Exchange of Gifts

Scorps

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Well, these are elaborate combos between genjutsu and taijutsu. At least thats my analysis. I like them a lot!

My Lazy Fist is inducing genjutsu upon physical contact which is in some senses more limited that these.
 

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Well, these are elaborate combos between genjutsu and taijutsu. At least thats my analysis. I like them a lot!

My Lazy Fist is inducing genjutsu upon physical contact which is in some senses more limited that these.
But also described better <_>
I'm unsure what else to tell you; these techniques are extremely straightforward.
 

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Its indifferent for me. While I like to learn, i also like to teach. Lets start then.

First things first: you need to be drunk. I know its weird but the only way to release your inner tension and your control is to start in your more primal, unbound self. Lazy fist revolves around fast, nearly unpredicatable light movements which required little to no effort or strenght.

*measures your body volume, claculates using his medical expertise*

Ok, this should do it.

*hands you a bottle with 80cl of Nigori*

Drink it all up then sti on the ground in a meditive state until you feel youre consicious control drifting away leaving your movement unbound.
 

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Now...using only your hands, defend from these...focus a bit of chakra in your hands in the process... *throws a bunch of small rocks*
Easay!
*I focus a bit of chakra into my hands and, with a burp, stumble forward with my arms swinging to deflect the pebbles with my palms.*
 

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Good....Now, you got the basic movement so its time to go into the details of the chakra:

Now, i want you to sit down and do the Horse hand seal. As you do this, focus on your chakra. Try to make it vibrate but in a frequency somewhat between the Wind and Lightning frequencies with just a touch of the balance and flowy movement of the water
 

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Good....Now, you got the basic movement so its time to go into the details of the chakra:

Now, i want you to sit down and do the Horse hand seal. As you do this, focus on your chakra. Try to make it vibrate but in a frequency somewhat between the Wind and Lightning frequencies with just a touch of the balance and flowy movement of the water
Well, I know Sound, so this shouldn't be a problem!

*I sit down and close my eyes, seeking inwards. Taking a deep breath; I fire a pulse of chakra through my circulatory system, letting it resonate within me as I attune my breath and my heartbeat to synchronize with my chakra-flow.
Folding my hands into the Horse handseal; I exhale deeply and use my experience with Taijutsu to increase the rate of my heartbeat, increasing the speed with which my chakra flows as a result. With an application of nature manipulation; I let a small amount of chakra seep through my Tenketsu in a wavy fashion while I fire a series of chakra pulses, making my chakra 'vibrate'.*

Ish?
 

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perfect now, you need to execute such precise chakra control on that specific frequency that when you touch your opponent, his own chakra flow is "spiked" and altered. This will induce a genjutsu effect, an illusion, normally bound to the place where you touched him.

Now, putting the form and basic movement you learned, you need to master the fluidity of the movement with the precise concentration and focus needed for the chakra control. The effect is hard to achieve. If you "losen up" too much, you botch up the chkara control, if you focus too much, you lose the fluidity needed.

Now, *makes clone* try hitting my clone twice in the sternum/torax with only the knuckle of your middle finger.

*clone rampages forward, doing a right uppercut to your chin followed by a left swing to your right torax*
 

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perfect now, you need to execute such precise chakra control on that specific frequency that when you touch your opponent, his own chakra flow is "spiked" and altered. This will induce a genjutsu effect, an illusion, normally bound to the place where you touched him.

Now, putting the form and basic movement you learned, you need to master the fluidity of the movement with the precise concentration and focus needed for the chakra control. The effect is hard to achieve. If you "losen up" too much, you botch up the chkara control, if you focus too much, you lose the fluidity needed.

Now, *makes clone* try hitting my clone twice in the sternum/torax with only the knuckle of your middle finger.

