Edge of Yesterday

Vayne

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At dusk, we're at the middle, 10 meters away from eachother, with the terrain extending to 15 meters to our left/right/back. Beyond the visible terrain is a water source, essentially we're on an island. 3 Day limit and I'll be using .
 

Vayne

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Awaiting the arrival of my opponent, with Gokudere in it's shrunken form beneath my legs, I would patiently wait. Soon enough the girl would appear and as such I would begin my attack. I would dip my right hand in ink at my waist and draw a kanji in the air at waist level, summoning a scroll that should result in causing it to rain down on the field. With my left hand I would throw a tagged kunai with intentions of having it hit the girl's throat before it releases snakes that would explode. It was a simple start to see how this opponent would react.




(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20 10
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags(Reference)
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
 

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Awaiting the arrival of my opponent, with Gokudere in it's shrunken form beneath my legs, I would patiently wait. Soon enough the girl would appear and as such I would begin my attack. I would dip my right hand in ink at my waist and draw a kanji in the air at waist level, summoning a scroll that should result in causing it to rain down on the field. With my left hand I would throw a tagged kunai with intentions of having it hit the girl's throat before it releases snakes that would explode. It was a simple start to see how this opponent would react.




(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary
Type: Supplementary
Rank: B - Rank
Range: Short -Long
Chakra: 20 10
Damage: N/A
Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags(Reference)
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.

Alighting from her broomstick(which would vanish), Medusa walks towards the blonde and would stop once she reaches mid-range. She registers the blonde's chakra though she could also sense some other chakra and heat signature wrapped around his leg. Snake User?, she thought. Medusa is don in her normal attire, bare footed. Her expression shows nothing serious though her tail snake would hiss, slithering beneath her clothe. Medusa senses the blonde channeling chakra and as soon as the cloud is formed 5meter above the blonde, Medusa knows exactly what the jutsu is made off. She could sense that the cloud is entirely made of evaporated forms of water. Quickly weaving a single handseal, she would choose a spot which is exactly 5m directly above the blonde, the entire cloud due to its base entirely composed of water thus why it could form into a cloud, would instead of moving upwards, collect and compress into an unstable ball, 5m above the blonde. The ball would then immediately explode. Simultaneously with her jutsu, Medusa would passively raise her resistance while passively activating "Relics of Helena". She would also throw two special tagged kunais towards the blonde. One would collide with the kunai thrown towards her, both detonating mid-way. The poison released from Medusa's tag would cause a cloud of purple gas that covers a 5m area inbetween them. The second kunai would take a parabolic approaching , arcing from above and dropping on the blonde's head. This tag likewise, would detonate into a plume of poison that covers short range around the point of detonation.

From what Medusa had gathered, the blonde is an ink user, seeing that she had seen him write on plain air with ink, though she is at an advantage. Medusa's weapons and metallic tools are sacred. Her attire has a banishment seal.

(Kagura Shingan) Mind's Eye of Divine Entertainment(Passive)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for
a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) (40)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery(Reference)(carrying some)
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the
poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Med Toxin (Variation)
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.
(Suiton: Yorokobi) Water Release: Rapture
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like. a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself.
NOTE:
- 2x per battle
- 2 turns in-between usage
- No S-rank suiton in the same turn.
Fuinjutsu: Shinsei - Sealing Art: Sacred(Ref)
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon.
The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu
Fuinjutsu: Tsuihō - Sealing Art: Banishment(Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description:
A sister technique to Sealing Art; Sacred. This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be
manipulated by someone who has affinity for jutsu which makes them heavy, move without the user willing it or even turn them into something else, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or traverse through it. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect.
The seal is passively applied to a single non-metallic tools/object/weapon at a time that the user has which must post at the beginning of the battle and cost a move slot and the seal
activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion if its elemental, S-rank if it non-elemental chakra.
Note: Would not apply to weapons/tools created by the weapon clone jutsu

Chakra
2300-140
2160​
 

Vayne

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Sorry for the delay
--
Upon the creation of the ball of water, and before it fully completes it's use, I would become aware of it's presence through it's shadow and in response quickly act to dispatch of it before it affects the entirety of the ink. I would open a portal directly beneath it from which an earthen dragon would emerge, consuming the water before it fully affects the multiple ink clouds and explodes. The large dragon would move in an arc from it's position, first consuming the water in an upwards fashion, then switching to going on the offensive towards the girl in one swift motion. Naturally, the remaining clouds would rise and begin their downpour on the field. As for the kunai clash, it would result in the release of my snakes prematurely, but they would survive the clash and continue with intent to detonate near the girl. As the snakes would pack the damage equivalent to ten explosive tags, they should, at the very least, result in hand seals being harder to perform, if any, while distracting and causing damage to the girl. Gokudere and I would also move back three meters.

