Emerald Island (191)

ZK

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Emerald Island

Emerald Island is tropical; heat and high humidity is a constant here. Tropical rainforest composes the vast majority of the island’s surface area, home to a wide variety of exotic flora and fauna. The island is largely unexplored due to the swarms of mosquitos that plague it. Even with a stray shard of Eanna crashing into Emerald Island, it's insectoid population remains unbearable.
 
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Vegeta

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Reaching yet another island, the humidity here was off the charts. Geets could see with his eyes swarms of mosqitoes below them, and he directs the pitviper to travel along the shoerline. Clearly they were heading in the wrong direction and going any further south would just makes matters worse, it was time to start traveling north and see if they could find it that way, or maybe even find someone who knew of it's location. Geets could swear he could see a few fellows with strange chakra networks not far to the north, they may have the info needed, or they could be trouble. Rather than F around, Geets stays still on the vipers head and starts drawing in natural energy and balancing the ratio, converting his chakra reserves into senchakra, and discusses what he see's with Uta while chilling..

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
 
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Vegeta

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After him and Uta talk out what to do next, they leave and head north towards the people Geets see's with his eyes. Geets, who has now entered Perfect Sage Mode, continues to draw in senchakra increasing his payload..

LLM to 190
 

Excision

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[Prologue]

Basil Hawkins

Off the coast to the east, a dark shape came into view on the horizon, slowly growing larger as it approached the island. As it grew closer it's form became clear, a ship. Large enough to travel the great oceans yet made of wood, hand carved with a large mast displaying the black flag of pirates. Though unlike other pirate flags this had it's own unique symbol, a unique cross with a scarecrow face at the center with blond hair. The crest of the Hawkins pirates. On the main deck of the ship sat a single figure, with long blond hair and symbols across his body, The Magician, Basil Hawkins.

The ship docked on the edge of the island as the crew of the ship departed setting up a make shift camp. All the crew wore dark robes to hide their face. While they set up, Hawkins took a seat drawing a deck of cards from his pockets.




[Mission Objective]
- Study local flora and fauna.

Drawing his cards, Hawkins sat on a tree stump placing the deck face down. With it he would then draw 3 cards, one after the other placing them one next to the other, studying what they said. There was something unique about what he was doing as he studied the cards. After a few moments he spoke.

"We have a 70% change of finding the specific plan required here.

It would seem as though we have an 85% chance of doing it without hindrance.

Watch the ship."​

With that he rose to his feet and made his way inland by himself. Hawkins had kept out the way for the time being, avoiding the major parts of the world with the current pandemic unravelling. A virus born of a supreme deity that curse the waters of the world and with it the life that inhabited it. Hawkins did not question the things beyond this world as he let his cards decide his fate for him. For him fate was absolute. Stopping mid way into the jungle he shuffled his deck of cards once more before drawing another.

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The card that symbolled his earth heart. An interesting one. He was here to look for the plants that might help with the symptoms of the red fever. Though he was just going off what the cards had already told him. Now he was here it was a case of following them once more. His current question was where to find the flora in question. Was it a tree, near the river or even in the water. The card answered this for him, it was within the earth and so he would rely on that.

He mad his way inland with the inclination he should be looking for a cave. He wasn't sure why, he just felt compelled by the cards themselves. To help with the search he released his three other hearts taking the forms of three scarecrows that emerged from his body and began to fan out around the local area.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

With that Hawkins continued to walk around before one of his hearts returned to him. It seemed it had found a cave in the center of the jungle. With that Hawkins made his way to where the heart had found the entrance. He left his three hearts at the entrance to keep guard as he made his way within. The cave was slanted downwards and when the reached the end there was a small pool. In the roof of the cave was a small crack, that light shone through onto the pool, reflecting the light around to illuminate the cave.

Looking around the pool he saw several plants with dark green leaves and red flowers at the top. There was something about it that Hawkins felt drawn to. He drew the top card of his deck which revealed the symbol of the harvest, it would seem this is the plant he'd been looking for. He took out his blade and cut a few of them carrying them back to where his ship was. When he got there he handed the flowers to one of his crew, the doctor of the ship who took some of the leaves, grinding them up in a pestle and mort, before mixing it with some water from the ship.

The mixture gave off a mix between a sweet floral smell and something earthy. The fluid was taken inside to one of the sick crew, given to them to try and bring their fever down and the other waited.
 

Skorm

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  • Investigate and defeat a powerful threat [custom element]



Plauged by a terrible storm, Alucard and his two summonings were facing roaring waves that would carry them adrift on the vast sea and forcing them up on an island none of them had ever been to before. On the white sandy shores there echoed wildlife across the entire beach as far as the eye could see, but most notoriously was the huge swarm of insects with a majority of mosquitoes.

Is it just me or are ya'll thinking hidden Aburame Sage hidden on this island somewhere?

Alucard repeatedly hit his neck in order to not get molested further by the aggressive pests to the point he grew tired of it and instead erected a bubble around him, Akemi and Blaziken made out liquid bismuth, which would vaporize any mosquito trying to go for them. Due to the massive heat also plaguerizing them, he opted for the thinnest possible barrier he could make in order to reduce the heat. It was an ultra thermodynamically inactive metal though, which meant it radiated heat very little.


