Excālibur's Custom Collection

Excālibur1

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Custom Jutsu Thread


Learnt

Earth

(Doton: Ankyo Taikei)- Earth Style: Drainage System
(Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique
(Doton: jinsoku gachan) Earth style: Rapid Slam
(Doton : Chawan) - Earth Release : Tea Cup

Water

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Suiton: Mizurappa Shippuu | Water Release: Violent Water Wave Hurricane
[ Suiton : Kawariyaku Name] - Water Release : Double Wave
(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip

Lightning

(Raiton: Seteki Ryou)- Lightning Style: Static Charge
(Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble
(Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
(Raiton: Ningen Denchi)- Lightning Release: Human Battery
(Raiton: Rikou) – Lightning Release: Discharge

Fire

(Katon: Dangan Oikakete) - Fire Release: Chasing Bullets
[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
(Katon:Ume no Kaki)- Fire release:Rope of fire
(Katon: Sen Supākusu no Ame) - Fire Release: Rain of a Thousand Sparks

Wind

(Fuuton: Kaze no yūrei) - Wind Release: Wind Ghost
(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam
(Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee
(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan
(Fuuton: soudai hando)Wind release: Majestic Hands
(Fuuton: shinkuu ni-doru)Wind release: vacuum needle

Dark

(Meiton: Koru Hebi) - Dark Release: Dark Snake
(Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split
(Meiton: Yakunan Kaibutsu) - Dark Release: Evil Golems
Dark Release: Dark Blast (Meiton: Mei Bakuha)
(Meiton: Mei Hei) - Dark Release: Dark Wall
(Meiton: Mei Heki Chika) - Dark Release: Dark Burst Underground
Dark Release: Dark Clone (Meiton: Mei Bunshin)
(Meiton: Cloak) - Dark Release: Cloak
(Meiton: Tama) - Dark Release: Dark Sphere
(Meiton: Kuro Kiri) - Dark Release: Black Mist
(Meiton: Mei Soujuu) - Dark Release: Dark Manipulation

Summoning

(Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles

Kenjutsu

Fukusuu Taka Dageki no Jutsu | Multiple Falcon Strike Technique
(Di squalo dageki) The Shark Blow
(Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style
(Shigure Souen Ryu)
(Shajiku no Ame) - Axle of Rain
(Ya ra zy no ame) - Last Minute Rain
(Same do re) - Early Summer Rain
(Shi bu ki ame) - Spraying Rain
(Shino tsu ku ame) - Pelting Rain
(Kaminokaze no danmaku) - Divine Wind Barrage
(Suwarō Bonnaban) - Swallow Leap Forward
(Kenjutsu: Haridō) - Sword Technique: Art of the Needle

Ninjutsu

( Ninjutsu: Tatsu Kaze ) Dragon dive
Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)
(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique

Taijutsu

(Puraido no fu~yūrī) - Pride's Fury
(Guile's Sakuryaku) - Guile's Gambit

Genjutsu

(Genjustu: Henkan Za Heiban) Illusionary Arts: Return The Slab
(Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy
(Genjutsu: Asshuku Mizu) l Illusionary Arts: Pressure Water

-58 Customs

-3 Earth, 4 Water, 5 Lightning, 6 Fire, 6 Wind, 11 Dark, 2 Snakes, 2 Ninjutsu, 3 Genjutsu, 2 Taijutsu, 12 Kenjutsu, 10 Village CJs

Made

1)(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha [6/6]

2)Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere [6/6]

3)(Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction [6/6]

4)(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity [4/6]

Mandalore Customs

  • Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
  • Mandalorian Smackdown (Mandalorian Ekisaitingupuroresu)
  • (Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
  • (Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
  • Mandalorian Technique: Repulsor Beam | Rorian no Jutsu: Riparusabimu
  • Mandalorian Technique: Owl Squadron | Rorian no Jutsu: Fukuro Sentai
Village Customs

(Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi
The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball
Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)
(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre
(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight
(Fuuton: Arashi) – Wind Release: Tempest
(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf
 
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Excālibur1

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Re: [Vault of Customs] - Sasuke56

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Earth Release


Learnt

(Doton: Ankyo Taikei)- Earth Style: Drainage System
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.
Note: Can only be used thrice
Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.
Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.
Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)
Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.
Note: Can only be taught by Gecko


(Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique
Type: Offensive
Rank: B-rank
Range: Long
Chakra: 20
Damage: 40
Description:
By using the Earth Release: Hiding Like a Mole Technique to quickly move around the battlefield, the user appears out of the ground and attacks foes with a Sword or Shuriken. Thanks to the concealment imparted by the ground, the user can pop up anywhere unexpectedly on the battlefield to ambush opponents. Few opponents are prepared to defend themselves from attacks originating beneath them, and this technique excels at exploiting that weakness.
Notes:
- Can only be taught by Nathan.
- Can only be used in conjunction of Earth Release: Hiding Like a Mole Technique


(Doton: jinsoku gachan) Earth style: Rapid Slam
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.


