[CFS] EDG for Venom

Venom

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Yeah agreed homie.

Its a nin/tai CFS that lets you manipulate and form wind currents to a certain degree similar to leaf dragon or daytime tiger. The animal base creations are formed through body gestures such as a kick or uppercut. Although its similar to leaf dragon thats neutral to basic 5, this CFS unfortunately share the same str/wks as wind release lol (Pls resub to fix this shit vex did lmfao)
 

Daemon

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Yeah agreed homie.

Its a nin/tai CFS that lets you manipulate and form wind currents to a certain degree similar to leaf dragon or daytime tiger. The animal base creations are formed through body gestures such as a kick or uppercut. Although its similar to leaf dragon thats neutral to basic 5, this CFS unfortunately share the same str/wks as wind release lol (Pls resub to fix this shit vex did lmfao)
Aight good. The last line isnt true tho. It only has the weaknesses of Wind(fire). It's Neutral to everything else.

Pick a technique you wanna start on
 

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Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon


(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.

Analyze them, ask questions etc.
 

Venom

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First one, you focus your chakra and perform a leg sweep to manipulate the air currents around you. Through this gesture, the user is capable of creating any amount of Ox to be created and sent towards a fixed location. Depending on the number of beast will determine if this technique is B rank or lower. The power is equally divided.

Second one, similar to the previous one the user will perform a leg gesture while to manipulate the air currents around them to take the shape of an animal. This time, the user creates a snake. The unique aspect of this creation is that the air currents take on a suction like effect to pull in targets up to mid-range distance away from its body. Now whats even better is that we can choose what to pull in. This comes in handy when fighting with allies.

Question for the second, does this last over multiple turns?
 

Daemon

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First one, you focus your chakra and perform a leg sweep to manipulate the air currents around you. Through this gesture, the user is capable of creating any amount of Ox to be created and sent towards a fixed location. Depending on the number of beast will determine if this technique is B rank or lower. The power is equally divided.

Second one, similar to the previous one the user will perform a leg gesture while to manipulate the air currents around them to take the shape of an animal. This time, the user creates a snake. The unique aspect of this creation is that the air currents take on a suction like effect to pull in targets up to mid-range distance away from its body. Now whats even better is that we can choose what to pull in. This comes in handy when fighting with allies.

Question for the second, does this last over multiple turns?
I wrote the customs so that nothing lasts multiple turns unless stated otherwise. So no


Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Can be used three times per battle


(Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow
Type: Offensive/Defensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages.

do the same for these 2
 

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Ah alright then. Got it.

Third one, instead of a kick the user this time performs a rotating jab or uppercut after focusing their chakra. The user manipulates the air currents surrounding them after the gesture to create and release a flock of birds. The amount of birds created is up to the user, but the flock will equal to the power of this technique entirely. A unique thing about this is we can control the bird's path to curve around obstacles or simply use it to attack the user from varying angles at once. No questions.

Fourth one, my fav so far (with Olga's Attraction a close 2nd) works by the user rotating their body to quick manipulate and control the air currents around them into the shape of a Pangolin. This has two forms though, the uncurl form where the air currents take the shape of the Pangolin full extended out around the user. While the curled up form takes the shape of same creature but this time in a more defensive ball form. This is cool because it can be created quickly to protect the user all around while also cutting up the enemy with it's wind. No questions on this.
 

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(Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With Mid Range Reach)
Chakra: 40 (-15 per turn)
Damage: N/A (80 if used to attack)
Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages. '

(Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages
Type: Offensive/Defensive
Rank: A
Range:Short - Mid
Chakra: 30
Damage: 60
Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each.

Do it with these two
 

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Fifth one, this ones gives you more option on how to create the animal. You focus chakra and perform a type of spin, rotating your body in a manner to manipulate the air currents around you to take on the shape of a primate that rivals the size of the canon leaf dragon taijutsu technique. This beast forms around the user quickly to the point that it can quickly protect you from close range attacks while also providing a quick attack to anyone within mid-range (which is the reach of the beast). Due to it's size, it would be troublesome to be within short range of the user (as an opponent) and try to escape due to the beast's mid-range reach. Once formed the user is capable of utilizing taijutsu and/or EDG techniques through the beast. This is cool especially considering the size and reach of the animal already. No questions.

6th, this one seems so complex for just A rank lol. But its cool. The user initiates this technique by performing a leg sweeping action followed up by full body rotation using the other leg as momentum to lift yourself. As the kick occurs, the user manipulates the air current to form into a snake. As he continues to move around with the rotation, the user further manipulates the air around him to form into a secondary animal. Unlike the snake that travels up to mid-range to swallow the target, the tortoise remains stationary around the user (providing B rank defense right there like the snake). If the snake successfully captures the target in it's grasp, it brings him/her back to slam him/her into the shell of the tortoise. This A rank technique would cause cutting damage from the snake while causing blunt damage when slammed into the shell of the tortoise.
 

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then last one

(Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40
Damage: 80
Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.
 

Venom

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This like the rest are quick to form and use. With this, the user performs a leg sweep to manipulate the air currents around him to take the shape of a wolf. Upon creation its around the size of a normal human and grows as it continues to travel. This wolf can travel up to long range away to reach it's target. Attacking it just like a normal wolf would, by bitting, clawing etc into the target and slicing the target up with the wind currents.
 
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