Elias vs. Roku

RokuNR

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*appears with the halberd on my back* Just in case I have to use it if I don't wanna die >_>

Old Rules...
No Kai or Subs (includes elemental like water replacement, ect.)
Blah Blah Blah
Customs allowed
Location: Grassy Field with a lake
What'd I miss? O.O

I'll go first.

I use...

(Katon: Zukokku) - Fire Style: Intense Pain

Rank:A
Type:Attack
Range:Short-Mid
Chakra cost:30
Damage Points:60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area burning all in its path.

combined with...

Fuuton: Atsugai (Wind Style: Pressure Damage)

Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path

to send a huge blast of fire/wind at you.
 
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Elias

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*appears with the halberd on my back* Just in case I have to use it if I don't wanna die >_>

Old Rules...
No Kai or Subs (includes elemental like water replacement, ect.)
Blah Blah Blah
Customs allowed
Location: Grassy Field with a lake
What'd I miss? O.O

I'll go first.

I use...

(Katon: Zukokku) - Fire Style: Intense Pain

Rank:A
Type:Attack
Range:Short-Mid
Chakra cost:30
Damage Points:60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area burning all in its path.

combined with...

Fuuton: Atsugai (Wind Style: Pressure Damage)

Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path

to send a huge blast of fire/wind at you.
(Dakkukaton: Dakku Rasengan)- Dark Fire Rasengan
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 90
Description: Similar to a houin rasengan, but with dark fire and is extremely powerful

*levels the blast with ease*

Roku, i said all out.

Balls to the wall baby! O_O
 

RokuNR

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(Dakkukaton: Dakku Rasengan)- Dark Fire Rasengan
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 90
Description: Similar to a houin rasengan, but with dark fire and is extremely powerful

*levels the blast with ease*

Roku, i said all out.

Balls to the wall baby! O_O
Alright. :p

I hold my hand up and form a halberd in my hand...

(Suiton: Mizu Oni Hoko no Jutsu)- Water Style: Water Demon Halberd
Type: Attack
Rank:S
Range:Medium-Long
Chakra Cost:40
Damage:70
Description: The user creates a large, hardened halberd made of water by drawing water from the air and then promptly throws it at the opponent. The halberd can break even A-rank Earth walls

and I throw the halberd at you. And then, I use...

(Fuuton: Tenrai Monsu-n)- Wind Element: Divine Monsoon
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost:50
Damage:90
Description: The user creates a rapid anticyclone and disbalance of air pressure in the atmosphere that creates monsoon winds. The winds move at high speeds and can level anything and everything in their paths. This technique also causes 10 damage to the user

to create slicing winds all around the battlefield, and cut you up, while at the same time powering up the halberd with the wind to increase the effectiveness of the attack. (Note, the Divine Monsoon is almost an instant hit because there's air all around you, so the wind is created everywhere, even next to you O_O)
 

Elias

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The hurricane stops the monsoon from spinning clockwise, while the monsoon is counterclockwise, the hurricane's greater force causes it to disappate.

(Dakkukaton: Desutorakkushon Avvu Fetto)- Dark Fire Release: Destruction of Fate
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user creates a hurricane of dark fire converging on the enemy, then causes it to shrink to the point where it engulfs there enemy in dark fire
*note* (the user must know dark fire and is inescapable with space/time jutsus)

(DakkuKaton: Heki Ude Gouen - Dark Fire Release: Bursting Arms of Fire)
Rank: S
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user distributes fire chakra under the skin, and when released properly, erupts from any part of the users body in the form of an arm made of Dark Fire, mainly used for Taijutsu.

Note: Arms can only be used 3 times per battle.

An arm bursts out of my chest and grabs the halberd, and breaks it in half.
 

RokuNR

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The hurricane stops the monsoon from spinning clockwise, while the monsoon is counterclockwise, the hurricane's greater force causes it to disappate.

