Erzo vs Flash

Erzo

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wats erzo
and flash wins
D:
___

I basically need you to send your chakra into your opponents brain, disrupting their chakra flow and suddenly make them see and feel a rope of water has suddenly materialize around them, restricting their movement and preventing them from using hand seals. Since water can easily be materialized on the battlefield, it doesn't seem anything unusual which makes it slightly useful since the opponent would have to put a good reason as to why they think it's a genjutsu, or they'd at least have to waste a jutsu so that they can prove they tried breaking the water but it doesn't break so blah blah. Of course whilst they think they're bound by a rope of water, they'd just be standing there struggling to move, since it is after all a genjutsu.
 

Flash

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D:
___

I basically need you to send your chakra into your opponents brain, disrupting their chakra flow and suddenly make them see and feel a rope of water has suddenly materialize around them, restricting their movement and preventing them from using hand seals. Since water can easily be materialized on the battlefield, it doesn't seem anything unusual which makes it slightly useful since the opponent would have to put a good reason as to why they think it's a genjutsu, or they'd at least have to waste a jutsu so that they can prove they tried breaking the water but it doesn't break so blah blah. Of course whilst they think they're bound by a rope of water, they'd just be standing there struggling to move, since it is after all a genjutsu.
I send my chakra into my opponents brain, disrupting their chakra flow and suddenly make them see and feel a rope of water has suddenly materialize around their body, and thereby restricting their movement and preventing them from using hand seals.
 

Erzo

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(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement_, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.

Your turn :p
 

Flash

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(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
Rank: B
Type: Supplementary/Defensive
Range: Short- Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement_, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.
Note: Can only be used 4 times.
Note: No other genjutsu in same turn.
Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.

Your turn :p
Awesome:)

Ok, so here's the deal. I'll explain everything about the technique and then you'll ask me any questions if any. Cool?

Here we go....

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.



The basic idea behind the technique is to sense your opponent when you're in a closed area. Sometimes, you are fighting in a closed room or say you both are trapped in a dome, at that time you can't use the rain technique to sense your opponent. This technique helps you out there. Also, this technique works on detecting the opponent's body temperature rather than the enemy's chakra. So even ppl like Muu or people who use chakra suppression can't hide from the technique.
Also, when a person, has been in a location, he emits heat energy. When he moves from there, the energy stays there for some time. This energy helps us in tracking him with this technique.

Basically you manipulate the water from the water source or if you have water left from the previous water technique to build up in the atmosphere and through it, you can detect your opponent.

Hmm any questions??
 

Erzo

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Awesome:)

Ok, so here's the deal. I'll explain everything about the technique and then you'll ask me any questions if any. Cool?

Here we go....

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.



The basic idea behind the technique is to sense your opponent when you're in a closed area. Sometimes, you are fighting in a closed room or say you both are trapped in a dome, at that time you can't use the rain technique to sense your opponent. This technique helps you out there. Also, this technique works on detecting the opponent's body temperature rather than the enemy's chakra. So even ppl like Muu or people who use chakra suppression can't hide from the technique.
Also, when a person, has been in a location, he emits heat energy. When he moves from there, the energy stays there for some time. This energy helps us in tracking him with this technique.

Basically you manipulate the water from the water source or if you have water left from the previous water technique to build up in the atmosphere and through it, you can detect your opponent.

Hmm any questions??
None. :p

Epic jutsu
 
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