Eight-Tails vs ???

The_Empire

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Solf looks at his old friend Kirabi. Solf always wanted to have a spar with him that does finish with one laying on the ground out of chakra and the other has to take him to the hospital. This time Solf swears to finish the spar. Solf slides his right foot back and say

"So we are going to do this? Kirabi you are my bro but once the tiger is out the cage no one can stop him. My Toads are my tigers and its time to let them out the cage."

Solf bits his right thumb and forms five hand seals and slams his right hand on the ground.

"Summoning Jutsu!!!!!!!!!"

Solf on the right side of him forms a giant human size Toad. The toad is wearing an armor that looks like an old type of samurai uniform. Solf takes off towards Kirabi and so does the Toad. The toad grabs on of his katanas and focus chakra into it making it glow blue.

(Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu and Samurai techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques.
Note: can only be summoned once

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

As Solf runs at Kirabi he leaps up in the air and the Toad runs faster towards Kirabi and goes in with a horizontal slash towards the left arm of Kirabi to the right arm of his.

Solf leaped in the air continues on forward and forms one hand seal. Solf releases out five small spheres of water straight down towards Kirabi as the Toad goes in for his slash. The water technique is B rank. Solf destination is behind Kirabi roughly two to three meters behind him. Solf lands around the same time Kirabi would be done defending or being attacked by the two attacks.

"Kirabi this is the power of the Toad Jinchuuriki."

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
 

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Solf looks at his old friend Kirabi. Solf always wanted to have a spar with him that does finish with one laying on the ground out of chakra and the other has to take him to the hospital. This time Solf swears to finish the spar. Solf slides his right foot back and say

"So we are going to do this? Kirabi you are my bro but once the tiger is out the cage no one can stop him. My Toads are my tigers and its time to let them out the cage."

Solf bits his right thumb and forms five hand seals and slams his right hand on the ground.

"Summoning Jutsu!!!!!!!!!"

Solf on the right side of him forms a giant human size Toad. The toad is wearing an armor that looks like an old type of samurai uniform. Solf takes off towards Kirabi and so does the Toad. The toad grabs on of his katanas and focus chakra into it making it glow blue.

(Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu and Samurai techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques.
Note: can only be summoned once

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

As Solf runs at Kirabi he leaps up in the air and the Toad runs faster towards Kirabi and goes in with a horizontal slash towards the left arm of Kirabi to the right arm of his.

Solf leaped in the air continues on forward and forms one hand seal. Solf releases out five small spheres of water straight down towards Kirabi as the Toad goes in for his slash. The water technique is B rank. Solf destination is behind Kirabi roughly two to three meters behind him. Solf lands around the same time Kirabi would be done defending or being attacked by the two attacks.

"Kirabi this is the power of the Toad Jinchuuriki."

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
Kirabi standing with his arms crossed looks at Solf with a bemused look, realizing the young ninja had indeed come along way since they first encountered one another, B was ready to test the kid's new found skills since he had departed for Amegakure. Taking it a bit more seriously then he originally would if this was anyone else, B saw as his opponent create the needed seals for the summoning technique to witness the appearance of a mid-sized toad armed with a katana, who quickly leaps towards him coating his blade in chakra while Solf proceeded to jump over head in this time B had allowed the dark nature of the Sastui no Hado to fill his body which was signified by the purple wave of chakra that wafted from him as it activated giving him enhanced reactions and speed equivalent to a the late Rock Lee without weights.

In reaction, to the combination attack he dropped a smoke bomb at his feet distorting his foe's vision of him as he then quickly fashioned a number of handseals while jumping backwards a short ways and spinning his body around keeping the young ninja and his summon in front of him and at a distance. In doing so, he released a substantial amount of wind from his body which covered a wide range in front of him to counteract the attacking Gamachu and the falling balls of water that Solf had released in combination with Gamachu's attack. With the wind released by B being stronger then the water shots made by Solf, they were easily destroyed as the wind cut them down and continued forth albeit slightly weakened by the chakra packed water although still traveling rapidly giving both only a moment to react.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

As the smoke cleared they would find B had disappeared from his original position, only to have ended up behind Gamachu through quick movements remnant of almost gliding across the ground at an increased paced that was too fast for either to catch as they dealt with the wind.

Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.

As B made his way behind his opponent's summon, he withdrew Samehada off of his backcausing it to land on Gamachu's shoulder with significant force before dragging the massive sword along the toad's shoulder draining it of chakra before slammingit down to the ground and causing it to disperse to Mt. Myobokuzan.

(Ranji Samehada no Mai) - Wild Sharkskin Dance
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 40 (+20 for chakra draining)
Description: The user will slash and drag samehada along the enemies shoulder then slashing them, draining their chakra before stabbing the enemy and slamming them into the ground behind them.
Note: Can only be used by Kisame, Fugiki or Killer Bee who is allowed to wield samehada.
 
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The_Empire

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As Solf notices the release of the wind jutsu and smiles.

"To easy"

Solf cocks his right fist back and releases it at the wind jutsu. The fist releases a special chakra that makes things explode.The wind jutsu explodes and burst outward away from Solf. Solf lands two and a half meters from Kirabi was at.

(Bakuton: Jiraiken) - Blast Release: Landmine Fist
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Gari

Mean while, Kirabi has disappeared and reappeared behind Gamachu. Gamachu does't panic or nothing, he senses danger behind him and the air flow has picked up like someone just moved really fast. He smiles and shrinks himself and moves a little bit closer while doing a backflip and reforms back into his original size again. Gamachu legs stretch out hitting Kirabi in the chin knocking him up into the air. The slash Kirabi was doing was dodged by the shrink jutsu.

(Shukushō no Jutsu) - Shrinking Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range.
Note: Can only be used by Toad summons

Gamachu lands while Kirabi goes up in the air. Solf smiles and releases a blast of oil towards Kirabi. The oild if make contact would have Kirabi stuck together and unable to move.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (30 if ignited)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.
Note: Can only be used by Toads and signers of the Toad Contract

Gamachu and Solf are three and a half meters away from Kirabi and Kirabi is a meter from Gamachu if he was standing in front of him and about three meters in the air.

"This is the way of the Toad Jinchuuriki"
 

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As Solf notices the release of the wind jutsu and smiles.

"To easy"

Solf cocks his right fist back and releases it at the wind jutsu. The fist releases a special chakra that makes things explode.The wind jutsu explodes and burst outward away from Solf. Solf lands two and a half meters from Kirabi was at.

(Bakuton: Jiraiken) - Blast Release: Landmine Fist
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Gari

Mean while, Kirabi has disappeared and reappeared behind Gamachu. Gamachu does't panic or nothing, he senses danger behind him and the air flow has picked up like someone just moved really fast. He smiles and shrinks himself and moves a little bit closer while doing a backflip and reforms back into his original size again. Gamachu legs stretch out hitting Kirabi in the chin knocking him up into the air. The slash Kirabi was doing was dodged by the shrink jutsu.

(Shukushō no Jutsu) - Shrinking Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range.
Note: Can only be used by Toad summons

Gamachu lands while Kirabi goes up in the air. Solf smiles and releases a blast of oil towards Kirabi. The oild if make contact would have Kirabi stuck together and unable to move.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (30 if ignited)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.
Note: Can only be used by Toads and signers of the Toad Contract

Gamachu and Solf are three and a half meters away from Kirabi and Kirabi is a meter from Gamachu if he was standing in front of him and about three meters in the air.

"This is the way of the Toad Jinchuuriki"
Kirabi was nonetheless surprised when the frog seemingly anticipated his move, he shouldn't have underestimated his opponent as it was the most elementary thing to do. As the frog flipped backwards, B took note of its movement and as a Taijutsu master he watched and easily anticipated the frog's next move as it moved in closer to him regrowing to its original size. Little did the frog know that B had gathered chakra in his leg, and as the frog began to outstretch his legs to kick B, he had countered the attack leaning back on one foot as he avoided the kick and using the chakra enhanced leg to absorb the power and momentum the frog had generated with the flip to stop him in his tracks. When B leaned back forward he used his immense strength to use the frog's own power against it, sending it flying toward's Solf in a extreme fashion that would carry both off, if Solf failed to save the frog or move out of the way preventing the oil from being released.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Deffence
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of sothern chinese marital arts and the use of enemies body weight. the user will concentrate chakra into their leg and then lift it up to lean into the enemy when then are attacking with taijutsu and by using the body weight of the enemy and the chakra concentration the user will absorb the power of the enemies attack and rebound it in with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

B: Ya fools gonna have to do betta then that, cuz the teamwork ya putting up is extra wack motha****as!!

