Elmage's Crazy Inventions

Elmage G Ace

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FIRE




#1
(Katon: kibaku karasu)fire release: exploding crow
Type: Attack
Rank: A-Rank
Range: short/mid range
Chakra: 30
Damage: 60
Description: The user performs the seals "Ram>>Boar>>Tiger" and then shoots a giant flame towards his opponent, which turns into a crow that explodes on impact.
The crow can be manipulated by the user's chakra.
- can only be used once per battle
- The user cannot use fire for two turns
- can only be used by uchiha itachi
-can only be taught by elmage​
PHP:
[B](Katon: kibaku karasu)fire release: exploding crow[/B]
[B]Type: [/B]Attack
[B]Rank: [/B]A-Rank
[B]Range: [/B]short/mid range
[B]Chakra: [/B]30
[B]Damage: [/B]60
[B]Description: [/B]The user performs the seals "Ram>>Boar>>Tiger" and then shoots a giant flame towards his opponent, which turns into a crow that explodes on impact.
 The crow can be manipulated by the user's chakra.
 - can only be used once per battle
 - The user cannot use fire for two turns
 - can only be used by uchiha itachi
 -can only be taught by elmage



#2
(katon: kaen kakuchou)Fire release: flame extension
Type: Attack
Rank: S-Rank
Range: mid Range
Chakra: 40
Damage: 80
Description: The user holds out his sword with both hands horizntally, while channeling a ton of chakra into it, one hand on the handle, the other at the dull side of the other end of the sword with the blade facing the opponent, then the blade turns red, and fire is released from the blade, however the fire is shaped to be almost as thin as the sharp side of the blade with a high penetration power
- can only be used once
- no fire jutsu is same turn and in the next two turns
- Can only be taught by elmage
- requires good chakra control
- mastery of fire is required
- Requires a sword​
PHP:
[B](katon: kaen kakuchou)Fire release: flame extension[/B]
[B]Type: [/B]Attack
[B]Rank:[/B] S-Rank
[B]Range: [/B]mid Range
[B]Chakra: [/B]40
[B]Damage: [/B]80
[B]Description: [/B]The user holds out his sword with both hands horizntally, while channeling a ton of chakra into it, one hand on the handle, the other at the dull side of the other end of the sword with the blade facing the opponent, then the blade turns red, and fire is released from the blade, however the fire is shaped to be almost as thin as the sharp side of the blade with a high penetration power
 - can only be used once
 - no fire jutsu is same turn and in the next two turns
 - Can only be taught by elmage
 - requires good chakra control
 - mastery of fire is required
 - Requires a sword

taught to: Ceberus,

Katon: Sono IjinKiga - ( Fire Release: The devils hunger)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user begins by performing the Snake-Tiger handseals, Once performed the user channels their fire chakra into each hand.The user hands becomes covered in a large blazing fireball that quickly transforms into a head of demonic monster with snapping jaws. The user then slams both of the heads on each side of the opponent trapping them in a blazing orb of fire that keeps them trapped as long as the user holds the snake handseal.

Note

Can only be used three times in a battle
The user can't perform B rank or higher fire jutsu's in the next turn
Can only be taught by -Cerberus-
You must be registered for see images
PHP:
[B][COLOR="#0000FF"]Katon: Sono IjinKiga - ( Fire Release: The devils hunger)[/COLOR][/B]
[B]Type: [/B]Offensive
[B] Rank: [/B]B 
[B]Range: [/B]Short-Mid
[B] Chakra: [/B]20
[B] Damage: [/B]40
[B]Description: [/B]The user begins by performing the Snake-Tiger handseals, Once performed the user channels their fire chakra into each hand.The user hands becomes covered in a large blazing fireball that quickly transforms into a head of demonic monster with snapping jaws. The user then slams both of the heads on each side of the opponent trapping them in a blazing orb of fire that keeps them trapped as long as the user holds the snake handseal.

Note

 Can only be used three times in a battle
 The user can't perform B rank or higher fire jutsu's in the next turn
 Can only be taught by -Cerberus-



Katon: Sono Gai, - ( Fire Release: The devils Scyth)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
The scythe has enough cutting potential to cut though several trees in a row.

