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<p>[QUOTE="-Akuma-, post: 15062857, member: 111489"]</p><p><strong>Village Customs</strong></p><p></p><p>[STRIKE](katon: Kikokanten) Fire Release: Climatic Drought</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.</p><p></p><p>~ Usable once per battle</p><p>~ Prevents up to A rank rain Jutsu for 4 turns</p><p>~ Only Sunagakure villagers may use this jutsu[/SPOILER]</p><p></p><p>(Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.</p><p></p><p>Note: Can use a max of 3 times</p><p>Note: No Jutsus above S rank in the same turn[/SPOILER]</p><p></p><p>(Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.</p><p>-Can be used twice per battle.</p><p>-Must be performed on a sandy terrain.</p><p>-Effects last for three turns or until the illusion is dispelled.[/SPOILER]</p><p></p><p>(Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/a</p><p>Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it</p><p></p><p>Note: Must be used on a sandy terrain</p><p>Note: Can use 3 times</p><p>Note: Must wait 2 turns before using it</p><p>Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)[/SPOILER][/STRIKE]</p><p>[/QUOTE]</p>
[QUOTE="-Akuma-, post: 15062857, member: 111489"] [b]Village Customs[/b] [STRIKE](katon: Kikokanten) Fire Release: Climatic Drought [SPOILER]Type: Supplementary Rank: A Range Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. ~ Usable once per battle ~ Prevents up to A rank rain Jutsu for 4 turns ~ Only Sunagakure villagers may use this jutsu[/SPOILER] (Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique [SPOILER]Type: Supplementary Rank: A rank Range: Short-Mid Chakra: 30 Damage: N/A Description: An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use. Note: Can use a max of 3 times Note: No Jutsus above S rank in the same turn[/SPOILER] (Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke [SPOILER]Type: Attack Rank: A Range: N/A Chakra Cost: 30 Damage: 60 Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank. -Can be used twice per battle. -Must be performed on a sandy terrain. -Effects last for three turns or until the illusion is dispelled.[/SPOILER] (Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/a Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it Note: Must be used on a sandy terrain Note: Can use 3 times Note: Must wait 2 turns before using it Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)[/SPOILER][/STRIKE] [/QUOTE]
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