[CE] Emp Wind with ZK

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Custom element Japanese name: Amatsu Fūton

Custom element English name: Empyrean Wind
The element is based on: Wind element without oxygen and chakra unique rotation

Facts that prove the element to be possible (in the manga context):
The main concept behind the creation of Empyrean Wind is the complete removal of the oxygen gas particles from the wind. The user uses the basic techniques of both wind nature manipulation and chakra shape transformation to achieve this goal. The user will start by first focusing large amounts of regular wind chakra then begins compressing it to form a denser collection of wind. The user will then begin rotating the wind chakra. This is the crucial step in the creation of Empyrean Wind that separates it from all other advanced form of wind. The rotation that takes place in Empyrean Wind is very unique compared to other wind elements. Instead of rotation of wind in one constant direction and sharpening the wind to increasing the cutting the power, the user applies a special form of rotation. The path of rotation in Empyrean Wind is directed toward the center from all directions in a circular pattern that also touches the external surface. In greater detail, the rotation of Empyrean Wind is essentially directed toward the one point in the center where all the wind actually come together. From that point, all 360 degrees of the wind have different patterns of rotations. From the center, in each degree the wind moves in a circular orbit from the center to the external surface then back to the center. Empyrean Wind is basically a collection of countless thin rings of wind put together to come together at one point which creates a unified structure. Throughout the rotation, the wind differentiates the oxygen gas particles and begins carrying them, at the point where the wind touches the external surface, it releases the oxygen gas particles out of itself and prevents any oxygen from entering back into it. The entire process creates a wind devoid of oxygen with rotation directed toward the center from all points. At this stage, the creation is complete and the new form of wind can officially be called the new element Empyrean Wind. Though Empyrean Wind has rotation directed toward the center, it can be any shape, structure, or size that the user wishes. This simply means nothing more than that the rings that compose the structure are different sizes or in different arrangements. A significant difference in Empyrean Wind and other wind elements due to its rotation is that Empyrean Wind has absolutely no cutting power at all. Instead, its attacks much more savagely. Though it does not cut, anything that it touches will be caught in the rings of inward wind rotation which are sources of massive suction that rip off whatever they touch at a molecular level then instantly spit them back out as dust as they go through their cycles. This gives the viewer a feeling that Empyrean Wind is actually craving into its target, but in actuality it is tearing away at the target at an incredibly rapid rate paving a way straight through. Empyrean Wind through its suction also has the ability to absorb liquids into its flow, and instead of merely releasing it back out, it can carry it to another location that the user wishes making its attacks even more deadlier. Empyrean Wind is very fast as it does not have any oxygen in it lowering its mass. The color scheme of Empyrean Wind is a light green verging on clear.

How it works: When the user uses Empyrean Wind by directly releasing Empyrean Wind chakra from their body into the external world, no matter what structure or size the technique contains, the timing of the creation of the techniques is no different than that of any other advanced wind element, and once released it will move at an incredible speed. When Empyrean Wind is used through the manipulation of air outside of the user's body at any range, the creation of the technique will take longer to be completed but is still only about a couple seconds maximum, this allows an experienced ninja time to effectively counter but doesn't allow enough time that the technique can essentially be disregarded by the opponent for a period of time after it is used.

Usage Examples: Empyrean Wind can be used any way that wind that can be used, except its properties will obviously be different meaning that effect of the techniques will have different outcomes. Empyrean Wind can be used to creates blasts, saws, vortexes, orbs, tornados, and basically everything else that one's imagination can think of that is possible with regular wind. Except instead of cutting, Empyrean Wind will pave its way through. To the normal eye, the process happens so quickly that neither can be distinguished from each other and it often confused as act of cutting by the opponent.



Idea behind its creation: I wanted to created a new wind based element that does not face the glaring weakness to fire. The wind element had be new and more unique rather than simply sticking to the basic principles of wind such as cutting which are still excellent, but a more special way of dealing damage that is equally as effective would be more exciting and maybe even more horrific.

Conditions to be able to use it: Mastery of the Wind element and high chakra control.

