eddy-kun custom update

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Eddy-kun..

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Katon

Katon • Horou no Jutsu [Fire Release • Fire Prison]

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:30
Description:A skill in which generates flames from up underground, raising up bars of flame and a covering over top. This intense flame heats all within it also burning all within, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle”
Note: Prison only last 3 turn”


(Hayashi kasai) Fire Style: Forest Fire

Rank: S-rank
Type:Attack/Defence
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user holding their arm out in front of them (somewhat like lightning blade with one hand supporting the arm) forms a small flame.In doing so they concentrate a great amount of fire chakra into it,a vast amount of fire shoots out covering the battlefield incinerating any wood in the immediate vacinity.This technique can burn even the most moist wood to ash if combined with a powerful wind jutsu.

*Can only be used twice per battle*
*User can't use katon techniques for 2 turns*
*Weak against S rank Water*
*Can only be used by Uchiha Itachi*

Katon Jutsu Giving To Me
Fire Style: Flame On (Katon: Honoo Oite)

Rank: Forbidden
Type: Supplementary
Range: Short
Chakra:50
Damage: 30 to the user
Description: the user will focus chakra throughout his body and say 'flame on' then he will erupt in fire and all his fire jutsu will be + 20 he will loose his legs and have speed equal to the 3rd gate and have the ability to fly 20 meters into the air
NOTE
1 time per battle
lasts 3 turns
user cant use fire jutsu for 3 turns after

Katon: Higan (Fire Release: Fire gun)
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage cost: 60
Description: The user will turn the ends of his fingers into fire, allowing them to shoot fire bullets at the opponent, these fire bullets can do a considerable amount of damage.


Katon: Enkai (Fire Release: Blaze Commandment)
Rank: S
Type: Attack/Defence
Range: Short
Chakra cost: 40
Damage cost: 80
Description: The user will first turn their hand into fire and then swirl it around themselves, this then creates a 360 flame around the user. The user will then turn the flame into a massive fire pillar that will rise up and protect the user from every angle, this jutsu is effective against taijutsu attacks. (This fire pillar is Incredibly powerful, and can stop most attacks.)

Note: Can only be used Twice per match.


Katon: Shinka Shiranui (Fire Release: Holy Flame, Unknown Fire)
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage cost: 80
Description: The user will create to large flames in each of their hands, he/she will then throw each flame at the opponent and turn them into fire lances, these are powerful enough to break through most defences, and can easily injure the opponent.

Note: Can only be used 3 times per match.

Doton

(Fizou Jounto) Earth Style: Holy Palm

Rank: S-rank
Type: Defense
Range:NA
Chakra Cost:40
Damage Points:NA
Desciption:The user will put one of his hand on the ground and will diffuse his earth chakra into to earth. He will then gather a precious metal call Nichrome and make it cover his hand like a glove. This metal doesn't conduct electricity (or barely) and is therefore a great way of stopping direct lightning blast (with the user hand). This glove however will decay after 3 turns and fall off.

*This jutsu can only be used twice per match*
*No S-rank earth for the turn before*
*Can't stop Kirin*
*Can only be used by -Uchiha Itachi-*

Doton Jutsu Giving To Me

(Doton: Resshin)- Earth Style: Earthquake.

Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.

Doton: Doton Matsuri (Earth Release: Earth Constriction)
Type: Supplementary/Defence
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user simply makes a single hand sign, and four earth whips appear from out of the ground under the opponent at a very fast speed, they then constrict the opponent and prevent them from making any movements (Hand seals).

Note: Only useable twice per battle.
 
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Eddy-kun..

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Raiton

Lightning Release-Pattern Links: (Ruikei Rinkusu)

Type:Supplementary/Attack
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: By channel Ranton chakra into some wire and form complex string figure designs with the user hands.The figure the user creates can then be launched from the string as a powerful cutting attack made up of Ranton.The wire itself is said to be stronger than steel.