(Doton : Chawan) - Earth Release : Tea Cup
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : The user perform a single hand seal then slam his both hand into the ground beneath to raise up a giant tea cup made of earth with size 50M in diameter from beneath the opponent ground where the opponent as the center of the cup, when the earthen giant tea cup completely forming and trap the opponents inside of it, then it shot out numerous sharp earth spike from around the wall of the cup and also from the base of the cup which will impale the opponents. While simultaneously the cup arise, the user open up a portal above the opponent sky to drop down the cup lid, and closed off the cup when the cup completely forming. Size of the cup lid same size with the tea cup, and the lid will causing a small tremor when comes in contact with the surface of the cup. This lid shall prevent the opponent to escape to the sky.

Note : May only be use and taught by Oasis nara
Note : May trap several enemy inside (3-5 opponents)
Note : Can only be used three times per battle
Note : When the cup completely forming, the user may combine it with Water justu to drown the opponents or Fire jutsu to Toasted the opponents
 
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Re: [Vault of Customs] - Sasuke56

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Water Release


Learnt

(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Rank: C
Type: Attack
Range: Short
Chakra: 15
Damage: 30
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Must be taught by Yānks.
Note: Can only be used 2 times per battle
Note: Requires a water source


Suiton: Mizurappa Shippuu | Water Release: Violent Water Wave Hurricane
Type: Attack
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.

Note: Can only be taught by Kārin.


[ Suiton : Kawariyaku Name] - Water Release : Double Wave
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
Note: Can only be used 2 times per battle
Note: Can't use any water technique at the same turn
Note: Can only use up to b rank water techniques at the next turn.
Note: Requires large water source.


(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30 (-10 per turn afterwards)
Damage: (-15 dmg per turn)
Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
NOTES
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT
 
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Re: [Vault of Customs] - Sasuke56

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ϟ Lightning Release ϟ


Learnt

(Raiton: Seteki Ryou)- Lightning Style: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (30 if the victim breaks free)
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution.
Note: Must wait 1 turn to use again.
Note: Only three times per battle


(Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble
Rank:A
Range:Short-Mid
Type: Offense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle.


(Raiton: Jigoku No Hakobi-Te) - Lightning Release: Bringer Of Hell
Rank: S
Type: Offense
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers lightning in both hands and performs the Ram → Boar handseals. He then slams his hands on the ground, and a lightning pillar emerges from the ground. He shape manipulates the pillar to form a torture chair made up of lightning. Now, the torture chair looks like a normal torture chair, and the spikes in the chair are made up of lightning, basically the chair is completely made up of lightning. He then outstretches his both hands and claps them, due to which a belt of lightning extends from the chair up to short rangeand binds the opponent to drag him onto the chair and instantly electrocutes him, inflicting very heavy damage to his body, damaging the nerves and muscles producing holes in his cell membranes.
Notes:
- Can be only used thrice per battle
- The user cannot use any Raiton move after this in the same turn
- The user needs to maintain focus over the technique for its entirety.
- Can be only taught by Nāruto.


(Raiton: Ningen Denchi)- Lightning Release: Human Battery
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy.
-Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira


(Raiton: Rikou) – Lightning Release: Discharge
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack.
Note: Usable 2 times per battle.
Note: Requires gap of three turns between each use


Made

1.(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.

Note: Can only be taught by Excālibur


Code:
-[URL="http://narutobase.net/forums/showthread.php?t=515665&p=15420578&viewfull=1#post15420578"]Noni[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=515599&p=15423160&viewfull=1#post15423160"]-Vegeta[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=596901&p=17506389&viewfull=1#post17506389"]Six Pāths[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=520735&p=15584707&viewfull=1#post15584707"]Mako.[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=506340&p=15616887&viewfull=1#post15616887"]Yashiro[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=524042&p=15661019&viewfull=1#post15661019"]-Omegā-[/URL]
 
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Excālibur1

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Re: [Vault of Customs] - Sasuke56

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Fire Release


Learnt

(Katon: Dangan Oikakete) - Fire Release: Chasing Bullets
Rank: A
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user first performs a series of three hand seals Dog→Horse→Tiger and then gathers up a lot of fire chakra in their chest. Afterwards, via mouth or hand, they fire off a barrage of several [about 8-10], but small fireballs hot enough to scorch the ground at their opponent. However, instead of hitting them directly [which makes the target believed that they missed], the mass of fireballs gather all around the opponent and seemingly appear to floating. Finally, with the use of a single hand seal [like the one Deidera uses to create explosions], the user directs all the intense fireballs towards their opponent and explodes on contact & engulfs them in flames.
Note: Must be taught by Yānks.
Note: Can only use three times per battle


[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
Note: Can only be used 2 times per battle
Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note: Must master katon and aact
Note: Can't use it on the next turn

[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
Type: Attack
Rank: S
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
Note: Can only be used 3 times
Note: Can't use any katon jutsu at the same turn
Note: Can't use higher than A rank katon technique on the next turn
Note: Must be Sannin ranked or above


(Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.

Can only be used once per battle
Must be taught by Omega
No S rank fire next two turns.


