[CJ] Exchanging customs with McRazor

Drāgy

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I know. Let's get this started!

Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
*If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain*
*No other genjutsu techniques above A rank in the next turn*
*Requires a break of two turns in between usage*
*Can only be used twice per battle*
*Only Drāgy can teach this*
The first Genjutsu I will teach you is probably my most favorite one. It gives you incredibly useful features, with which you can torture your target to the highest extend, putting him in a pernicious occasion. Well now, the technique obviously allows you to place an illusion that will make your opponent believe that he is having cluster headaches. I would assume that you are fully aware of what a cluster headache is? If not - the cluster headaches occur when a nerve pathway in the base of the brain is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (e.g. such as heat or pain) and obviously when activated, it causes the eye pain associated with cluster headaches. However, this technique gives you more than just that! With this particular technique you can cause slow and painful torture, with the torture worsening by each turn accumulated. Ultimately the techniques lasts for three turns and if the opponent doesn't releases himself from the Genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain.

Questions?
 

McRazor

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I know. Let's get this started!

Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's head region, however the most excruciating pain is located behind both eyes. The genjutsu spans over three turns, with its effects worsen by each turn accumulated. In the first turn, the opponent will start feeling uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight, excessive pressure in both eyes, feeling a slight migraine, that will subtly hinder concentration and reflexes. In the second turn, the suffering starts to grow as it advances into the next stage, triggering severe pain from which the eyes will begin to pulsate with great intensity, making the opponent experience unbelievable pain. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. The opponent will also witness blind spots in his field of vision as well as slight blindness in the eyes (it is not exactly blindness, but rather very blurry vision). However after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. This is where everything becomes gruesome and comes to a culmination. In the third turn, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan mental suffering and pain, resulting searing headache, especially in the temples and behind the eyes. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous experience along with the burnt from awful pain eyes will cause enough acute strain to knock the person unconscious. The opponent won't have any other choice but to wave the white flag - in other words, he will be left without any will to continue battling. At that point, the opponent will eventually, in reality, faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The agonising pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. The whole genjutsu being accompanied by an escalating increase of pain restricts the person, as long as he remains in the illusion, to such an extend, that making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
*If the opponent doesn't releases himself from the genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain*
*No other genjutsu techniques above A rank in the next turn*
*Requires a break of two turns in between usage*
*Can only be used twice per battle*
*Only Drāgy can teach this*
The first Genjutsu I will teach you is probably my most favorite one. It gives you incredibly useful features, with which you can torture your target to the highest extend, putting him in a pernicious occasion. Well now, the technique obviously allows you to place an illusion that will make your opponent believe that he is having cluster headaches. I would assume that you are fully aware of what a cluster headache is? If not - the cluster headaches occur when a nerve pathway in the base of the brain is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (e.g. such as heat or pain) and obviously when activated, it causes the eye pain associated with cluster headaches. However, this technique gives you more than just that! With this particular technique you can cause slow and painful torture, with the torture worsening by each turn accumulated. Ultimately the techniques lasts for three turns and if the opponent doesn't releases himself from the Genjutsu before the end of the third turn, he will lose conscience due the pain and mental strain.

Questions?
When I see such techniques I know there's a lot of effort spent creating them and this is what makes them even better, unique. I like the technique because it's clear with its abilities and strict with what you can do, yet it gives you the feeling that the usage of the technique still heavily depends on the description of your own move, where you have certain freedoms. I love techniques like that because I enjoy making complex and intricate descriptions and I always need to feel the control over the situation and excessive amounts of words help me do that. Good job. :)
 

McRazor

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I am glad that you like it. Have fun using it!

Then, we shall proceed. Are you ready to learn more?
Let's do mine now. :)

Suiton: Chika mizu | Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short/Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, can create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 seperate sources but their size altogether can't exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice (3) per battle
Note: Only McRazor can teach this

I created this technique for myself and Cobalt to use with the francium release that explodes when in contact with water. I don't know if its going to be of much use to you but it's handy to have it either way. Basically, you release your chakra into the battlefield and shape manipulate it into water sources. The maximum size of the water source you can create is human size, lol. You can also split it up into 3 separate sources but then their size is smaller. As mentioned, they're not very deep in the ground so you can technically stop the opponent from digging through the ground. And of course, the source can be used for other techniques and there's quite a few canon techniques that would provide a very cool combination.
 