In tandem with the dragon, clash result, and ink, I would throw another tagged kunai, similar in nature to the one before, towards the girl's own kunai. Mine should deflect it back towards the general vicinity of the girl while the snakes would emerge to detonate like the preceding set. During these actions Gokudere would not be idle, he would perform an attack of his own against the girl. Through utilising natural chakra, the snake would modify the terrain beneath the girl, causing it to surge upwards in the form of spikes, however there are two more aspects to the manipulation. First, the terrain around her feet would wrap around her feet, aiming to immediately trap and restrict her movements, it would start at her ankles/feet and continue to reach her knees. The manipulated terrain would be 'spiked' all over and would be applying bone crushing force, aiming to end the girl's mobility for the remainder of her life. Second, the terrain below and 1 meters around the girl would be dropping while the side's of the makeshift pit would be converging to also crush the girl(in addition to the spikes mentioned before). The dimensions of the pit would restrict mobility, and the pit would not fully close, leaving a small opening from which the second set of snakes would enter to explode.


Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.

(Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
 

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In your next move, please post Gokudere for reference. Thanks.

Sorry for the delay
--
Upon the creation of the ball of water, and before it fully completes it's use, I would become aware of it's presence through it's shadow and in response quickly act to dispatch of it before it affects the entirety of the ink. I would open a portal directly beneath it from which an earthen dragon would emerge, consuming the water before it fully affects the multiple ink clouds and explodes. The large dragon would move in an arc from it's position, first consuming the water in an upwards fashion, then switching to going on the offensive towards the girl in one swift motion. Naturally, the remaining clouds would rise and begin their downpour on the field. As for the kunai clash, it would result in the release of my snakes prematurely, but they would survive the clash and continue with intent to detonate near the girl. As the snakes would pack the damage equivalent to ten explosive tags, they should, at the very least, result in hand seals being harder to perform, if any, while distracting and causing damage to the girl. Gokudere and I would also move back three meters.

In tandem with the dragon, clash result, and ink, I would throw another tagged kunai, similar in nature to the one before, towards the girl's own kunai. Mine should deflect it back towards the general vicinity of the girl while the snakes would emerge to detonate like the preceding set. During these actions Gokudere would not be idle, he would perform an attack of his own against the girl. Through utilising natural chakra, the snake would modify the terrain beneath the girl, causing it to surge upwards in the form of spikes, however there are two more aspects to the manipulation. First, the terrain around her feet would wrap around her feet, aiming to immediately trap and restrict her movements, it would start at her ankles/feet and continue to reach her knees. The manipulated terrain would be 'spiked' all over and would be applying bone crushing force, aiming to end the girl's mobility for the remainder of her life. Second, the terrain below and 1 meters around the girl would be dropping while the side's of the makeshift pit would be converging to also crush the girl(in addition to the spikes mentioned before). The dimensions of the pit would restrict mobility, and the pit would not fully close, leaving a small opening from which the second set of snakes would enter to explode.


Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.

(Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Medusa is quite surprised at the outcome and turn of event. She notices her new acquaintance create a portal that gulps her ball of water, tanking/containing the explosion and arcing towards her. She also notices the tiny snakes that are released from the clash of her kunai and the blonde's, though the snakes travelling towards her, should not be able to see through and would greatly be affected by the purple poison cloud, Medusa would also, she could sense chakra being sent below her by the sentient creature underneath the blonde's clothes. In response to all these and before the terrain would begin to terra-morph, Medusa bites her finger and swipe blood across her snake tattoo while clapping to summon Manda II. The gigantic snake would appear, head stretched upwards and towering 50meter as his remaining body which is beyond 50meters in lenght and several meters thick, displacing the ditch made by Gokudere and tanking the snakes explosions. Medusa ofcourse would be atop MandaII's head. At the same time as being summoned, MandaII would fling his tail, destroying the earth dragon.

Immediately Manda II is summoned, Medusa continued by weaving a single handseal, creating a very large harmattan tornadoe that forms from the sky like an f5, dispersing the clouds and everything that rises towards it, while falling on the blonde on the ground and desperately maiming him.

(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once
Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times


Chakra
2160-90
2070​
 

Vayne

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In response to the humongous snake being summoned, an overwhelming sense of bloodlust would overcome me. It was not the snake itself, but it's very large, very present shadow. It was easy pickings, as the humongous shadow covered a long distance, with myself being directly on it. So, in response I would perform a simple action; take control of the snake and turn it against it's summoner and itself. With our shadows already overlapping, it would be a very quick thing to happen. So, through taking control of the snake's shadow, I would force it to imitate my own movements. Normally it would be a tricky thing(mods didnt confirm if animals that don't share our anatomy can be manipulated normally), but through Erebus, I would be capable of manipulating my shape to match that of the snake's anatomy, but naturally to a much scaled down variation. I, and inversely the snake, would thrash violently, aiming to have the girl lose her balance and fall off Manda before the snake moves it's head to eat and crush the girl with it's massive jaws. Additionally, the Manda's own tail would be moved at exceptional speeds to attack it's own mouth, and as a result the girl. The tail would be moved to pierce it's mouth, and considering that the snake was severely weakened by the dragon(it was still above A rank damage) the additional damage, to a weak spot inside the mouth at that, would suffice to disperse the snake, just after it would have crushed it's master. The tail would be aimed to pierce the upper portion of the snake's jaw, subsequently reaching it's brain. Naturally these movements would be dictated by myself performing them in a shadow form that meant that I would not be affected by my own 'snake form's tail'. (Essentially my face would be full and actual shadow, while the remainder would be reminiscent of shadow tendrils.)