(Katon:Ume no Kaki)- Fire release:Rope of fire
Type:Attack
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description:The user will exhale a condensed fireball the size of about the humans stomack into the air above him.Then he will attach a rope of chakra from his fingers to the fireball and once he does that he will be able to swing the fireball around as a mace.The fireball upon impact with an solid object will explode in a sudden burst of flames,big enough to engulf someones whole body in fire.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again


(Katon: Sen Supākusu no Ame) - Fire Release: Rain of a Thousand Sparks
Type: Offensive
Rank: B
Range: Short-Mid
Charka Cost: 20
Damage Points: 40
Description: The user while smoking a cigarette, flicks it in the air. The user uses their fire chakra to make the cigarette flare on it bigger creating a small fire on the top of the cigarette. The user uses the small fire to release out a dozen of fireballs. The balls are controlled and explode on contact with anything. The explosion is similar to Deidara's C-1 chakra.
-Initially, the user has control over the fireballs and he/she can control them to send them in different directions
-The user can't control them once their flight path/trajectory has been set
 
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Excālibur1

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Re: [Vault of Customs] - Sasuke56

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Wind Release


Learnt

(Fuuton: Kaze no yūrei) - Wind Release: Wind Ghost
Type: Offensive
Rank: B-Rank
Range: Short-Long Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: After releasing the gathered fuuton chakra throughout the user's mouth. the released wind will be shaped into a ghost's upper body (of the same size of a mature man) then a second before reaching the target it will turn into a gust of wind strong enough to make a four meters tall tree fall down. the user is able to create up to 2 ghosts in one time
note: if the user makes 2 ghosts each ghost is equal to C-Ranked fuuton jutsu
note: only FeeLPaiN can teach this jutsu


(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
Note: Only lasts for 3 turns.


(Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee
Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening
screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.

Restrictions:

-Can only be used 4 times a fight
-Can only be taught by –L-


(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan
Type: Offense
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Cost: 40
Description:
The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent.
-Can only be taught by LonelyAssassin


(Fuuton: soudai hando)Wind release: Majestic Hands
Type: supplementary
Rank: S rank
Range: Short-Long (Made Short-Range of the user but can travel up to long-range)
Chakra: 40
Damage: 80
Description: The user performs the hand seals boar>>Ram>>Horse then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart.

Note: The user cannot use wind for the turn after technique is used.
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage



(Fuuton: shinkuu ni-doru)Wind release: vacuum needle
Type: Attack
Rank: S Rank
Range: mid range
Chakra: 40
Damage: 80
Description: The user holds out his index and middle finger, then the user concentrates his chakra on the fingers, creating a somewhat blade of wind, that encloses his hand(much like the third raikage two finger hell stab tech) then he manipulates it to extend in length at a fast rate to easily pierce through a target.

-Can only be used once
-User cannot use wind in the same and in the next turn
-User cannot use another S rank tech. in the same
-Can only be taught by elmage



Made

2.Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere
Type: Attack/Supplementary
Rank: A
Range: Mid-long
Chakra: 30
Damage: 60
Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra.

Note: Can only be used thrice per battle
Note: Needs two turns cool down between each use
Note: The user must be mid-range away from the technique to avoid getting throwed away
Note: Can create upto 10 smaller spheres
Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.
Note: Can make a human go off balance if the sphere is near him/her
Note: Can only be taught by Excālibur

Code:
-[URL="http://narutobase.net/forums/showthread.php?t=520816&p=16111298&viewfull=1#post16111298"]Kamishiro[/URL] 
-[URL="http://narutobase.net/forums/showthread.php?t=541436&p=16126158&viewfull=1#post16126158"]Seblax[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=542602&p=16250451&viewfull=1#post16250451"]-L-[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=540959&p=16844035&viewfull=1#post16844035"]-Cobalt-[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=563447&p=16720757&viewfull=1#post16720757"]Ushiro[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=624853&p=18269732&viewfull=1#post18269732"]Strawberry[/URL]
 
Last edited:

Excālibur1

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Re: [Vault of Customs] - Sasuke56

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Learnt

1.Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

2.Mandalorian Smackdown (Mandalorian Ekisaitingupuroresu)
Rank: S
Type: Attack
Range: short
Chakra cost: 0
Damage: 80
Description: Using the increased speed and power his armor grants him the user comes under the opponant and elbows him on the place thats below his chin sending the opponant flying into the air. Then as the opponant is unable to move in air the user jumps behind him and kicks him in his back multiple times sending him even more to the sky finnaly the user jumps again and punches the opponant into the ground. Making a 15 hit attack.
*Can only be used by Mandalorian Champions and above rank
*can only be used once per battle
* Created by Rain Of Hell

3.(Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.

Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.

4.(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle

5.Mandalorian Technique: Repulsor Beam | Rorian no Jutsu: Riparusabimu
Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rankof the technique. The palm can either release a blast, beam, or even a wide spread of chakra.
-S-Rank beam once used, there is a three turn cool down and can be used only three times.
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-Rank can be used up to Short range
C-Rank can be used up to Mid-range
B-S Rank can be used up to Long-range

6.Mandalorian Technique: Owl Squadron | Rorian no Jutsu: Fukuro Sentai
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.

-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.

-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.