Type: Offensive/Defensive/Supplementary
Rank: D-S(D)
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.



With the coast clear, he would lower the sphere and see through the material with his tool, the Eye of riven. This was a chakra taxing process, but he was willing to pay the price as long as it kept him from constantly getting devoured. Devoured..

Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.



Wait HOLY SHIT.

..What?

I am still sick from the virus, if these mosquitoes bit me, they also might have the virus and spreading it even further. I mean i guess i could..

You're not destroying this entire island. C'mon, i thought i noticed a strange behaviour in these bugs. Maybe its like you said, i think someone is controlling these things. It's worth looking into. Plus, we're on an island, these mosquitoes will not cross the ocean anytime soon.

..L'righ..

The trio would continue ahead and scour the thick jungle for signs of wildlife or any other humans. Carrying on and slowly decaying the islands thick habitat of flies it was safe to say that they were kind of expecting some sort of reward for their suffering. Ultimately the spotted a village close to the coast on the islands north west side. Here the jungle had been cut off by the habitants dwelling there and that had resulted in a much less concentration of bugs. This led Alucard to decloak himself and his summonings. Upon entering the village permimiters which were surrounded by green and blue decorated concrete walls, it looked like it was almost a hidden village that was on a much smaller scale than that of Konohagakure but comparable with a large house in the middle of it. Alucard would open the gates and immediately greeted with a paradise on earth. A large amount of bars and people running around as happy as one could be. The walls ended at the shore next to the sea and upon further inspection seemingly only be standing as some sort of memorial as this didn't resemble a hiden village at all on the inside with the exception of the large and old building in the middle of the streets. Whetever the history was with this place, Alucard couldn't let his idiotic mistake of bringing the plague here end their civilization. Scared of doing more damage, he kept a high distance to the other pedestrians as he walked into the large building that had aroused his attention all too well. He walked in there with his two summonings, capable of making regular pedestrians keep a distance due to their.. unusualness in these hoods. In the great house there were almost nobody at all except a large monument that was covered in stony statues of bugs and carvings with a large statue depicting some sort of monk.

..Could someone pick up the phone, cause i sure as hell CALLED IT!

He then proudly walked to the closest person and called her out.

Where this bad boii at?

..Do i know you? Ugh, this the betrayer. A monk that used to be this villages old Emkage, back when this was an actual hidden village. Nobody remembers what happened, this was centuries ago.

The woman left with a stare and exited the building. Alucard had absorbed Otsotsuki DNA a long time ago and achieved non-aging. Could this monk be an Otsotuki as well or using some sort of Kinjutsu to stay alive. Then again, he had no proof that this man even existed, just a hymn from the islands natural animalia was acting like. He and the summonings exited the large house and effectively the city, just short of Alucard getting a beer they went on their way to explore the island in full detail on a safari quest. This time he had actually had time to come up with a less high-tech solution to tackle the problem with the mosquitoes. Alucard instead put on his pendant that he had purchased long ago. This would cloak him in a barrier that would do just enough recoil damage to anything that touched him to be pushed back and docile.


Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.



This pendant would be the key to controlling the level plane and while Alucard wandered through the jungle, Blaziken and Akemi were floating in the sky by Blazikens air jumping abilities granted to him by opening the 6th gate without drawbacks.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.




Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.



From there they would stay away from the bugs but also get an aerial view over the entire island and would be able to telepathically communicate with Alucard if they would notice anything strange or suspicious. After a long excavation, Alucard saw something rather particular down on the ground, that looked like an ancient stone monument that was big enough to hide an open space. Not keen on even trying to lift it with his own strength, Alucard instead put both his hands on it. However, his plan then tattered as the monument deflected his hands like a recoil barrier, same as the pendant he had on his neck to rid of the bugs. Looking closer on the monument, the pattern was clear. It had not a single speck of life on it crawling around at all. No vines growing around it or moss. It was infused with chakra or some sort of magic. He took a look at his hands and wondered if he had been injured in some way by the small blast but there was nothing indicating such.

..Rude..

Alucard then pushed the monument clear from the ground, using his gravitational powers.

..Shōkibo Tensei..

The lowest scale of his most devastating technique pushed everything around him away from him up to 5 meters away, including the monument. As predicted, the statue would be reveailing something hidden and soon as it was removed, there was a titanic swarm of killer bugs that immediately swarmed around Alucard. A defense mechanism perhaps, or they had just been trapped down there. Either way, they saw Alucard as a target and rushed towards him but his pendant would protect him and push away all the bugs while killing most of them as some were so fierce as to attack him three four times. With a smirk, he would continue down the path that had been revealed to him, continously being harrassed by the inhabitants of the dark and wet cave system. In its gloomy surroundings, Alucard noticed that the walls were moving by the incredible amount of bugs that were gathered around in the hollow. He eventually ended up into a wall with a door on it. The door itself looked untouched, just like that monument. Without hesitation, Alucard would simply weave three handseals and form a block of Dust chakra that would disintigrate the door completely and let him through.


Type: Offensive
Rank: C-S(C)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.
Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.



