Exclusive Character Techniques

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Miscellaneous Character Bound Techniques


Raikage Techniques

Hokage & Boruto Techniques

Tsuchikage Techniques

Canon Akatsuki & Akatsuki Usergroup Techniques

Sound Four Techniques

Wood Release Users & Jūbi Jinchūriki

Jiraiya Techniques

Kabuto Techniques

Dan Kato Techniques

Fuguki Suikazan Techniques

Obito Uchiha Techniques

Orochimaru Techniques

Utakata Techniques

Filler (Anime-only) Character Techniques

Kara Member Techniques

 
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Re: Miscellaneous Character Bound Techniques

Raikage Techniques​


( Raiton Chakura Mōdo ) - Lightning Chakra Armor

Type: Mode

Rank: S

Range: Short

Chakra: 30 ( -10/20/30 chakra per turn )

Damage: N/A

Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.


Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.

Note: Can only be used by the 3rd and 4th Raikages.


( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab

Type: Offensive

Rank: C-S

Range: Short

Chakra: 15 - 50

Damage: 30 - 120

Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.


Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.


Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.


Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.


One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.

Note: Only useable by A (Third Raikage) bios.

Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.

Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.




( Kobushi Gachan ) - Fist Slam

Type: Offensive

Rank: B

Range: Short

Chakra: 20

Damage: 40

Description: After covering themselves with the lightning armour, the user slams both his fists on the opponent.


Note: Only useable by Third and Fourth Raikage bios.


( Erubō ) - Elbow

Type: Offensive

Rank: B

Range: Short

Chakra: 20

Damage: 40

Description: After covering themselves with the lightning armour, the user thrusts his elbow at his opponent with extreme force.


Note: Only useable by Third and Fourth Raikage bios.


( Jōshō appākatto ) - Rising Uppercut

Type: Offensive

Rank: B

Range: Short

Chakra: 20

Damage: 40

Description: Whilst clad in Lightning Release Armor, the Raikage will deliver a devastating punch to his target lifting them up into the air.


Note: Only useable by Third and Fourth Raikage bios.


( Girochin Doroppu ) Guillotine Drop

Type: Offensive

Rank: A

Range: Short

Chakra: 30

Damage: 60

Description: After covering themselves with the Lightning Armor, the user jumps into the air and performs a downward drop kick to their opponent.


Note: Only useable by Third and Fourth Raikage bios with their Lightning Chakra Armor active.


( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement

Type: Defensive

Rank: A

Range: Short-Long

Chakra: N/A

Damage: N/A ( +20 when used with a Taijutsu move )

Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.


Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.


( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique

Type: Offensive

Rank: A

Range: Short - Long

Chakra: 30

Damage: 60

Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.


Note: Only useably by Third Raikage or Darui bios.


( Raigā Bomu ) - Liger Bomb

Type: Offensive

Rank: S

Range: Short

Chakra: 40

Damage: 80

Description: After covering themselves with the lightning amour, the user grabs his opponent and lifts them high into the air. Then, using his extreme strength, he smashes them head first onto the ground in what resembles a power bomb manoeuvre. This is devastating enough to shatter a large area of the ground itself on impact.


Note: Only useable by Fourth Raikage bios with Lightning Chakra Armor active.


( Raiton: Daburu Kuropansa ) - Lightning Release: Double Black Panther

Type: Offensive

Rank: S

Range: Short - Long

Chakra: 40

Damage: 80

Description: After creating a shadow clone of themselves, the user and the shadow clone will simply use the Lightning Release: Black Panther technique to attack the enemy, creating 2 Black Panthers.


Note: Only useable by Third Raikage and Darui bios, but also requires a Shadow Clone prior.
 
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Re: Miscellaneous Character Bound Techniques

Hokage Techniques​


(Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also.
Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: User must remain stationary.

(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.

(Kiiroi Senkō Chō Rasen) - Yellow Flash Super Spiral
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy and kicks them on the knee. He then slides behind them and kicks the same knee again in such a way that they fly into the air.
Note: Can only be used by Minato Namikaze bios.

(Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai. Note: Can only be used by Minato Namikaze bios.

(Hiraishingiri) Flying Thunder God Slash
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where Senju Tobirama combines the use of kenjutsu and his unique space–time ninjutsu. After marking an enemy with the Seal of the Flying Thunder God, the user will teleport to him, with a sword in hand, to deliver a swift, devastating slash. The technique is so fast that its virtually unavoidable unless through the use of similar Space Time techniques. The slash, however, can only be defined as a horizontal, mid abdomen slash, which limits the type of damage it can do, although it has the potential to be fatal.
Note: Can only be used 3 times
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.
Note: Can only be used by Namikaze Minato and Senju Tobirama bios
Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.

(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.

(Kiiroi Senkō) - The Yellow Flash
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground.
Note: Can only be used once with a Minato bio.

(Kiiroi Senkō Rasengan) - Yellow Flash Spiralling Sphere
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Minato kicks the opponent up in the air and throws one of his Flying Thunder God Kunai past him, teleporting to mid air behind him while forming a rasengan in his hand. He then slams the rasengan on his opponent from behind, sending him crushing to the ground.
Note: Can only be used Twice by Minato Namikaze.

( Hiraishin no Jutsu ) - Flying Thunder God Technique
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 ( +40 for every additional person teleported )
Damage Points: N/A
Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker.
Note: Can only used by Minato, Tobirama, and custom bios with access to it.
Note: FTG Marks last one entire arc.