(Dakkukaton: Desutorakkushon Avvu Fetto)- Dark Fire Release: Destruction of Fate
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user creates a hurricane of dark fire converging on the enemy, then causes it to shrink to the point where it engulfs there enemy in dark fire
*note* (the user must know dark fire and is inescapable with space/time jutsus)

(DakkuKaton: Heki Ude Gouen - Dark Fire Release: Bursting Arms of Fire)
Rank: S
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user distributes fire chakra under the skin, and when released properly, erupts from any part of the users body in the form of an arm made of Dark Fire, mainly used for Taijutsu.

Note: Arms can only be used 3 times per battle.

An arm bursts out of my chest and grabs the halberd, and breaks it in half.
Touche O_O

As you grab my halberd and break it in half with one of your arms, I use...

(Te za Taiyoukami)- Hand of the Sun God
Type: Supplementary
Rank: S
Range:Short
Chakra Cost:40
Damage:25 (per every hit)
Description: The user makes a very hot, nearly supernovic, flame in their hand that surrounds it and can be used to attack with taijutsu. Lasts 3 turns coming to a total of 75 damage if the user succesfully hits the opponent each of those 3 turns.

to make supernovic flames of Sun Fire in my hands. Then, I use...

(Katon: Yuuen Senka Koji no Jutsu)- Fire Style: Grand War Display Technique
Type: Attack
Rank:S
Range: Long/Wide
Chakra Cost:45
Damage:80 (+5 burn for grassland and plain battlefields)
Description: The user summons a storm of fire that falls onto the opponent like a display many gunshots. This attack has a very wide range and can cause burn damage of 5 points extra if the battlefield is a grassland or plain.

And when the storm is summoned, it mixed with the dark fire hurricane to make a wide range of large dark fireballs to fall down and burn you and the battlefield, dealing an extra 5 damage due to the location being a grassy field.

And once the fire is set ablaze on the battlefield, I use...


(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

to shoot an energy wave out that blasts some of the dark fire towards you in one large burst.
 

Elias

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Touche O_O

As you grab my halberd and break it in half with one of your arms, I use...

(Te za Taiyoukami)- Hand of the Sun God
Type: Supplementary
Rank: S
Range:Short
Chakra Cost:40
Damage:25 (per every hit)
Description: The user makes a very hot, nearly supernovic, flame in their hand that surrounds it and can be used to attack with taijutsu. Lasts 3 turns coming to a total of 75 damage if the user succesfully hits the opponent each of those 3 turns.

to make supernovic flames of Sun Fire in my hands. Then, I use...

(Katon: Yuuen Senka Koji no Jutsu)- Fire Style: Grand War Display Technique
Type: Attack
Rank:S
Range: Long/Wide
Chakra Cost:45
Damage:80 (+5 burn for grassland and plain battlefields)
Description: The user summons a storm of fire that falls onto the opponent like a display many gunshots. This attack has a very wide range and can cause burn damage of 5 points extra if the battlefield is a grassland or plain.

And when the storm is summoned, it mixed with the dark fire hurricane to make a wide range of large dark fireballs to fall down and burn you and the battlefield, dealing an extra 5 damage due to the location being a grassy field.

And once the fire is set ablaze on the battlefield, I use...


(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

to shoot an energy wave out that blasts some of the dark fire towards you in one large burst.
*goes into Amenuhoko mode*

(Amanonuhoko Moodo)- Amanonuhoko Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 55
Damage Points: +10 to taijutsu, +15 to ninjutsu (-9 to user each turn active)
Description: Using this jutsu, the user draws upon the heavenly power of the legendary Amanonuhoko halberd. Amanonuhoko was used by the gods to create the first ground and rock, and an extremely skilled earth user can tap into its power for a major boost. This jutsu works in much the same way as Hermit Mode, but instead of drawing on nature power, the user draws on the halberd's power. Unfortunately, due to the extreme power of the Amenuhoko Halberd, the user's human body begins to deteriorate the longer the user is in Amenuhoko Mode.