Note

Can only be used twice in a battle
The user can't perform B rank or higher fire jutsu's in the next turn
Can only be taught by -Cerberus-
You must be registered for see images
PHP:
[B][COLOR="#0000FF"]Katon: Sono Gai, - ( Fire Release: The devils Scyth)[/COLOR][/B]
[B]Type: [/B]Offensive
[B] Rank: [/B]A
[B]Range: [/B]Short-Mid
[B] Chakra: [/B]30
[B] Damage: [/B]60
[B]Description: [/B]The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
 The scythe has enough cutting potential to cut though several trees in a row.

Note

Can only be used twice in a battle
 The user can't perform B rank or higher fire jutsu's in the next turn
 Can only be taught by -Cerberus-



#3
(katon: jigoku supirittsu) fire release: hell spirits
Type: Attack
Rank: S-Rank
Range: Shot-Long range
Chakra: 40
Damage: 80
Description: The user fires several large fireballs, five at most, that takes the shape of ghosts flying towards the target, if either of the fireballs impact on any physical object, it causes a massive explosion, incinerating everything within the explosions reach.
- Can be used twice with a three turns interval
- User cannot use fire for three turns
- mastery of fire is required
- Can only be taught by elmage​
PHP:
[B](katon: jigoku supirittsu) fire release: hell spirits[/B]
[B]Type: [/B]Attack
[B]Rank: [/B]S-Rank
[B]Range: [/B]short-Long range
[B]Chakra: [/B]40
[B]Damage: [/B]80
[B]Description: [/B]The user fires several large fireballs, five at most, that takes the shape of ghosts flying towards the target, if either of the fireballs impact on any physical object, it causes a massive explosion, incinerating everything within the explosions reach.
 - Can be used twice with a three turns interval
 - User cannot use fire for three turns
 - mastery of fire is required
 - Can only be taught by elmage

 
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Elmage G Ace

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WIND



#4
(fuuton: shinkuukan) wind release: vacuum tube
Type: Attack
Rank: S-Rank
Range: mid range
Chakra: 40
Damage: 80
Description: the user will stretch out his hand in the direction of his target, with his palm facing his target, the user concentrate aton of his chakra in his palm, then he releases it in form of a tube-like shape with closed ends at the opponent, the wind goes like a beam, moving in a staight line and can even break through defenses to reach the target. The circumference of the tube is about twice the size of a tennis ball and so it can be easily evaded.
- can only be used twice with a five turns interval
- requires mastery of wind
- the user cannot use wind for three turns
- Cannot use any other S-rank jutsu in the same turn
- can only be taugt by elmage​
PHP:
[B](fuuton: shinkuukan) wind release: vacuum tube[/B]
[B]Type: [/B]Attack
[B]Rank: [/B]S-Rank
[B]Range: [/B]mid range
[B]Chakra: [/B]40
[B]Damage: [/B]80
[B]Description: [/B]the user will stretch out his hand in the direction of his target, with his palm facing his target, the user concentrate aton of his chakra in his palm, then he releases it in form of a tube-like shape with closed ends at the opponent, the wind goes like a beam, moving in a staight line and can even break through defenses to reach the target. The circumference of the tube is about twice the size of a tennis ball and so it can be easily evaded.
 - can only be used twice with a five turns interval
 - requires mastery of wind
 - the user cannot use wind for three turns
 - Cannot use any other S-rank jutsu in the same turn
 - can only be taugt by elmage

#5
(Fuuton: shinkuu ni-doru)Wind release: vacuum needle
Type: Attack
Rank: S Rank
Range: mid range
Chakra: 40
Damage: 80
Description: The user holds out his index and middle finger, then the user concentrates his chakra on the fingers, creating a somewhat blade of wind, that encloses his hand(much like the third raikage two finger hell stab tech) then he manipulates it to extend in length at a fast rate to easily pierce through a target.