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle

Boruto Techniques​

( Raiton: Kieru Rasengan ) - Lightning Release: Vanishing Rasengan
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After creating a small Rasengan, Boruto subconsciously adds Lightning Release to it, before throwing it. As it travels, the nature transformation abruptly kicks in, resulting in the technique disappearing from sight. This adds an element of surprise to the attack, as an opponent may lower their guard, assuming that the technique has dispersed, only to find themselves struck with by the invisible attack.
Note: Can only be used by Boruto.

( Doujutsu: Jogan ) - Eye Technique: Pure Eye
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 60 ( -5 per turn )
Damage: N/A
Description: The Jōgan is a unique dōjutsu that was awoken by Boruto Uzumaki in his right eye. The Doujutsu is hinted to be a power strongly inherited from the Ōtsutsuki clan. When depicted in the anime, the dōjutsu is blue in colour with a darkened sclera and visible pupil. It is most easily compared to as an enhanced Byakugan while having newer abilities; it can perceive the flow of chakra, enabling Boruto to see the visible changes in one's chakra and likewise track a target through their chakra. It can clearly see the chakra pathway system and determine its most key point.
Note: The user, if he hasn't gained full mastery over his dōjutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the dōjutsu for a month, he becomes able to passively activate it. Last until the user becomes unable to spend the required chakra to sustain it.
Note: Can only be used by Boruto Uzumaki.

 
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Re: Miscellaneous Character Bound Techniques

Tsuchikage Techniques​


(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.​

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.

(Doton: Iwa Kekkai no Jutsu) - Earth Release: Rock Barrier Technique
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn)
Damage: 40
Description: Onoki will cause lots of earth chunks to be pulled up from the earth surface and beging spinning around him rapidly forming a protective barrier of rocks and rubble that can help protect from incoming techniques or if close enough to an enemy target batter them with the flying rubble.

Note: Only useable by Ōnoki bios.

(Doton: Ganseki Shuriken) - Earth Release: Rock Shuriken
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Ōnoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks/debris, he flings it at the target with great speed.

Note: Only useable by Ōnoki bios.

(Bunretsu no Jutsu) - Fission Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique allows the user to literally split their body into two exact and entirely independent duplicates. Unlike Clone techniques that appear to be similar, the ability is a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can be regarded as the original, the duplicates cannot be dispelled like normal clones. However, after splitting Mū's power is halved; they can only use Dust release when they are merged into one body.

Note: Can only create a single duplicate and both halves can only use up to S-rank techniques.
Note: Can only be used by Mū bios.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A
Description: Through the use of Light Weight Rock Jutsu, the user significantly lightens his body, causing him to be able to fly at the same speed as he runs. Should he place his hand on others, he is able to grant them the ability of flight as well, though for a shorter time than for him.

Note: Only useable by Ishikawa, Mū, and Ōnoki bios.
Note: Lasts up to 4 turns for others.​
 
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Re: Miscellaneous Character Bound Techniques

Akatsuki Characters/Akatsuki Usergroup​


(Debari no Jutsu) - Astral Projection
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: By forming the needed hand seals, a distorted astral form of the ninja's being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja's voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.

Note: Must be taught this jutsu by an Akatsuki Character or Members of the Akatsuki Usergroup​
 
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Re: Miscellaneous Character Bound Techniques

Sound Four Techniques​


(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-50 chakra each turn per trapped enemy)
Damage: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

Note: Only useable by Jirōbō bios.

(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumpling
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

Note: Only useable by Jirōbō bios.

(Kuchiyose Doton no Jutsu: Dorō Gōremu) - Summoning Earth Release Technique: Prison Golem
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This Earth Prison Golem (土牢剛霊無, Dorō Gōremu) is the personal summon of Jirōbō of the Sound Four. It is a gargantuan stone construct with huge limbs and a single eye in some aspects similar to the normal Earth Golem and Great Earth Golem techniques. However, instead of being a simple elemental Ninjutsu technique, its a summoning technique, which can act independently from the user's will, similar to any summoning animal. Made of Rock, its extremely durable and strong, capable of taking B-rank attacks without visible damage and being able to use nearby rock and earthen materials to recover from A-rank attacks. Like its user, the Prison Golem can use the Chakra Absorption technique and its physical attacks have an A-rank power. It cannot use any other techniques but its durability and its speed and physical power, make it a very useful summon. Not only that but if it manages to grasp an enemy and absorb his chakra, the user can touch him and receive that chakra later on, replenishing its own chakra.

Note: Only useable by Jirōbō bios.
Note: Summonable once per event.

(Kumo Nenkin no Jutsu) - Spider Sticky Gold Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: Kidōmaru used this technique to harden the golden metal that he releases like sweat. The weapons created from this process form the core of his style of fighting. This metal hardens like steel upon contact with air, so by chewing it in his mouth and changing its shape Kidōmaru can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.

Note: Only useable by Kidōmaru bios.

(Kumo Mayu no Jutsu) - Spider Cocoon Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidōmaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.

Note: Only useable by Kidōmaru bios.

(Nenkin no Yoroi) - Armour of Sticky Gold
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By excreting his Sticky Gold from his pores, Kidōmaru can quickly create a temporary armour that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuuga clan's special taijutsu style, the Gentle Fist. (however because the armour becomes hard this can be broken easily by a strong enough attack of the same rank or above)

Note: Only useable by Kidōmaru bios.