As he had blasted through the room, he got a call from his two summonings asking him where he had gone. He told them to stay put as it wasn't in their best interest to come down to his location now regardless because through that door was a room and in it were a small scaled solar system replicated by spheres that seemed to contain different stocks of.. bugs. Each sphere was atleast 20m in diameter. How the hell was such a thing even possible. The spheres seemed to move as he would continue walking, revealing a huge seat in the middle of the gigantic room. A person was seen sitting in it, a person who closely resembeled that same depiction of the fabled Emkage. Suddenly, without any of them uttering a word, two of the massive spheres would start to move. One of them would collapse and fill the entire room with bugs, much larger than those outside. These would stuck onto Alucard and had enough resilience to withstand the pendants power.

..Oops.

Alucard was now in big trouble because as the bugs started to eat his flesh, the other sphere would start to sway above him and then was on a down dropping trajectory. If it hit him he would probably be history. Alucard would gather up his chakra and try to turn himself into a living statue made out of liquid metal, but it would seem the bugs didn't only eat his skin but also his chakra. The more they ate the weaker he became and was now limited in his jutsu arsenal, he felt that his chakra system essentially was eaten away and that he could now not use his strongest techniques and was instead limited to B-ranks and lower. A smear of panic was tainting his thoughts as the bugs had almost eaten through his skin. He had to get a bit more creative but still wouldn't retain himself from using his Kekkei Tota.

..Jinton.. Maethūum no Buki!!


Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(+10)
Damage: 40-80(+20) = 80
Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.

Note: Can only be taught by Skorm



Having weaved a single seal, Alucard created a burst of chakra that would resemble his rasterize technique but instead he was able to maintain it for a longer period of time, having disintegrating the flesh-eating bugs from the first sphere while simultaneously focring it into a concentrated mace with spikes that would crash into the sphere above him and effectively disintegrate the sphere above as well. A slow clap was heard echoing through the chamber. A most familiar treatment of an enemy thinking they have the upper hand after a fast proximity defeat. As the claps were heard, Alucard could feel his chakra and Kekkei genkai work to patch him up again and fully restoring his shredded skin.

Well well well, looks like i finally have a worthy.. intruder

Oh shut up and lets fight already.

While his power wasn't to his full potential just yet, he could feel himself able to utilise more chakra taxing techniques again. Which was just as well, because his opponent had now decided to hurl 4 more spheres at him. These four seemed to be far more dense than the two that previously had assaulted him, leading him to believe that they had a higher caliber of bugs than the other two. With that in mind, Alucard launched his dust mace into the sphere closest to him to see what sort of impact it would make. However, as soon as it was about to hit, it got eaten up by chakra bugs. That mace was no joke though, it had been buffed exponentially by Yggdrasil but still managed to get easily torched out. It surely looked like he was in for a rough fight and Alucard would prepare for such. He activated his Tenseigan upon immediately activating his chakra mode.


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.




Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.



As he entered his trance he was given access to the spheres made by the puppet cursing technique. He was going to go all out in this fight. His opponent that was sitting in the throne could be seen making a rather protective gaze as he launched the four spheres of man eating bugs towards Alucard, who would retaliate. He focused his chakra into one of his orbs and converted it into a large silvery typhoon that he launched towards the closing in sphere that he had tried to defeat using his dust release mace. This technique was just short of twice the power of his dust release technique and would smash into the sphere and completely obliterate it as the chakra eating bugs failed to devour it due to its power. The typhoon carried on and smashed into yet another sphere, leaving two of them remaining.


Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120 (160 with TSB used) (+30) = 150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his green orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period.



The clapping had stopped and the man stood up from his chair manipulating the two remaining spheres close to Alucard and split them apart creating a massive shroud of bugs that would surround Alucard in all directions, just like the first encounter. His use of bugs were clearly above that of the average one since both of them were able to take down Alucards silver wheel reincarnation explosion technique that was curved towards them.


Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80 + 40
Description: The user manipulates the destruction bugs to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.



Soon afterwards, Alucard would unleash hell upon earth by utilising his latest created technique. The Absolution, his strongest Kekkei Tota technique, and the strongest Dust technique in existence while his opponent had forced its remaining and even larger black bug spheres and launched them towards him. It would be the epic finale of their battle. Alucards technique took some prep time and he could feel his chakra being eaten as well as his flesh at a much more rapid pace than before. He felt not pain though, granted by his Kekkei Genkai the Shikotsumyaku. His opponent would at the same time infuse the remaining two massive spheres with Yin chakra, which made one of them into a swarm of nano bugs that acted like an energy form whilst the other sphere became a liquid ball of bug soup, both rendered neutral to all elemental combiniations and enhanced in damage. If he had saved his most powerful bugs for last, Alucard would have to pray his Absolution technique would be enough as it would damage his usage of stronger tecniques. As his skin was mostly eaten up, the technique was finished and in the place of his skin, altered carbon was taken place. Trillions of crystals made out from Dust release would wash over the bugs while his cyan chakra cloak would shine again after having all of the swarming enemies devoured by the ultimate natural element in the universe.


Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80 + 40
Description: The user manipulates the destruction bugs to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.




Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.




Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn) (+10)
Damage: 140 (+60) = 200
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.



