[CJ] Exchange of Scrolls

Detective L

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Hello there, old man. I bring wealth.

(Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow
Type: Supplementary
Rank: A rank
Range: (Can be infused short or long range)
Chakra: 30 (+10 for alternative use)
Damage: N/A
Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.


Notes:

-Can only be taught by Detective L.
-Can only be used two times per fight.

(Fuuinjutsu: Meshitsukai) ♦ Sealing Arts: The Servant
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra, and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings before hand, and is always on them when they are summoned into battle, though it should be mentioned in the biography.

Notes:

♦Can only be taught by Detective L.
♦Can only be used once per summon

( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi
Type: Offensive
Rank: A rank
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.

Notes:

-Can only be taught by Detective L
-Can only be used 3 times at max.
-After using, the user cannot use S rank and above Sound jutsu the next turn.



I'll get Rust to post here as well.
 

Zenryoku

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Hello there, old man. I bring wealth.

(Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow
Type: Supplementary
Rank: A rank
Range: (Can be infused short or long range)
Chakra: 30 (+10 for alternative use)
Damage: N/A
Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.


Notes:

-Can only be taught by Detective L.
-Can only be used two times per fight.

(Fuuinjutsu: Meshitsukai) ♦ Sealing Arts: The Servant
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra, and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings before hand, and is always on them when they are summoned into battle, though it should be mentioned in the biography.

Notes:

♦Can only be taught by Detective L.
♦Can only be used once per summon

( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi
Type: Offensive
Rank: A rank
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.

Notes:

-Can only be taught by Detective L
-Can only be used 3 times at max.
-After using, the user cannot use S rank and above Sound jutsu the next turn.



I'll get Rust to post here as well.


The earth style straight forward, adds an additional affecting mechanism to earth style techniques to blind opponents and create openings and advantages.

The sealing method again straight forward, a counter measure to opponents trying to get rid of the contract from play.

finally the sound release creates non visible damage to opponents so nothing more to add regarding that either


 

Rust

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Here you go ^^

₪ (Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains ₪
Type: Supplementary
Rank: B rank
Range: Short - Mid range
Chakra: 20
Damage: N/A (40 if used offensively)
Description: A peculiar technique that utilizes the concept of (Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind to use Lightning to forcefully shape the Earth into particular shapes, combined with (Raiton: Inazuma ken Fudou) - Lightning Release: Lightning Blades Levitation that utilizes Lightning to allow objects to float/levitate. Through the use of this technique, the user will form 2 hand seals and focus their Lightning chakra into the ground/air. This allows them to form a large, flat sigil in the shape of a circle, which beams upwards, and focuses on an area either short range or up to Mid range (can be specified) of harmless Lightning instantly, in a bright flash colored in a light blue hue. This causes any unused/chakraless Earth or Earthen techniques up to C rank, to be shaped by Lightning into various shapes, most commonly into the shape of large boulders, but it is limited to the users' imagination or use. This levitating piece of Earth can be used to create a make-shift staircase, dodge incoming projectiles, or perhaps creating an elevated position for the user. The objects infused with this, will remain in a levitating position for up to 2 turns at a time, and can slightly move around within the area of the affected space (where the Lightning initially spanned). This technique can also be used offensively, to create make shift defenses, that come into the users' line of sight to block objects, etc. However, the rocks merely maintain a C rank level strength. Offensively, the technique can be used to drop large rocks on the opponent, as with a single hand seal, the user is able to prematurely cut the Lightning's effect, causing the affected rocks to simple fall down with great force.

Notes:

₪The technique can only be used 4 times, with a single turn cool-down in between.
₪The technique lasts 2 turns, but can be ended prematurely.
₪No S rank and above Lightning techniques in the same turn that it is used.
₪Can only be taught by Rust.

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Zenryoku

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Here you go ^^

₪ (Raiton: Hareruya Sanmyaku) | Lightning Release: Hallelujah Mountains ₪
Type: Supplementary
Rank: B rank
Range: Short - Mid range
Chakra: 20
Damage: N/A (40 if used offensively)
Description: A peculiar technique that utilizes the concept of (Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind to use Lightning to forcefully shape the Earth into particular shapes, combined with (Raiton: Inazuma ken Fudou) - Lightning Release: Lightning Blades Levitation that utilizes Lightning to allow objects to float/levitate. Through the use of this technique, the user will form 2 hand seals and focus their Lightning chakra into the ground/air. This allows them to form a large, flat sigil in the shape of a circle, which beams upwards, and focuses on an area either short range or up to Mid range (can be specified) of harmless Lightning instantly, in a bright flash colored in a light blue hue. This causes any unused/chakraless Earth or Earthen techniques up to C rank, to be shaped by Lightning into various shapes, most commonly into the shape of large boulders, but it is limited to the users' imagination or use. This levitating piece of Earth can be used to create a make-shift staircase, dodge incoming projectiles, or perhaps creating an elevated position for the user. The objects infused with this, will remain in a levitating position for up to 2 turns at a time, and can slightly move around within the area of the affected space (where the Lightning initially spanned). This technique can also be used offensively, to create make shift defenses, that come into the users' line of sight to block objects, etc. However, the rocks merely maintain a C rank level strength. Offensively, the technique can be used to drop large rocks on the opponent, as with a single hand seal, the user is able to prematurely cut the Lightning's effect, causing the affected rocks to simple fall down with great force.

Notes:

₪The technique can only be used 4 times, with a single turn cool-down in between.
₪The technique lasts 2 turns, but can be ended prematurely.
₪No S rank and above Lightning techniques in the same turn that it is used.
₪Can only be taught by Rust.

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A technique where in you can generate levitating formations of rock and give aide in multiple scenarios like dodging an incoming attack or use as a defensive shield, or source for other earth style techniques. The technique can also be shaped into almost any form you wish


 

Detective L

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(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 30
Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.

(Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique
Rank: C
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.

(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.
Note: Can only be used 3 times per match

(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.

(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
Rank: A
Type: Supplementary, Defence
Range: Short - Mid
Chakra cost: 30
Damage point: N/A
Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity.
Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle

(Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly.
Note: Can only use every three turns and no genjutsu useage the following turn.
Note: Can only be used 3 times per match.

The techniques are quite simple, don't have any questions regarding them. Thanks man o-o.
 
Last edited:

Iwabi

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(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 30
Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.

(Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique
Rank: C
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.

(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.
Note: Can only be used 3 times per match

(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.

(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
Rank: A
Type: Supplementary, Defence
Range: Short - Mid
Chakra cost: 30
Damage point: N/A
Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity.
Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle

The techniques are quite simple, don't have any questions regarding them. Thanks man o-o.
I have nothing further to add as you understand them
 

Rust

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A technique where in you can generate levitating formations of rock and give aide in multiple scenarios like dodging an incoming attack or use as a defensive shield, or source for other earth style techniques. The technique can also be shaped into almost any form you wish


You got it ^^.
 
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