(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "limbs", Kidōmaru can boost the tension in the bow to an extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.

Note: Only useable by Kidōmaru bios while his CM level two is active.
Note: Can only be used four times per battle.

(Mateki: Mugen Onsa) - Demon Flute: Phantom Sound Chains
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A Genjutsu technique utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind them as their skin and muscle begins to melt off their bones. Although all this is purely illusory, the opponent believes themselves to be injured and takes damage, as well as is unable to move because they think they are restrained.

Note: Only useable by Tayuya bios.

(Mateki: Fuon) - Demonic Flute: Floating Sound
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Tayuya plays her flute and releases three sound-contained spheres at her opponent, which gravitates towards them and burst upon contact. These spheres are composed almost entirely of spiritual energy, so their existence and chakra are in an unstable state. Therefore, they crave physical energy, which they are keen on detecting. When striking foes, they can cause a reduction of 50 chakra and cause physical attacks to deal more damage when they land on opponents. Because of their nature, these techniques do not damage the opponent's body.

(Mateki: Chēn no Fantajī Jutsu) - Demonic Flute: Chains of Fantasy Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Tayuya uses her flute to create a illusion where the target is bound in a seemingly different realm where they are then bound by wires and are then attacked by the demonic materialized spirits that attack the target. The stress on the mind causes the target to take damage.

Note: Only useable by Tayuya bios while her CM level two is active.​
 
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Re: Miscellaneous Character Bound Techniques

Wood Release Users & Jūbi Jinchūriki​


( Senpō: Ranton Kōga ) - Sage Art: Storm Release Light Fang
Type: Offensive
Rank: Forbidden
Range: Short to Mid
Chakra: 80
Damage: 120
Description: The user infuses Storm Release with senjutsu chakra to fire a sharp, thin stream of light from their mouth. It is powerful enough to cut clean through a Truth-Seeking Ball.
Note: Can only be used by Juubi Jinchuriki Madara Uchiha bios.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.​

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.​
 
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Re: Miscellaneous Character Bound Techniques

Jiraiya Techniques​


(Chōhatsu Muchi) - Long Hair Whip
Type: Offensive
Rank: D
Range: Short-Mid
Chakra : 10
Damage: 20
Description: Jiraiya channels chakra into his hair strengthening it and then he whips the opponent sending them flying.

Note: Only useable by Jiraiya bios.

(Toton no Jutsu) - Transparent Escape Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: This technique allows the user to turn them transparent to the point of being invisible. It can be used to spy on their enemy. (sensory type ninja are still able to see the target)*

Note: Only useable by Jiraiya bios.

(Kaeru Kaeru No Jutsu) - Frog Conversion Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description:This jutsu turns the targte into a forg.The user must grab the target to use this jutsu.This jutsu lasts for 3 turns.

Note: Only useable by Jiraiya bios.

(Ranjishigami no Jutsu) - Wild Lion's Mane Technique
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage : 30-60
Description: After doing the Snake hand seal, this technique uses chakra to temporarily enhance their hair and manipulate it so that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth.

Note: Only useable by Jiraiya bios.

(Gama Daira Kage Ayatsuri no Jutsu) - Toad Flat Shadow Control
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body.

Note: Only useable by Jiraiya bios.

(Hari Jizou) - Underworld Guardian Spikes
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After forming the needed hand seals, the user's hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted.

Note: Only useable by Jiraiya bios.

(Hari Jigoku no Jutsu) - Hell Needles Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Needle Jizo, extending his hair around his body, the user shoots multiple hardened needle-like hair towards the enemy.

Note: Only useable by Jiraiya bios.​
 
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Re: Miscellaneous Character Bound Techniques

Kabuto Techniques​


(She Taieki no Jutsu) - Body Fluid Shedding Technique
Type: Defensive
Rank: S
Range: Short
Chakra: 40 (+10 per turn)
Damage: N/A
Description: A technique that allows Kabuto to liquefy his body and the snakes he controls at will, which he created after examining and altering the Hōzuki clan's Hydrification Technique. By partitioning parts of his body using his own bodily fluids, Kabuto is able to separate portions of himself in a manner reminiscent of a snake shedding its skin, similar to other techniques, while leaving behind only trails of chakra-infused liquid. Due to these resulting trails of fluid, Kabuto can inhibit certain forms of sensing techniques from detecting him, such as dōjutsu. He can also liquefy his insides to prevent himself from experiencing the harmful effects of intense sound vibrations. Kabuto has employed this ability to liquefy parts of his body for the purpose of escaping stabbings or piercing attacks without injury, as shown when he had escaped having his tail punctured and pinned down by Susanoo's arrow. While liquified, Kabuto is indeed immune to physical damage but is left vulnerable to lightning damage.

