[CJ] Family Inheritance

Xicer

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Trunks stands on the training grounds and awaits his Father, per his request. It's getting late.. I hope he didn't forget again. Trunks thinks with a discerned look on his face.
 

Vegeta

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Arrives at the training grounds..
Well boy, you showed up. Take a look at these.
Tosses 3 scrolls..

(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta
(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield.

~Notes~
- Usable twice per battle.
- Once used the user may not activate ashes to assets abilities for three turns.
- Must be taught by -Vegeta
(Fuuton - Rekkyaku Kuubu) - Wind Style - Cataclysmic Whirlwind
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: When reacting to a high strike, or a high strike by the user is blocked and countered, the user, while reacting to the strike/counter attack, does a backwards handspring concentrating a slicing blade of wind to their dominant foot slicing vertically into the opponent. They can continue by gathering more wind chakra throughout their body, releasing it clockwise around themselves as they spin on their hands, the wind chakra bursting out like a small tornado surrounding them as they plant their foot with their other dominant foot raised high in a slicing kick, the wind chakra speeding the rotation of the attack.

~Notes~
- Must be taught by -Vegeta
- Can be used 2x's per battle
Ref-
New Ref-
I want you to break these 3 techniques down for me, assess their abilities and weaknesses, and ask any questions you may have. Your lucky your mother is an attractive earthling..
 

Xicer

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Trunks takes his Father's initial statements in stride. Of course he showed up, he always shows up. Father is the one who drinks too much with Sado-san and forgets that he invited me to training, but that was irrelevant. All that matters now are the scrolls thrown his way and his mastery of them. He quickly unravels the first scroll and carefully reads through its contents. This first one is pretty straight forward. I use my chakra to create red hot ash from my arms, legs or weapons to boost the power of taijutsu or genjutsu attacks. Also, it seems that when I use this ash, it sticks to my opponent, is handy when it comes to escaping the jutsu. It has no hand seals, so it has a fast release, the range is made better by the fact that I can shoot the ash up to 15m, although I have been in battles that extend that range. I'm worried about the possibility of harming myself with this, so I'll have to be careful in its use. I have no questions unless you have anything to add.

Opening the second scroll, Trunks quickly reads through its contents and is easily able to figure it out. So this is basically a follow up to the previous technique that allows me to ignite the ash I have created. Really cool, real hard to escape, for both parties potentially. I like how I can use this at long range, making it to where I can escape the blast. My only question is if this ignites all of the ash present or could I choose specific sections to ignite?

Trunks then makes his way to the last scroll, reading through it like the rest. This seems like a very fluid jutsu. Can be used offensively or defensively, so it has a variety of uses. It can be used both ways potentially, blocking with the first strike and attacking with the next. Very useful in any form of close ranged combat. I hate taking my eyes off of my opponent, even for a fraction of a second, which is what I see as the main disadvantage here. No questions.
 

Vegeta

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Trunks takes his Father's initial statements in stride. Of course he showed up, he always shows up. Father is the one who drinks too much with Sado-san and forgets that he invited me to training, but that was irrelevant. All that matters now are the scrolls thrown his way and his mastery of them. He quickly unravels the first scroll and carefully reads through its contents. This first one is pretty straight forward. I use my chakra to create red hot ash from my arms, legs or weapons to boost the power of taijutsu or genjutsu attacks. Also, it seems that when I use this ash, it sticks to my opponent, is handy when it comes to escaping the jutsu. It has no hand seals, so it has a fast release, the range is made better by the fact that I can shoot the ash up to 15m, although I have been in battles that extend that range. I'm worried about the possibility of harming myself with this, so I'll have to be careful in its use. I have no questions unless you have anything to add.

Opening the second scroll, Trunks quickly reads through its contents and is easily able to figure it out. So this is basically a follow up to the previous technique that allows me to ignite the ash I have created. Really cool, real hard to escape, for both parties potentially. I like how I can use this at long range, making it to where I can escape the blast. My only question is if this ignites all of the ash present or could I choose specific sections to ignite?

Trunks then makes his way to the last scroll, reading through it like the rest. This seems like a very fluid jutsu. Can be used offensively or defensively, so it has a variety of uses. It can be used both ways potentially, blocking with the first strike and attacking with the next. Very useful in any form of close ranged combat. I hate taking my eyes off of my opponent, even for a fraction of a second, which is what I see as the main disadvantage here. No questions.
Excellent work. Two things. 1. It doesn't enhance genjutsu. and 2. Yes you could pick specific area's to ignite. You could also use any S rank fire to ignite it but be weary, the opponents S rank fire will also ignite it. Alright, if no further questions they are all yours
 

Xicer

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Oops that was meant to say Kenjutsu, I was referencing he coating of appendages and/or weapons. I'm glad you told me about the S-Rank fire thing though lol. I don't have anymore questions I believe. Thanks Pops ^^
 

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And we return..