-Can only be used once
-User cannot use wind in the same and in the next turn
-User cannot use another S rank tech. in the same
-Can only be taught by elmage​
PHP:
[B](Fuuton: shinkuu ni-doru)Wind release: vacuum needle[/B]
[B]Type: [/B]Attack
[B]Rank: [/B]S Rank
[B]Range: [/B]mid range
[B]Chakra: [/B]40
[B]Damage: [/B]80
[B]Description: [/B]The user holds out his index and middle finger, then the user concentrates his chakra on the fingers, creating a somewhat blade of wind, that encloses his hand(much like the third raikage two finger hell stab tech) then he manipulates it to extend in length at a fast rate to easily pierce through a target.

-Can only be used once
-User cannot use wind in the same and in the next turn
-User cannot use another S rank tech. in the same
-Can only be taught by elmage


#6
(Fuuton: soudai hando)Wind release: Majestic Hands
Type: supplementary
Rank: S rank
Range: Short-Long (Made Short-Range of the user but can travel up to long-range)
Chakra: 40
Damage: 80
Description: The user performs the hand seals boar>>Ram>>Horse then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart.

Note: The user cannot use wind for the turn after technique is used.
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage​

PHP:
[B](Fuuton: soudai hando)Wind release: Majestic Hands[/B]
[B]Type:[/B] supplementary
[B]Rank:[/B] S rank
[B]Range:[/B] Short-Long (Made Short-Range of the user but can travel up to long-range)
[B]Chakra:[/B] 40
[B]Damage: [/B]80
[B]Description:[/B]  The user performs the hand seals boar>>Ram>>Horse then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart. 

Note: The user cannot use wind for the turn after technique is used.
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage


Taught to: , ,

(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle.​
PHP:
[B]Type:[/B] Offensive
[B]Rank: [/B]A
[B]Range: [/B]Short - Mid
[B]Chakra cost:[/B] 30
[B]Damage points:[/B] 60
[B]Description: [/B]The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle.
Learnt
 
Last edited:

Elmage G Ace

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WATER



(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30 (-10 per turn afterwards)
Damage: (-15 dmg per turn)
Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
NOTES
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT

PHP:
[B](Suiton: Ribaiasan no nigiri) -  Water Style: Leviathan's Grip
Type:[/B] Attack/Supplementary
[B]Rank:[/B] A
[B]Range:[/B] Mid - Long
[B]Chakra:[/B] 30 (-10 per turn afterwards)
[B]Damage:[/B] (-15 dmg per turn)
[B]Description:[/B] The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
[B]NOTES[/B]
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT
 
Last edited:

Elmage G Ace

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LIGHTNING



(Raiton : Gurandoraitoningufenikkusu)- Lightning Release : Grand Lightning Phoenix
Type: Attack
Rank: S
Range: Mid- Long
Chakra Cost: 40
Damage Points: 80
Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes, the user upon the explosion can perform one of two hand seals, each creating its own uniqueness for the mini-phoenix. When performing the dragon hand seal, these phoenix's will have the innate ability to turn into unfocused electricity and conduct through solid material/liquid substances. This can mean they can easily phase through earth armors and obstacles to have a clear attack against the opponent, a sort of bypass against the material. This leaves the material channeled through relatively undamaged, making it a unique attack tailor made against the opponent. On contact the phoenix can easily paralyze, burn, and completely numb the opponents body. When performing the Tiger hand seal, the mini-phoenix's become slightly more condensed, and instead of conducting through material, on contact, the material will implode along with the static electricity of the phoenix's (the energy would vapor away after the mini-implosion). This makes the terrain a mine-field against the opponent, and the after math of the jutsu can leave countless tiny craters of static implosions. This will also work on liquid material, and substances relatively small (such as dust). Collectively the mini-phoenix's are S-Ranks, but individually they are the equivalent of regular bolts that are comparable to a static electricity, the more contact the opponent has, the larger the damage. The radius covered upon exploding into mini-phoenix's can reach up to mid range at most, but condensed shorter for the users purpose. Realize however, this can also be detrimental to the user if they are caught within the vicinity of the phoenix's fall.