Note: Only useable 4 times and lasts while fueled though while liquified the user cannot do hand seals and is limited to A-Ranks and below
Note: Only useable by Advanced Kabuto bios.​
 
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Re: Miscellaneous Character Bound Techniques

Dan Kato Techniques​


(Reika no Jutsu) - Spirit Transformation Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: After performing the required hand seals Ram → Hare Dan can use this technique to allow his spirit to leave his body and take possession of a target within a certain range, enabling him to freely manipulate the victim's body at will. Whilst in transmittion the main body is left vulnerable and an attack that strikes the body can stop the technique if attacked. The user cannot use any techniques whilst in transmittion and when entering and taking control of the opponents body they can only use physical techniques through the manipulation of the opponents body. The opponent however is still mentally aware of the situation but has no power in controlling the movement of the body. The user can be affected by genjutsu that dont require hand seals cast upon them by the occupied opponent as they have control of manipulating their own chakra, Doujutsu users can cast eye techniques and then manipulate their opponent to force the technique to be released. A known method of preventing the technique is by containing the opponent in a inescapeable barrier such as the Four Violet Flames Battle Encampment. The user of the Spirit transformation technique can if they wish provide some of their chakra to the person they take control of for example an ally caught in genjutsu or is exhaugsted can replenish their chakra or break them free from genjutsu.

Note: Only useable by Dan Kato bios.​
 
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Re: Miscellaneous Character Bound Techniques

Fuguki Suikazan Techniques​


(Ninpo: Ke-Supaiku) - Ninja Art: Hair Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: Similar to the Sage Art: Hair Needle Barrage, the user hardens their hair with their chakra into spikes and launches them at their opponent.

Note: Only useable by Fuguki Suikazan bios.

(Hari Yaiba) - Hair Spears
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their chakra in their hair and causes it to mold into several large spikes which can be used to attack multiple enemies in proximity.

Note: Only useable by Fuguki Suikazan bios.​
 
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Re: Miscellaneous Character Bound Techniques

Obito Uchiha Techniques (non-Dōjutsu)​


(Doton: Mogura Tataki no Jutsu) - Earth Release: Whac-A-Mole Technqiue
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will use the earth release: hiding like a mole technique to move around the battlefield, in which the user will pop up in front of their target before whacking them with a stick. This technique can be used to attack multiple targets.(The user can substitute the stick for a weapon to apply different method of attack).

Note: Only useable by Obito Uchiha bios.

(Doton: Jiraigen no Jutsu) - Earth Release: Landmine Field Technique
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: (+5 per mine)
Description: Tobi burrows underground and places 7 mines underneath the opponent and when the opponents move they then triger the mines to explode in a chain reaction.

Note: Only useable by Obito Uchiha bios.

(Doton: Jiraigen Kojimi no Jutsu) - Earth Release: Minefield Great Plain Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: (+10 per mine)
Description: Tobi will burrow underground and circles the opponent with 6 large mines, resulting in a larger scaled explosion if the enemy trigers them off ripping the terrain apart and leaving a large hole in the ground in the aftermath.

Note: Only useable by Obito Uchiha bios.​
 
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Re: Miscellaneous Character Bound Techniques

Orochimaru Techniques​


( Surizā Hebi Modo ) - Slithering Snake Mode
Rank: C
Type: Supplementary
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user turns the lower half of their body into a snake's tail, which greatly increases their speed and agility by double. An alternative version is Orochimaru shedding his skin, revealing a new body that already has a snake's tail.
Note: Can only be used by Orochimaru.

( Jagei Jubaku ) - Binding Snake Glare Spell
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra: 15
Damage: 30
Description: The user summons one or two big snakes which crawl out from one's sleeves, and coil around the enemy capturing them. This is a great technique for capturing someone alive, or for inflicting damage by constriction. The further addition of the user's Killing Intent can weaken their target's resolve, causing the binding effect to be more effective. If there is no difference in rank exist, the target will have to use a chakra surge of 1 rank higher to break the technique. For every 1 rank difference, the opponent will then require an additional rank higher chakra surge to break control.
Note: Can only be used by Sasuke, Mitsuki and Orochimaru bios.

( Shinda Furi Kenkiri ) - Sleeping Snake Blade Slash
Rank: C
Type: Offensive
Range: Short
Chakra: 15
Damage: 30
Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
Note: Can only be used by Orochimaru.

( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra: 15
Damage: 30
Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them. These snakes can extend up to 5 meters from the user to attack.
Note: Can only be used by Orochimaru

( Hebitsukai no Jutsu ) - Snake Charmer Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user opens his mouth, releasing out a giant and long snake that rushes towards the opponent and rams into them. When the snake stops its attack, it can retract and dissolve back into the user or remain left out to fight. These snakes can only deal physical damage via snake tail strikes or ramming directly into an object.
Note: Can only be used by Orochimaru

( Hebi Riyousha no Jutsu ) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target. After completing the attack, Orochimaru appears where the snake stops, his former body dispersing into several small white snakes.
Note: Can only be used by Orochimaru.

( Kusanagi No Tsurugi: Kuu no Tachi ) - Grass Cutter: Long Sword of the Sky
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: This technique allows Orochimaru to control the Sword of Kusanagi. As he moves his fingers, the Sword of Kusanagi makes the same movements, even to the point of moving in the air. This allows him to continue using the sword even if he's been disarmed of it, wielding it against opponents and, because of the sword's natural sharpness, easily cutting through. The sword's blade emits a bright blue light when controlled in this way.
Note: Can only be used by Orochimaru bios.

( Ōhebitsukai no Jutsu ) - Great Snake Charmer Technique
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Orochimaru transforms into a giant snake that grabs the opponent with its mouth and slams them down on the ground with the giant snake bursting into many smaller snakes. He then reforms out of the snakes.
Note: Can only be used by Orochimaru.