7.(Ōbāshīrudo) - Overshield
Type: Defensive
Rank: S-Rank
Range: Self
Chakra: 40
Damage: N/A
Description: While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish.
Note: Can only be used twice per battle.
Note: Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first.
Note: Overshield doesn't regenerate when hit by damage.
Note: Can be used by any Mandalorian Armor Set.
 
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Excālibur1

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Re: [Vault of Customs] - Sasuke56

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Summoning Animal

Booby Bird (Bu-Bi-Tori)

Scroll Owner

Sasuke56

Other Users who have signed contract

-Nagato-
~Zonta~

Summoning Boss if existing

Grimmy

Other Summoning Animals tied to contract

1.(Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
2.(Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
3.(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
4.(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)

Description and Background

A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula. Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.

(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing hiscontract holder will never put him in danger. He can obiously fly.

-Can only be summoned for 4-turns and once per battle
-Can carry 3 people on his back
-Can only be summonedif there is no other Booby bird on the Field.

(Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
Type: Supplementary
Rank: B
Range: Short
Chakra: 40
Damage: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.
- Can only be summoned for 4-turns and once per battle.
- Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
- Must be a signer or the Holder of the Booby Bird contract to summon.
- Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
- Genjutsu breaking Ability can only be used 2 times per battle.

(Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obviously fly.

-Can only be summoned for 4-turns and once per battle
-Can carry 2 people on her back
-Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) to summon one of the many Booby birds, The Red-footed Booby is the size of the Hawk summon owned by sasuke. It has red legs, and its bill and throat pouch are colored pink and blue, and the flight feathers are black. When young it was brownish with darker wings, and pale pinkish legs. By training in the Bird land with the Blue Footed Booby and its Boss The Red footed has learned to use Fire Techniques up to A rank and without need of hand seals due to the hard training it had in his land. It can carry one people, He can also speak English He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obviously fly.

-Can only be summoned for 4 -turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per turn
-Can be summoned even if there are other Booby bird on the Field, as long as The Boss isn't. (Blue footed Booby)
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian Booby (Nickname: Laura)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user bites his finger and with use of the blood performs one hand seal (Bird) summoning The Peruvian Booby of the Booby Birds, The Peruvian Booby is the size of the hawk owned by sasuke. By training in the Bird land this booby bird has learned to use Water Techiques up to A rank without need of handseals due to the hard training it had in his land. She can 1 person, she can also speak English and has a great bond with the contract holder due to the time they spent together. Shee listens to any orders even when risking his life knowing his contract holder will never put him in danger. She can obiously fly.

-Can only be summoned for 4-turns and once per
battle
-Can carry 1 person on her back
-She still has to use a water source for water techniques that require one.
-Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
-Must be a signer or the Holder of the Booby Bird contract to summon.

(Red Footed Booby- Hi Hane)- Red Footed Booby: Fire Feathers
Type: Offensive/Attack
Rank: B-Rank
Range: Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The red footed booby, with use of his fire affinity,channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.
 
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Excālibur1

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Re: [Vault of Customs] - Sasuke56

Dark Release


Learnt

1.(Meiton: Koru Hebi) - Dark Release: Dark Snake
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user spreads his arm and opens his palm. As he does that he uses shape manipulation and releases the chakra in the form of a huge purple flames snake (13 meters in length and 6 meters in width) the snake heads towards the target and causes a massive explosion on impact. The snake's movements can be controlled by the user.
- Can only be taught by megaamine.
- Can't be used on short range targets or else the user will be harmed because of the chakra explosion.
- Can only be used 3 times.


2.(Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split
Type: Offensive
Rank: A-rank
Range: Mid-range
Chakra: 30
Damage: 60
Description:
After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern.
Notes:
- Can only be use twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- The explosions only go up to a mid-range radius.
- Can only be taught by Nathan.

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3.(Meiton: Yakunan Kaibutsu) - Dark Release: Evil Golems
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user focuses the chakra in his dominant hand (the one that contains the Dark Release Diamonds mark) then he shall use shape manipulation to release two golems' faces-like monsters that generate from the same amount of chakra and spread while heading for their target and deal the usual Dark release damage to the enemy and blow them away.
The movements of the two Golem heads can be controlled by the user, which mean he can make them attack the enemy from two different sides.
Each one of the Golem heads can deal a A-Ranked Dark-Release Damage to the target, so if all of them attacked the enemy at the same time successfully, the attack can deal an S-Ranked Dark release damage to the target.
The user can also choose to attack with the two Golem Heads merged in one giant Golem Head, but it's movements will be slower the separated Golem heads.
The Golem head(s) head for their target like a stream of Dark release power with the shape of a Golem's Head in the front, and a normal stream of Dark power that generates from the user's Diamonds mark.

- Can only be taught by megaamine.
- Can only be used three times in a battle.
- No S-Rank Dark release techniques can be used in the following turn, which means that the user can't use them three times in a row.


4.Dark Release: Dark Blast (Meiton: Mei Bakuha)
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.

5.(Meiton: Mei Hei) - Dark Release: Dark Wall
Rank: B
Type: Defense
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user puts both of their hands up and release dark chakra. The user makes a solid(compressed) black wall of dark chakra. The wall protects against C rank and below attacks and weapons
Note: Only used four times per battle

6.(Meiton: Mei Heki Chika) - Dark Release: Dark Burst Underground
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 25
Damage points: 40
Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.