*clone rampages forward, doing a right uppercut to your chin followed by a left swing to your right torax*
I'm having a hard time imagining the 'single knuckle shot'. It seems impossible o_o Or maybe I just have weird knuckles <_>

As your clone rampages forwards; I lazily arch my arms out in front of me in V-shapes, somewhat mimicking the stance of the Mantis. I keep my arms 'far' apart to make my stance seem open and my feet side by side to make my form seem sloppy.
As your clone attempts to deliver his uppercut; I whip my left arm rightwards, smashing my forearm into your clone's. To give my 'whip' more power; I twist my left side rightwards with my arm; attempting to redirect the clone's entire body instead of just his punch. At the same time; I retract my right arm from the 'whip' and, as I attempt to push your clone to the right, smash my right hand through the arch of my left arm, attempting to deliver two lightning-fast knuckle-shots to your clone's exposed sternum. Naturally, I inject a burst of 'vibrating' chakra with each hit, as instructed.

Somewhat? ;_;
 

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Yes! thats the core! This chakra only works on direct contact though. Its like you creating a static/vibration effect on the oponents body which produces their chakra flow disturbance and thus the effect.



you can find more details here befoer we go into each form. :)
 

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Ok,currently I have 7 technoiques out of the 10

Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One


Type: Attack/Defense
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description:
The basic stance of Lazy Fist were the user takes a deep breathe and relaxes his muscles and articulations, acquiring a lose, light stance, concentrating his weight on his right leg (or left) and having his left leg (or right) slightly bent and retracted. His arms close to his torso, flexed and with his knuckles facing inwards (middle fingers slightly protruding). By assuming this stance the user immediately becomes slightly faster, more agile and flexible. This basic stance enables the user to throw up to 2 hits (fist jabs or kicks) in quick succession. Each hit gives the enemy the sensation of being hit with sharp, thin, deep needles in the place of impact as a result of the D-Rank genjutsu that each hit produces. This is, like any other Lazy Fist technique, caused by the disturbance produced in the chakra flow upon impact in that specific place.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery


2.
Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli


Type: Attack/Defense
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description:
The user will assume the initial Lazy Fist stance, then, upon charging chakra into his index fingers (while using the reverse fist form, with the fists turned inside and the index fingers slightly protruding from the fist) will jab the enemy with a quick impact (or up to 3) in the shifoid appendix (the end of the sternum), disturbing the enemy's chakra flow and making him feel as if he's being burnt from inside, falling into a C-Rank Genjutsu.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Requires Genjutsu mastery


3.
Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda


Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description:
Assuming the initial Lazy Fist stance but with his palms open, the user uses his Left hand to grab the enemy's right arm and pull him. As he charges chakra into his right palm, he does an open palm hit on the enemy's upper left chest (near the heart), disturbing the chakra flow in that area and sending the enemy back. This makes the enemy fall into a B-Rank painful genjutsu were he feels his chest tightening with severe pain, making him feel as if he's under a heart attack.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: If it connects it can only be used 4 times
Note4: Requires Genjutsu mastery


4.
Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze


Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Can deflect any same or lower ranked Taijutsu attack (except gates)
Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank
Note5: Can be used to defend against C-Rank or lower elemental projectiles
Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note7: Requires Genjutsu Mastery

Approved Here


5.
Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant


Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery


6.
Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda


Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Perhaps the strongest of all of the Lazy Fist stances, this technique is a more advanced form of The Dance of The Drunken Haze, using the same Chu Gar (Southern Praying Manthis) stance with the same basic abilities but used to a much higher caliber. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. Upon contact with the enemy, the user induces a powerful S-Rank Genjutsu. This Genjutsu affects all of the enemy's senses, making him see the user disappear into a burst of bamboo leafs and even hear him run away. The enemy will even see and hear small signs of movement in the ground around him, further fueling the illusion that the user has ran with a full burst of speed away from him. This technique serves as the ultimate defense/escape for Lazy Fist Masters.