NOTE: Only usable once per battle, must also have summoned Amanonuhoko and know how to summon it. The user does not need to keep in constant contact with the halberd for this jutsu to work, but must make contact with the halberd at least once every two turns. Otherwise, the user goes out of Amenuhoko Mode. If the user is forced out of Amenuhoko Mode due to lack of contact with the halberd, the user cannot use any jutsus for one turn and suffers 30 damage.


(Amanonuhoko Gogyou Makai)- Amanonuhoko Fire Hell


Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 55
Damage Points: 120
Description: Only usable in Amanonuhoko mode, the user draws out the power of the Amanonuhoko Halberd, to create one of the largest flames conceived, even noticeable in space, once the immense wave of fire hits the target, the entire mass of the fire slams down on the opponent, crushing them into ash.

*all of your attacks are wiped away, and you suffer severe damage to your being*
 

RokuNR

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*goes into Amenuhoko mode*

(Amanonuhoko Moodo)- Amanonuhoko Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 55
Damage Points: +10 to taijutsu, +15 to ninjutsu (-9 to user each turn active)
Description: Using this jutsu, the user draws upon the heavenly power of the legendary Amanonuhoko halberd. Amanonuhoko was used by the gods to create the first ground and rock, and an extremely skilled earth user can tap into its power for a major boost. This jutsu works in much the same way as Hermit Mode, but instead of drawing on nature power, the user draws on the halberd's power. Unfortunately, due to the extreme power of the Amenuhoko Halberd, the user's human body begins to deteriorate the longer the user is in Amenuhoko Mode.

NOTE: Only usable once per battle, must also have summoned Amanonuhoko and know how to summon it. The user does not need to keep in constant contact with the halberd for this jutsu to work, but must make contact with the halberd at least once every two turns. Otherwise, the user goes out of Amenuhoko Mode. If the user is forced out of Amenuhoko Mode due to lack of contact with the halberd, the user cannot use any jutsus for one turn and suffers 30 damage.


(Amanonuhoko Gogyou Makai)- Amanonuhoko Fire Hell


Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 55
Damage Points: 120
Description: Only usable in Amanonuhoko mode, the user draws out the power of the Amanonuhoko Halberd, to create one of the largest flames conceived, even noticeable in space, once the immense wave of fire hits the target, the entire mass of the fire slams down on the opponent, crushing them into ash.

*all of your attacks are wiped away, and you suffer severe damage to your being*
Already? O_O Damn!

*once my attacks are all whiped away and the amanuhoko fire attacks me, I activate...*

(Mizu Joutei Mo-do)- Water Lord mode
Type: Supplemenatry
Rank: Forbidden
Range: N/A
Chakra Cost: 50 (-10 each turn active)
Damage: Depends (+10 damage to every water technique and +5 to taijutsu)
Description: The user becomes an embodiment-like form of the Japanese Water God, Suijin. The user's hair grows slightly and gains a silver sheen with a tint of sea blue in it. Also, the user also gains cerulean-colored wave-like markings on their arms. The user's chakra greatly increases and they are able to do more damage with water techniqes than usual. In this mode, the user also becomes just like water- calm and flowing- and the user is able to move at high speeds and is able to avoid very fast techniques including lightning techniques (not including Kirin). Also, the user begins to gather the water from the surroundings when this technique is used, allowing them to use any water technique without a source and gain the strength of ocean currents-adding 5 damage to taijutsu. This mode, however, puts great strain on the user and causes 10 damage to the user each turn it is active, and it drains 10chakra each turn it is active. In order to use this jutsu, the user must be near a body water or inside mist.
~Can only be used for up to 4 turns and can only once per battle

and before the fire comes down on me, I move away with incredible speed into the depths of the lake and minimize the damage as much as possible (since the fire probably causes the water to evaporate anyway, and now I am much harder to burn than usual)...

Once that is over, I begin to whistle and bind you immediately with...