Note: Has to be taught by Korra
Note: Can only be used twice
Note: One turn cool down before re-use
Note: No lightning S-Rank and above next turn​
PHP:
(Raiton : Gurandoraitoningufenikkusu)- Lightning Release : Grand Lightning Phoenix 
Type: Attack
Rank: S
Range: Mid- Long
Chakra Cost: 40
Damage Points: 80
Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes, the user upon the explosion can perform one of two hand seals, each creating its own uniqueness for the mini-phoenix. When performing the dragon hand seal, these phoenix's will have the innate ability to turn into unfocused electricity and conduct through solid material/liquid substances. This can mean they can easily phase through earth armors and obstacles to have a clear attack against the opponent, a sort of bypass against the material. This leaves the material channeled through relatively undamaged, making it a unique attack tailor made against the opponent. On contact the phoenix can easily paralyze, burn, and completely numb the opponents body. When performing the Tiger hand seal, the mini-phoenix's become slightly more condensed, and instead of conducting through material, on contact, the material will implode along with the static electricity of the phoenix's (the energy would vapor away after the mini-implosion). This makes the terrain a mine-field against the opponent, and the after math of the jutsu can leave countless tiny craters of static implosions. This will also work on liquid material, and substances relatively small (such as dust). Collectively the mini-phoenix's are S-Ranks, but individually they are the equivalent of regular bolts that are comparable to a static electricity, the more contact the opponent has, the larger the damage. The radius covered upon exploding into mini-phoenix's can reach up to mid range at most, but condensed shorter for the users purpose. Realize however, this can also be detrimental to the user if they are caught within the vicinity of the phoenix's fall.

Note: Has to be taught by Korra
Note: Can only be used twice
Note: One turn cool down before re-use
Note: No lightning S-Rank and above next turn


 
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Elmage G Ace

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Summoning Contracts
Kingfisher Summoning Contract


Scroll Owner:
Other Users who have signed contract: , , , and .
Summoning Boss if existing: Augustine the Fiery Bird
Other Summoning Animals tied to contract: The Water Kingfisher Jade, The Kookaburra Leach, Burning Angry Birds and The Lightning Kingfisher Torotoro.
Description and Background:
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry up to three people on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.
Being known to have particularly good, binocular eyesight, with their eyesight, their tracking and thus reaction abilities are on par with a Taijutsu Master.

As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract. The tattoo is able to be used by those with fuuinjutsu, to instantly summon any of the Animals tied to the contract.

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Approved summoning

S Rank
#5 Kuchiyose: Raikou no Kawasemi Torotoro - Summoning: The Lightning Kingfisher Torotoro
Type: supplementary
Rank: S
Chakra: 40
Damage points: 80
Description: After making a blood sacrifice and performing the Ox → Ram → Snake → Tiger hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal, summoning Torotoro. Torotoro is a moderately sized Tree Kingfisher with a 2 meter wingspan that can carry a human on her back. She has a black crown patch, has an orange head and neck with a black nape patch and white throat. Her upper mantle is olive green on the back, blue-green on rump and with a blue tail and her upper wings are dull green-blue with dark olive-black flight feathers. Torotoro has a natural affinity to the Lightning element and is able to perform Lightning jutsu up to S-rank without hand seals by either releasing it from Her mouth, feet or body. She also has an immunity to all B-rank and lower Lightning jutsu which she can extend to Her rider while they are riding on Her back. And during this time, twice per battle, Torotoro is able to boost the rank of any lightning jutsu used by her summoner, by one rank up to S-rank. This will remove the lightning immunity for the next turn and prevent Torotoro from using lightning jutsu on the same turn.

Notes:
- Torotoro remains on the battlefield for four turns,
- Torotoro can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Torotoro can be summoned once
- Torotoro can carry only one human on her back, extending the lightning Immunity to the rider,
- While riding on Torotoro, the rider cannot use earth or wind jutsu as they would interfere with the lightning immunity,
- Each jutsu Torotoro uses counts towards one of the three usable per turn.