Following up with his assault, he quickly pulled a fuma shuriken from his arsenal and formed two handseals with it in his hand before he threw it to follow behind the toad with his chakra now imparted into the blades it generated fire coulmns around the blades that would easily incinerate both the toad and Solf should it connect.

(Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long.
Chakra Cost: 30
Damage Points: 60
Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
Abilities
Fire
Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.


Water
Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.

Earth
Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

Lightning
Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

Wind
Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
NOTES:
►No Fūinjutsu next turn
►User can only have 2 special fuma shuriken per battle
►Must wait 2 turns after use to use again
►Once shuriken is used it is useless
►Can only be taught by Zanda

--------

With another seal after the shuriken left his hands, B had showcased his lightning affinity allowing him to generate a whips of lightning around Solf and the Gamachu which grabbed him by the ankles and would induce sever paralysis into his body as he dealt with the oncoming objects leaving him defenseless to them both.

(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.
 
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The_Empire

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Solf sees the kick that sends Gamachu flying towards him, he stomps his right foot giving him enough time to grab Gamachu who isn't all that big. The stomp was to send a large spike of lightning straight at Kirabi. The spike forms without no warning and just burst up about a meter in front Kirabi. The shuriken that Kirabi threw is coming but the spike comes up at the time Kirabi starts his next assault.

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.

Solf leaps to the left as Gamachu is heading towards him. He knows every well that he can't stop him and try to defend against an attack if was to happen. Solf as he leaps to the left was correct. Kiraib had launch an attack behind Gamachu. Solf takes a kunai and throws it. The kunai is chakra enhanced with his KG. The kunai hits the shuriken right before it could hit Gamachu. The shuriken and kunai blast away from Gamachu. Solf looks at Kirabi and his defense against the lightning spike.

Blast Release: Infusion Blast (Bakuton: Chunyu Burasuto)
Rank: C
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 15
Damage Points: 30
Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
-Can only be taught by Double D
-Cannot infuse living things
-Infusion requires direct contact with the object

"Hmm so you have't lost your touch I see. I also notice Samahada is still with you. I wonder, hmm"

Solf smiles and takes all towards Kirabi.
 

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Solf sees the kick that sends Gamachu flying towards him, he stomps his right foot giving him enough time to grab Gamachu who isn't all that big. The stomp was to send a large spike of lightning straight at Kirabi. The spike forms without no warning and just burst up about a meter in front Kirabi. The shuriken that Kirabi threw is coming but the spike comes up at the time Kirabi starts his next assault.

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.

Solf leaps to the left as Gamachu is heading towards him. He knows every well that he can't stop him and try to defend against an attack if was to happen. Solf as he leaps to the left was correct. Kiraib had launch an attack behind Gamachu. Solf takes a kunai and throws it. The kunai is chakra enhanced with his KG. The kunai hits the shuriken right before it could hit Gamachu. The shuriken and kunai blast away from Gamachu. Solf looks at Kirabi and his defense against the lightning spike.

Blast Release: Infusion Blast (Bakuton: Chunyu Burasuto)
Rank: C
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 15
Damage Points: 30
Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
-Can only be taught by Double D
-Cannot infuse living things
-Infusion requires direct contact with the object

"Hmm so you have't lost your touch I see. I also notice Samahada is still with you. I wonder, hmm"

Solf smiles and takes all towards Kirabi.
As B moved to create his next handseal for Spider's Affection, he would be unwary of the chakra Solf had collected into his foot, and stomp due to the summon blocking vision of his opponent due to his size as he neared him. However, with Samehada be his side, it clearly could sense the collection of chakra taking aim at it's master, as it laid by his side during B handseal for his lightning jutsu. As the spike rose, it got drawn into the sword allowing B to continue his move.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