(Ongakupou: Sonata no [Awakening])- Music Arts: Sonata of Awakening
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost:45
Damage:80
Description: The user plays a song on the ocarina called the Sonata of Awakening, that shatters most genjutsu (all genjutsu below S-rank--also cannot break Tsukyomi) and instantaneously binds the opponent in chains of chakra and surges a mass of lightning and shock through the opponents body. This jutsu can be activated by any instrument, including whistling. It can be used outside of a genjutsu as well.
~Can only be used 2 times per battle

and the lightning paralyzes you, allowing me to use...

(Ongakupou: Aporo Yuuseki)- Music Arts: Apollo's Grief
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: The user plays the lyre to summon a figure of the Music God, Apollo. Apollo will promptly grab the opponent and put them (along with the user) into a deep trance [more easily stated as a dreamworld type genjutsu] in which the surroundings, landscape, and occurences ,with limited ability (so the user can not instantly kill the opponent), are controlled by the user. The place is called Apollo's World of Grief. This technique lasts 3 turns in which during the duration, the user can use different techniques that can only be used during this mode. This mode can be used twice per battle

to trap inside the World of Grief, my most powerful technique.
 
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Elias

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Already? O_O Damn!

*once my attacks are all whiped away and the amanuhoko fire attacks me, I activate...*

(Mizu Joutei Mo-do)- Water Lord mode
Type: Supplemenatry
Rank: Forbidden
Range: N/A
Chakra Cost: 50 (-10 each turn active)
Damage: Depends (+10 damage to every water technique and +5 to taijutsu)
Description: The user becomes an embodiment-like form of the Japanese Water God, Suijin. The user's hair grows slightly and gains a silver sheen with a tint of sea blue in it. Also, the user also gains cerulean-colored wave-like markings on their arms. The user's chakra greatly increases and they are able to do more damage with water techniqes than usual. In this mode, the user also becomes just like water- calm and flowing- and the user is able to move at high speeds and is able to avoid very fast techniques including lightning techniques (not including Kirin). Also, the user begins to gather the water from the surroundings when this technique is used, allowing them to use any water technique without a source and gain the strength of ocean currents-adding 5 damage to taijutsu. This mode, however, puts great strain on the user and causes 10 damage to the user each turn it is active, and it drains 10chakra each turn it is active. In order to use this jutsu, the user must be near a body water or inside mist.
~Can only be used for up to 4 turns and can only once per battle

and before the fire comes down on me, I move away with incredible speed into the depths of the lake and minimize the damage as much as possible (since the fire probably causes the water to evaporate anyway, and now I am much harder to burn than usual)...

Once that is over, I begin to whistle and bind you immediately with...

(Ongakupou: Sonata no [Awakening])- Music Arts: Sonata of Awakening
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost:45
Damage:80
Description: The user plays a song on the ocarina called the Sonata of Awakening, that shatters most genjutsu (all genjutsu below S-rank--also cannot break Tsukyomi) and instantaneously binds the opponent in chains of chakra and surges a mass of lightning and shock through the opponents body. This jutsu can be activated by any instrument, including whistling. It can be used outside of a genjutsu as well.
~Can only be used 2 times per battle

and the lightning paralyzes you, allowing me to use...

(Ongakupou: Aporo Yuuseki)- Music Arts: Apollo's Grief
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: The user plays the lyre to summon a figure of the Music God, Apollo. Apollo will promptly grab the opponent and put them (along with the user) into a deep trance [more easily stated as a dreamworld type genjutsu] in which the surroundings, landscape, and occurences ,with limited ability (so the user can not instantly kill the opponent), are controlled by the user. The place is called Apollo's World of Grief. This technique lasts 3 turns in which during the duration, the user can use different techniques that can only be used during this mode. This mode can be used twice per battle

to trap inside the World of Grief, my most powerful technique.
*arms burst out of my body made of pure chakra, very similar to the nine tailed foxes chakra arms, but has a darker tint to it*

*the arms grab the chakra strings, and tear them to pieces*

(Raiton: Raikou no Hensa)- Lightning Release: Deflector of Lightning
Rank: A-S
Type: Defense/Attack
Range: Mid-Long
Chakra: Equal to the chakra amount of the Lightning Attack used against the user
Damage: Equal to half the original damage of the Lightning Attack used against the user
Description: By gathering lightning chakra in one's fingers, the user can absorb a lightning attack, channel it through their stomach, and out the other hand's fingers, effectively deflecting an incoming lightning attack.