(Raiton: Ion Denka Soujuu) Lighting Release: Ion Charge Manipulation

*Rank: S
*Type: Supplementary
*Range: N/A
*Chakra: 40
*Damage: 10 (damage added to lightning)
*Description: User Manipulates the ionic charge of their body and the area around the opponent. For Three Turns the user’s Lightning techniques have an extra kick and attack much faster. Ranged lightning attacks gain homing properties making them unavoidable. In addition the users speed is increased due to the charge and the user can also channel this charge into weapons like kunai making them seek out the opponent in the air even after being deflected, or repel weapons away from themselves.

*Can only be used 2 times in battle*
*+10 dmg to Lightning attacks*
*While charged, the user is weaker to water attacks (-10 damage)*

Raiton Jutsu Giving To Me
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be teached only by Shigure.

(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge

Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.


(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode

Rank: A
type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.

Advantages:
-The user now has +25% damage if using Raiton attacks
-The user will only receive 50% damage from opponent Raiton

Disadvantages:
-The user is very vulnerable to Fuuton receiving +25% damage too
-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor

(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun

Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (if used to opponent)
Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
Note: Only useable 5 times per battle and must wait for 2 turns to use again.

(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only counters A-rank and below Doton jutsus
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom").
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only usable by ND
Note: Only used 3 times in a battle and cannot be used anymore

Name: Raiton: Raikage Yougeki Gusoku (Lightning Style: Thunder Shadow's Assault Armor)

Rank:S
Type: Supplementary
Range: Short
Chakra: 40 (+5 every turn active)
Damage: +30 to taijutsu and +20 to Lightning
Description: The Raikage can Automatically Release Lightning Chakra from every point of his body, giving him a boost in reflexes, speed, and power comparable to Rock Lee in his 8-Gates Mode.
(Last 4 Turns)
(Usable 2 times; 1 turn Recharge)
(Only Teachable by Kirabi)

Kinjutsu: Tsuin Raitingu Kantana (Forbidden Technique: Twin Lighting Blades)

Rank: Forbidden
Range: Short
Type: Attack
Chakra: 50 (+20 if both swords are created)
Damage: 100 (125 if stabbed)
Description: After gathering a large amount of lighting chakra, and carefully generating it into the palm of the users hand and then manipulating it they can make a lighting Blade (Lighting Sword). The user can make two of these swords or just the one, these lighting swords are incredibly strong and can cut through the hardest materials/defences that are made. When impact is made the swords release a large amount of lighting down into whatever the swords have impaled shocking everything in contact. So if the opponent manages to doge the blades but the user still manage to cut them they will still be shocked by a high voltage.

Note: Can only be used Once per match and when activated can last 3 turns.
Note: Can’t use Lighting Jutsu next trun.
Note: Can only be taught by Archie.
Note: Stunned For 1 turn if swords make contact with enemy.

Raiton: Raiton Kyanon (Lightning Style: Lightning Cannon)

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will charge a large amount of lightning chakra into their first (No hand seals needed), once done they will aim it in the opponents direction and release a massive circular beam of lighting, that is incredibly quick (to fast for the naked eye) and will shock the opponent.

Note: Can only be used Twice per battle.
Note: Cant use forbidden rank lightning next turn.
Note: Shocks the opponent for 1 turn.

Suiton Jutsu Giving To Me

Name:SuitonMizu Benkai): Water Defence

Rank:S
Type: Defence/Attack
Range: Short-Mid
Chakra cost:40
Damage Points:N/A
Description: The user Concentrates his chakra to bring out the water from the ground around him (large amount of water is formed), he can then manipulate the water to take the forum of ether a snake or a dragon, when this is done he then controls the beast to surround him forming a circular water shield, this jutsu can stop any fire attack of the same rank and lower. Once this has happened a large amount of steam is formed from the fire and water connecting and this allows the user to choose to hide or attack within it,(this move works well against Keshi Makugahara).

Note: Only useable by Archie.

