Exchange of Gifts

Scorps

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I can begin.

And since I haven't done any real training in some time, please indulge my rp hunger and lets do this the old fashion way.

To start, look at this *raises a small dried up leaf in his hand* and focus your chakra into creating a hot spot on it. First mold it by imagining the properties of heat as you feel your own heat inside you. As you have this warm chakra, focus it on the leaf. If you do it correctly, the leaf will ignite on a small ember. To help you mold your chakra into the right amount and properties, do the Ram+Tiger handseals.
 

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Suppose I performed the handseals, focused my chakra towards that single point on the leaf, condensed it and used nature manipulation to give it the properties of fire; would I have performed the technique?
 

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Good! Although simplistic! Z_Z

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember


Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

Questions on this?
 

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-I've seen this being used to ignite both Wind and Perfume (<.<) What's the limit in regards to how big a technique can be lit ablaze? I can understand why this technique can be used to set even giant techniques ablze if we're talking combustible elements, but wind doesn't consist solely of oxygen, so where's the line?

-I understand that this can't be used to set an opponent's eye on fire, but what about hair, or other flammable spots on the body?

-How noticeable is the cinder to begin with? The jutsu states that it produces smoke, as now fire does, but can you give me an idea?
 

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-It can ignite wind by the relation between wind and fire, not because wind is combustable. It adds damage by creating a wind/fire combo. Off course, this can only be used in your own techniques, otherwise you'd be suicidal. Lol As for size, it has no real size limit. If its a wind technique that you can combine with this in logic, its possible.

-Hair is only flammable if you have an open flame. If you have an opponnent with dry hair? yes, it will ignite it but not at a rhythm faster than the normal use of the technique on his clothes or other spots. It won't create a gigantic flame and leave a burned match-like opponent behind. lol If its raining, no.

-Well, its more like when you burn a paper with a cigarete. You know howt at first its only smoke and little heat? Then if you blow on it, it opens up into a flame? Its more or like the same effect.
 

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Ok, now focus your chakra into a spot whithin your visual field. Do these handseals *Snake + Ram* while you mold your chakra into water. Imagine a geometrical 3D shape and if you do it right and with enough chakra, a construct of water will materialize out of nothing in that spot.
 

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Ok, now focus your chakra into a spot whithin your visual field. Do these handseals *Snake + Ram* while you mold your chakra into water. Imagine a geometrical 3D shape and if you do it right and with enough chakra, a construct of water will materialize out of nothing in that spot.
So I mold a large amount of chakra and prform the handseals Snake and Ram? Then, I imagine, it's time to use shape and nature manipulation respectively to create a shape of chakra and turn it into water, right? If anything; I'd just have to condense the chakra again while shaping it into the desired shape.
Would that fit the bill?
 

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Yes

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water


Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank


Questions?

Next is the fuuin? Am I missing some?
 

Scorps

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Cool. Now, for this fuuin you do the Ram and Dog handseals and slam a surface. It can be any surface (water, sand, wood, earth, rock, etc) as long as its tangible and not infused with enemy chakra. As you do this, the sealing formula in thousands of kanji spread forming a 2 meter diameter circle. From that circle the ground rises and molds itself into a "totem" shapped as a Panda. The totem contains the kanji written in it all around. The moment its created it starts zapping chakra from the field. This chakra lowers enemy ninjutsu by one rank. It doesnt change much since you can still simply use elemntal wekanesses and strenghts to defend and attack. This is more pattent in the fact that you can't mold Forbidden ranks while the seal is active. Doing so ends the seal. So imagine yuo use an s-Rank earth technique... Your enemy would normally use an A-Rank lightning to counter. Well, now he needs to use an S-Rank one. Its more useful for fighting 7SM holders and users that buff themselves up in terms of damage.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication


Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
 

Scorps

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Good question. Fuuin has different resistances but i'd say that nothing short of a direct hit S-Rank. Note than ground technique cannot affect it as its created from the earth~/water/ground/etc and infusing the portion beneath it with chakra.

Also, in theory you can use this from a solid enemy technique A-Rank or below. The seal will wrap around the techniqe and produce the totem panda and cancelling the technique in the process. might be tricky to trigger but may be useful some times.
 

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I designed it to be used against "mode" or "buff" users. Basically people that like to add damage to their techniques or whose style revolves around that. By decreasing it one rank, you cancel it.

Now,am I missing antyhing from mine? I think you wanted one more water one or something wasn't it?
 

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I checked our PM convo and I'm teaching you Hakke Magenken, my Genjutsu and Melody Art. You're teaching me those three, Lazy Fist and a 'special bonus that I'll like'. You never said what that was :p
Wanna learn a couple of mine now?
 

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Alrighty.
Hakke Magenken was a little fling I created before Lazy Fist was born U_U You could call my five techniques the Neanderthals to your Homo Sapiens.
Nah, I wouldn't go that far. Your idea mixes Tai and Gen, mine utilizes them in quick succession, but Tai/Gen is a rare thing and that's where the similarities are to be found.

They're really quite simple o_o Any thoughts on 'em?

Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.
-The illusion is C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

1:12 – 1:22

Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34

Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47

Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03
 
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