Summoning Animal:Deer Scroll Owner: Bloo Other Users who have signed contract: Eternal Mangekyo Byakugan Summoning Boss if existing: Xerneas The Chital Sage Other Summoning Animals tied to contract:N/A(will be made later if approved)
Deer (singular and plural) are the ruminant
mammals forming the family Cervidae.
Species in the Cervidae family include white-
tailed deer, mule deer such as black-tailed
deer, elk, moose, red deer, reindeer
(caribou), fallow deer, roe deer and chital.
Male deer of all species (except the Chinese
water deer) and also female reindeer grow
and shed new antlers each year. In this they
differ from permanently horned animals such
as antelope; these are in the same order as
deer and may bear a superficial
resemblance. The musk deer of Asia and
water chevrotain (or mouse deer) of tropical
African and Asian forests are not usually
regarded as true deer and form their own
families, Moschidae and Tragulidae,
respectively.
Custom History:The Deer summons are a species of proud animals residing in the Land of Snow in the darkest and coldest parts of the forests.There leader is the Xerneas of the Chital species.Each species are under his command and separates them based on there species creating clans within the contract having the Chital species as the highest ranking clan.Though they are different they all respect each others species and will always ban together as one common animal and help in times of trouble.
Summoning Tattoo:
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(Kuchiyose:Neo no Ella)Summoning Technique: Neo and Ella
Type:Summoning
Rank:S-Rank
Range:Short
Chakra:40
Damage:
Description:Neo and Ella are the twin younger siblings of Xerneas,they are also known as the Genjutsu Twins,they are slightly shorter in size compared to Xerneas however they are both the same looking except Neo has antlers and Ella has none due to her being a female.This duo is one of the most feared team in the Deer Realm.The two deers are masters of Genjutsu and can use them up to B-Rank as well as non elemental Deer Techniques(Deer Arts) however the two Deers have there own specialty where Neo is a master of repetition illusions and Ella is a master of false surrounding illusions,the two has a special combo where Ella starts off casting a Genjutsu by tapping her hooves on the ground creating a sound and using her chakra to amplify the range,when the target is caught they are put under a Genjutsu where the target is sitting in a ramon shop where the target is sitting infront of a bowl of ramon and then Neo taking control will cast a dual layer Genjutsu where the target will start eating the ramon and will continuously eat it as the noodles never end,in realty the target is simply moving there hands up and down motion as they are eating the ramon,that it will be hard for the target to gain full control of there motion.If they manage to break the Genjutsu Ella simply can tap her hooves again to reactivate the Genjutsu when need to and Neo will repeat the process
-Can only be summoned once per battle
-Each one has a Hp of 30
-Combination Genjutsu costs 40 extra chakra posts and can only be used twice per battle. Each illusion is B ranked in terms of effectiveness and comparison.
-Genjutsu casted by either or both counts towards users 3 turn limit
-They remain on the field for 2 turns
(Kuchiyose no Jutsu:Terrakion sutanpīdo) - Summoning Technique: Terrakion the Stampede
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user will first bite there thumb, wiping it on there summoning tatto,the user will then procede to perform 4 handseals to summon,Terrakion the Stampede.Terrakion is a Chital Sepcies summon of the Deer Contract,he begin the second strongest after the leader Xerneas.Terrakion is a earth based deer ,being a master of the element capabable of using them up to S-Rank without handseals,he also can use the Deer Arts with ease. Terrakion is a bit shorter than Xerneas but much bulkier than he is, Terrakion wears a special armor around him,that seems infused into his body,he is capable of infusing his chakra into the armor twice per battle to increase the durability of the armor to reduce the damage of attacks by half when used against him. Terrakion has his own technique the allows him to grow his antlers similar to the Samurai Sabre to make a giant brown sword to tear though defenses up to A-Rank. Terrakion is however slow in movement and only moves up to Jounin Rank ninja.
-Increasing his armor power only can be used twice and reduces the power by half
-His sword technique is capable of slashing through techniques up to A-Rank.
-His armor can also resist C-Rank and below Taijutsu/ Kenjutsu.
-Stays in battle for 4 turns
-Can be summoned once per battle.
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Type: Summon
Rank: A-Rank
Range: Short
Chakra: 60
Damage:
Description:The user will bite there thumb, drawing the blood or by using blood from any other way (must still be
there own), then by slamming there hand on the ground the user will summon the deer Dalila The Frozen Empress.
She stands 3 meters tall. Her fur is a light blue color. Dalila's attitude is that of a caring mother often being the
one to look after the other deers. She has no antlers due to her being a female, she is able however to use Water
up to A-Rank without having to do handseal but still needs a water source for those that require it. She can
manage on her own, moving at speeds equal to a Taijutsu Specialist at S-Class rank. She is very intellegent and is
very friendly with people allowing 2 people to ride on her back. She is also capable of standing on 2 feet, though
she prefers 4 legs.
-Dalila can remain for 4 turns
-Dalilia can only be summoned once per battle.
-Water Moves used by Dalila counts towards 3 jutsu limit.
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Type: Summoning Rank: S Range: Short Chakra: 40 Damage: 80 Description:
The user will bite their thumb to draw blood. Once the blood has been drawn they will rub it across their summoning tattoo, then slam their hands on the ground to summon keldeo. Keldeo has a cream- colored body and stands half as tall as a normal human (1 meter). It has a short, rounded snout with large nostrils, and blue eyes. It has a large, feathery red mane, long, dark blue, ridged eyebrow-like protrusions, and a single cream-colored horn that curves slightly. This is actually a mutation, instead of growing antlers on the top of his head keldeo grew a single antler on his forehead, gaining him the nickname unicorn. The back of its head, as well as its neck, is covered with fluffy,light blue fur. Keldeo has blue split hooves. Its tail is light blue with white spots and resembles an elaborate feather in a cap. Keldeo has two forms. In his original form keldeo can channel chakra to his horn and create a blue blade of chakra that is as long as his body, this technique is known as sacred sword. Keldeo's second form is his special ability, by using his chakra he is able to change form. After being on the field for at least one turn Keldeo is able to change into his absolute form. Keldeos features change as well, the dark blue protrusions become shorter and lighter in color, resembling ears. Its horn becomes dark blue, and grows larger and ridged. On the side of its head are three feathers colored aqua blue, green and orange. His horn also becomes longer and gains black ridges. He also gains a special move, secret sword. By channeling even more chakra into his horn Keldeo is able to create a yellow colored blade of chakra that extends from his horn. The blade is twice as long as his body..
-Stays on the field for four turns.
-Summoned once per battle.
-Must be on the field for one turn before changing forms.
-Sacerd sword counts as a move, is usable three times and can counter B rank ninjutsu.
-Secret sword counts as a move, usable twice and can cut S rank and below Ninjutsu.
(katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Only Sunagakure villagers may use this jutsu
(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
Type: Supplementary
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.
Note: Can use a max of 3 times
Note: No Jutsus above S rank in the same turn
Type: Attack
Rank: A
Range: N/A
Chakra Cost: 30
Damage: 60
Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
-Can be used twice per battle.
-Must be performed on a sandy terrain.
-Effects last for three turns or until the illusion is dispelled.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/a
Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it
Note: Must be used on a sandy terrain
Note: Can use 3 times
Note: Must wait 2 turns before using it
Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)