From Gokudere's side of things(and under my own directions), he would be annoyed that he could not get his own kill. And the appearance of another snake would only fuel it's rage. So in conjunction with my attacks, he would take control of the ink rain drops around the girl. He would control them to have spikes of senjutsu/ink to come from all around and in between(like inside the legs), from every direction, at point blank, destroying her out of no where before she gets consumed by the snake. (I don't believe it needs to be 5 meters due to how the technique works, but if it is, it is z.z) The girl should be pierced by ink condensed by sage chakra, and due to the composition of the ink being a water base, the technique would be bolstered in defensive powers, as fire would be weak to water.While this did not mean the technique/sequence gained a rank, it did mean that the potential of ink reaching the girl was increased, even if ever so slightly. The ink would provide enough distraction to leave the girl vulnerable to the snake/tail, if not kill her all by itself. Naturally all the sequences start before the CE technique.


( Kage Mane ) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (, long range if additional shadow/s.)
Chakra cost: 10 (-5 per turn)
Damage Points: N/A
Description: This technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow, the two merge and the target is forced to imitate the users movements until

(Kage: Erebus) - Shadow Arts: Erebus (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere (Reference)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
 

Priest

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You going all out and shiz. I like what you did with shadows.

In response to the humongous snake being summoned, an overwhelming sense of bloodlust would overcome me. It was not the snake itself, but it's very large, very present shadow. It was easy pickings, as the humongous shadow covered a long distance, with myself being directly on it. So, in response I would perform a simple action; take control of the snake and turn it against it's summoner and itself. With our shadows already overlapping, it would be a very quick thing to happen. So, through taking control of the snake's shadow, I would force it to imitate my own movements. Normally it would be a tricky thing(mods didnt confirm if animals that don't share our anatomy can be manipulated normally), but through Erebus, I would be capable of manipulating my shape to match that of the snake's anatomy, but naturally to a much scaled down variation. I, and inversely the snake, would thrash violently, aiming to have the girl lose her balance and fall off Manda before the snake moves it's head to eat and crush the girl with it's massive jaws. Additionally, the Manda's own tail would be moved at exceptional speeds to attack it's own mouth, and as a result the girl. The tail would be moved to pierce it's mouth, and considering that the snake was severely weakened by the dragon(it was still above A rank damage) the additional damage, to a weak spot inside the mouth at that, would suffice to disperse the snake, just after it would have crushed it's master. The tail would be aimed to pierce the upper portion of the snake's jaw, subsequently reaching it's brain. Naturally these movements would be dictated by myself performing them in a shadow form that meant that I would not be affected by my own 'snake form's tail'. (Essentially my face would be full and actual shadow, while the remainder would be reminiscent of shadow tendrils.)

From Gokudere's side of things(and under my own directions), he would be annoyed that he could not get his own kill. And the appearance of another snake would only fuel it's rage. So in conjunction with my attacks, he would take control of the ink rain drops around the girl. He would control them to have spikes of senjutsu/ink to come from all around and in between(like inside the legs), from every direction, at point blank, destroying her out of no where before she gets consumed by the snake. (I don't believe it needs to be 5 meters due to how the technique works, but if it is, it is z.z) The girl should be pierced by ink condensed by sage chakra, and due to the composition of the ink being a water base, the technique would be bolstered in defensive powers, as fire would be weak to water.While this did not mean the technique/sequence gained a rank, it did mean that the potential of ink reaching the girl was increased, even if ever so slightly. The ink would provide enough distraction to leave the girl vulnerable to the snake/tail, if not kill her all by itself. Naturally all the sequences start before the CE technique.


( Kage Mane ) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short - Mid Range (, long range if additional shadow/s.)
Chakra cost: 10 (-5 per turn)
Damage Points: N/A
Description: This technique allows the user to control their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow, the two merge and the target is forced to imitate the users movements until

(Kage: Erebus) - Shadow Arts: Erebus (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependent on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere (Reference)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
I'll be weirdly unorthodox for a minute. Tight schedule in RL.


As predicted, the previous cloud was up to no good. Now Medusa could sense the chakra of the blonde in very rain drop. She is apparently a sitting duck. Also there is a flaw. What Medusa can sense in the cloud is a large source of water, likewise the rain, but they turn to ink once they hit the ground. Medusa also taking note of the blonde changing to shadow and Manda moving irrationally. Medusa senses chakra within the shadows which was connecting with that of Manda. She had heard stories about the clan that manipulate shadows. She also learned that they are supposed to be smart and all.