It was by far Alucards strongest technique, even stronger than Shinra Tensei and it would simply glass the entire chamber and eradicate the very existance of matter. Alucard shaped the technique into that of a majestic black dragon that simply ate through even the Yin infused spheres without any obstruction. The man in the room was out of spheres, out of offensive power and now out of life. The black dragon stopped short of his breath while Alucard walked towards him, slowly, while letting his Shikotsumyaku and Cyan chakra cloak be a visual sight to behold. The man retreated in fear, but was quickly incapacitated by the black dragon which had disintegrated his legs as a retort. Alucard would then catch up and lean infront of the squeeking individual, hoping to get some answers of the questions he had planned. He would grab his arms with his and toss him on his back. The man would look up at him with absolute fear.

No man.. could do this much destruction. What are you?

I am asking the questions here you little bitch.

Alucard paused and caught a leftover bug with his teeth while crushing it and chewing on it to make a statement while he let his black dragon disintigrate more parts of the opponent, such as his ears and his hands. His screams echoed through the chamber.

Now then. Are you an Otsotsuki? If so, you've disappointed me greatly.

No, you're ta..lking to a mere squire of the Voice.

The Voice?

The greatest organisation of necromancers. I am.. nothing compared to the rest. You, and your pathetic world is doomed... If you thought, the red fever was a problem. Wait until you s-

Alucards black dragon would consume the rest of his body before he could finish the sentence. Alucard then disabled it as well as his chakra mode while leaving him with his Tenseigan. The battle had been chakra taxing enough already, but he was now on the brink with a war of an organisation that was considering themselves more of a threat than the red fever. Alucard let the chamber crumble in the background as he walked out of it with swag yet dismay. The islands huge bug problem hadn't seem to de-escalate much though, guess it was just how it was on this island. He regrouped with his two summonings, eager to head towards the Tobusekai.

LLM.
 
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Storyboard mission element(s):
  • Infiltrate an enemy territory and wipe it out
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Alucards vanguard would land on the remote Emerald Island and their last visit to the place had not gone forgettable. This time, they would return to a dark spot of the world map. The sea of life had corrupted the entire island, with scores of mummified animals lying on the ground. There was hardly any people on the island last time they were there and hopefully they would've been evacuated before whatever happened here took place. Realizing the infamous amount of insects that raged across the island, Alucard would soon notice a massive swarm of mutated flying insects having been afflicted by the Amino Geis that had corrupted the island. After a short pause, Alucard would speak.

I may have regrets going here.. But we need to stop these things before they reach my domain

First things first, he would have to dispatch of the raging mutated insect swarm that was heading towards them, with bulky and razor sharp chitin-reinforced exoskeletons. That wasn't the only thing that was terrifying about them, but because of the influence of Sea of Life, their movements were more akin to that of puppets, making radical and precise flickers with their limbs in random patterns. That, and, they had grown in size exponentially. At this point, Alucards mere grasp of mortality had faded and he became relentless in his strikes against the enemy but it came with the prize of sloppiness. The mutated enemies would strike with lethal hits again and again against an absolute field of radiating gravity that Alucard would cloak himself in while seemingly gasping in boredom.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

Their stagnating offenses would continue and even if pushed back slightly, the creatures would return back towards the rotating shield. After it ended naturally, the creatures would be battered but still aggressive and rain down on Alucard even more furious than before. He would then use his Kekkei Genkai to create a massive shredding surge of spikes that skewered the battered creatures after having most of their armor disintegrated against the gravity well that Alucard summoned previously. He would infuse the bone technique with his Ghoulspine chakra to activate a higher potential damage as well as making the strikes unblockable through solid chakra means.

( Hone Kiba ) - Bone Fangs
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 35 + 50
Damage Points: 60 + 20
Description: The user places both hands on the ground and sends a frenzy of bone spikes racing towards the target above the ground surface.

(Serasu) - Seras
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A +50 to infused technique
Damage: N/A +20 to infused technique
Description: Seras is a technique which lets Alucard be able to infuse his regular Shikotsumyaku techniques with his spectral skeleton. This converts his regular skeleton while using a Shikotsumyaku technique into the black spectral mass that is used for his Ghoulspine techiniques while the Shikotsumyaku technique doesn't get altered in its original use. Instead, their technique will gain a large chunk of extra chakra, damage as well as drop elemental strengths/weaknesses of their Shikotsumyaku technique making it neutral to everything. This also changes the aesthetics of their technique and instead of the regular bones, it is now consisting of the black energy. This conversion doesn't make a Shikotsumyaku technique deal any spiritual damage or indusage of genjutsu.

Note: Can only be used 4 times per battle
Note: Has a two-turn cooldown

With this combination, the beasts would be defeated by skewered black energy piercing through their bodies. Alucard himself would've taken minimal damage in the encounter resulting in some minor scratches and bruises that would be healed through the passive regeneration of his kekkei genkai. The battle for the beach was over, but it was the entire island that they now needed to purge from the Sea of Life. The idea was to level the island to the water, leaving nothing but ash left but before he would do that, Alucard needed to check if there was any humans left or otherwise turned creatures that would act as sentinels and controlling the naturally inhabiting creatures such as the mosquitoes. Alucard would place his two remaining Yang guardians on the north beach which the encounter had taken place under and let them stand idle by while he, Blaziken and the moon statue would continue forwards through the infested jungle. His Tenseigan would reveal a few chakra patterns all being focused around one designated area of the island on the southern shore. It would take a few hours for them to travel all the way down there and doing so would also be dangerous as they would be roaming through the heart of the corrupted territory. Alucard would turn towards his two summonings and explain to them his plan.