Fuuton

Wind Release • Conservation of Breathing [Fuuton • Kyou Iki no Jutsu]

Type:Supplementary
Rank:A
RangeShort
Chakra Cost:30
Damage Points:
Description:A technique where the user flows there wind chakra into their lungs, creating air within their own lungs. Basically giving them extra oxygen so that they have to breathe less and can also go without breathing for a long period of time for various reasons.
Note:The user can only go 2 turn without breathing

Fuuton Giving To Me
(Fuuton: Enenra) Wind Style: Smoke Yōkai

Type:Attack
Rank: A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: When the foe is inside smoke or mist, the user then manipulates the wind around it to form a Smoke demon which is used to attack the enemy throughout there body and consistantly attacks the enemy within the range of the smoke.
Note - Can only be used in conjunction with smoke and/or mist

Name: (Fuuton: Bakuretsu Ookami ) Wind Style: Buster Wolf

Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates wind chakra into both fists. He/She then punches the opponent causing the chakra to implode
on the opponents body, followed up with the second fist which has the same effect.

Wind Style: Vacuum Orb (Fuuton: Shinkuu Kyuutai)

Rank: A
Type: Defense/Supplementary
Range; Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user creates a orb of wind that suck in the air around it, sucking up poison gases, and even Wind and Lightning jutsu. Can also be used to suffocate the opponent. The orb can be placed anywhere the user pleases

(Fuuton:kazesora) Wind style: Windy Skies

Rank: A
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.

Note: Only lasts for 3 turns.

Fuuton: Sanso Ie Motto) Wind Style: Oxygen No More

Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The User will quickly forum a tornado around the opponent. This tornado will spin that fast that it will suck out all of the oxygen in the air surrounding them, this then leads to suffocation. The user can either decide to use this to kill them our make it knock them unconscious, Once trapped inside the enemy cannot just simply escape from it because the wind is extremely sharp on the inside and out.

Note: Useable Once Per battle.

Fuuton: Boufuu Chikara Fuuton (Wind Style: Gale force Winds)

Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After concentrating their wind chakra the user will form a small tornado high up in the sky. This small tornado will spin at a fast enough rate that it will cause wind to be constantly blown around the battlefield, stopping all gas, smoke and mist jutsu’s of A-rank taking effect, this tornado also affects the user.

Note: Lasts 4 turns.
Note: Can only be used twice per battle.

Doro [Mud Release] Jutsu Giving To Me

Mud Release: Mud Arena

Rank: Forbidden
Type: Supplementary
Range: All
Chakra Cost: 50
Damage Points: N/A (20 to self one jutsu ends)
Description: The user will put their hands into the ground and 10 totem poles mad of mud will rise and harden in a circular formation around the entire battlefield. (1 kilometer radius around the user) When inside the giant circle, the user will gain a major boost in speed, strength, and the ability to manipulate mud at will. However, the user and the opponent will only be able to use mud/water/earth jutsu because of the totem poles surrounding them. (water and earth because the two elements make mud) If one of the totem poles is destroyed, the jutsu will be broken. If the user leaves the totems range (not including if the opponent destroys one of the poles) without properly canceling the jutsu, he will die.
-Can only be used once per battle
-Cannot use Mud jutsus one turn before use or 2 turns after it ends
-Can only use water, earth, and mud jutsus while in the totem's circle
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.


Mud Release: Mud Ropes

Rank: B
Type: Supplementary
Range: All
Chakra Cost: 25
Damage Points: N/A
Description: The user will perform several short hand signs. Then, several ropes made of mud will rise from the ground surrounding the opponent. These ropes will bind the opponent in place and make it impossible for them to perform hand signs of any sort.
Note: A mud source is required to use this jutsu.
Note:5 times per battle

Mud Release: Mud Wave

Rank: A
Type: Attack/Defense
Range: Mid/Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make a very large wave, or tsunami, made of mud that will rise about 50 feet high. It is capable of crushing multiple enemies or even large summons. This wave can also defend the user from some of the opponent's incoming attacks.
Note: A mud source is required to use this jutsu.
Note:4 times per battle

Mud Release: Mud Tornado

Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra Cost: 30
Damage Points: 60
Description: The user will form several hand signs and a brown tornado made of mud will instantly form. It can be used to defend the user by surrounding him/her or it can collide directly with an opponent.
Note:4 times per battle

Mud Release: Earth to Mud

Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: After performing several hand signs, the user will be able to make any earth-based battlefield instantly turn into a mud-based one. This will allow the user to use other mud-related jutsus.

