Alright, these are the last one the canon EIG techs added, the latter two probably needing the longest explanations for.
( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Pretty straightforward and simple. After having at least the sixth gate open, you channel raw chakra to your arm as you punch, the raw force creating a crescent of chakra and power that travels forward. Similar to Morning Peacock, but instead of fire it's raw energy in one wave. It's strong enough to rip through a meteor due to the passive boost of from the 7th gate giving +60, combining for 140 damage to match that of one of Madara's meteor.
Now, the two 8th Gate exclusive techs.
( Sekizō ) - Evening Elephant
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( - 40 )
Description: This technique is a continuous assault of five punches, with each "foot", as they are referred to, being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. The first punch alone was capable of creating a 10 meter deep tunnel in the ground. The subsequent punches are delivered as the user moves at high speeds around the opponent, attacking from all angles, culminating with the final punch, strong enough to break through the Truth Seeking Balls shield. The first hit alone deals 80 damage, each after deals 20 damage more than the last one.
Note: Can only be used with the 8th Gate open.
I like this one probably more than I like Night Guy. It's best used when you have higher elevation than them so you can blast them into the earth and keep going. The first hit strikes them and causes 80 damage. There's a notable pause in between each punch, they aren't 5 instant punches lol. After the first, you move at max speed around him and deliver the next punch, dealing 100 damage and so on until it reaches 160 damage if landed. To counter this, it's best to use a jutsu that prevents them from moving, like some Sound jutsu, some ninjutsus, etc.
( Yagai ) - Night Guy
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: 200 ( Death to user in the following turn )
Description: The user initiates the technique by emitting a huge amount of chakra. After gathering all of this chakra around his body in the form of a flickering red, dragon-like aura, he dashes forward at such at such extreme speeds that the space within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. He then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar and completely destroying an opponent's body. The recoil was such that it completely shattered the bones in the user's own leg. As a result of being the user's strongest maneuver, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of his chakra.
Note: Can only be used once.
Note: Can only be used with the 8th Gate open.
This is the culmination of EIG jutsu, the last and most powerful jutsu. It first starts by creating a burst of chakra that knocks anything back 360 degree around him before forming a red dragon like chakra cloak around them. You rush forward and kick them - you basically perform Dynamic Entry. As you kick, your very speeds is so high that space itself bends the opponent ( in short range ) towards you, pulling them into the kick. The kick itself manifests as the gigantic dragon around the leg and body, slamming into them as you hit with enough force to blow their body clean through, killing most almost immediately. By "bypass his defenses", it means pulling them forward towards you. If they keep their defenses up, they'd be pulled through it. When you hit them though, you completely shatter every bone in your leg, leaving them immobile. After using, the user's body will be extremely superheated and after a few turns will eventually turn into ash, crumbling away. Due to the nature boosts with 8th gate, this kick alone does 320 damage, breaking most defenses easily.