Alright so, I want both of you to regroup with the Yang guardians at the north side of the island. My greatest fear would be that either or both of you get turned just like those things i just fought off. Stay with the guardians and don't let anything near you at all costs or reap the benefit of not being in control of your skin.. well.. stones in your case..

Alucard looked with a sarcastic look towards the moon statue after weaving them both off. He would not take the chance of having to fight the 8th gate opened by his own summoning. It would be a power he would struggle against to say the least. After they had left he would look into the black and tainted jungle gorge infront of him, resembling something like a purgatory. Deformed animal screams could be heard echoing through the dead trees and the air itself resembled that of a toxic fog. Breathing it in could mean getting an infection, and Alucard would take no risks. He'd rather die than become someone else's puppet and in order to continue, he would bring out his piece of tech - the Triton Mask to cover his face with.

(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.

Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.

After applying the mask on his face, it would drain chakra from him constantly. He decided to clear the area with an enormous amount of wind chakra that he would summon from within himself. This created a large controllable wind storm that he would use to fan out the vile haze that was circulating through the dead jungle. The currents were strong enough to wipe dead trunks and other debris from the bottom of the jungle and swirl them upwards in a tornado.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.

Where are you people..

The storm wasnt just to clear the island from the haze but also to try and separate the people(if there were any left) from the creatures that had been turned by the amino geis. Through the streams he would notice the chakra he spotted previously was now airborne but he still did not know if it belonged to anyone still alive. Suddenly, the chakra signatures would race towards the ground, and more specifically towards him. Alucard readied himself for battle, as if he had rattled the hornet's nest and not long after he would be surrounded by 5 creatures. All of them human, from the beginning anyway. It looked like the boy he had saved previously but these people had been fused with the mutagen far longer it seemed like. One of them would then speak in a distorted voice.

I
told you, my plan would work. If we would've suppressed our chakra, he would not be here.
T'wasn't your plan, Greed. T'was our lord's..
Shut. Up.

One of them approached Alucard, seeming to inspect him as a character of great magnitude. It would seem these once-people had been controlled for a long time and received orders directly from the Mother Cult's inner circles. An imminent battle was about to take place and this time it looked like the opponents where far more veteran than the many hundreds of corrupted Alucard had fought before. Their reaction to him being there was rather upsetting though, as if they knew exactly that he would be there. Asking questions was not his memo, instead he would chose to fight and use the wind technique that was already in play to collect grains and other small debris on the ground and create a smoke screen out if it. His tenseigan would reveal their chakras, which thy boldly still displayed.

It likes to play doesn't it.. I love me a rattling.. lunch.. gwhahahahaha

Alucard saw spikes in the enemies chakra levels and they would all transform, using their control of the sea of life. They all grew in size. It was the primordial reshapening technique, demonstrated by Damon Oceanborn.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.

Alucard just called it a hack really but would also power up in the fitting equation. Judging by his opponents who had opted for speed and health, Alucard could still track them with his dojutsu but not necessarily keep up with body movements. He would retreat to long-range and try keep the distance between them all at that range for as much as he could. Needless to say, the Sea of Life was mostly a mid/short-range operating kekkei genkai. If it even was a kekkei genkai from the beginning and not just a curse like that of the Jashin cult. With a long distance between them, Alucard would notice that his opponents would attempt a flanking move with three of them rushing him from his front, left and right while the two other remained and spewed a barrage of Sea of Life mud towards him, not caring if they hit their comrades. Seemed like these techniques could not cause friendly fire.. Something Damon had failed to mentioned.. Alucard was on the other hand fatigued by his previous fights and not fully recovered, especially in his chakra department. His chakra was cut in half since he created his clone to protect the Moon Isle afterall. He would have to act smart right now and make a huge sacrifice only to yield an end result that used as little chakra as possible. To do just that, he would activate his least chakra taxing mode - the reincarnation chakra shroud which would evaporate the dust underneath him as it blazed around him.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

The mode would amplify his speed and tracking to well beyond levels of that of the enemy, which would let him outrun them as they came toward him while using his puppet cursing orbs to form into a shield around him as he ran towards the two that remained stationary. Alucard would use his puppet cursing orbs and launched two of them through the two Sea of Life sentinels and expanded them inside of them, allowing Alucard to take over their bodies like puppets.

( Ningyō Noroitama ) - Puppet Cursing Technique - (Passive)
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 30
Description: The user molds his chakra into the form of a green-coloured sphere. This sphere is held and can be seen as similar to the Rasengan in appearance. By sending it at an opponent, the user can use these spheres to temporarily take control of an opponent's body, effectively turning them into a puppet, with limitations of course. It also has tactical purposes, allowing the user to read the minds of those it enters, mentally linking to the user. These spheres can also have damaging effects, causing damage if used as an offensive sphere of chakra, similar to Rasengan. The user cannot use it for both puppet mimicry and to damage the opponent in the same turn. The user can alternatively use the offensive variant through his actual puppets, not the ones used from this jutsu.
Note: Cannot be used to force the opponents to kill or injure themselves.
Note: Only two puppets can be controlled at a time via this method and up to Kage ranked. Hold over the puppets last for only a single turn.
Note: Can only be used by Otsutsuki Clan bios.

