Eggsy v Hiko

Baba Yaga

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LoK Rules
Official
3 day time limit
Mid range
Plain grassy field terrain


Post bio and go first if you want​
 

Baba Yaga

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Zuko bio

You feel free to take the first move
Yu was on a mission to get stronger. The last step in his journey to advance in power stood before him an o was he ready to leap across it to get to the finish line. Yu stares intently at the gentleman before him and makes a statement before beginning his assault.

No pain no gain... Hopefully you gain something from all this pain you're about to receive....

Yu begins by placing the opponent under an illusion where he would see himself consumed by a large flower bud. Trapped inside the bud, the opponent would be unable to see anything apart from the incredibly realistic inner surface if the bud's petals and sepals which have enclosed him. Momentarily after its appearance, the bud appears to swell up and then explode causing the opponent to collapse as well as take mental damage.
After placing his opponent under a genjutsu, Yu channels chakra into his hand and by touching the ground, releases a network of electricity on the ground spanning up to mid range.
( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.
(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.
Chakra
700
20
-20
660​
 

Hiko

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Yu was on a mission to get stronger. The last step in his journey to advance in power stood before him an o was he ready to leap across it to get to the finish line. Yu stares intently at the gentleman before him and makes a statement before beginning his assault.

No pain no gain... Hopefully you gain something from all this pain you're about to receive....

Yu begins by placing the opponent under an illusion where he would see himself consumed by a large flower bud. Trapped inside the bud, the opponent would be unable to see anything apart from the incredibly realistic inner surface if the bud's petals and sepals which have enclosed him. Momentarily after its appearance, the bud appears to swell up and then explode causing the opponent to collapse as well as take mental damage.
After placing his opponent under a genjutsu, Yu channels chakra into his hand and by touching the ground, releases a network of electricity on the ground spanning up to mid range.
( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.
(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.
Chakra
700
20
-20
660​
Grass.. Grass as far as the eye could see, it was a tad bit boring in this old plain however the soothing wind sweeping across its expanse made it somewhat tranquil, each blade swayed as the winds touched them, Zuko would look out into the distance and around him, nothing... but one source of entertainment did pop itself up, a Young man perhaps the same age if not younger than Zuko himself had stood before him, on about a mission of strength or something like that.. Zuko had little care for what he wanted however, he had not yet made it to the area he wanted to go to and once again he was being pestered, his eyes narrowed as they glared towards the young man, it was brief.. the silence that was but it was pleasant.

Without so much as much of an introduction Zuko began to be consumed by some large flower, what was this he thought? there wasn't anything here earlier and a flower this big was a tad unusual, he came to an easy conclusion, genjutsu had been placed upon him by the young man, a small smirk crossed Zuko's face for a moment... it was however but a moment as he braced himself mentally and started channelling his chakra into the earth below him he would form a small earth spike which protruded from the ground with speed which would pierce the small toe of his left foot, the stone spike would skewer his toe ripping through the nail and causing a small splatter of blood to coat the tip of the spike.


Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.



The pain shot through Zuko's body like electricity, he gritted his teeth and clenched his jaw as he endured the burst of pains torment, this pain however was just what he needed, it had brought him back to the realms of reality, once again Zuko looked out to the expanse of grass with a clear mind seeing before him a network of electricity being sent towards him, it crawled its way across the ground almost like a spider trailing its spider web, only a few words came from Zuko's mouth as he muttered.

"Cheeky brat"

Without a second thought Zuko leapt into the air using his right foot to propel himself and pulling his left small toe off the spike, the cause of his pain as he went upwards and began to rotate his body in a swift pace, as he would rotate he would send a supply of ninja tools ranging from Kunai, Shuriken and Explosive tagged Kunai towards his opponent which he had grabbed out of his pouch during the leap, the explosive tagged kunai would cause a large explosion as they collided with the young man and the area around him, causing cuts, stab wounds and burns over his body, Zuko due to the speed of his spin would appear to look like a small whirlwind.


Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at thier enemy ranging from shuriken, kunai, shuko and many various other weapons.



After his assault he would drop to the floor and land gently upon the ground awaiting his opponents next move.. if there was a next move, he would clench his fist in wait for the young man, as he did this a small vein would form upon his wrist and his toe would slowly drip blood, however one thing that remained constantly was the pleasant breeze of the wind, his hair would sway in its presence as the wind would brush past him revealing his scar from times long gone by.​
 

Baba Yaga

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As a barrage of weapons comes his way Yu molds chakra and releases a strong gust of wind towards his opponent. The wind would blow back all the tools that had been launched.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
After releasing the wind, Yu makes a single handseal causing wind infused chakra wires to erupt from the growth beneath the opponent to wrap around his leg, specifically that one that was already injured. After grabbing unto their target the wires tighten up especially behind the ankle in an attempt to sever it off completely.
(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
 

Hiko

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As a barrage of weapons comes his way Yu molds chakra and releases a strong gust of wind towards his opponent. The wind would blow back all the tools that had been launched.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
After releasing the wind, Yu makes a single handseal causing wind infused chakra wires to erupt from the growth beneath the opponent to wrap around his leg, specifically that one that was already injured. After grabbing unto their target the wires tighten up especially behind the ankle in an attempt to sever it off completely.
(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Zuko with exceptional skill had tossed various weaponry towards the opponent, they cut through the air with great elegance however, before even reaching his opponent, he launched a simple gale of wind which had not only broken through the barrage of weapons but had also pushed them back towards Zuko, the gale would swiftly make its way towards Zuko it sounds like a wail of banshees, he now had to contend with both his own weapons and the force of great wind coming his way!

As if this wasn't enough Zuko's opponent had focused wires underground to erupt from its grassy surface which proceeded upwards into the air aiming to catch and cut him to smithereens, this was not going well for Zuko.. not at all.. this young man was strong and was causing Zuko to struggle a fair amount, he had no time to think he simply allowed his body to act upon its own volition and allow it to do what was most natural for it, he immediately gathered wind chakra into his throat and with a puff of the cheeks let loose a stream of wind which passed his lips with sufficient force acting similar to a jet, this technique acted as a propulsion witch pushed him through the air at a swift pace easily avoiding the gale,weaponry and the wires, this stream of wind pushed Zuko into long range and towards the ground, his clothing fluttering in the air creating much noise before landing on the ground softly and steadily.


Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use



Reaffirming his stance Zuko focused earth chakra into the ground below his opponent and manipulated the earth in front and behind him to rise up and crush the man between the two earth structures, in order to make matters worse for him, Zuko would further concentrate chakra into the rising earth structures which the young man was caught between and manipulate the earth to protrude earth spikes on the inside aimed towards him which would skewer as well as crush the opponent.

"Witness the Jaws of the dragon!"


Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.




Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

 
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