As the snake trashed, Medusa would retrieve a kunai while hooking herself momentarily on the snake by stabbing the kunai to a crevice inbetween the snake's scales. She would not linger however, as she only hooked herself to avoid flying off the snake. She would let's go of the kunai and slide down the smooth skin of the snake, avoiding the Manda's attack aimed at himself and Medusa. At the same time as sliding down of Manda, Medusa would take control of all the water in the terrain, the entire water content of the cloud, the entire rain and water already on the ground. By infusing them with her s-rank chakra, she would already sever the control/connection between its previous owner and the spiked rain drops or the entire water source would halt, pushed away from Medusa and fall into the ground where all would vanish quickly into the earth. The entire water would compress into a single basketball sized water puddle, silently emerging 1meter behind the blonde. Immediately responding to the blonde's chakra, the puddle would expand up to two meters, encompassing the blonde and exploding, killing the blonde and his companion.

Medusa would land safely on the ground and would cause Manda to disperse. She would flex her neck and lick, ready for the real fight to begin.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Suiton: Shokubai) Water Release: Catalyst
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but
compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used

Chakra
2110-40
2070​
 

Vayne

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In response to feeling my own chakra being overpowered in the rain drops, I would know that something was up. As such I would begin my own preparations, returning back to form and commanding Gokudere to enact a specific plan. The snake would make contact with my left leg while transferring it's chakra into my body, bolstering the power of my passive manipulation of GOA. GOA would be manipulated to form an armour around my body, one that is accompanied by a 'rooted' room. The room would serve to undermine the effects of the water that would erupt and make contact with it, but not budging it. The platform of the room would be similar to a rug/carpet that is rooted into the ground, with the remainder of it rising over my head and my edges. Essentially it forms a rooted box that has one single opening positioned towards the girl. The box would cover five meters in every direction, providng ample protection for the future. Additionally, the room/box would have it’s own light source courtesy of my utilisation of the fire element. I would have, in the same t/f of the box, created ten sentient fire orbs. Eight of them would remain behind me inside the box while two would move towards Medusa at opposing 10 meters arc, aiming to distract the girl while I gather natural energy.

As for Gokudere, he would summon the scales of manda and remain at my side, prepared to protect me if I was attacked before I entered sage mode. The terrain would now consist of the garb, fire, gokudere, and medusa.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 100
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Bugu no Achlys) - Garb of Achlys
(Passive)
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
(Katon: Tesuro Teshita) - Fire Release: Tesla's Creations
Type: Attack/Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (5 per turn)
Damage: 30
Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.
-Usable 3 times per battle with a turn interval between use.
-Lasts for 2 turns.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
(Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode (Reference)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
1400 - 115 + 100 - 70 - 15 = 1300
 
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In response to feeling my own chakra being overpowered in the rain drops, I would know that something was up. As such I would begin my own preparations, returning back to form and commanding Gokudere to enact a specific plan. The snake would make contact with my left leg while transferring it's chakra into my body, bolstering the power of my passive manipulation of GOA. GOA would be manipulated to form an armour around my body, one that is accompanied by a 'rooted' room. The room would serve to undermine the effects of the water that would erupt and make contact with it, but not budging it. The platform of the room would be similar to a rug/carpet that is rooted into the ground, with the remainder of it rising over my head and my edges. Essentially it forms a rooted box that has one single opening positioned towards the girl. The box would cover five meters in every direction, providng ample protection for the future. Additionally, the room/box would have it’s own light source courtesy of my utilisation of the fire element. I would have, in the same t/f of the box, created ten sentient fire orbs. Eight of them would remain behind me inside the box while two would move towards Medusa at opposing 10 meters arc, aiming to distract the girl while I gather natural energy.

As for Gokudere, he would summon the scales of manda and remain at my side, prepared to protect me if I was attacked before I entered sage mode. The terrain would now consist of the garb, fire, gokudere, and medusa.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 100
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Bugu no Achlys) - Garb of Achlys
(Passive)
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
(Katon: Tesuro Teshita) - Fire Release: Tesla's Creations
Type: Attack/Defensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (5 per turn)
Damage: 30
Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.
-Usable 3 times per battle with a turn interval between use.
-Lasts for 2 turns.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra
(Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode (Reference)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
1400 - 115 + 100 - 70 - 15 = 1300
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Medusa smirks at the defensive attempt. Seems the blonde is retreating into a defensive shell with everything that transpires in terms of chakra activity, all known to Medusa. At the same time as the defense, 2 small orbs would move towards Medusa. Sensing the chakra within the orbs, they are quite of little threat and Medusa would instead focus more on finishing off the runner. As the box forms and the orbs fly towards Medusa, she would weave a single handseal and from the ground beneath the blonde and upto 7 meters around, huge spikes of soapstone would rapidly emerge towering upto 10meters in height. The spikes would rip through the defense and impale the two enemies hiding within it. The spikes are augmented so they have more density.