The game was now equal, three against three. Alucard would order the two sentinels he had captured to fight their comrades of seemingly equal strength while he went for the main guy - the one who boasted about coming up with the idea of luring him to the island in the first place. The two of them would rush towards eachother in an epic clash while the two puppets would face their once teammates on the other side of the fighting grounds.

I've turned your people against eachother. Isn't the irony just.. 'mazing?

They're not mine, it's our lord's, and i for one welcome the eradication of my brothers and sisters. Kills our.. compentition. Besides, we're all puppets anyway. Who gets to control us changes all the time and our current masters have picked us to examine.. You.

I'll give you a physical..

At the sound of raging clashes around them, Alucard would gather up his chakra and focus one of his puppet cursing orbs into his hand and radiate it to form a silver wind that would emitt a devastating blast towards his opponent.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120 (160 with TSB used) + 30
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his green orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period.

The blast would be enough to penetrate through the opponents Sea of Life technique with ease and continue unhindered through it, only to hit the target with enough force to rip half of his torso off of his body. However, the regenative part of this foe was unparalleled and he would climb out from his own broken body anew through the paradoxial rebirth technique that restored him to full potential again.

(Gyakusetsu Saisei) – Paradoxical Rebirth
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 200
Damage: N/A
Description: A technique derived from Takauji Ashikaga’s own Paradoxical Rebirth, allowing the user to access their own genetic material contained within the Sea of Life to afford them potent healing and regenerative powers. In short, this technique allows the user, through contact with the Sea of Life, to restore their body to peak physical condition. Much like Yang Release’s Touch of the Sun, which can heal any amount of physical damage short of death, this technique possesses limitless healing potential that, unlike the Yang version, can be used in battle quite simply. This isn’t exactly a ‘healing’ technique; it is initiated through contact with the Sea of Life and the user’s body is reformed by that Sea of Life material. As long as there is suitable amount of Sea of Life that the user is in contact with, roughly the same volume as their body, then they will be reborn by it. This technique can be used once per battle and, after use, the user is unable to use Sea of Life techniques for four turns

Nice technique, too bad you can't kill me.
No? Okey.

Alucard would use his genjutsu release to turn his opponent effectively into a vegetable by using his Yin release coupled with a potent genjutsu - the bringer of darkness technique. Coupling it with the water release to trigger the illusion to not only damp their visuals but also make their other senses go haywire being under the impression they were locked in an eternal darkness and also sinking through the bottom of the ocean and inevitably being crushed under a devastating amount of pressure. The genjutsu did not just affect the main target but all of the creatures that he had fought, including the puppeteered ones.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 + 50
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

The genjutsu had immobilized the enemy. Alucard poked them as they fell like statues to the ground, upon which he disabled his chakra mode and headed back to the island's north shore to meet up with his summonings. He saw no point in using his creations to watch over this island, instead he would destroy it. Upon leaving the islands shores, the moon statue would bring down a massive meteor that would fall onto the island, erasing the Tiamat sentinels and all the memories of the island overall. The tremor would cause large waves to radiate from the islands shores. Alucard looked back with a painful gaze as he saw the island crumble in the background at the drop of the meteor.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.

With this deed done, he would return towards the Moon Isle for a short time. His plans had changed..

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[RP:ing as my Edo Tensei]

Coming from [x]

The Captain descended from the skies, landing on the massive piece of boulder that was the remains of his masters battle here several months ago. It was the immortal one's task to see if there was anything that could be done to retract the bounty that was put on Alucard by the Crimson State Island Citizenry. With his 6th gate casually open, the Captain would look around the massive Emerald Island. The amount of chakra that he was concentrating made the water around the boulder start to form a vortex around him. The Captain was scouting the area casually as he activated the Sixth Sense.

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)

( Hachimon ) The Eight Inner Gates (Pre-active / Passive)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
In his own mind, Alucard had done his job well to protect the world from an outbreak of a virus. However, the massive boulder that he was standing on reminded him that it had most likely caused more harm than good as the meteor had split the island in half. He would jump around in the trees and scout, lurking in the shadows at all times. He had to count on the fact that there could be remains of the virus, Amino Geis left present and even if it was in a small quantity it could grow to be a threat to all of man-kind. The Captain continued from the north of the island to the south, scanning every single part of it and found traces of dead animals and disgusting old corpses of mutated bugs. It would seem like the island was completely dead of life, which meant that Alucard had done his job although over-killingly so. As the Captain was about to retreat to the Crimson Island, he would pick up a distant sound. It came not from the island but rather from underneath the deep blue ocean to the east. The Captain was now a soul locked in an immortal body and would not be able to drown - he dived into the water with the Gate of View still open since before.