( Yokoshima Kyojin no Jutsu ) - Evil Giant Technique
Rank: A
Type: Offensive
Range: Short
Chakra: 30
Damage: 60
Description: Orochimaru unleashes several snakes from his sleeves which wrap his opponent and binds them tight. From the mouth of up to 4 of the snakes, a sword of kusanagi comes out and pierces the target.
Note: Can only be used by Orochimaru.

( Mandara no Jin ) - Formation of 10,000 Snakes
Rank: A
Type: Offensive/Defensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: With this technique, a countless number of summoned snakes crawl out of Orochimaru's mouth and hunt down the enemy. With such overwhelming numbers, a true "wall of snakes" is formed, making defence and evasion meaningless. The enemy can do nothing but become buried by the snakes. The snakes can bite the enemy with their poison fangs and open their mouths to extend Kusanagi-like blades, making them even more deadly. Furthermore, when the inexhaustibly crawling snakes gather together, they become a defensive wall, and can block most attacks. Should the snakes use their poisonous venom, they will deal an initial 40 damage while dealing 10 damage for 4 turns afterwards.
Note: Can only be used by Orochimaru.

( Kusanagi no Tsurugi ) - Grass-Mowing Sword
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: Extending and retracting the sword counts as a move and spends 40 chakra per use.
Note: Can only be used by Orochimaru bios.

( Moyoushi Hebi ) – Gathering of Snakes
Rank: S
Type: Supplementary
Range: Short
Chakra: 50
Damage: N/A ( -20 damage to user )
Description: If Orochimaru is somehow sliced in half by the opponent, has a limb cut off, etc, snakes can then come forth from the halves to rejoin and bring the body back together. This can be done as long as the user has consciousness and his head itself has not been damaged.
Note: Can only be used two times, preventing use for at least 5 more turns.
Note: Can only be used by Orochimaru.

( Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
Rank: Forbidden
Type: Offensive
Range: Short
Chakra: 50 ( -40 per turn )
Damage: 90 ( -15 per turn due to poison )
Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While in this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air covering a mid range radius if he is injured, bestowing the same effect. In this form, physical damage if landing will not kill him as he is able to shave up to 40 damage per attack by growing snakes rapidly to reform. To defeat him, you must reduce his health or his chakra system to levels where he cannot sustain the mode. In addition to this, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot use Jutsu that require handseals. His speed in this form is increased threefold but due to his large size, his mobility and agility are not and complex movements are not possible quickly. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
Note: Can only be used by Orochimaru.
Note: Usable once per battle and lasts up to 10 turns.
Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy and prevents movement for up to 2 turns if not removed from body.

( Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 200
Damage: N/A
Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can make use the vessel's natural canon abilities, such as KG, AE, and Hidden Abilities, but not learned abilities such as Sage Mode or Eight Gates. This technique, however, requires Orochimaru to have transformed into his White Snake form beforehand and to have weakened the target significantly beforehand. To perform this technique, Orochimaru must have used The Power of The White Snake beforehand, abandoning his current host's body. Orochimaru must then swallow the new host, taking him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It should be noted that if the target isn't weakened beforehand to at least 50% health, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. This means they must be reduced to half health if they have a 3T Sharingan and to 25% if they possess a higher form of the Sharingan. Upon completion of the ritual, the vessel body takes use of Orochimaru's appearance and regeneration abilities and heals any injury it might have at that time, even if at the brink of death.
Note: Can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique.
Note: Opponents with more than half their health can resist the process, rejecting Orochimaru from their body.

( Kinjutsu: Yamata no Jutsu ) - Forbidden Technique: Eight Branches Technique
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 120
Damage points: 100
Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails ( similar to rock/bone ). The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. This form allows Orochimaru the ability to reduce up to 70 damage from attacks. He cannot, however, use elemental Ninjutsu, Genjutsu or advanced Ninjutsu fields while in this form. These snakes are only able to use Snake Ninjutsu within reason and can use their bodies to deliver physical attacks and bites. The bites are poisonous and can paralyze anything they injure for up to 3 turns, causing 20 damage per turn until healed. Each head can be used to deliver a physical attack dealing 100 damage up to Long range and he can use up to 3 at the same time in one attack.
Note: This technique can only be used once by Orochimaru bios and lasts 8 turns, after which the user reverts back to his normal form.
Note: After it ends, the user cannot use above A rank Snake Ninjutsu or Jutsu above S rank for 2 turns.
Note: Can be used for the Living Reincarnation ritual.
 
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Re: Miscellaneous Character Bound Techniques

Utakata Techniques​


(Shabondama no Jutsu) – Soap Bubble Technique
Rank: D
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 10
Damage points: 20
Description: The user creates multiple soap bubbles from the special soap bubble pipe, to attack or defend against projectile weapons.

Note: Can only be used by Utakata.

(Shabondama Hedoro no Jutsu) – Soap Bubble Slime Technique
Rank: D
Type: Supplementary
Range: short
Chakra cost: 10
Damage points: N/A
Description: The user blows bubbles at an opponent which when popped will release a sticky slime, delaying or trapping an opponent.

Note: Can only be used by Utakata.

(Shabondama Bunshin no Jutsu) – Soap Bubble Clone Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: The user creates a clone of themselves made of the soap bubbles.

Note: Can only be used by Utakata.

(Suishi Shabondama no Jutsu) – Drowning Soap Bubble Technique
Rank: C
Type: Offensive
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user blows their bubble blower and shoot dozens of soap bubbles shoot out the tip. They then cover the target/s head and subsequently begin drowning surprisingly fast.