Mud Release:Mud Whirlpoll

Rank: S
Type: Attack
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: 80
Description: The user will send a large amount of chakra into a mud-based battlefield and a gigantic whirlpool will form underneath the opponent and suck them in. This jutsu will also work on large summons.
Note: A large mud source is required to use this jutsu.
Note:3 times per battle

Mud Release: Mud Explosion

Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing a single hand sign, any thing mud-related (jutsus, battlefield, etc) will instantly explode violently. The explosion is large enough to damage large summons and kill multiple enemies.
Note: Can only be used 4 times per battle.
Note: The user must wait one turn before they can use it again.
Note: No S-ranked mud jutsu in the next turn
Note:3 times per battle


Mud Releas: Mud Particles

Rank: S
Type: Attack
Range:Short/Mid/Long
Chakra cost: 40
Damage Points: 80
Description: The user will first perform several hand signs. Then, mud particles will begin to rise into the air and as the opponent moves, these particles will stick to him/her. So, as they do, the user performs one hand seal and can make those particles explode.
Note: This particles can be used to slow down the opponent. (converge on the opponent and slow them down)
Note: A mud source is required to use this jutsu
Note:1 times per battle
Note: In the next turn the user cant use S-ranked nor A ranked mud jutsus.


Mud Release: Spiraling Mud Drills

Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will perform several hand signs, and immediately after, several tendrils of mud will rise in a circular formation around the opponent. The tendrils of mud will then harden and stab the opponent from nearly every direction. If the opponent is able to escape avoid being stabbed, the tendrils will chase after the opponent until they reach them. The tendrils cannot reach targets that are far away (long range) underground.
Note: Can only be used 3 times per battle
Note: Must wait one turn before each use
Note: Requires a large mud source

Mud Release: Mud Hardening

Rank: S
Type: Supplementary
Range: All
Chakra Cost: 40
Damage Points: N/A
Description: The user will form a single hand sign and any mud jutsu or source will immediately harden. If the opponent has mud on them, it will harden as well. The opponent won't be able to move the part of their body that is covered in the hardened mud.
Note: The user does not need to have physical contact with the mud he/she wishes to harden.

Oil Jutsu Giving To Me

(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon

Rank: B
Type: Attack
Range: Mid-Long
Chackra Cost: 25
Damage: 40
Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil
(note: Oil must be covering the arena)


(Suiton: Kuroi Ookawa) - Water Style: Black River

Rank: A
Type: Supplementary
Range: Short - Long
Chackra Cost: 30
Damage: N/A
Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.

(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation

Rank: B
Type: Attack
Range: Short-Long
Chackra Cost: 25
Damage: 40
Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her
note: Oil must be covering the arena


Taijutsu Jutsu Giving To Me
Taijutsu: Diable Jambe ( Devils Leg)

Type: Attack
Rank: S
Chakra: 40
Damage: 80 (+20 to taijutsu attacks, and leg based fire jutsu)
Description: This form of taijutsu is where the user will use air friction to set their leg/s on fire, adding extreme heat to the impact of kicks, enabling them to break through most defenses. In this form the user, due to the high temperature, has more speed, more strength, and the ability to burn the opponent. While like this, the user can light the opponent on fire.

Note: Can't use wind jutsu next turn.
Note: Useable 3 times per battle.

Taijutsu: Premier Hache (First-Rate Mincemeat)

Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: 80
Description: The user does a running jump and kicks with both legs into the opponent’s stomach rapidly various times, but if the user has Devils Leg activated the heat will greatly increases the power.

Note: Can only be used Twice per battle.

Gorilla Kyouko ( Gorilla Strength)

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: +15 to taijutsu/kantan attacks
Description: The user sends a massive amount of chakra to their biceps, increasing the muscle mass to the extreme, doubling the amount of damage done when using taijutsu/kantan attacks.
 
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Eddy-kun..