The water would vortex around him, creating an air-bubble (not that he needed one) as he descended into the deep waters a few hundred meters from the coast. The sound he had picked up was something akin to that of a large roar. It was clearly possible that the virus, the Amino Geis had somehow been smashed so hard that it had also scattered into the ocean even though just a small amount was enough to corrupt an animal it could still spread the curse further, potentially. The Captain couldn't take the risk and as he was now in the twilight zone of the ocean which was a few hundred meters below the surface he could see the leviathan. A corrupted shark which had half of its body eaten by necrosis and the other half enhanced by the Amino Geis gave it a real impression of pure death. The captain stopped in his tracks as soon as he was about to collide with the beast and turned upwards again. The pressure of the water was about to crush him now and even though he was immortal, he'd be stuck on he ocean floor. Luckily, the leviathan took the bait and followed him. He swam towards the emerald island.

The Captain was now just 30 meters from the surface of the water, light was able to reveal the beast in its full appearance. A most gruesome sight to behold. However, not keen to risk being hit by it and thus get infected himself, the dead one would gather up his chakra and through the power of the Star Chakra that was residing within him, his attack would be increased in damage substantially. Using lightning chakra under water would be considered suicidal, he scoffed at the though and release the barrage of lightning through his palms as the massive shark closed in, ready to swallow him whole. The discharging chakra would pierce through the water but be concentrated enough not to spread and cause damage elsewhere.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 + 15
Damage: 60 + 20 + 20 + 15 = 115
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
The bolt of lightning was violet in color due to the Star Chakra that resided within the captain. The lightning would pierce through the shark and drill through its body multiple times. This caused the beast to recoil but since it was already evident it shouldn't be alive due to the state it was it, it was not the shark itself that was alive but rather puppeteer by the virus. And the virus was not dead yet. The Captain retreated above the surface and performed a jumping pirouette in order to land on the massive rock that Alucard had dropped before. Alarmingly, the devastation followed even though it was a nautical creature. The virus re-programmed its physics and used bones inside of it to create limbs that enabled it to move on land. It was a horrific sight to see. It jumped towards The Captain with its jaws wide open.

Tsk..

The Captain jumped again, freeform this time and several meters into the air. He would use Taijutsu now, but a ranged version of it which was achievable through the 6th gate and upwards. He channeled his power into his right arm, striking forwards (downwards in this case) towards the opponent. The force was enough to rip through the shark and even the old meteor on the ground, turning it to dust.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 40 = 120
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.
The dust stormed upwards, circulating the Captain due to the force surrounding him. He wasn't sure that the opponent was defeated as he the last he saw of it was that it was ripped in half yet he had also seen it being able to completely bypass any physical harm to it when he had used his lightning release. He landed in the highest remaining tree on the island and stood with his bare feet on its branches. He had a feeling the battle was still not over and suddenly his thoughts were confirmed by the rupturing sound of trees in the distance, being cut to shreds by the monstrosity. However, this was only a diversion. The other half of the beast had mutated into yet a separate form of its host and would surprise the Captain by assaulting him from behind. Even though he had the sixth sense active, he could not catch up to his opponent and was struck hard. It managed to bite his legs off entirely, leaving his torso with arms and head still attached falling from the tree and smashing to the ground. He had lost the ability to sprint on the air and he needed time to regenerate. The Captain formed two wings from Star Chakra that started to grow on his back.

( Kujaku Myōhō: Yoku ) - Mysterious Peacock Method: Wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 ( -5 per turn )
Damage: N/A
Description: With their Mysterious Peacock Method activated, the user will transform the array of feathers into a pair of large wings making them capable of flight. The chakra can support the user enough to allow them to move at their speed while in the air. Should they be carrying another body or object of similar weight, their flight speed will decrease by 1/4.
Once he was up in the air again, he flew away from danger to let his immortal body regenerate back his legs and parts of his abdomen. His presence was ice cold at this moment and he was flying high enough now that he could see the Crimson State island in the distance to the north. One of the parts of the massive beast transformed yet again and headed towards the coast. It seemed like it knew that it only had one chance to head for civilization before being completely destroyed by its enemy. The other part of it remained on the Emerald Island to distract the Captain from leaving it be. The Captain would fly towards the escaping part of the beast and head out into the open ocean once again to save the Crimson State Island.

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Storyboard Element: Deal with the person denying entry to the Island | A-Rank


After finally completing her task on Formosa, Wynn carries on to explore more of the world. She had come across Emerald Island. This place wasn't pretty or anything of the like. With extremely high temperatures, a dense forest with not much light or vision - she was quite disgusted at the sight of this place and the many annoying insects plaquing it. She constantly had a drop of water drop on to her head due to the wet tree leaves.

However all of this was about to be the least of her worries as a weird figure would abruptly interrupt her path - A tall brown-haired brute with irksome build. "Who might you be?" he asked in quite the unwelcoming tone. "Move aside." Wynn responded in an equally harsh way. "Impossible. Unless you're a native of the island or a diplomat - You won't step a single foot further." "Huh, why not? Not everyday you get tourists in this dumphole of a place. You should be happy." The grumpy man in front of her took a different stance - clearly indicating that he's going to hurt her if he she doesn't go away. "I'm tasked with protecting this Island, it has enough problems of its own. It doesn't need outsiders to ruin it even more." "That's too bad. I want to go in any way. With or without you being a hindrance." It was clear that this apparent guardian wasn't budging, and so Wynn activated her Sharingan, having the body language indicating to enter into a battle.