Is weak to:
- Earth techniques of A-rank and above: While Empyrean wind has incredible ‘cutting’ power; highly-ranked earth techniques are capable of withstanding its assault. This is mainly because of the versatility of earth.
- Water: if a large enough watersource is used, the water will overload the wind rotation structure, thereby causing it to collapse. Though this can be avoided if the user disallowed the water from entering the wind flow. Furthermore, a water technique that collides with an Empyrean wind technique will merely loose its form, not its momentum. While the incredible suction power of the Empyrean wind will certainly cause the water to be sucked into the center of the Empyrean wind technique for as long as the technique is active, the water will be released once the Empyrean wind technique disperses. Therefore; a water technique with enough force and speed will merely be delayed by the Empyrean wind, and continue along its designated route once the Empyrean wind disperses.
- Ice: would cool down the molecules and slow them down as it rips at the ice, thus causing both to cancel each other out rendering them ineffective against each other. Though if the size or power of the techniques used varies, then one will overcome the other.

Is strong against:
- Fire based elements: it has no oxygen and cannot fuel fire, when it collides with fire it smothers it out and continues as if nothing happened.
- Lightning based elements: the suctions will absorb any lightning in the area and cancel it out.
- Earth techniques of B-rank and below: While some strong earth techniques are capable of withstanding the power of Empyrean Wind, most cannot. Even deviations of the earth element will find themselves lacking in comparison to Empyrean Wind. This is especially so when it comes to organic material.

Co-creator: Crutch Kaguya

Students I passed on this custom element: Reborn & ɴᴇᴠᴇʀ

Approval Link :

Imma Wait for Mah Teacher :O
 

ZK

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Empyrean Wind

B-ranked
(Amatsu Fūton ♦ Suzume-Kyū) – Empyrean Wind Release ♦ The Sparrow Spheres
(Amatsu Fūton ♦ Suzume-Kyū) – Empyrean Wind Release ♦ The Sparrow Spheres
Type: Defensive/Offensive
Rank: B-Rank
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: A simple, but versatile technique. By displaying great control the user can release microscopic spheres of Empyrean Wind. The spheres are dormant upon their creation, meaning that they do not damage anything they come into contact with, and they can be directed by the user. Through an exertion of will the user can activate the spheres, inflating them to fist-size and activating the properties Empyrean Wind intrinsically harbors. The technique owes its name to the loud chirping sound the spheres make as they grow.
-Must wait one turn before reuse.

(Amatsu Fūton ♦ Tamago) – Empyrean Wind Release ♦ Egg
(Amatsu Fūton ♦ Tamago) – Empyrean Wind Release ♦ Egg
Rank: B-Rank
Type: Offensive/Supplementary
Range: Short-Long
Chakra cost: 20 (-5)
Damage points: 40
Description: A multipurpose technique with roots in non-elemental Ninjutsu. By forming a single handseal the user is able to create a medium-sized egg made of Empyrean Wind within short range of themselves from which a steady stream of small chakra creatures will pour forth. The creatures can take the form of any small bird, lizard or fish, though their form is purely cosmetic, and are made entirely of Empyrean Wind. Possessing the innate properties of the element the small creatures are designed to devour any target. Both the creatures and the egg itself can be controlled at will by the user. Should the egg itself be destroyed the technique ends.
-Lasts a maximum of four (3) turns. Usable 4 times
- While active this technique removes the user's ability to use elemental ninjutsu other than Wind and elements consisting primarily of Wind.
-Must wait a turn after deactivation before reactivation is possible.

A-ranked
(Amatsu Fūton: Doragon Unari) Empyrean Wind Release: Dragon's Roar
(Amatsu Fūton: Doragon Unari) Empyrean Wind Release: Dragon's Roar
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user releases a massive blast of empyrean wind, slightly larger than Pressure Damage, that is shaped in the form of a dragon's head. The massive blast of empyrean wind will rage toward the target and cannot be satisfied until its hunger is quenched. This technique is so powerful that it has been said that it was used to pave an enormous tunnel straight through a large mountain in order to making traveling from one side to the other easier.
~Can only be used five times per battle.

(Amatsu Fūton: Joujiru Mujuuryoku) Empyrean Wind Release: Multiplying Zero Gravity
(Amatsu Fūton: Joujiru Mujuuryoku) Empyrean Wind Release: Multiplying Zero Gravity
Rank: A
Type: Supplementary/Defensive
Range: Short-Long (Mid range around the designated area)
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and creates two blankets of Empyrean Wind; one in the sky and one in the ground. Each blanket consists of uniquely rotating Empyrean wind that has the single purpose of drawing matter either upwards or downwards. By using the connection to the two blankets as a either a damper or an amplifier, the user is able to create gravitational-like effects. By amplifying the bottom blanket, the user can severely restrict the movements of those within the field, ranging from decreasing their speed to pinning even the strongest of summons to the ground. The stronger downwards pull also has an effect on most techniques, making them harder to aim upwards and decreasing the range of projectile-based Ninjutsu by one (1) range. By amplifying the top blanket, the user can, within reason, pull projectile-based Ninjutsu of B-rank upwards, ensuring the safety of those within the field. The upwards pull can also create a zero gravity environment.
-Pulling a technique upwards counts as one of the three moves allowed per turn.
-The user cannot use S-ranked or above Empyrean Wind during the following turn.
-The technique lasts for three (3) turns.
-Can only be used twice (2) per battle.

