EIG Taijutsu

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Scorps

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B-Rank

( Chiratsuki Kaihi ) - Flicker Evasion

Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.
( Hachimon: Gourai Rensa ) - Eight Gates: Strong Thunder Lotus Chain
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: A taijutsu attack were the user opens the first Gate and does a short combo with a chained weapon to wrap up his opponent and launch them into the air. After that the user will launch himself in the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself, causing a crater that increases by 5 meters for every additional Gate opened.
Note: Requires at least one Gate opened.
( Hachimon: Omote Renge ) - Eight Gates: Primary Lotus
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape; this can be accomplished via bandages, chains, or similar things. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Note: Requires at least the first Gate to be opened.
( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.
A-Rank
( Hitori Omote Renge ) - One-Man Front Lotus

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A singular version of its parent technique, the Front Lotus, the user instead starts spinning by himself creating strong air currents around him after having jumped high enough, and dives down on the opponent rather than with them. The effect is drastic as the momentum the user carries and the massive rotating vortex of air around him can create a crater upon impact on the ground. This technique can be used to fight on equal grounds with elemental techniques, using the air vortex produced by the fast spinning to clash with the technique with the user as the driving force beneath the attack.
Note: Requires at least three Gates to be opened.
( Hachimon: Ura Renge ) - Eight Gates: Hidden Lotus
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: The user first opens at least three of the Eight Gates, rushing and continually striking the target from multiple directions, pummelling them into the air. If the user has any method to do so, he can wrap the opponent in the bandages/chains/chakra wire they have to better maneuver and bind the opponent to deliver a finishing blow that sends them crashing back to the ground.
Note: Requires the user to have opened at least three of the Eight Gates.
( Hachimon: Asa Kujaku ) - Eight Gates: Morning Peacock
Type: Offensive
Rank: A
Range: Short - Long
Chakra: N/A
Damage: 60
Description: The Morning Peacock is a taijutsu designed to strike the enemy down with countless punches. The technique is usually started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The punches are so fast, they are set ablaze by sheer speed and friction which in turn creates a peacock-like bombardment of flames around the opponent . Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast as strong as Saiken.
Note: Requires the user to have opened at least six of the Eight Gates.
( Konoha Gōen Shippū ) -Tree Leaf Roaring Flame Hurricane
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user unlocks five of the Eight Gates and begins a kick so fast his leg catches on fire. The user then spins around into the air, creating a spiral of flame before bringing his leg down through the centre and into the ground where the fire bursts outwards blasting any enemy within close proximity.
Note: Requires the user to have opened at least five of the Eight Gates.
S-Rank
( Hachimon: Gyaku no Basutā ) - Eight Gates: Reverse Buster

Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user flip kicks the enemy into the air and opens several chakra gates. He dashes into the air where he kicks the enemy two times, launching them higher into the air where he strikes kicks them towards the ground. He dashes to the ground before them and punches the falling enemy away in a massive wave of chakra, dealing significant damage to the opponent and things in short range.
Note: Requires the user to have opened at least five of the Eight Gates.
( Hachimon: Hirudora ) - Eight Gates: Daytime Tiger
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Daytime Tiger is an incredibly fast punch and, contrary to its appearance, purely taijutsu in nature. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger. This launches the air pressure at the opponent in the shape of one by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant.
Nite: Despite this technique using chakra to initially form, it does not carry chakra, preventing sealing or chakra absorption abilities from working.
Note: Requires the user to have opened at least seven of the Eight Gates.
( Koyubi Kōgeki ) - Little Toe Attack
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: After opening at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
Note: Requires the user to have opened at least four of the Eight Gates.
( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.
( Sekizō ) - Evening Elephant
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This technique is a continuous assault of five punches, with each "foot", as they are referred to, being performed faster than the one before. It creates a vacuum of pressurised air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. The first punch alone was capable of creating a 10 meter deep tunnel in the ground. The subsequent punches are delivered as the user moves at high speeds around the opponent, attacking from different angles, culminating with the final punch, strong enough to break through the Truth Seeking Balls shield. The first hit alone deals 80 damage, each after deals 20 damage more than the last one.
Note: Can only be used with the 8th Gate open.
Forbidden Ranked
( Yagai ) - Night Guy

Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 150
Damage: 200 ( Death to user in the following turn )
Description: The user initiates the technique by emitting a huge amount of chakra. After gathering all of this chakra around his body in the form of a flickering red, dragon-like aura, he dashes forward at such at such extreme speeds that the space within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. He then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar and completely destroying an opponent's body. The recoil was such that it completely shattered the bones in the user's own leg. As a result of being the user's strongest maneuver, following the attack are fatal repercussions as it leaves the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of his chakra.
Note: Can only be used once.
Note: Can only be used with the 8th Gate open.
Eight Inner Gates
( Hachimon ) The Eight Inner Gates
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.

  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
 
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