With B thankful the sword had saved him the trouble of having to do anything about the single spike of lightning that took aim at him, it allowed him to create numerous whips of lightning that latched onto the jumping Solf's appendages and as well Gamachu at the same time. Gamachu unfortunately would be dispelled from too much damage in such a short time frame, while Solf witnessed himself succumb to total paralysis leaving the flaming shuriken technique to incinerate him and resulting in the end of the battle as he wouldn't be able to infuse the kunai he had pulled out of his pouch with any chakra before the technique took hold.

(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.
 
Last edited:

The_Empire

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I tried to make the move clear but if it isn't clear enough just let me know and I'll explain.
___________
Solf hears the ground breaking up and looks below and burst up in the air with chakra in his boots. He heads to three meters in front of him and slides against the ground.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
"Katon: Kaen Panchi"

Solf punches forward releasing a large amount of fire chakra straight towards Kirabi. Gamachu is captured and disperse.

Solf and Kirabi loses sight of each other and Solf stays alert of his surrounds as he awaits his opponent.

(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.
 

Geezus

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I tried to make the move clear but if it isn't clear enough just let me know and I'll explain.
___________
Solf hears the ground breaking up and looks below and burst up in the air with chakra in his boots. He heads to three meters in front of him and slides against the ground.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
"Katon: Kaen Panchi"

Solf punches forward releasing a large amount of fire chakra straight towards Kirabi. Gamachu is captured and disperse.

Solf and Kirabi loses sight of each other and Solf stays alert of his surrounds as he awaits his opponent.

(Katon: Kaen Panchi) Fire Style: Flame Punch
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.
B watched as Solf narrowly escaped the clutches of his lightning technique, as if he had dashed on top the air itself, B had wasted no time in allowing Gyuki's chakra to engulf his body creating his chakra shroud near instantaneously. With the chakra shroud empowering him, as his opponent skid to a halt a short ways from him (assuming Mid-range still). He took note for a deadly inferno had blocked the two's vision of one another. Rather then let the fire engulf him, B used an enormous amount of sheer chakra pressure to cause the technique to disperse leaving B's vision of Solf clear.

(Chakra no Koromo) Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn, adds 100 chakra points)
Damage: N/A (+10 to Taijutsu, +5 to Ninjutsu)
Description:
The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu (although with little detail), with a variable number of tails (depends on which Bijuu it is) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and bellow techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

(Bijutsu: Biju Shōgekiha)Tailed Beast Skill: Tailed Beast Shockwave A-Rank
Type: Offensive/Defensive
Rank: B-S-Rank
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description:
A basic skill available to all tailed beasts and their Jinchurkis, the chakra shockwave is as dramatic as it is useful. A tailed beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. When Naruto was in control while using Kurama's power, he demonstrated powerful shockwaves by roaring or by simple movement of his arms. When enraged or when Kurama took control of his body, he has been shown to use explosions with powerful wave of his arms by slamming them on the ground. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Complete Transformation, the technique gains +20 damage.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

As the fire dissipated, it would allow Solf and B to regain vision of one another, but just as easily B had disappeared from view and was bearing down upon Solf in a matter of moment's using his chakra enhanced strength to deal a vast amount of damage breaking a few ribs and sending Solf into the barricade that kept the bridge enclosed.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active

B: Wheeeeeee~
 

The_Empire

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Solf looks and notice the transformation.

"To think I get to use that jutsu now on him."

Solf takes a tag out as he calms himself down and looks and watches as the fire is disperse. He smiles as he sees Kirabi movements is increased. Solf holds his right hand out as Kirabi runs right into it. Solf had his hand in the position that Kirabi head is at. Kirabi attack hits Solf but the tag also sticks to him. Solf is sent back smiles as he coughs up blood and hits the barracode of the bridge. The tag activates and seals the bijuu chakra and leaves Kirabi exhausted.

(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.