As the air around them shifted while getting ready to get into a fight, Wynn saw her opponent's body starting to be covered with various weird marks all over, including his face. Even his appearance changed to a much redder skin tone, very unsightly overall. There was no doubt that this was a Fuuin expert. Wanting to know the extent of her opponent's abilities so she can dictate the course of the fight, Wynn immediately began her assault by a wave of wind attacks to her opponent. To her surprise however, he simply dashed forwards towards her and just took the bulk of the attack.

She fell back a bit as she watched the injuries he'd taken be very swiftly healed itself - This was no doubt medical Fuuin. But often med nins also are adept with the offensive side of sealing. As was proven when he used his seals to literally come out of his body and extend towards Wynn, entrapping her - Almost like tying someone with a rope. Her body and face also began to get covered with lots of seals in a similar manner like him - As she looked at her arms, they were also red. She felt a complete restriction of abilities and and like her chakra was being sucked in.

She had no counter to this except a Fuuin of her own however it was too dangerous as it would actually damage herself too. She used Sealing Trap Explosion that activated through the touch of enemy's chakra (the seal he placed) and quite literally exploded the seal along with taking 40 damage from the explosion itself. Suicidal move but the only thing in her arsenal that would counter this. "Quite the desire to win, I see.." her opponent said in a mocking tone.

Having had enough of this embarrassment - from her attack being rendered completely ineffective to having to literally harming herself a lot in order to break free of his technique, Wynn decided to aggressively attack with an elemental taijutsu that encompassed usage of all five elements in succession; the seals from before were no longer the opponent's body so he can't just heal attacks like that anymore.

And so taking advantage of that, she used Five Element Fist after dashing towards him, to which he tried his best to dodge and counter. However, during this, Wynn also used Nagashi, a proximity lightning tech that would be perfectly used in conjuction with Taijutsu - numbing her opponent. Her attack went through, he seemed to be electrocuted but.. there was no effect. Did he have some sort of hidden seal or perhaps a barrier around that auto healed him? "Too straight minded, aren't you? Of course you're going to attack if you see all the seals on me have disappeared. You're making this too easy"

Flabbergasted as even her Sharingan couldn't see the seal, wherever he hid it, Wynn tried to fall back but it seemed she had truly angered the Fuuin expert standing in front of him. He weaved about 2 handseals to cast a seal that would seem as if it was warping reality to itself - Much like Minato's FTG barrier technique, but this time it doesn't just absorb or sucks in - It feels like the surroundings itself around Wynn were starting to get warped in.

She decided that she would simply overwhelm this barrier itself as it didn't seem like a teleportation tech or anything. She made a seal of her own on herself that would shoot out about 30 weapons to the warping barrier and she did the same once again, hurling 30 more at this disastrously dangerous tech. Not just weapons however - she intentionally chose larger weapons like a scythe or a katana for those 60 weaps. To her surprise and fortune, it in fact worked as the barrier seemed to be erupting by all the pressure and disappeared. "Ooo.. nice. You really are one of a kind" For the first time, it seemed her opponent had acknowledged her in a fight. But that doesn't mean he was going to be any friendlier or less deadly. Wynn now had to stop being on the defensive and take initiative and she did exactly that by first trapping her opponent in a swamp. It would be 5x5 and 10 meters deep, and because Wynn was already too close, she would be standing right on the edge of it.

"Urghn" her opponent would exclaim before Wynn took a huge jump into the air and launched 5 huge meteors of fire towards him, that would also be boosted in damage due to her specialty. At first it seemed like an easy counter, as all her opponent had to do was create seals around his body to simply negate the negative effects and damage caused by the swamp, and also make his body kind of float in the swamp using a similar Fuuin tech, allowing him to not sink - And so he then created a redirection seal - Literally what it means, it would create a barrier around Wynn's huge fire attack - stop it in place and send it back to her but on the ground rather than the air - as she had already landed after her jump.

However, Wynn was aware that he would pull this shenanigan as he had already done unpredictable things other times in this fight. While she didn't know what his counter would be, she definitely was sure that her opponent would get out of this sticky situation anyhow - Which is when her next course of plan comes in. As he was simply able to walk through the swamp due to his extraordinary seals and looking around for Wynn, she came out of nowhere out of the swamp behind him itself - An unexpected move because she was damaged by swamp herself.

She had snuck into it when her opponent was busy dealing with the swamp+attack from above combo, and now it was time to execute on her plan. She latched on to her opponent and used Chakra Draining Seal, where she would first struggle to slam her hands on the ground while being grabbed on to him, and it would make him unable to mold chakra or perform any techniques, as he was quite literally touching the formula - the prerequisite for this seal to work. Being unable to form seals, he was simply panicking and Wynn came in with a chidori right to his heart, piercing his body and killing him instantly

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Rank: B-Rank
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user places a seal on a chosen location which when an enemy target draws closer to the seal it will release itself in activation to the enemy’s chakra and cause an explosion.
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.
 
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