Faust brings the Vibe U_U

Damon Salvatore

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Waits for le awesome man Faust U_U

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦

Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.







[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦

Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.






[Kuuki shissou] ♦ Air dash ♦

Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.



(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.






(Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.
*Note: Must be performed when both user and opponent are on water.
*Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals.
*Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ]
*Note: Usable only three times in battle.
*Note: Faust can only teach this.





(Doton: Koudo Ame)-Earth Style: Earth Rain

Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.





(Doton: Kyokan Mukade)-Earth style: Giant Centipede

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.








[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦

Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.




[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦

Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.




[Kamakiri Kuchiyose no Jutsu: Al Kaphrah] ♦ Praying Mantis Summoning Technique: Al Kaphrah ♦

Rank: Forbidden
Type: Suplementary
Range: Short/Mid
Chakra Cost: 45 [+5, each turn summoned]
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.
 
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Faust

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Okay, perform them or whatever and you can use them.
Link my thread by the way, I have no idea where it is.
Also, I don't remember if I still have that Mantis contract, I only know that I have my ducks.
 

House

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Yes, now i'll learn these techniques and fly away on my duck

*begins practicing my A.B.Cs and performs them as you instructed me all fancy and does the e-ranked genjutsu*

You're been impressed!
 
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