(Amatsu Fūton ♦ Sakyū no Kyūei) - Empyrean Wind Release ♦ The Song of the Sand Dunes
(Amatsu Fūton ♦ Sakyū no Kyūei) - Empyrean Wind Release ♦ The Song of the Sand Dunes
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and sends a great blanket of Empyrean Wind through the pores of the earth or through the earth itself and spreads it through the terrain. By using the incredible suction power of Empyrean Wind and its ability to differentiate between particles, the blanket separates the many minerals in the earth from each other, pulling all nutritious substances and minerals 100 meters downwards into the earth itself and leaving only a barren dune of sand and silicon in its wake. The blanket of Empyrean Wind severs all connection with the earth itself, preventing it from being used as a basis for Earth Techniques. Furthermore, the completely dead terrain makes the creation of life in the ground almost impossible, preventing the use of Wood Release, or any life-giving element, through the ground.
-The user can, with one (1) handseal, push the soil and earth upwards again. This count as one of the three moves allowed per turn.
-Earth-techniques of S-ranked strength and above can be used in the dead terrain, but their damage is reduced by 20 points.
-No Forbidden-ranked Empyrean Wind techniques during the following turn.
-Can only be used twice (2) per battle.

(Amatsu Fūton ♦ Mōshin no Miko) - Empyrean Wind Release ♦ The Blind Faith of Theresa
(Amatsu Fūton ♦ Mōshin no Miko) - Empyrean Wind Release ♦ The Blind Faith of Theresa
Rank: A-Rank
Type: Defensive-Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user releases a stream of chakra through the air and molds it into the shape of any object or beast of reasonable size. By using the incredible suction power of Empyrean Wind to gather air, this technique allows the user to create semi-physical, semi-transparent objects of Empyrean Wind. Such objects would only last for a few precious seconds due to the instability shifting nature of Empyrean Wind, but through chakra manipulation the user is able to condense the objects created by the technique, increasing their life-spans.
-Must wait one turn before reuse.
-Objects last for the turn they are used and can only be created short range from the user.

(Amatsu Fūton ♦ Jinkō Akari) - Empyrean Wind Release ♦ Artificial Lights
(Amatsu Fūton ♦ Jinkō Akari) - Empyrean Wind Release ♦ Artificial Lights
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates a shape of Empyrean Wind and uses its ability to carry Oxygen particles to drastically increase the level of Oxygen in the designated area. At any time, the user generates a small spark by creating two small structures of chakra in the designated area and rubbing them against each other. The small spark will ignite the oxygen in the area, causing it to violently combust. The shape of Empyrean Wind will keep the needed matter/gases in and the unneeded matter/gases out. The increased level of Oxygen will cause those within the designated area to feel very light-headed and nauseous, warning them of the imminent danger.
-Must wait one turn before reuse.
-The user cannot use any Forbidden-ranked Empyrean Wind techniques during the same turn.

(Ototon/Amatsu Fūton ♦ Karui Tatchi no Jutsu) – Sound Release/Empyrean Wind Release ♦ Light Touch Technique
(Ototon/Amatsu Fūton ♦ Karui Tatchi no Jutsu) – Sound Release/Empyrean Wind Release ♦ Light Touch Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: By combining the power of sound waves in the form of resonance frequencies with great chakra control the user can release concentrated waves of sound-infused Empyrean Wind from his hands and feet. The waves are only effective through physical contact, but are still widely admired for the sheer extend of their targeting prowess. Through the infusion of sound the individual molecules of Empyrean Wind remain dormant, activating only sporadically as they come into contact with a specific target. Through this the user can target singular parts of a target’s body or elemental technique; such as bone or steel.
-Can only be used four (4) times per battle.