*deflects it back at you*

*when the genjutsu hits me, i release unfathomable amounts of chakra channeled out of the halberd, releasing the genjutsu*

(Kuchiyose no Jutsu) - Summoning Technique: Kagutsuchi
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 50
Damage: 95
Description: The user summons the japanese god of fire, Kagutsuchi, bringing with him an army of soldiers made of pure fire oriented chakra. the Abilities of Kagutsuchi himself is limitless amounts of inextinguishable fire.

*His army rises, sending tremors through the entire planet*
 

RokuNR

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*arms burst out of my body made of pure chakra, very similar to the nine tailed foxes chakra arms, but has a darker tint to it*

*the arms grab the chakra strings, and tear them to pieces*

(Raiton: Raikou no Hensa)- Lightning Release: Deflector of Lightning
Rank: A-S
Type: Defense/Attack
Range: Mid-Long
Chakra: Equal to the chakra amount of the Lightning Attack used against the user
Damage: Equal to half the original damage of the Lightning Attack used against the user
Description: By gathering lightning chakra in one's fingers, the user can absorb a lightning attack, channel it through their stomach, and out the other hand's fingers, effectively deflecting an incoming lightning attack.

*deflects it back at you*

*when the genjutsu hits me, i release unfathomable amounts of chakra channeled out of the halberd, releasing the genjutsu*

(Kuchiyose no Jutsu) - Summoning Technique: Kagutsuchi
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 50
Damage: 95
Description: The user summons the japanese god of fire, Kagutsuchi, bringing with him an army of soldiers made of pure fire oriented chakra. the Abilities of Kagutsuchi himself is limitless amounts of inextinguishable fire.

*His army rises, sending tremors through the entire planet*
*the lightning stops when it is sent back at me because it is a part of Music Arts, which have no effect on me* O^O

O_O It's not a genjutsu...and if it was, there's no way to break out of it once you're captured. :p


When you summon Kagutsuchi, I use...

(Afurodite Koigokoro)- Aphrodite's Love
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The love goddess inflicts sympathy upon the opponent, causing them to stop any one of their attacks in one turn. For example, if the opponent uses 3 jutsu in that turn, any one of those three jutsu can be cancelled. This can only be used once per battle.
~Can only be used while Apollo's Grief is active.

cancelling out the summoning of Kagutsuchi, sealing him from entering this world.

Once that's through with, I summon Ares (or Bisha :p)...

(Sensou Joutei Muzan)- War God's Cruelty
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: 90
Description: The user will call upon the war god, Ares, to aid them in battle. As a token of sacrifice, Ares will cut the user once to draw their blood causing 10 damage to the user. Ares will then proceed to greatly damage the opponent with a barrage of attacks, slashes, and cuts that are extremely vital. Once this attack ends, a pool of the opponents blood is left behind.

And he deals severe damage to you with his weapons and power. O_O
 

Elias

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*the lightning stops when it is sent back at me because it is a part of Music Arts, which have no effect on me* O^O

O_O It's not a genjutsu...and if it was, there's no way to break out of it once you're captured. :p


When you summon Kagutsuchi, I use...

(Afurodite Koigokoro)- Aphrodite's Love
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The love goddess inflicts sympathy upon the opponent, causing them to stop any one of their attacks in one turn. For example, if the opponent uses 3 jutsu in that turn, any one of those three jutsu can be cancelled. This can only be used once per battle.
~Can only be used while Apollo's Grief is active.

cancelling out the summoning of Kagutsuchi, sealing him from entering this world.

Once that's through with, I summon Ares (or Bisha :p)...