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Forbidden Giving To Me
Kikou Off Sono Kuro Kokudo ( Armour Of The Dark Realm

Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: The User
Chakra Cost: 75
Damage Points: N/A
Description: The user is Covered in a very strong dark armour for the user to wear this armour they must have a very large amount of chakra to fuel it, if this can?t be done then while wearing the armour the user will be drained of all chakra and this will lead to death by exhaustion. This armour has a very unique look while the whole figure is black there are odd looking patterns on it. The armour increase the users strength, speed, defence and accuracy but with this there is the fatal cost of chakra drain. The users Ninjutsu and Taijutsu are increased By 25% (speed increase) while the opponents Taijutsu is decreased by 50% (E,D and C rank jutsu dont effect the user while wearing the armour when it is activated). The Only weak vital point of the armour is a small circular shape on the chest area if this area is hit by a very powerful and accurate Jutsu (S-rank and above) then the armour will be destroyed when this happens a large explosion will happen and it will do major damage to the user leaving them extremely weak and leaving them open to attacks.
The idea behinde this Armour is that it produces a thick layer of chakra that is invisible to the naked eye, only ninja who have obtained the sharingan and byakugan can see it, all weapons are blocked accept for elemental weapons that can break through the sheild and taijutsu is weakened because breaking through the wall is difficult.

Note: If armour is destroyed +50 damage to the user is caused.
Note: -10 Chakra to the user every turn the armour is in place.
Note: Jutsu only lasts 3 turns and after this the armour will break apart.
Note: When in need of the armour the user will activate it, But after that has happened it can?t be deactivated until the third turn when it is at its limit (If the armour is not activated and the centre of it is hit no explosion will happen only when activated will it happen.)
Note: Due to chakra consumption 2 jutsu can only be preformed next turn and forbidden rank jutsu cannot be preformed for 2 turns.

Summonings Giving To Me
Ninja Inu Kuchiyose Cerberus (Ninja Dog Summoning Cerberus )

Rank: A
Type: Summoning
Range: N/A
Chakra: 30
Damage N/A
Description: The Head Honcho of the Ninja Dogs Cerberus is equipped with two extra heads. Thes heads give him the mastery over three diffrent types of Jutsu. Fire, Lightning, Wind. He is also Roughly the Size of Gamabunta.
(Must have contract with Dogs)

Kuchiyose no jutsu:Ninja Inu (Ninja Dogs Summoning technique)

Rank B
Type: Summoning
Chakra: 30
Range: N/A
Damage: N/A
Description: The user summons a pack of ninja dogs, who can trap and track down the opponent using their keen sense of smell.
Note: Can only be used 2 times per battle
Note: Can only be taught by KT.

Kuchiyose: Kokuou Hydra Akuma (Summoning: King Hydra Akuma)

Type: Supplementary/Attack
Rank: S
Chakra: 40
Damage: N/A
Description: The user bites their thumb, and wipes it on any surface. They can then summon a legendary three headed hydra, that is the size of a king summon. The hydras main ability is that they can use any water based moves that the summoner can, while the hydras skin is as hard a steel leaving them protected from all E-C rank Ninjutsu/Taijutsu. Because they have three heads they can use water jutsu simultaneously.

kuchiose: (mizu-ookami):Summonings:Water Wolf

Rank: S
Type: Attack
Range: Medium-Long
Chakra Cost:40
Damage:80
Description:The user Bites his fingers and mixes his blood with water chakra,thus summoning a great wolf of water and as long as this summon is in water it can regenerate it self.The wolf has the ability to walk on water and evade attack by turning into a puddle and regenerate back.It attacks by releasing Giant Water Vortex's toward the opponent and can also Bite the opponent.
(can only be used by Mizutoki and anbu itachi)

Genjutsu Giving To Me

Genjutsu: Enkyoku (Illusion Technique: Roundabout)

Type: Defence/Supplementary
Rank: A
Range: Short-Mid
Chakra cost:30
Damage Points:15
Description: The user performs the needed handseals, and then casts a genjutsu on the opponent. This type of genjutsu consists on making the opponent see the entire area swirl around them (just like on a roundabout), this makes the opponent uneasy, dizzy, and can even cause them to vomit.
 