Note: Can only be used by Utakata

(Fuyou Shabondama no Jutsu) – Floating Soap Bubble Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Utakata creates a single large soap bubble with his bubble blower and quickly jumps inside the soap bubble. Under his command the bubble then takes him to wherever he wishes. It can travel up to long distances and to great heights without the risk of popping.

Note: Can only be used by Utakata.

(Genwaku Shabondama no Jutsu) – Blinding Soap Bubble Technique
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: N/A
Description: The user blows bubbles, surrounding the opponents face with them. Once popped, the bubbles create a puff of red power that momentarily blinds the opponent.

Note: Blinding lasts 1 turn.
Note: Can only be used by Utakata.

(Shabondama: Enmaku Suihou) – Soap Bubble Release: Smokescreen Bubble
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: N/A
Description: The user blows bubbles, which then releases a smokescreen when they pop creating a veil that can obscure the targets view.

Note: Can only be used by Utakata.

(Sumi Awa Haretsu) – Ink Bubble Explosion
Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: Using his bubble-blower the user sends a rush of bubbles

Note: Can only be used by Utakata.

(Shabondama: Santōka) – Soap Bubble Release: Acid Permeation
Rank: B
Type: Offensive
Range: short
Chakra cost: 20
Damage points: 40
Description: The user blows acid bubbles at his opponent that could burn the opponent when they pop.

Note: Can only be used by Utakata.

(Bouheki Shondama Tengai no Jutsu) – Protective Soap Bubble Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates a large soap bubble that can protect him from an enemy’s attack.

Note: Can only be used by Utakata.

(Shabondama: Raikou Bakuyaku Suihou) – Soap Bubble Release: Lightning Explosive Bubble
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user blows dozens of bubbles that make their way towards the opponent. Upon popping them they create a bright yellow flashes along with variously strong explosions that knock back the enemy and everything near them.

Note: Can only be used by Utakata.​
 
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Re: Miscellaneous Character Bound Techniques

Filler (Anime-only) Character Techniques​


Fuka Techniques

(Shiki Tenshin) - Color Change
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique is used by Fūka to switch her consciousness between the several bodies she has access to. She needs to do this because of her Execution by Kiss technique: since a single body couldn't handle so much chakra, she had to use several to distribute all the chakra she had sucked during her life. Bringing out a scroll, she obscures her body in a quick movement, and switches into another body. Due to the bodies being made to share the same appearance, new bodies will appear unscathed, which can be used to create the illusion that Fūka can somehow heal herself. Destroyed bodies crumble into dust, causing the next body to replace it. Each body possesses a unique combination of elemental affinities. However, since she housed her soul within her hair, and that the hair was the same for all bodies, damage inflicted to that will be permanent. The transition between bodies is so perfected that its instant and only high level Doujutsu users can even notice it, although there is no way to prevent the transition.

Note: Only useable by Fuka bios.

(Kinjutsu: Shikei Seppun) - Forbidden Technique: Death Penalty Kiss
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This is the ability that allowed Fūka to absorb all of an opponent's chakra and techniques by kissing them, allowing her to possess multiple elemental affinities, as well as enforcing the ones she already has and gaining access to all of her victim's elemental techniques. After she was done absorbing their chakra, she could steal their soul, killing the opponent. This technique could also be used to determine what elemental affinities has the target by licking them. Due to one body being unable to handle so much chakra, Fūka distributes the chakra she absorbed into multiple bodies, and uses Colour Course Change to switch to another if needed. This effectively allows her to have up to 5 bodies, each with unique elemental affinities or specialties, amongst which she can easily transition between. Each body has its own chakra pool but since they are dead, the chakra pool is empty, being filled with the chakra from Fūka's hair where her soul resides. This also means that unless her hair is damaged, all 5 bodies must be defeated before killing her.

Note: the bodies must be acquired in official fights and they must be killed by using the Death Penalty Kiss to be able to use them.
Note: custom elements and elemental KG cannot be used although special variations of the basic 5 like Rain can be used.
Note: each body will have the affinities it originally had.
Note: Can only acquire up to 5 bodies.
Note: Only useable by Fūka bios.

Gozu's Techniques

(Karada no Henka jutsu) - Body Alteration Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (up to +10 to taijutsu or 1.5x boost in speed)
Description: The user can change parts of their body exactly like the akimichi clans partial multi-sized technique to increase his strength. The user can also decrease their body mass to increase their speed.

Note: Only useable by Gozu bios.

Hiruko Techniques

(Ninpo: Isei no Yoi Hōtai) - Ninja Art: Slashing Bandages Technique
Type: Offensive
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: Hiruko can unwrap the bandages of his arms and use them as tendrils for long range attacks. The bandages are made so strong they can easily slice through rock.

Note: This technique is only capable of slicing through C-rank and below Earth Release.​
 
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Kara Member Techniques​


Deepa Techniques

( Carbon Whip ) - Tanso Muchi
Type: Offensive/Defensive
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Deepa creates carbon whips on his hands that extend a considerable distance, allowing him to attack with sweeping blows. Thanks to the sharp ends, the whip can pierce the enemy.
Note: Can only be used by Deepa.

( Carbon Ring ) - Tanso Enjin
Type: Offensive/Defensive
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Deepa creates a ring of carbon cubes that rotates very quickly around his body, protecting him from various attacks. In addition, he is capable of attacking with a ring, throwing it at the enemy at high speed.
Note: Can only be used by Deepa.