Medusa though would be quite alert and waited until split seconds the orbs would hit her. She would flip backwards just at the right time so the two orbs hit each other and cancel out. Her back-flip would further increase the distance between her and the blonde by 5meters. This evasion occurs in the same timeframe as the defensive jutsu.

☺ Toseki/Katon: Eledua no Hogo - Soapstone/Fire Release:
Protection of Eledua ☺
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 additional chakra spent on any soapstone technique)
Damage: N/A
Description: The user activates a soapstone/fire technique making it that for a short period of time, all his soapstone techniques comes as a special type of soapstone. Soapstone reaction to fire makes it hardened to a very extreme level, ricocheting its hardness level above that of diamond on the moh scale. During molding process, the user adds more fire chakra increasing fire ratio than it should be thus making the resultant product which is soapstone a more tempered one seeing that too much fire on soapstone makes it harder than it should be . This does not make soapstone to become neutral techniques that are initially stronger than it but simply strengthen the soapstone and increase their power level by a rank while elemental strength and weakness still applies. The hardness also does not affect the innate ability of soapstone which is slipperiness, it only makes the surface harder than it should be.
NOTE: Activation is instant as it only supports other soapstone techniques thus it can be used in the same timeframe of another technique.
NOTE: The activation makes it so that the user unconsciously add more chakra when molding his soapstone techniques which gives rise to the tempered soapstone for a short period of time
NOTE: Does not increase forbidden rank soapstone techniques but increases their damage by 10
NOTE: Last for 3 turns
NOTE: Usable 2x per battle
NOTE: 2 turns in between usage
NOTE: No soapstone technique the next turn this ends.
☺ Toseki: Tane no Sozosha - Soapstone Release: Seeds of Oduduwa ☺
Rank: D-S (S > F)
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 10-40 (40+10)
Damage: 20-80 (90)
Description: The user is able to create from his body or from earth sources, constructs of soapstone. constructs may vary like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc, of varying sizes, volume and density. Though they are only limited to the user's imagination. The tools are also slippery due to its soapy property. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.
The power and size of the constructs are dependant on the amount of chakra put into it. D-rank upto the size of a small animal(e.g dog) and it further increases in size by rank thus an S-rank could in size, rival or dwarf mountain smash. However the size may be, the constructs would always differ in its destructive force. For example, an S-rank construct may be not as big as a B-rank contruct, but their density differs, so the s-rank construct would be able to do more than the b-rank construct, though the b-rank may gain more ground due to its size. More than one constructs can be made per usage but their power is divided between the number of constructs made.
NOTE: S-rank variant can only be used 3x per battle
NOTE: S-ranks requires 2 turns in between usage.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Chakra
2070-50
2020
 
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Vayne

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Through a surge of natural energy, GOA's assistance, and a hand seal of my own, the girl would be attacked and locked in place, all the while dealing with her attack in the process. First and foremost, my shadow would take form of a defensive wall, specifically one shaped like the previous defence, albeit smaller and localised around my body. The wall would serve to defend from the attacks from below and around, barring the front side which would be met with tendrils emerging from my left hands fingertips. The tangible tendrils would harmlessly scoop and protect Gokudere, as they move to plow through the spikes and continue towards Medusa, aimed to pierce her in the heart, lungs, throat, brain, and spine. Gokudere, atop the moving tendrils, would aim to pounce from the tendrils and bite the girl in the head. Additionally, GOA size's would have been decreased from the box size to match my body size, with it having a few gaps through which the tendrils would burst from.

Additionally, from behind the erected shadow wall, several tendrils would burrow into the ground and make way towards the girls position. The tendrils would take out more of the soapstone merely as a byproduct of their movement through the terrain. The tendrils would aim to rise from beneath and around the girl, after which they would impale her and act to utterly destroy her body. The fact that the tendrils would make contact with the girls shadow meant that her movement would be locked, preventing her from moving away or attempting to use any hand seals and the like.

However, all of this would be unknown to the girl. She would not see the tendrils from my hand, nor those from the ground. In fact she would not see any technique/summon(s) in play on the field due to the effects of the illusion that I cast in the same t/f of my shadow manipulation. The girl would instead see my shadow extend towards her and restrict her, forcing her to imitate my movements, which would be that of extending my arms to the side, leaving myself wide open. The girl would be made to believe that she is doing so herself, while in reality she would be paralysed in place.

As for the fire orbs that were near her, they would increase their intensity in an attempt to blind her, but due to the terrain, and the illusion casted, they would merely appear to brighten then disappear. In reality the sentient fire would keep on charging, aiming to slam into the girl's hair, igniting it and setting it ablaze while causing her damage. The remaining creatures would also move to hit the girl, adding more to the things she would need to deal with.