7.Dark Release: Dark Clone (Meiton: Mei Bunshin)
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user makes one hand seal and makes a clone made of dark chakra. The user can only make two clones per jutsu. The clone can only use dark Release jutsus and taijutsu.

8.(Meiton: Cloak) - Dark Release: Cloak
Rank: B
Type: Defense
Range: Short
Chakra cost:25
Damage points: N/A
Description: The user makes a black cloak around themselves. The cloak protects the user from C rank and below attacks. B rank attacks destorys the cloak. Anything above B rank destroys the cloak and the user is hit with rest of the power after the attack destroys the cloak.

9.(Meiton: Tama) - Dark Release: Dark Sphere
Rank: A
Type: Defense
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user release dark chakra all around them making a complete sphere around their body. The sphere is 360 degrees around and solid(compressed) and can block B rank and below attacks. If hit by A rank it will be destroyed. If it by anything above A rank the user will be hit with rest of the power of the attack after the it destroys the sphere.
Note: Only used three times per battle
Note: Only used by Dei Dei

10.(Meiton: Kuro Kiri) - Dark Release: Black Mist
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: N/A
Description: The user releases dark chakra throughout the battle field. The user chakra starts to make a black thick mist filled with the user chakra. The user and opponent can`t use their eyes in this but doujutsus like the Hyuga`s and Nagato`s can see through the mist. Sharingan can`t since it is filled with the user`s chakra. The user can feel movement through the mist.

Note: Only used three times
Note: Mist last for four turns
Note: Idk if MS and EMS can see through chakra mist but if it can then they can see through this mist.

11.(Meiton: Mei Soujuu) - Dark Release: Dark Manipulation
Rank: C
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 30
Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.
 
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Excālibur1

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Ninjutsu


Learnt

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha
What it looks like :
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Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.

#Can only be taught by Vex
#No ninjutsu above A rank same turn or next turn
#Can only be used three times per battle


(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.
Note: Doujutsu can see through this technique.
Note: Can only make invisible something up to the size of the user.
Note: Useable 4 times.
 
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Excālibur1

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Genjutsu


Learnt

(Genjustu: Henkan Za Heiban) Illusionary Arts: Return The Slab.
Type: Offensive.
Rank: A ranked.
Range: Short-Mid
Chakra: 30.
Damage: N/a.
Description: The user will preform a string of 5 handseals. And send their chakra into their opponents chakra flow. Causing his opponent to see himself appear in the middle of nowhere with no signs of life around him. He will then hear a loud echoing voice repeating the phrase "return the slab or suffer my curse" over and over again. The sound of the phrase will cause the target to suffer severe trauma to the head leaving him unable to move in the real world while under the effects of this genjustu.

-Cannot use Genjustu for the next 3 turns following this justu.
-Can be used Twice per battle.
-Must be taught by Ciberr.


(Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for 2 to 4 seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)
~Can only be used 3 times per battle and the user must wait a turn before reusing.


(Genjutsu: Asshuku Mizu) l Illusionary Arts: Pressure Water
Type: Supplementary / Genjutsu
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb.

However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out.

Note: No genjutsu of any rank can be used in the next turn
Note: Can only be used two times a battle
Note: Can only be taught by Strawberry



Made

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

Note: Can only be used thrice
Note: Can only be taught by Excālibur


Code:
-[URL="http://narutobase.net/forums/showthread.php?t=494883&p=19022482&viewfull=1#post19022482"]Question[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=655656&p=19028328&viewfull=1#post19028328"]LonelyAssassin[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=651619&p=19081480&viewfull=1#post19081480"]Axle[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=695100&p=20141007&viewfull=1#post20141007"]Deviation[/URL]
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Excālibur1

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Taijutsu


Learnt

(Puraido no fu~yūrī) - Pride's Fury
Rank: C
Type: Attack
Range: Short
Chakra Cost:
Damage Points: 25
Description: The user attacks with a flurry of punches to the enemy followed by a hard left punch to the chest, a right roundhouse kick to the face followed by an immediate left cross to the face sending the enemy flying. Before they are out of reach, the user will grab their arm pulling them back while turning their body in a counter clockwise motion delivering a powerful right spin kick, sending the enemy flying off through the air.
~Notes~
-Must be taught by -Vegeta

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(Guile's Sakuryaku) - Guile's Gambit
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x per battle
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Excālibur1

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Snake Summoning & Techniques


Learnt

1.(Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
Rank: A
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

Note - Can only be summoned once per battle.
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Yashiro.


2.(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles
Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.
Notes - Must have signed the snakes contract
- Can only be used with/by the Manda summoning
- Can only be used 2 times per battle
- Paralysis and numbing lasts for 2 turns
- Can only be taught by -Yashiro-
 
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Kenjutsu


Learnt

Fukusuu Taka Dageki no Jutsu | Multiple Falcon Strike Technique
Type: Attack
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession.