(Sensou Joutei Muzan)- War God's Cruelty
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: 90
Description: The user will call upon the war god, Ares, to aid them in battle. As a token of sacrifice, Ares will cut the user once to draw their blood causing 10 damage to the user. Ares will then proceed to greatly damage the opponent with a barrage of attacks, slashes, and cuts that are extremely vital. Once this attack ends, a pool of the opponents blood is left behind.

And he deals severe damage to you with his weapons and power. O_O
(Senpou: Mage: Cinderella)- Sage Art: Demonic Illusion: Cinderella
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: By using the sound of two small bells, the user is able to convince the enemy that he/she is Cinderella. This causes the foe to be bombarded by thoughts of evil step-sisters, glass slippers, and fairy godmothers.

NOTE: This is a Sage Art, only usable by an elemental Sage.

I can still use this in your appollo's grief, otherwise, it's overpowered and needs resubmitting.

*you and Ares dance around very frilly, while i walk over to both of you*

(Genjutsu Fuuin) - Illusion Skill Seal

Rank :S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description:A special fuuinjutsu utilizing the illusion mark. When placed upon an opponent it fully incapacitates their ability to utilize any sort of genjutsu(lasts for 4 turns).

And yes, Appollo's Grief is considered a genjutsu, if it puts a user in some sort of illusion or realm where the user has some amount of control, it's a gen tech.

*Appollo's whatever dissipates*
xD


(Juubun Yang Rasengan)- Perfected Yang Chakra Rasengan
Rank: Forbidden
Type: Attack
Range: Short
Chakra: 65
Damage: 130 (40 to oneself)
Description: Chakra is made of two halves, yin and yang. By upsetting the balance of the two, and increasing the yang in an unnatural ratio to the yin, the user creates a black, perfect ball of energy that's extremely unstable. It's a perfectly smooth sphere that immediately annihilates anything when it comes in contact with it. This unnatural rasengan is extremely powerful, and immediately shatters the bones of the user's arm using this rasengan.

NOTE: Only usable once per battle.

Ending this battle.

Good one Roku!

:D

I actually had to think how i could get out of it. :D
 

RokuNR

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(Senpou: Mage: Cinderella)- Sage Art: Demonic Illusion: Cinderella
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: By using the sound of two small bells, the user is able to convince the enemy that he/she is Cinderella. This causes the foe to be bombarded by thoughts of evil step-sisters, glass slippers, and fairy godmothers.

NOTE: This is a Sage Art, only usable by an elemental Sage.

I can still use this in your appollo's grief, otherwise, it's overpowered and needs resubmitting.

*you and Ares dance around very frilly, while i walk over to both of you*

(Genjutsu Fuuin) - Illusion Skill Seal

Rank :S
Type:Supplementary
Range:Short
Chakra Cost:40
Damage Points:N/A
Description:A special fuuinjutsu utilizing the illusion mark. When placed upon an opponent it fully incapacitates their ability to utilize any sort of genjutsu(lasts for 4 turns).

And yes, Appollo's Grief is considered a genjutsu, if it puts a user in some sort of illusion or realm where the user has some amount of control, it's a gen tech.

*Appollo's whatever dissipates*
xD


(Juubun Yang Rasengan)- Perfected Yang Chakra Rasengan
Rank: Forbidden
Type: Attack
Range: Short
Chakra: 65
Damage: 130 (40 to oneself)
Description: Chakra is made of two halves, yin and yang. By upsetting the balance of the two, and increasing the yang in an unnatural ratio to the yin, the user creates a black, perfect ball of energy that's extremely unstable. It's a perfectly smooth sphere that immediately annihilates anything when it comes in contact with it. This unnatural rasengan is extremely powerful, and immediately shatters the bones of the user's arm using this rasengan.

NOTE: Only usable once per battle.

Ending this battle.

Good one Roku!

:D

I actually had to think how i could get out of it. :D
Damn! O_O I should've just used the finale technique...>_>'
Nice finish. :p

Nobody's ever beaten Apollo's World of Grief before 0_0
Ever! O_O

Awesome fight! :D

*dies* x_x
 
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