All in all, the girl would need to deal with 110 DMG paralysing tendrils from the ground, 130 DMG tendrils from the front, Gokudere moving to bite her face, 6DMG then 24 DMG sentient fire creations burning her hair, all within the same time frame and all invisible to her due to the paralysing illusion that was also cast upon her. The attacks would naturally be coordinated in a manner that does not hinder the function of eachother, like Gokudere and the tendril aimed at her head would be controlled to not clash with eachother, but rather assist one another.



(Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 10 + 20 = 110
Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain.
-3 times per battle.
-No shadow jutsu above A rank in the following turn.
The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.
(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.
(Kage: Erebus) - Shadow Arts: Erebus (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn 35
Damage: Dependent on the technique that activated it 110 +20 SM = 130
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
Did a slight mistake on last post, should have deducted 10 more CPs, bringing it to 1290
20% results in 258 SM chakra will calculate next turn cause I got lazy z.z
 

Priest

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Through a surge of natural energy, GOA's assistance, and a hand seal of my own, the girl would be attacked and locked in place, all the while dealing with her attack in the process. First and foremost, my shadow would take form of a defensive wall, specifically one shaped like the previous defence, albeit smaller and localised around my body. The wall would serve to defend from the attacks from below and around, barring the front side which would be met with tendrils emerging from my left hands fingertips. The tangible tendrils would harmlessly scoop and protect Gokudere, as they move to plow through the spikes and continue towards Medusa, aimed to pierce her in the heart, lungs, throat, brain, and spine. Gokudere, atop the moving tendrils, would aim to pounce from the tendrils and bite the girl in the head. Additionally, GOA size's would have been decreased from the box size to match my body size, with it having a few gaps through which the tendrils would burst from.

Additionally, from behind the erected shadow wall, several tendrils would burrow into the ground and make way towards the girls position. The tendrils would take out more of the soapstone merely as a byproduct of their movement through the terrain. The tendrils would aim to rise from beneath and around the girl, after which they would impale her and act to utterly destroy her body. The fact that the tendrils would make contact with the girls shadow meant that her movement would be locked, preventing her from moving away or attempting to use any hand seals and the like.

However, all of this would be unknown to the girl. She would not see the tendrils from my hand, nor those from the ground. In fact she would not see any technique/summon(s) in play on the field due to the effects of the illusion that I cast in the same t/f of my shadow manipulation. The girl would instead see my shadow extend towards her and restrict her, forcing her to imitate my movements, which would be that of extending my arms to the side, leaving myself wide open. The girl would be made to believe that she is doing so herself, while in reality she would be paralysed in place.

As for the fire orbs that were near her, they would increase their intensity in an attempt to blind her, but due to the terrain, and the illusion casted, they would merely appear to brighten then disappear. In reality the sentient fire would keep on charging, aiming to slam into the girl's hair, igniting it and setting it ablaze while causing her damage. The remaining creatures would also move to hit the girl, adding more to the things she would need to deal with.

All in all, the girl would need to deal with 110 DMG paralysing tendrils from the ground, 130 DMG tendrils from the front, Gokudere moving to bite her face, 6DMG then 24 DMG sentient fire creations burning her hair, all within the same time frame and all invisible to her due to the paralysing illusion that was also cast upon her. The attacks would naturally be coordinated in a manner that does not hinder the function of eachother, like Gokudere and the tendril aimed at her head would be controlled to not clash with eachother, but rather assist one another.



(Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 10 + 20 = 110
Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain.
-3 times per battle.
-No shadow jutsu above A rank in the following turn.

(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.
(Kage: Erebus) - Shadow Arts: Erebus (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: Equal to the technique that activated it, then five per turn 35
Damage: Dependent on the technique that activated it 110 +20 SM = 130
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.

While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.
Did a slight mistake on last post, should have deducted 10 more CPs, bringing it to 1290
20% results in 258 SM chakra will calculate next turn cause I got lazy z.z
Too many going on at once, almost too cumbersome for Medusa but being an exceptional witch she is, she solves everything calmly and within moments. Thanks to her excellent sensory, she had sensed the blonde gathering nature energy. This makes her wonder if the blonde is like her. No? He isn't, retorted Medusa. Medusa could sense the power level of the man's defensive shell and how he's able to manipulate shadows. He was able to restrict Manda by connecting with his shadow and seems he is also able to control anyone caught. A flaw however is that the shadows, when extended, all contains the blonde's chakra signature. The blonde is also able to turn himself to shadow completely. Its been long Medusa had so much fun.

Seems the blonde has resorted into using only his shadows for offensive and defensive measures. However, there's something new as the blonde's chakra signature begins to distribute into different techniques, one of which Medusa senses directly the blonde's chakra signature immediately invading her brain. She would sense the cocoon around the blonde, change density and more shadow tendrils move to destroy her soapstone structures. Alas, the blonde's companion also surfaces. First of all, the initiation of the genjutsu would already be detected by Medusa's "mind's eye". There is only one conclusion when chakra invades one's brain. This is coupled with Medusa instantly being immobilised by the blonde's shadow though she could have detected it before hand. The fact that she could not sense any of the blonde's chakra in the illusionary shadow but only within her brain. On the other hand, she could sense the real shadows now extending away from the blonde's position but still not at all yet made any connection with her, even if she could not see them. She could also sense the fire orbs around her through chakra and heat sensory though she could not see them.