Note: Must use with a sword, katana, or tanto.
Note: Can only be taught by Kārin


(Di squalo dageki) The Shark Blow
Rank: A
Type: Offensive
Range: short
Chakra: 30
Damage: N/A
Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle


(Kenjutsu Kata : Hebereke Ken ) - Sword Style: Drunken Sword Style
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage: N/A
Description: The user chugs a bottle of sake, by doing so they become immediately intoxicated. Making the user's movements wild. Sharingan of 2 tomoe and lower cannot predict the movements because the movements are made up off of instinct and will thus totally off of rhythm. Also because of the drunken style, the user is unable to mold chakra making it impossible to cast genjutsus or ninjutsu. The user also stumbles from time to time, making them evade attacks faster than they normally would.

Note: Lasts for 3 turns
Note: No ninjutsu or genjutsu can be used while this is active
Note: Can only be used/taught by -Yusuke- and Axle


(Kaminokaze no danmaku) - Divine Wind Barrage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels a strong, yet precise amount of chakra to the blades of two swords while gripping the handles and while still in their respective scabbards. The user then quickly unsheathes the swords which are imbued with a red-like glow. The user then bends his dominant right leg slightly and towards the back, allowing the left leg to move forward slightly. The user then points the swords in an eastward position, his right arm holding the sword parallel to his stomach and the left hand holding the sword above and parallel to his head. The user then motions his right hand back, using it as a momentum builder so that once it comes back to its eastward position it propels the user into a spinning motion, slashing the opponent about four times. While spinning, the user places the weight of the body onto the left leg, spinning on it as he continues slashing and tilting slightly as well at a sort of sideways angle. After the fourth slash, instead of another slash, the user kicks the opponent in the face in a sideways motion similar to one of the sword slashes just performed, dropping the opponent into the floor and ending the technique.
Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation

(Suwarō Bonnaban) - Swallow Leap Forward
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user performs a frontal flip and while in midair above the opponent, skewers him with his sword. Using the momentum from his leap and sword skewering, the user continues his flip, in turn flipping the target, causing him to be thrown onto his back. As the user completes his flip, he lands on the target's chest forcibly, causing a near fatal kick.
Note: Can only be used 3x per battle
Note: Can only be taught by Deviation

(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use of the Samurai Saber Technique in a more deadly manner. Instead of focusing chakra throughout the whole blade or changing it's shape, the user instead channels a precise amount of strong chakra and releases it all at once from the tip of the sword. The release of chakra is done right before skewering the target area and resembles a needle. Techniques of this type are found to be more effective and accurate with rapier-type swords, which specialize in thrusting rather than striking or slicing. One could compare this technique to jousting.
Note: Must have learnt Samurai Saber Technique
Note: Can only be used 2x per battle
Note: Can only be used by Samurai biographies
Note: Can only be taught by Deviation
 
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Konohagakure Village CJ


Allowed to use

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(Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire.

-Can only be used once.
-Lasts four turns once summoned.
-Can release an A-ranked fire blast every other turn which counts towards the user's three moves.

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The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
  • The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
  • Can only be used by members of Konohagakure who embody the Will of Fire.
  • Only usable when defending the village from external threats.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
  • Can only be used by members of Konohagakure.
  • Only usable when attacking another village or enemy in accordance to an official mission.
  • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
  • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
  • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
  • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
  • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
  • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.

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(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes.
Note: Can only be used by Konoha Ninjas
Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.

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Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A (60 if used offensively)
Description:
All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato.
Note: Usable only by Konohagakure Ninjas
Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move

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(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre
Type: Attack
Rank: D-A
Range: Short-Mid
Chakra Cost: 10-30
Damage: 20-60
Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.

-Can only be used by members of Konoha
-One tree is equivalent to rank D
-A few trees is equivalent to rank C
-A thin forest is equivalent to rank B
-A large forest is equivalent to rank A

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(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

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(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
Type: Attack
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage: 90
Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.

-Can only be used twice per match
-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts
-Must at least be Sannin rank to use this jutsu

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(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight
Type: Offensive/Supplementary
Rank: S-Rank (S-Rank)
Range: Short-Long
Chakra: N/A (40 per stage)
Damage: N/A (80 for the first stage)
Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.
Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously
Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns
Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times
Note: Can only be used by Konoha Ninjas

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(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

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(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 70
Damage: 90 per each enemy on the field (-15 to the user)
Description:
A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.
Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.
Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.
Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.
Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.
Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.

Note: Usable only once per battle
Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.
Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns
 
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Excālibur1

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Elemental Combinations


Made

3.(Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction
Type: Offense
Rank: A-rank
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user will gather their chakra and stomp their foot on the ground to rise a large rock section up to 10 meters long in size and 2 meters in radius, off the ground around the area where the opponent is located. After two hand seals the user will then charge lightning chakra through the rock section, the lightning will begin to spiral around the rock section while breaking it apart. As the lightning is spiraling apart and the rock section is being broken apart, tendrils of lightning will begin to grow in size to the point anyone close in the radial area would be pierced from the lightning as well as being terribly shocked that would result in numbing the opponent. The rock section will soon turn into rock debris that will follow with the tendrils of lightning basically creating a vortex of lightning with rocks chunks. The rocks would be released outward as projectiles and move anywhere in distance same to the lightning tendrils. The rocks and tendrils of lightning move and are sent at a unpredictable manner making it difficult to understand where they are being launched, further decreasing the possibility of an easy way of evasion.

