(Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also.
Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: User must remain stationary.
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.
(Kiiroi Senkō Chō Rasen) - Yellow Flash Super Spiral
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy and kicks them on the knee. He then slides behind them and kicks the same knee again in such a way that they fly into the air.
Note: Can only be used by Minato Namikaze bios.
(Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai. Note: Can only be used by Minato Namikaze bios.
(Hiraishingiri) Flying Thunder God Slash
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where Senju Tobirama combines the use of kenjutsu and his unique space–time ninjutsu. After marking an enemy with the Seal of the Flying Thunder God, the user will teleport to him, with a sword in hand, to deliver a swift, devastating slash. The technique is so fast that its virtually unavoidable unless through the use of similar Space Time techniques. The slash, however, can only be defined as a horizontal, mid abdomen slash, which limits the type of damage it can do, although it has the potential to be fatal.
Note: Can only be used 3 times
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.
Note: Can only be used by Namikaze Minato and Senju Tobirama bios
Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.
(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.
(Kiiroi Senkō) - The Yellow Flash
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground.
Note: Can only be used once with a Minato bio.
(Kiiroi Senkō Rasengan) - Yellow Flash Spiralling Sphere
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Minato kicks the opponent up in the air and throws one of his Flying Thunder God Kunai past him, teleporting to mid air behind him while forming a rasengan in his hand. He then slams the rasengan on his opponent from behind, sending him crushing to the ground.
Note: Can only be used Twice by Minato Namikaze.
( Hiraishin no Jutsu ) - Flying Thunder God Technique
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 ( +40 for every additional person teleported )
Damage Points: N/A
Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker.
Note: Can only used by Minato, Tobirama, and custom bios with access to it.
Note: FTG Marks last one entire arc.
( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle
Boruto Techniques
( Raiton: Kieru Rasengan ) - Lightning Release: Vanishing Rasengan
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After creating a small Rasengan, Boruto subconsciously adds Lightning Release to it, before throwing it. As it travels, the nature transformation abruptly kicks in, resulting in the technique disappearing from sight. This adds an element of surprise to the attack, as an opponent may lower their guard, assuming that the technique has dispersed, only to find themselves struck with by the invisible attack.
Note: Can only be used by Boruto.
( Doujutsu: Jogan ) - Eye Technique: Pure Eye
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 60 ( -5 per turn )
Damage: N/A
Description: The Jōgan is a unique dōjutsu that was awoken by Boruto Uzumaki in his right eye. The Doujutsu is hinted to be a power strongly inherited from the Ōtsutsuki clan. When depicted in the anime, the dōjutsu is blue in colour with a darkened sclera and visible pupil. It is most easily compared to as an enhanced Byakugan while having newer abilities; it can perceive the flow of chakra, enabling Boruto to see the visible changes in one's chakra and likewise track a target through their chakra. It can clearly see the chakra pathway system and determine its most key point.
Note: The user, if he hasn't gained full mastery over his dōjutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the dōjutsu for a month, he becomes able to passively activate it. Last until the user becomes unable to spend the required chakra to sustain it.
Note: Can only be used by Boruto Uzumaki.