#4 (Kawasemi Kuchiyose: Augustine Shōnetsu no tori) Kingfisher Summoning: Augustine the Fiery Bird
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: After making a blood sacrifice and performing a sequence of five hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-rank fire jutsu.
Notes:
- Must have signed the Kingfisher Contract,
- His Flame Diving attack can only be used twice per battle with three turns in between each use and S-ranked,
- Can be summoned once per battle
- Remains on the field for up to four turns per summon,
- The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require ninja tools or scrolls to perform.


A Rank

#3 (Kuchiyose: Ikatteiru Tori no Moeru) Summoning: Burning Angry Birds
Type: Offensive
Rank: A
Range: Short-Long Range
Chakra: 30
Damage: 60
Description: The user will first pull out a small scroll with the Kingfisher symbol on it, while also unravelling it and smearing a line of blood across the paper. The user will then inject there chakra into the paper and create three summoning spots on the page of which three Red-backed Kingfishers will simultaneously fly out from. These kingfishers will then coat their beaks in fire, as they have an affinity for fire chakra, which as they fly would create a flame shroud over their bodies. The three Kingfishers will then fly straight at an an opponent to stab them with their flaming beaks, dispersing on impact with the target. The Red-backed Kingfishers that are summoned will never be the same three as summoned before, they are just summoned from the same large collective back in their home bushland. The birds can either attack one target each, making three hits in total or they can focus their attack onto a single point of attack. If they attack one target each there attack would be equivalent to a B-rank fire attack. If they are instructed to attack the one point they will fly in an arrow formation making there attack equivalent to that of an A-rank fire attack.
Notes:
- Must have signed the Kingfisher Contract.
- Can only be summoned three times per battle.
- When Summoned the Kingfishers will fly in a straight line towards their target, with the exception of banking around natural obstacles in their path.
- The summoner must have a line of sight on order to summon and direct the birds properly.
- No other Kingfisher summons during this turn.


#2 (Kuchiyose: Waraikawasemi no Leach) Summoning: The Kookaburra Leach
Type: Supplementary
Rank: A
Range: Short Range
Chakra: 30
Damage: 60
Description: After making a blood sacrifice and performing the Snake → Ram → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Leach. Leach is a Blue-winged Kookaburra who has cream-coloured upper and underparts barred with brownish markings. He has blue wings, brown shoulders and blue rump with a blue tail. Leach is considerably larger than most Kingfishers with a 3 meter wingspan and the capability to carry one human on his back. Leach has an affinity for the Wind element and can perform up to A-rank wind jutsu without hand seals. Leach performs wind jutsu via releasing from his mouth or by flapping his wings, also being able to substitute his wings in place of a fan for jutsu that require one. Leach can also use the Genjutsu Temple of Nirvana Technique, releasing actual feathers alongside the illusionary feathers of the genjutsu.
Notes:
- Leach remains on the field for up to 4 turns,
- Leach can carry only one human on his back,
- Leach can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Each jutsu Leach uses counts towards one of the three usable per turn,
- Can only be summoned once per battle.



B Rank

#1 (Kuchiyose: Mizu no Kawasemi Jade) Summoning: The Water Kingfisher Jade
Type: Supplementary
Rank: B
Range: Short Range
Chakra: 20
Damage: 40
Description: After making a blood sacrifice and performing the Snake → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Jade. Jade is a moderately large Water Kingfisher with a 1.5 meter wingspan who can not carry humans on her back. She has a short tail and long bill and is coloured oily green above, with white markings on the wings and tail, with a white collar around the neck. Being a Water Kingfisher, Jade has a natural affinity to the water element and is able to perform several water jutsus up to B-rank without hand seals (if any) as listed below. Only the following can be used by Jade as they can be/are released from the users mouth.
Water jutsu usable by Jade:
- Hidding in Mist Jutsu,
- Water Style: Starch Syrup Capture Field,
- Water Release: Water Bullet,
- Water Release: Water Gun,
- Water Release: Water Horn,
- Water Release: Exploding Water Colliding Wave.
Notes:
- Jade remains on the field for 6 turns,
- Jade can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Jade can not carry anyone on her back,
- Each jutsu Jade uses counts towards one of the three usable per turn,
- Jade can be summoned three times per battle with two turns cool down in between each of her summons.

 
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