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Rain Village Jutsu

(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.

Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu

(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum

Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

Genjutsu: Ombrophobia ( Ame Osore )
Rank: S
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Note: Requires Rain
Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
*Can be broken by Bijuu Chakra

(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood
Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village

(Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower
Rank: A
Type:Attack
Range:Short
Chakra cost:30
Damage Points:60
Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
Note: Can only be used by members of Rain Village

(Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops
Rank:S
Type: Attack/Supplementary
Range: Long
Chakra Cost: 40
Damage points: 80
Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.

Note: Can only Be used twice
Note: Can only Be used by members of Rain village
 

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Fire Jutsu

Katon ? Kouen Dakou Kahan [Fire Release ? Flaming Crawling Seal]

Rank: Forbidden
Range: Short (Requires physical contact)
Type: Attack-Supplementary
Chakra Cost: 50
Damage Points: None (Loss of use of a limb)
Description: Gathering chakra within their hands, the user imbues it with the fire element and rush towards the opponent. Upon touching the bare skin of the opponent, the chakra slowly flows over into their skin diffusing outwards leaving a series of burn marks. These burn marks make it very hard to utilize the limb or body part(s) effected.
Note: Can only be use 2 times a battle
 

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Doton Jutsu Giving To Me

earth style: crushing earth (doton: assai tsuchi)

rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle

earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge
 

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Suiton Jutsu
(Naibun Fuu zonokiri)-Heavy Mist

Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu
 

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Katon

(Katon: Masubi no Misairu Kyoumou)- Fire Release: Fierce Fire Missiles

Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user consecutively shoots out of their mouth three extremely fast fire "missiles". The missiles launch at their target in a straight line and detonate on contact, each releasing a large firey explosion. These missiles are extremely fast and generate a lot of kinetic energy; as a result, if the user uses this technique in mid air, he will be thrown backwards due to the recoil. If the user moves their head while using this technique, they can shoot the missiles in a "spray" fashion - in this way, each of the three missiles can have a different trajectory.
Note:Can on be use once per battle
Note:The user take 20 damage due from the heat of the blast because of coming from the mouth
 

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Genjutsu

Genjutsu: Echo [Hibiki No Jutsu]
Rank: A
Type:Supplementary
Range:Short-Long
Chakra Cost:30
Damage Points:N/A
Description: An audio genjutsu that causes the opponent to hear constant echoing within their mind coming from all sides. This disrupts the opponents sense of hearing so they cannot rely on sound to help them.
Effect: A rather disruptive technique, making them unable truly rely on their hearing so that they can't use it to aide them within battle.This genjutus is triggered by sound.
Note:Can only cast this genjutsu twice per battle

Genjutsu: Limbless Foe Skill [Iiya Eda Kataki no Jutsu]
Rank: S
Type:Supplementary
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description:An illusion where the opponent sees a discoloration of their skin, even to the point where their limbs fall off. Tricking them into no longer relying on the use of their limbs
Effect: The effects of this genjutsu, is to trick the user to feel as if their arms have actually fallen off. In the idea that they can no longer rely on their limbs, they will not use handseals or use them for attack.This genjutus is done by sight.
Note:Can only cast this genjutsu once per battle

Genjutsu:Torture of the Thousand Scarabs [Amai Mugen no Jutsu]
Rank: S
Type:Supplementary
Range:Short-Long
Chakra Cost:40
Damage Points:40
Description:A genjutsu with a rather interesting effect. From out of the ground thousands of scarabs emerge from the ground and swarm the target burrowing into his flesh as they proceed to eat away at it but in a way that would leave him alive for quite sometime. In reality however the victim is writhing on the ground swatting at himself and screaming uncontrollably.
Effect: A genjutsu that effects the senses, and causes a true sensation of pain as a result. Is done by chakra transfer as touch
Note:Can only cast this genjutsu twice per battle


Genjutsu:Turn Around [Heki Akumu no Jutsu]