( Carbon Control ) - Tanso Seigyo
Type: Offensive/Defensive/Supplementary
Rank: C - Forbidden
Range: Short - Long
Chakra: 15 - 50
Damage: 30 - 90
Description: The user is able to remotely control carbon, shaping it into a myriad of shapes and levitated about freely. Upon which, the user can manipulate the cluster of cubes in a myriad of formations and launch them as a barrage. He can also increase the size of his projectiles to strengthen their sheer force, able to plough even through an Iron Sand Wall. These projectiles are noted to be difficult to track, requiring a 3T Sharingan or higher level tracking to maintain each target.
Note: Can only be used by Deepa. Forbidden ranked usage can only occur once every 3 turns and up to 3 times in total.

( Carbon Armor ) - Tanso Yoroi
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short - Long
Chakra: 30 - 80 ( -25 per turn )
Damage: 30 - 80
Description: The user can utilize fine-tuned control over the carbon in their very body and rearrange the molecular-bond between them. In doing this, the user's body will take on a dark reflective state akin to metal. In this state, the user's body becomes super dense, as hard as a diamond, granting them immense physical strength and becomes impervious to nearly any form of damage. This ability can be used on any isolated part of the body or their entire being. Because of the fine control required, the user must spend a high amount of chakra to use this. However, this allows him to block high amounts of damage as well.
Note: Can only be used by Deepa. S ranked usage can only be done once per turn.

( Final Carbon Armor ) - Saiga Tanso Yoroi
Type: Mode
Rank: Forbidden
Range: Short - Long
Chakra: 100 ( -25 per turn )
Damage: N/A ( +40 to Taijutsu )
Description: Derived from the Carbon Control Jutsu, this allows the user to make full use of carbon's offensive and defensive capabilities. Creating a large armor that fully encases the user and takes on reflective properties of a diamond, the user's potential physical strength as well as the ability to block jutsu increases tremendously. This is shown in the form of a +40 damage boost to direct Taijutsu when used as well as a damage reduction of 80 damage. However, when this mode is in use, the user cannot move swiftly and his weight increases tremendously, causing him to become extremely dense and reduces his running speed by 75%. This mode is also taxing on his chakra reserves, causing high amounts to be drained each turn it is active.
Note: Can only be used by Deepa.
Note: While his running speed decreases, this does not alter his actual striking speed, still moving at his regular speed to deliver swift punches/kicks.
Note: Lasts up to 4 turns and can only be used twice per battle, requiring a cooldown period of equal time.


Victor Techniques

( Ude Seichō Jutsu) - Arm Growth Technique
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: From the shoulders, the user is able to create an extra set of muscular arms of varying size. These limbs can offer the user protection from Jutsu of varying power by blocking the attacks if done logically. The user can also make use of the extra limbs to perform hand seals for him or to provide added mobility and speed, using the limbs to move at twice his speed if A rank or higher and of reasonable size.

(Jiko Chiyo ) - Self Healing
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: Half the Amount of Damage Healed
Damage: N/A
Description: Considered an improvement over Boro's ability, the user's body can rapidly regenerate to heal all recent injuries, leaving no lingering traces of said wounds. This technique can also negate the effects of poisons or adverse effects on the user's body from techniques such as poisons, toxins, venoms, etc. What differs from this technique and Boro's is the utilization without a special core to stabilize the body, allowing Victor the ability to regenerate almost any damage at any time without worrying about the core being destroyed. Through chakra alone, the user can restore their body from the most maiming of damage, including getting their head bit off, restoring them to their original form within seconds. However, it should be noted that repeated use begins to wear the body down and lowers the effectiveness. After each successful use, the user's max health drops 20 points and cannot be raised higher during the entirety of the battle/Ninja World arc.
Note: Can only be used by Victor and once per turn. Can be used to heal up to 150 damage per turn, requiring proportionately used chakra each subsequent turn of use.
Note: The user can reattach limbs using this ability, though it does not lower his health through this method - only if the limbs are regenerated.

Kāma Techniques

( Kāma ) - Karma
Type: Mode
Rank: S
Range: Short
Chakra: Equal to Jutsu absorbed Damage
Damage: ( Varies depending on Level )
Description: Kāma is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a chosen recipient, transforming them into a vessel for the Ōtsutsuki's will should they sustain fatal injuries. The vessel can learn to activate the Kāma and utilize a portion of the Ōtsutsuki's power and abilities, at times even allowing the Ōtsutsuki's will to manifest and take control over their body. When activated, Kāma significantly enhances the user's physical abilities and power as well as absorb enemy's attacks like ninjutsu and large-scale explosions. In its various forms, these abilities are shared across them, though amplified at higher levels as well as adding newer abilities depending on the user's mastery potential.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb up to 60 chakra and below Ninjutsu regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 additional damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 80 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 additional damage per turn.
  • Level 3: The highest level of the Kāma seal, the user's markings cover his entire and spreads across his face and body in nearly symmetrical sunburst patterns. This version greatly increase his reactions and speed to the max, gaining a +40 damage boost to their Ninjutsu and Taijutsu by 30. Their Kāma allows the user the ability to absorb any Ninjutsu regardless of rank up to 4 times ( once per turn). The user gains a quintupled speed boost as well as a durability capable of reducing 40 damage from techniques. They can now use the Kāma Rift up to times per opponent. In this form, the user's personality changes to that of the Ōtsutsuki who gave them the Kāma as they possess the vessel.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Boruto, Kawaki, and Jigen bios can use. Boruto and Kawaki can only use Level 1 and 2 while Jigen has access to Level 2 and 3.
Note: Can only be activated a max of 3 times, each lasting 6 turns with a 4 turn cooldown period. Level 3 can only be used twice for up to 8 turns. After a use of Level 3, no other version can be used for at 8 turns, requiring a notable time for the ability to recharge Jigen's body. During this period, he cannot make use of Forbidden ranked techniques nor his unique Doujutsu techniques for 3 turns
Note: After absorption, he is only able to use 2 jutsu the next turn.