Note: Counts as two moves in the three move jutsu slot
Note: Must have Lightning up to A-Rank
Note: Must have Earth up to A-Rank
Note: Can only be used three times
Note: Can only be taught by Excālibur


Code:
-[URL="http://narutobase.net/forums/showthread.php?t=515665&p=16348622&viewfull=1#post16348622"]Noni[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=559949&p=16627966&viewfull=1#post16627966"]Yānks[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=596901&p=17506389&viewfull=1#post17506389"]Six Pāths[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=560136&p=16568540&viewfull=1#post16568540"]Nāruto[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=522969&p=16864105&viewfull=1#post16864105"]-Vegeta-[/URL]
-[URL="http://narutobase.net/forums/showthread.php?t=563704&p=16664767&viewfull=1#post16664767"]Vēx[/URL]
 
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Excālibur1

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Custom Weapon


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Jidō mēru | Automail
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Automail is a form of prosthetic used by highly skilled ninjas if they have any missing limb. It is made of up of several alloys and metals so that it is almost indestructible. The founder of this thing was unknown but it was passed on to many people, and eventually fell into the hands of Edward Elric. He took up this weapon to his advantage as he has a missing right hand and a left leg. The user would require to undergo a surgery in order to connect the automail directly to the chakra system and that automail would move like a normal limb with the help of chakra motors present within it allowing free movement. Once the automail has been fitted, it can be used like a normal limb after a few days of rest. The automail can withstand any free form attack and can also withstand any free form sword attacks due to the nature of the automail (the mix of metals and alloys). Because its connected to the chakra system of the user and substitutes his limbs, the automail will behave, in regards to techniques, in the same manner as a normal limb would (it can be used for handseals, to conduct chakra, to release chakra from it, etc etc etc). The automail has two parts and one special ability.

Arm - If a person loses a hand, he is fitted with a automail suitable to him. The hand contains various weapons and can be used freely as the user wishes. Inside the fingers of the automail arm, there are 10 senbons in each finger allowing the user to fire them individually or all at the same time. A socket has been fitted right above the wrist part of the automail which has a hidden blade in it capable of retracting and attacking the opponent. Along with the hidden blade, the automail also has two stick like structures which can take form of a crossbow. The crossbow can be activated with a hands movement and stores about 10 small bows in a socket located right near to the crossbow.

Inside the arm is a one small metallic canon ball. The wrist part can open up giving space for the canon ball to shoot out in any direction it is facing. The speed at which it travels is equal to that of a senbon. In order to trigger the canon, the user focuses his fire chakra behind the location of his canon ball and compresses it in such a way that it would immediately fire off the canon ball, making it quicker and harder to avoid. Due to the high force at work, the arm recoils back pushing back the user a few meters unless he has a firm grip on the ground. The canon ball takes up 20 chakra points and counts as a B-Rank move. The same socket which contains the canon ball can also be used to release a stream of fire that has a reach up to Short range and contains the power of a B-Rank technique.

Leg - The leg automail does not have much functions as the automail arm but provides very useful features. Under the feet of it, it has a piston and a spring inside the automail. When required, the user can activate these both at the same time to help him recieve a sudden boost of of speed in order to evade techniques etc. The direction of the movement depends upon how the leg is placed on the ground. The piston gathers air from the beneath and compresses it within the automail which can be released along with the spring to boost himself into the air. Just like the automail arm, the leg also has a hidden blade underneath the toes which can retract to make a spike like thing appear on the tip of the shoes which can be used to attack the opponent. Since the piston and the spring are located at the middle of the feet, the hidden blade is located at the frontal end of the feet.

Shape Shifting - The user can shape shift the automail by clapping their hands together and touching the place while directing the metal under his own will where the transformation is supposed to take place. The electric charge will be sent into the metal body of the automail which is then used to alter the atoms allowing the user to change the shape of the automail into some other weapons including swords, knives etc.. though the mass of the automail and the weapon created should be the same.​

Note: Can only be used by Excalibur
Note: Must go through a surgery in order to get the automail fixed
Note: The senbons and crossbow do not count towards the move as they are released in the same speed as released by hand and they do not possess chakra of any sorts.
Note: The spring and the piston counts as a move out of the three and can only be used thrice per battle
Note: Shape Shifting takes up 15 chakra points (C-Rank) and counts as a move

Approval Link [ ]
 
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Excālibur1

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Custom Fighting Style


Learnt

Hikasazanami-Ken | Chop-Hanging Rippling Fist

Type: Nintaijutsu

Background: This style was founded long ago by a man named Bacchus. During his journey he had passed through the Hidden Leaf and came by a Hyuuga training session. Bacchus was impressed by the proficiency at taijutsu that the Hyuuga clan displayed, but was put off by their rigid and precise nature. He was a free spirit and an avid drinker, he often lacked the balance and focus needed for such a style to be effective, yet he appreciated how a seemingly simple blow could be so devastating. The image of the quick and powerful palm strikes lingered in Bacchus' mind. After leaving the leaf Bacchus came to a large lake and he decided to sit and drink for some time. While drinking from his gourd and thinking, he threw a rock into the lake and watched as the water rippled outwards from the point of impact. This sight inspired him to create a new form of taijutsu where the practitioner's force would ripple outward from the point of impact.