( Chakra Haisui Fūin no Jutsu ) – Chakra Suppression Seal Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user places this seal on the forehead of a Jinchuuriki influenced by the powers of a Bijuu, to forcibly cause the Bijuu's powers to recede. The Jinchuuriki becomes exhausted after this happens.
Note: This can only restrict Jinchuuriki in their Incomplete form, not when they completely transform into the Bijuu.

Solf gets up slowly and looks at Kirabi exhausted and he walks slow to him watching carefully and looks at his sword.
 

Geezus

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Solf looks and notice the transformation.

"To think I get to use that jutsu now on him."

Solf takes a tag out as he calms himself down and looks and watches as the fire is disperse. He smiles as he sees Kirabi movements is increased. Solf holds his right hand out as Kirabi runs right into it. Solf had his hand in the position that Kirabi head is at. Kirabi attack hits Solf but the tag also sticks to him. Solf is sent back smiles as he coughs up blood and hits the barracode of the bridge. The tag activates and seals the bijuu chakra and leaves Kirabi exhausted.

(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.

( Chakra Haisui Fūin no Jutsu ) – Chakra Suppression Seal Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user places this seal on the forehead of a Jinchuuriki influenced by the powers of a Bijuu, to forcibly cause the Bijuu's powers to recede. The Jinchuuriki becomes exhausted after this happens.
Note: This can only restrict Jinchuuriki in their Incomplete form, not when they completely transform into the Bijuu.

Solf gets up slowly and looks at Kirabi exhausted and he walks slow to him watching carefully and looks at his sword.
As Kirabi's Chakra Shroud gets repressed it leaves him exhausted all the while as Solf got slammed into the barricade damaging him further. As he ripped the tag off his forehead once he realized what had transpired he look forward panting and sweating as he could barely stand due to having his chakra repressed. As he fell to one knee, Samehada had become fully unwrapped as it became engorged with his Solf's lightning chakra it placed it's handle on Kirabi's shoulder as it moved in front of him as if to shield it's master from the damaged but still oncoming Solf.

Samehada) Shark Skin For Reference
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.

(Samehada Chakura Juuten no Jutsu) - Samehada Chakra Replenishing Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A (up to +250 chakra points to the user)
Damage points: N/A
Description: Whenever the user is injured or exhausted, Samehada can restore the user to his almost maximum physical and chakra capacities by inserting chakra of its own into the user via its hilt. This skill of Samehada is so powerful it can even bring people that are mortally wounded and on the brink of death back to almost full health. The chakra infusion is unlike a normal chakra transfer technique in the sense that it immediately powers up and forces cell regeneration in injured areas. Dispite being inferior and less efficient than medical jutsu, the technique is enough to give almost full vitality and function to the recipient. During Kisame's fight with Bee, his entire chest area got destroyed, but Samehada healed him almost completely in a matter of a few seconds, even if the healed patch was notoriously not 100% normal tissue but rather a substitute scar tissue, functional non the less. When Bee had no chakra left after his battle with Kisame, Samehada gave him enough chakra to go into Version 1 and after Kisame was discovered by Naruto, Samehada replenished him completely even though he was weakened and only skin and bones after having nothing to eat for several weeks.
Note: Can only be used 3 times per battle
Note: Can only be used by Kisame, Killer Bee and Fuguki
Note: Counts as a move but requires the sword to have absorbed some chakra before being used.

B: To think you had one of those Chakra Suppression Seals on ya, you came prepared, but you still took a might blow and ya look dead sucka. Aw Yeah.~

B was quickly restored to his former self having been healed from his exhaustion and his chakra levels back intact. He continued to watch Solf as he neared him waiting to see what else he had up his sleeve. B quickly took both his notebook out and 3 shuriken, as he threw them towards Solf, Btook his pencil andbegan scribbling a few words as Samehada laid curled around its master feet using it's chakra sensing ability to watch Solf's every move...

Samehada: Giiiiiii.......
 

The_Empire

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Solf keeps walking and notices Kirabi is getting heal.

"Hmm"

Solf looks at the sword and its position.

"So this is the ability of the sword called Sharkskin. It can heal its sword wielder. Wonder what else it can do?"