To curb all this at once, Medusa would instantly initiate sage mode with 10% of her chakra and no notable body changes, except for her eyes. Entering sage mode would break her free from the illusion that she was placed in. At the same timeframe as the initiation of sage mode, a large pair of wings would form on her back and using the increased speed gained from sage mode, She would fly away from her spot, vanishing without a trace due to her flying at incredible speed(3x, taijutsu master, sage). Her analysis of the genjutsu would have been but for a split moment thus by the time she breaks from the genjutsu, the tendrils coming for her would still be far away, likewise the fire orbs would not have closed the distance created by Medusa previously. The initiation of sage mode, the wings and the evasion would all happen in the same TF. Likewise, Medusa would passively use "soma no ko" to access Kidomaru's dna and by the time Medusa appears 15meters behind the blonde, hovering 15meters above ground, a large war bow already drawn with eight limbs protruding out of Medusa's body(sides) thus increasing the tension. An arrow would already lay on the bow and immediately shot towards the blonde at lightning speed. The drill-headed arrow is connect to a chakra thread for control and accuracy, though this is deviously aimed to move/manoeuvre the arrow around possible invading shadow tendrils until the target is hit. However, the lightning speed of the arrow itself would make it quite difficult to evade.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to certain (C-rank and below) damage (unless externally empowered to increase lethality) and can heal (for 10 damage per turn for B rank and below damage), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 +30(when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
(Sōma no Kō) Twin Demons Technique (Passive)
Type: Supplementary
Rank: C
Range: Short
Chakra: 30
Damage: N/A
Description: An inheritable bloodline trait enabling twins to merge and un-merge their bodies at whim. The merging process is contingent upon one twin being active - the main body, whilst the other resides within their sibling's body in a semi-dormant state often exposing only their head. For the duration the two siblings are merged, their chakra pathway systems are entirely synchronized, and thus function as a singular entity. Notably, both the twins retain separate control of their mental faculties. In this state, the main body's chakra becomes bolstered, relative to an ordinary ninja's typical chakra, adding +10 to their elemental damage. Also, the healing rate of the dormant sibling increases and thereby enables passive regeneration of damage incurred from nonfatal physical injuries over the span of a few turns. Furthermore, they are passively able to protrude any part(s) of their body anywhere along the main body. Upon separating, the twins may act entirely independent of one another or alternatively, attack and defend in concerted effort. Central to this technique is the ability to reconfigure one's DNA to merge with another individual.
Note: merging enables the release of any Genjutsu (bar illusions induced via Mangekyō Sharingan or EMS).
Note: the twins, whenever split, may use only up to and including S-rank techniques.
-Kabuto may only access the abilities of the Sound 5 through a modified version of Sakon and Ukon's (Souma no Kou no Jutsu) - Twin Demons Technique while he is in Sage Mode, and their DNA may only be accessed one at a time
-Switching of DNA becomes passive after having the bio for 1 month
(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 +10(p)+30(a)
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "limbs", Kidōmaru can boost the tension in the bow to an extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.
Note: Only useable by Kidōmaru bios while his CM level two is active.
Note: Can only be used four times per battle.

Chakra
2020-10% = 1818
Sage Chakra
202-100=102​
 

Punk Hazard

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Vayne asked me to check this, pretty simple issue. more than I thought it'd be. I don't personally see an issue with Priest's move. As the tendrils and Gokudere are approaching from ten meters away and even with the fire orbs approaching from closeby, with the speed of Sage Mode and the maneuverability of his wings, I think there's enough space and time for Priest's move to go through. Continue.
 

Vayne

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Thanks for the check, B. btw Priest not sure if gets the passive boost, you might wanna check that for the future.

The moment the girl's flight begins through a surge of natural energy, I act to prepare countermeasures to her shenanigans. With surges of chakra and seals(and body returned to normal size), the wall/tendrils from before would be invigorated, gaining sentience and a new method of defence, one that supersedes it's prior capabilities. For the moment myself, the sentient shadow, and Gokudere would await the girl's attack, all keeping track of her to our respective best abilities, with myself being the only one fully capable of tracking her(with the other two following my lead). Soon enough, the girl appears and launches her arrow, to which I would personally 'ignore', as I allow my body to remain in a shadow state, one that prevents me from being hit by physical attacks. However, regardless of that, the attack sent by the girl would be dealt with by the shadow wall that would move to take on the attack and add it's power to it's own. During this movement, the shadow wall would change shape to take form of a giant creature(like the one in the pic before), enabling it a more adequate means of movement for the following portion of the fight. The creature would then leap into the sky, aiming to strike down the girl, wherever she may be, with whopping force(215).