Drāgy

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Yeah good one, thumbs up from me. You did a great job at making a simple yet very useful technique. I am already seeing some of its many uses. I think I can also pull up some interesting combinations with it. Likewise it isn't restricted a lot either which is good for sure, even though I feel that you should have made it usable more than three times.
 

McRazor

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Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 40 Chakra
Damage: N/A
Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.
Note: Usable only twice per battle
Note: Only McRazor can teach this

Doppler effect. As I explained in the description it basically takes the sound of an object and shifts it around the battlefield at your will. You have full control of the direction of the sound which should hopefully confuse the opponent. However, through the usual meta-gaming the opponent will most likely ignore the sound and try to defend against the incoming object. When I made it, I thought about throwing kunai and simple stuff like that, but it can work on any object and by that I mean anything that produces sound. Water splashes, wind makes a whoosh, lighting and fire crackle and earth sounds like, well, earth. >_> Either way, it's applicable to anything and it's to confuse the opponent, simple as that. The short-mid range is the area it can affect an opponent while the sounds itself can be up to long range, basically anywhere on the battlefied.

Ototon: Kussetsu | Sound Release: Refraction
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.
Note: Can refract soundwaves up to (including) A rank
Note: If refracting twice in a quick succession then only up to B rank
Note: Usable thrice per conflict
Note: Only McRazor can teach this

Due to the change to the rules this one is specifically for destructive sound techniques, those that are visible and slightly faster than wind because you need to be able to still use this technique before it hits the opponent and since the other two are "instantaneous" this one doesn't serve any purpose for them. Now, what you do is basically redirect the soundwave. It's a very fast technique and considering how fast sound is, I'd say it's possible to follow up with this one before the opponent even reacts. However, to do that you'd need some kind of confirmation about what he's about to do, or you could just blast a sound wave in your previous turn and wait to see his response and then redirect it. You can redirect it twice to circle an obstacle like a earthen wall or a wind shield or something along the lines.

Ototon: Hirō | Sound Release: Exhaustion
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.
Note: Effects last for 1 turn
Note: Can only be used twice per battle
Note: Only McRazor can teach this

My favorite. Simple and awesome. You perform a sound and hum a sound that has a very low frequency which can't be heard by the opponent. The hum is very short, a second at most so you have time to perform other techniques afterwards. You're humming through your nose, with your lips closed so he doesn't see anything other than the handseal but since he can't see nor hear the soundwave he can wonder whether it's genjutsu or something else. However, he will feel the effects immediately. The sound causes the air in his lungs to vibrate rapidly which forces all the tiny molecules of air out of the lung and preventing it to be transferred into the bloodstream. This causes the opponent to feel dizzy and exhausted as well as nauseated for a turn. This will also effectively disrupt all techniques that require the opponent to inhale in order to release the technique. It doesn't really have a clarification on the strength of the effects in terms of preventing certain skills but everyone will agree that dizziness and exhaustion will prevent you from performing a long sequences of handseals and very complex jutsus. It can affect only one opponent.

Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.
Note: Usable only twice per battle
Note: Only McRazor can teach this
Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion

Simple. When you fight someone in close combat you use advantage of all the dull thumps when your limbs collide. Same goes for weapon and metal on metal clashes. You amplify that sound to place an illusion onto the opponent where you flash from your previous location behind the opponent. There he feels the cold of the kunai and you stab it into his spine which makes him lose limb function and limit his movements in reality. Regarding yourself in reality, your presence is masked and you're still in front of the opponent, left to deal the finishing blows. Notice that you can't use ninjutsu though. You'll have to put your hand to hand and weapon skills in use, which shouldn't be a problem.
 

Drāgy

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Amazing set of techniques. Thumbs up from me on all them, you did an outstanding job with the creation of them! I have none questions, since you pretty much explained everything yourself. That last technique doe, totally not from LoL. xD
 
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