(Ameton - Ame no rōpu) - Rain Release - Rain Ropes
Type: Supplemental/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60
Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope. Alternatively, the ropes could be used to wrap around and bind and opponent, squeezing them tightly crushing them over time.

~Notes~
- Ropes last 3 turns
- Usable 3x per battle
- Must be taught by -Vegeta
(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back.

~Notes~
- Usable 3x per battle
- Must be taught by -Vegeta
( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame

Any questions?
 

Xicer

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Wew I actually REALLY like all of these, I've been eyeing Raditz for a while too lol. I'll give you Seismic Abrasions as well if you think you'd use it. Basically, it redirects the vibrations caused by things coming from the earth to directly beneath the opponent, fooling them into thinking it's coming from under them rather than, say, behind them for instance. Just let me know and I'll post it ^^

No questions, sir lol

(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Earth is restricted to A-Rank and below the turn following this jutsu
Note: Can only be taught by Xicer

Oh, and one question I've had is when the A-Rank restriction starts (a turn into the technique or the turn after) and the answer is the turn after the technique ends. You may use up to S-Rank Earth the entire time this is active. Questions?
 

Vegeta

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Wew I actually REALLY like all of these, I've been eyeing Raditz for a while too lol. I'll give you Seismic Abrasions as well if you think you'd use it. Basically, it redirects the vibrations caused by things coming from the earth to directly beneath the opponent, fooling them into thinking it's coming from under them rather than, say, behind them for instance. Just let me know and I'll post it ^^

No questions, sir lol

(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Earth is restricted to A-Rank and below the turn following this jutsu
Note: Can only be taught by Xicer

Oh, and one question I've had is when the A-Rank restriction starts (a turn into the technique or the turn after) and the answer is the turn after the technique ends. You may use up to S-Rank Earth the entire time this is active. Questions?
No questions, and as a smart son of mine once said, never say no to the free cj xD
 

Xicer

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Lol sounds like good advice xD

(Doton: Kitei- Momou) Earth Style: Seismic Abrasions
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user concentrates their chakra into the ground below to manipulate the earth found there, stretching to long range from them. While this jutsu is active, the user can redirect seismic vibrations caused by jutsu emerging from the ground to the area beneath the opponent, deceiving them into thinking that the jutsu is emerging beneath them. This is accomplished by changing the density of the earth found there, cushioning some parts while hardening others to redirect the path that the vibrations ultimately take.
Note: Lasts 2 turns
Note: Can be used 3 times.
Note: Only effective on A-Rank and below jutsu
Note: Costs a move slot on every use, but occurs during the same time frame.
Note: Can only be taught by Xicer
 

Xicer

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(Fuuton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line
Type: Supplementary, Defensive
Rank: A
Range: Short-Long (Entrance made at short range with long range reach)
Chakra: 30
Damage: N/A
Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely.

Note: Can only be used on A-Rank and below technique
Note: Requires one turn cool down between uses
Note: Ineffective against fire techniques
Note: Must be taught by Xicer

Alright, so basically you manipulate your wind chakra on either side of a large scale attack of your opponent's. Using this chakra, you create wind powerful enough to physically change the shape of the opposing technique, compressing it together and down simultaneously. As the wind from both sides collapses within itself, it forms a line of wind along the convergence that can be used to propel ones self up and over the said technique (and your opponent as well). Questions?
 

Xicer

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(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer

Questions? Lol
 

Vegeta

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(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer

Questions? Lol
No questions, useful jutsu for those slippery situations...pun intended... *ba dum tis*

Thanks son ^^
 

Vegeta

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And we're back
( Doton Taijutsu - Supēdo no 3 ) - Earth Style Body Arts - 3 of Spades
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30(-5 per turn used)
Damage Points: 60
Description: By molding doton chakra to their feet, the user releases it below each foot manipulating the ground just below each one, about 4 inches deep in the exact shape of their shoes/boots/whatever they are wearing or their bare feet. As they do so, they use the chakra to stick each foot to this section of ground while also dislodging the piece of earth, manipulating it hardening it's consistency to stone like. When the user lifts their feet, they will have the earth stuck to the bottom and can strike with kicks or walk/run/stand with the earth remaining connected to their feet.

-Notes-
- Can be used 3x per battle
- Must be taught by Geets

Any questions?
 
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