S-ranked
(Fūinjutsu/Amatsu Fūton ♦ Hiryōsukēru Kyūkōka) - Sealing Technique/Empyrean Wind Release ♦ Flying Dragonscale Swoop
(Fūinjutsu/Amatsu Fūton ♦ Hiryōsukēru Kyūkōka) - Sealing Technique/Empyrean Wind Release ♦ Flying Dragonscale Swoop
Rank: S-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user forms two handseals and creates a massive dragon of uniquely rotating Empyrean Wind and chakra-based strings of Kanji somewhere on the field. The dragon will circle the battlefield and look realistic, but its shape is purely for cosmetic purposes. Through its rotation; the dragon uses the air itself to gather all odorant molecules alongside moisture and most vapors, which makes it impossible for odors and gasses to be spread around the field as the dragon immediately draws them into itself. Humidity and rain will also be absorbed by the dragon, which can create an extremely dry environment. Finally, the shape draws insects and big concentrations of germs, particles and spores into itself. The dragon, however, does not differentiate between friendly and hostile techniques, which means it will absorb all techniques that fit the aforementioned descriptions.
-The dragon can maximally absorb techniques of S-ranked strength.
-The user can form a single handseal to unseal everything the three formulas have stored. This counts as a move and simply releases everything sealed inside the dragon into the area.
-The user cannot use higher than A-ranked Empyrean Wind techniques while this is active. Furthermore, the user cannot use any other Empyrean Wind Techniques during the turn this technique is activated.
-The shape lasts for four (4) turns.
-Can only be used once (1) per battle.

(Fūinjutsu/Amatsu Fūton ♦ Kurohitsugi) – Sealing Technique/Empyrean Wind Release ♦ Black Coffin
(Fūinjutsu/Amatsu Fūton ♦ Kurohitsugi) – Sealing Technique/Empyrean Wind Release ♦ Black Coffin
Rank: S-Rank
Type: Defensive-Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user forms a single handseal and expels a great amount of chakra from his body, causing great masses of chakra-based Kanji to appear around a specific point. Upon creation, the masses of Kanji arrange themselves into forming the frame of a big, rectangular box that reaches mid-range around the area it's created on. Even while arranging themselves, the Kanji emit controlled bursts of Empyrean Wind, using each other as focus points to cover the frame in a thick layer of the deadly element. Due to the presence of so many seals; the entire box will be black as night and impossible to see through. Upon completion; every corner and side of the box will use the incredible suction power of Empyrean Wind to pull matter trapped inside the box in all directions simultaneously, causing all but the sturdiest material to be ripped apart. Furthermore; the sheer amount of Empyrean Wind present within the box will show on those inside it in the form of multiple rips and tears. Kurohitsugi’s real strength, however, lies in its versatility. The formulas of the seals are designed to reject energy from entering and leaving the box. Physical attacks may still enter and leave, but energy-based attacks up to the rank of the technique are unable to pierce the box.
-It’s possible to confine the Empyrean Wind to the outer surface of the box and simply use the matter-rejecting formulas to safeguard matter inside it.
-Can only be used twice (2) per battle. The offensive version can be used once (1), as can the defensive version.
-No other Empyrean Wind techniques during the following two (2) turns.
-Cannot mold chakra above S-Rank for the same and next turn.

(Amatsu Fūton ♦ Kaku) – Empyrean Wind Release ♦ Nucleus
(Amatsu Fūton ♦ Kaku) – Empyrean Wind Release ♦ Nucleus
Rank: S-Rank
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: By forming a single handseal and utilizing their own person as a focal point this technique allows the user to create multiple blades of Empyrean Wind rotating in fixed orbits around them. The blades are formed from the very air and build velocity very quickly upon creation. The technique’s appearance is reminiscent of an atom, with the user acting as the core and the blades fulfilling the role of electrons. Just as atoms possess varying numbers of electron shells so can the user create varying numbers of blades at varying distances, though these must be organized in layers of rings rotating in fixed, circular patterns. The user can thus not control the shape of the technique’s orbit, but is able to freely manipulate its velocity. The blades themselves are paper-thin and can be maintained for a limited time, during which the user can freely create and dispel any number of them, though using them defensively and/or offensively after their initial creation costs a move. The logical nature of the technique’s orbit can be exploited by an opponent to bypass it.
While active this technique removes the user's ability to use elemental ninjutsu other than Wind and elements consisting primarily of Wind.
-Lasts a maximum of three (3) turns.
-Can only be used twice (2) per battle.
- No jutsu above A rank while active
So this is the whole damn arsenal. You can't use the Sound one, I suppose. Got any questions or smart-mouthed comments?
 
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