( Kāma: Tsurane ) - Karma: Unison
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( + Equal to Chakra absorbed )
Damage: N/A ( +20/40 )
Description: While activating their Kāma, the user channels chakra into another person as they perform a Jutsu, increasing the size by 5 meters and explosive power of their respective Jutsu by an additional 20 damage. Should both users be Kāma wielders, one user is able to channel previously absorbed chakra into the released Jutsu, greatly increasing it's damage and doubles the size increase to 10 meters while boosting the technique significantly.
Note: Can only be used three times and requires either direct contact or targets to be within a meter of one another if both have a Karma seal. Clones cannot use this on the user or vice versa to gain the higher boost, only the lower ranking level will be used.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used bthose with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto and Jigen bios.
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

( Kāma Rirīsu ) - Karma Release
Type: Offensive
Rank: S
Range: Short - Long
Chakra: Equal to Jutsu absorbed
Damage: Equal to Jutsu absorbed
Description: After the user has managed to absorb chakra via his Karma, he is capable of releasing that chakra in a powerful short range explosion. This explosion is released from his either of his arm. In the case of Kawaki, his Nano Transformation augment's his arm prior to release while Boruto and Jigen's appearance does not change. This explosion deals damage equal to that of the jutsu he absorbed, unable to boost it's damage via his Karma. In the event multiple Jutsu have been absorbed, each blast released will be of equal power to the strongest jutsu absorbed.
Note: Requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto and Jigen bios.
Note: Can only be used 3 times in Level 1 and 2 and 4 times in Level 3.

Jigen/Isshiki Techniques

( Sukunahikona ) - Small Man of Renown
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Sukunahikona is a dōjutsu that allows the user to instantaneously shrink himself, or any nonliving matter within his gaze, and return it to its original size at will. Done via body gestures and arm movements for Jigen and simple eye sight for Isshiki, it is often mistaken for teleportation because the change in size happens too fast for the human eye to see, even when viewed with the Rinnegan. Daikokuten can be used to store these objects within a dimension where time doesn't flow, allowing them to maintain their condition. The user employs this technique in combat by shrinking his projectile attacks to keep his enemies from defending against them and then restoring them to their original size to inflict critical damage. He also uses it to dodge enemy attacks and free himself from restraints. Jigen is still able to use Kāma's absorption while shrunken, however his mobility is greatly impacted by being in this smaller state; this prevents him from moving at his max speed while absorbing, moving at the speed of the average Sage during this process. He could also use this defensively against what Kāma cannot absorb, such as reducing natural flames that were burning him. The shrinkage is not limited to an object's entirety, as the user can shrink a section of the target object, such as causing a building to cave in or remove a section of a rooftop.
Note: Can only be used 8 times per battle with a one turn break in between use.
Note: Can only shrink or grow an item with one use, unable to do both simultaneously.
Note: Can only be used by Jigen and Isshiki bios.

( Daikokuten ) - Great Black Heaven
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: 100
Description: Daikokuten is a dōjutsu that allows the user to store anything he has previously shrunken using Sukunahikona within a dimension where time doesn't flow, allowing them to maintain the condition it was stored in, and be instantaneously retrieved at will. The objects retrieved are manifested with such speed that they can catch attentive opponents, such as Sharingan-wielding Sasuke Uchiha, and Six Paths Sage Mode-enhanced Naruto Uzumaki off guard while inflicting serious bodily harm on them. This can be used alongside Sukunahikona to retrieve and instantly grow/shrink an object within the same timeframe but cannot shrink/grow an object and then store it via this use. This technique requires hand gestures in order to summon the foreign matter back, unless used by Isshiki and requires just eye sight for him. When using this technique, Isshiki's right eye's pattern changes, with a pupil appearing within the eight intersecting spokes.
Note: Can only be used 8 times per battle with a one turn break in between use.
Note: Can only be used by Jigen and Isshiki bios.

( Fuuin Nabe ) - Sealing Pot
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: The user first summons himself and his opponent to Isshiki's personal dimension, a giant crater-shaped battlefield, which also is also a gigantic sealing coffin, with its lid suspended above the clouds. Once he has immobilized the opponent, he can cause the lid to close to create a pot preventing even mastered Jinchuriki from escaping. This pot can also be made to shrink the contents inside of it to a pot as large as the user, unable to be broken or destroyed without anything inside will being completely destroyed.
Note: Can only be used by Isshiki Otsutsuki or Jigen bios.
Note: Requires the user to have either used Kāma Rift or Yomotsu Hirasaka to teleport to this dimension.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spatial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilize this method to drag their opponents to another location with them. He is also capable of using this to teleport to his own special dimension, a world with rolling purple storm clouds and desiccated white land.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Isshiki Otsutsuki bios.
 
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