Elsewhere, the moment the girl stopped to fire the arrow, Gokudere would make use of the terrain(check first post) behind her and manipulate the rocks to move from essentially point blank range to violently attempt to pierce her through rocky pillars. The rocks would be made to swiftly surge upwards and forwards as a whole, covering an expansive distance both vertically and horizontally, preventing the girl from escaping through simply evading to the sides or upwards/downwards, restricting her to moving forwards, towards the incoming shadow creation. During this, Gokudere would move back towards my location, aiming to remain at my side.

Let's pick up the pace.

(Kage: Ra No Hoho) Shadow Arts: Protection of the Ra
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on the ability of the Nara to manipulate their shadow to become tangible and exhibit strong solid qualities this technique was born. The technique has two manners of usage. The first is erecting a defensive structure based on the users need. What sets the structure apart from any other defensive technique is how it interacts when damage is received. Instead of remaining solid and resistant to the oppressing technique the defensive structure would react in a unique way. Ability alpha would take place. Ability alpha leads to the negation of all power of the opposing technique. This is achieved through absorbing the power/damage of the technique and spreading it across the shadow then finally towards the ground, causing damage to the ground as a result. Depending on the strength of the technique it can cause damage from cracks to craters. This would stop the opposing technique from gaining any more distance, thus effectively protecting the user. The user can, 3X per battle and at a jutsu cost, choose to redirect the momentum of the stopped technique to somewhere else other than the ground. The momentum would be directed through (a) shadow tentacle(s) towards the intended target. If multiple tentacles are used the power is spread amongst them. The intended target would be sent flying backwards while receiving damage equivalent to the stopped technique but with a -10 damage due to the fact that some of the power would be lost during the execution of the technique.(A punch that delivered 30 damage initially would deliver 20 damage when its returned). The user can choose to give their defensive structures, 3X per battle, spikes. These shadow spikes would destroy the opposing technique. They would carry A rank strength. This is ability beta. It is commonly used to stop offensive techniques that the user does not wish to send back.

The second and alternative usage of this technique is to apply it to other shadow techniques. This would give that technique powerful defense. Additional chakra would be added to said technique to make it behave like the following. The technique this is applied to would get up to 45 defensive points added to it. When an opposing technique hits the augmented shadow it would count towards the 45 defensive points. Alternatively, power/damage can be either sent towards the ground/target through a tentacle(s)(or direct contact) delivering 3/4 of that damage, or it can be used to augment the shadow technique's own strength. The strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle. It would last the same duration as the technique it is applied to. This requires the user to perform a hand seal. It would only become active when the shadow tech it is applied to gets hit. However, it would still cost 15 chakra points per turn.

The technique basicslly acts as a waterbed, distributing the damage but with a twist. The twist being that the damage would be 'presevered' then sent towards an outlet where it takes effect.
-Requires mastery of shadows.
-4 time per battle.

(Kage: Kurieshonzu No Kinou) - Shadow Arts: Creations of Yesterday
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Similar to it's parent technique "Shadow Arts: Creations of Tomorrow" this technique allows the user to separate previously created shadow constructs from his shadow. The separated constructs would gain the traits of Shadow Imitation Shuriken/Shadow Paralysis Jutsu, similar to Creations of tomorrow, which allows the separated constructs, if they were to hit the targets shadow, to pin and stop the target in their place. After separation from the user the constructs can be mentally controlled by the user, thus allowing him to focus on other techniques more easily. Due to the influx of additional chakra to the technique, this technique can be used to sustain the separated technique for an additional 2 turns.(IF originally lasts 2 turns would last 4) The user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20. Any additional modification would cost 30 chakra, then 40, then 50 etc and count towards the jutsu cost of the user. This is all in accordance with Creations of Tomorrow’s effects/restrictions. Using Kurieshonzu No Kinou occurs in the same instant of using a construct, happening in the same time frame but counting as a move. Furthermore, in regards to the constructs, they would be granted a degree of sentience (Movement and identifying friend from foe, but not strong enough to be cast in illusions). Constructs that lack adequate movements limbs or similar, would move through basic methods like slithering. These constructs would move at speeds equal to that of shadow techniques in broad daylight. Constructs that have proper limbs or similar would move at speeds equal to that of shadow techniques through translucent objects. Additionally, the constructs sentience would be restricted to commands given by the user, for instance having the constructs sole mission to rampage and attack a target.
-This technique is only applicable on Nara techniques that give actual physical form to the shadow, as such, it can’t be used on techniques similar to kage mane.
-Usable 4 times per battle with a turn interval between uses.
-10 Chakra per turn for each separated construct.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
103 - 25 - 25 - 20 - 10 - 10 = 15
 

Vayne

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With the girl falling victim to the attacks and the fight concluding, I would let out a small sigh, before commanding the creation to bury the body deep into the depths of the ground. The creation would also get rid of a portion of it's body, allowing it to serve as a headstone for the girl. We would then leave the area, moving on to different endeavours.
 
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