Solf stops walking as he gets roughly six to five meters from Kirabi. Solf bits his right thumb and whips his blood on his left palm and performs five hand seals. He slams his left palm on the ground and summons Gamakichi under him. Solf looks down at Gamakichi and notices the growth spurt of him.

"What? You have grown a lot."

Gamakichi smiles and lets out a large cloud of smoke.

"You humans are slow at growing."

Solf moves his eyes forward with an angry glare towards Kirabi and the sword.

"That sword in front of us can heal and absorb attacks. The rate and what effects it cannot take up is unknown at this point. The healing rate is pretty fast. Kirabi of course he is the Eight Tails Jinchuuriki."

"Got it, tactics."

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once

Gamakichi spits out his cig at Kirabi but as he releases his cig, right behind the cig is a very large amount of water. The water is something special. Gamakichi has learned the arts of Sage Mode. All his attacks mainly have natural energy. The water jutsu he just released has been enhance with the Natural Energy he has mastered.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract

As Gamakichi spits his cig out, Solf spits out a large amount of oil straight at Kirabi. As Solf releases his oil the cig flicks the oil on fire while the water which is enhance by natural energy has been released.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (30 if ignited)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.
Note: Can only be used by Toads and signers of the Toad Contract
 

Geezus

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Solf keeps walking and notices Kirabi is getting heal.

"Hmm"

Solf looks at the sword and its position.

"So this is the ability of the sword called Sharkskin. It can heal its sword wielder. Wonder what else it can do?"

Solf stops walking as he gets roughly six to five meters from Kirabi. Solf bits his right thumb and whips his blood on his left palm and performs five hand seals. He slams his left palm on the ground and summons Gamakichi under him. Solf looks down at Gamakichi and notices the growth spurt of him.

"What? You have grown a lot."

Gamakichi smiles and lets out a large cloud of smoke.

"You humans are slow at growing."

Solf moves his eyes forward with an angry glare towards Kirabi and the sword.

"That sword in front of us can heal and absorb attacks. The rate and what effects it cannot take up is unknown at this point. The healing rate is pretty fast. Kirabi of course he is the Eight Tails Jinchuuriki."

"Got it, tactics."

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once

Gamakichi spits out his cig at Kirabi but as he releases his cig, right behind the cig is a very large amount of water. The water is something special. Gamakichi has learned the arts of Sage Mode. All his attacks mainly have natural energy. The water jutsu he just released has been enhance with the Natural Energy he has mastered.

(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.
Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract

As Gamakichi spits his cig out, Solf spits out a large amount of oil straight at Kirabi. As Solf releases his oil the cig flicks the oil on fire while the water which is enhance by natural energy has been released.

(Gamayudan) - Toad Oil Projectile
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (30 if ignited)
Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed but is main danger is that its very easily flammable.
Note: Can only be used by Toads and signers of the Toad Contract
Looking up from his book as he's realized his opponent has summoned another toad to aid him, B wondered what this one had up it's sleeve as it was much larger then the one previously. It made B wonder if the appearance of Gamakichi was really going to make a difference in the outcome of the battle. Crossing his hands for the necessary seal, B created 4 shadow clones alongside him in order to help take down the giant frog.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Formation -
C1 ---C2---B ---C3---C4

Before B's plan could go underway he noticed the Gamakichi spit out his cigarette towards B and his clones however this was followed by a large amount of liquid that would surely prove dangerous from just looking at the quantity. The clones and B looking at one another came to the same decision at once and in sync created the needed handseals to manipulate their earth chakra to create a large wall that blocked off the liquid and oil as it came towards B and his clones. This would cause the sheer amount of liquid to wash back towards Solf and Gamakichi burning Gamakichi with the combination mixture as it flowed over the side of the barricade.

Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

After the wall was created, C4 who had been standing idly by made the last needed handseals, and slammed his palm onto the wall this resulted in a bright circle of kanji to appear on the wall enveloping Gamakichi and Solf before the rock was made to shoot out violently burying the two in rubble as they were unable to move from having the starch and oil backfire on them.

(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
*Earth Jutsu cannot be used for 2 turns after this jutsu is performed
*Does 15 damage to the User
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
 
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