Note: Requires Lazy Fist training
Note2: The illusion effect only connects twice but the stance can be used without limit
Note3: Can only be taught by Scorps
Note4: Requires Genjutsu Mastery
Note5: Can deflect any S-Rank or lower Taijutsu attack (except gates)
Note6: Can be used to deflect or block Kenjutsu moves of the A-Rank or lower.
Note7: Can be used to defend against C-Rank or lower elemental projectiles within reason
Note8: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note9: The illusion only works in the turn its used (meaning that it ends the moment the following turn of the user begins), until its released or until the user makes a direct attack on the enemy, at which time he'll become visible again.


7.
Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh


Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
A stance that can be used in both defensive/counter attack and in attack moves. Using either the basic stance of Lazy Fist: The Dance of the Lazy One or the defensive stance of Lazy Fist: The Dance of the Drunken Haze, the user will hit the opponent with a maximum of 10 quick punches, jabs or kicks (or block up to 10 Taijutsu hits from the opponent) with enormous speed. Each place the user hits will make the enemy feel as if its decaying and rotting away into a putrid liquid, giving off a horrible smell. Each affected area will begin to spread slowly and engulf the surrounding tissue, making the enemy suffer excruciating pain. Off course, as all Lazy Fist moves, these effects are nothing more than illusions produced by the S-Rank Genjutsu that results from the blows.

Note: Requires Lazy Fist Training
Note2: Can only be taught by Scorps
Note3: Illusions will only work twice
Note4: Requires Genjutsu Mastery

I won't dwell on each individual technique. All are more or less simple to udnerstand I think. Just ask me any question you might have :)
 

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Just one, actually: what do you advise one to follow these illusions up with when engaging an enemy in CQC? Too much pain will break the illusions, so it seems obvious that one needs to strike hard and strike fast.
 

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Well,as you can see, most of the moves are counter attack based rather than full onwards attack. In my experience, I would follow with destructive quick moves like explosion tags or kunais in vital spots or if you have a seal like SY's compression seal which is basically a timed bomb, you can use that.

The key here is to take advantage of that small windown of time you brought yourself through the illusion and the defense stance.

I like to use these with explosion tags, sealing tags (damaging ones mainly) or something like a troat crush (palm trust to the troat, grabbing, crushing and killing all in a swift motion). Its a miliat like style: confuse, hit and run.
 

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Then let's get to it.

Merodīāto: Kyoku | Melody Art: Music
Rank: Forbidden
Type: Defensive/Supplementary/Offensive
Range: The whole field.
Chakra cost: 60 (10 every round)
Damage points: N/A
Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music.
機嫌 (Kibun) | Mood
Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such:
娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive.
再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings.
強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action.
転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location.
排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums.
精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.
慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts.
Restrictions:
-The user must be playing some kind of music at all times as long as this technique is active.
-This technique can only be used once.
-This technique lasts until deactivated.
-This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn.
-All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai.
-The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch.
-Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings.
-Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized.
-As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends.
-Ather the technique ends, the user will be unable to use S-ranked and above techniques.
-No more than 1 branch of Kibun can be activated simultaneously.
-Can only be taught by Zero Kelvin.

Kyoku is arguably the longest custom technique on NB, but long doesn't necessarily mean good and there's a lot more to Kyoku than just whistling.
First of all; I feel obligated to emphasize that the technique is very restricted and, if broken, will end up costing you the fight.
Now, Kyoku is chakra-enhanced soundwaves. Nothing more and nothing less. Most illusions tamper with the target's brain's chakra flow, or otherwise manipulates the target by way of chakra. Kyoku doesn't. Instead; the technique acts as an amplifier that intensifies the human mind's natural reaction to music. If Kyoku does anything to the opponent's brain; it's simply making it more susceptible to said change.
Now, I've honestly never taught this to anyone in a thread before and Genjutsu was never my field. I made this with the intention of having it become my 'assistant' when I engaged in CQC. Whistle a tune and smack the opponent. It's never come to that though, with the technique being so easy to break.
 
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