Description on the Abilities and Inner Workings of the Style: This style focuses on using chakra to enhance the strength and destructive capability of the practitioner's strikes. When a practitioner strikes the opponent they release their chakra outward from the point of impact. This creates a ripple effect that can turn a seemingly small attack into a large damage zone. A good way of imagining this is to think of dropping a rock into a pond. When the rock hits the surface it's energy is dissipated along the surface of the water in the form of ripples. That same effect is replicated in this technique by creating those ripples with chakra. The spread of chakra increases the impact zone three fold causing a greater area of effect.

The actual physical movements of this style utilize swaying and long movements to generate a great deal of force, but strikes can be strung together in surprisingly quick fashion. The basic stance of a Chop-Hanging Fist practitioner involves crouching low with one leg fully extended out front and the arms held out to the sides with the palms up facing outwards. The main area of movement is through the waist and the "kua" which is the are of the body affects by movements of the pelvis and joints in that area. They then attack mainly with palms strikes or back handed strikes through sweeping movements. The fluidity and oddity of the movements make it a very difficult style to follow, making it hard for opponents to land their own strikes or parry incoming strikes. The fluid nature of this style also makes it very compatible with drunken boxing, which causes imbibing alcohol to improve the styles effectiveness greatly; a variation dubbed Drunken Chop-Hanging Fist.


Additional effects and Restrictions:
-Movements are more difficult to follow than normal taijutsu.
-Must undergo training before being able to use. The user needs 2 training sessions, the first being learning the stances and the style itself. If successful the user will then learn how to channel chakra into his strikes to increase the damage and create the Rippling chakra effect

____________________
P a t e n t C e r t i f i c a t e

Typhon, our loyal member, gave on the 1st of March, 2014 a request for a Patent on custom fighting style Hikasazanami-Ken | Chop-Hanging Rippling Fist. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hikasazanami-Ken | Chop-Hanging Rippling Fist
Powered by Madāra Uchiha
Copyright 2014, Typhon, NarutoBase.net

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____________________​

(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm Crescendo
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
-Can be used three times per battle.
Approved:

(Hikasazanami-Ken: Hyoro Darumadoru Kyuushuu) - Chop Hanging Rippling Fist: Swaying Daruma Doll Revenge
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: This technique is used to counter strikes towards the upper torso or head of the practitioner. Using careful chakra control they'll momentarily reinforce the point of impact to minimize damage while allowing their upper body to move with the strike by swaying their hips. They'll then use their hips to convert the momentum of their body and rebound towards the opponent at high speeds while striking out with both palms releasing a ripple through the opponent's body that can encompass their entire torso.
-Can defend A-rank and below taijutsu.
-Can be used three times per battle.

(Hikasazanami-Ken: Hakai Pentaguramu) - Chop Hanging Rippling Fist: Destruction Pentagram
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: This technique requires a high level of precision and chakra control, but when done properly is a devastating hand to hand technique. The practitioner will strike their target with five quick and seemingly weak strikes. With each strike they will release a ripple of chakra into the enemy's body that radiates out from the point of contact. These five strikes are delivered in a the shape of a pentagram, and each must have the same exact amount of chakra released. This causes the ripples to travel with the same wavelength along the skin and muscles of the target. When the ripples come in contact they build off each other due to constructive interference. They rapidly grow stronger until they create the phenomena of destruction, making the opponent feel as though their muscles have exploded inside their body. This leaves them almost incapable of movement as their muscles are torn to shreds.
-Can be used twice per battle.
-No Chop-Hanging Rippling Fist the following turn.
-Inspiration:

Approved:

 
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Excālibur1

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基本情報|Basic Information

Name: Robert Haydn
Nickname:
Gender:
Male
Age: 16
Clan: N/A​
見える|Looks

Robert Haydn has large blue eyes,
人格|Personality




Kenjutsu Branch - Shigure Souen Ryu


Learnt

(Shigure Souen Ryu)

Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up their sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns

(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense​
Range: short​
Chakra: 25​
Damage: 40​
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.​
Note: the user can only use this technique while in Shigure Souen Ryu​
Note: can only be taught by Axle​
Note: can only be used 3 times per battle​
(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense​
Range: short-mid​
Chakra: 30​
Damage: 60​
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)​
Note: the user can only use this technique while in Shigure Souen Ryu​
Note: can only be taught by Axle​
Note: can only be used once per battle​
(Same do re) - Early Summer Rain
Rank: A
Type: Offense​
Range: short​
Chakra: 30​
Damage: 60​
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section​
Note: can only be used while in Shigure Souen Ryu​
Note: can only be taught by Axle​
(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense​
Range: short​
Chakra: 30​
Damage: N/A​
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user​
Note: can only be used while in Shigure Sousen Ryu​
Note: can only be taught by Axle​
Note: Needs a Water source​
(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense​
Range: short​
Chakra: 30​
Damage: 60​
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack​
Note: can only be used while in Shigure Sousen Ryu​
Note: can only be taught by Axle​

 
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