Rank: A
Type:Supplementary
Range:Short-Long
Chakra Cost:40
Damage Points:
Description:A genjutsu that can create an opening for a person too attack. The user performs three hand seals, then the opponent without even knowing it has turned around a complete 180 degrees! It is a great genjutsu to use to disrupt an attack or launch one of your own.
Effect: A strange genjutsu, that literally forces the body to shift around 180 degrees, allowing to disrupt attacks and bringing openings for attacks.This genjutus is done by sight.
Note:Can only cast this genjutsu twice per battle
 

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Illusion Technique: Distorted Reality (Genjutsu: Ibitsu Riariti)
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user would cast an illusion immediately and unknowingly when the opponent have suffer any kind of pain, cut, wound etc. (it can be minor or life threatening). The illusion causes the opponent's pain, wound, cut etc. to becoming extremely painful and have the opponent severely afraid of their wounds which causes them into a state of complete horror-struck
Note: Can only be used twice
Note:Only Anbu K & Eddy allow to use
Note:This genjutsu is done by sound of a clap
 

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Mud Release: Earth Drill (Daton: Tsuchi Doriru)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user turns the a portion of the earth into a mud puddle or already mud source and which begins to swirl. From the swirling, it instantly begins to rise into a rapid rotating drill and hardens immediately. The drill is hard enough to penetrate through most dense materials and travel at an almost instant speed.
Note: Can only be used three times
Note: Must wait a turn before using it again
 

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Doton|Fuuton|Katon|: Za Kigen Nami Yuumeikai Akunochimata: (The Rise Of Hades Underworld)
Rank: Forbidden
Type: Attack
Range:Mid-Long
Chakra: 50 (+10 due to the use of fire chakra)
Damage: 90 (+10 if opponent is underground) (-10 to user)
Description: The user use his earth manipulation, to opened thousands of small pores on the ground allowing air to circulate through it. The user then uses his fire chakra to make the fire run through those pores, igniting in flames an entire underground area causing a huge exploding underground causing lava itself to explodes from underground due to the intense flame heats. Any opponent hidden underground is burned alive also the lava rise high within the sky due to the explodes also causing lava to rain down onto the battlefield. So both user and opponent must protect there self from this jutus.
-Can only be used once per battle.
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.
-Cannot use Earth - Fire - Wind jutsus one turn before use or 2 turns after it ends.
-User take -10 damage to after use of the jutsu.
 

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Kuchiyose: Saru Musha-Terra(Summoning: Monkey Warrior-Terra)

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (-15 damge to the user)
Description: User summons Terra the monkey warrior from a small scroll.Terra's size is about half the user and carries almost or if not all of the necessary tools/weapons a ninja carries (scrolls, kunias, shurikens etc.). Terr,a has a great knowledge in battling which enables him to attack, defend or conceal himself like a ninja. With great knowledge in battling Terra has the ability to use elemental attacks up to A rank. Although Terra dedicates most of his time in hand to hand combat which makes him an excellent taijutsu user allowing him to use up to A rank taijutsu.
-User can't summoned nothing else for the rest of the battle
- Only two elements can be used by Terra per battle
- User cannot use Taijutsu for as long as Terra is in play
-Can only be summoned once and lasts for four turns
-If use of a elemental attack Terra can't use taijutsu in the same turn.
-If use of a taijutus attack Terra can't use an elemental attack in the same turn.
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-Only for Emp
 

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(Hakke, Taishoku Shouheki) : Chakra Disrupting Barrier
Type:Supplementary
Rank:S
Range: Short-Mid
Chakra Cost:40 ( + 10 each turn the barrier is active)
Damage Points:
Description:A unique technique developed by Hyuuga Eddy and based upon the most basic of principles of Jyuuken which state that chakras cancel each other out, and expanding upon his Senjigusuri technique. Eddy will begin emitting a steady but subtle release of chakre from his entire body, saturating a relatively small area around him (up to mid range outward from his body) with it. This chakra, not enough to cancel out an opponent’s, is intended rather to interfere with and disrupt an opponent’s chakra as long as they spend within this small area. Activated jutsus such as for example, a cloak of lightning surrounding an opponent, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from him and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where Eddy's chakra stops.
-Can only be used 1 times per battle.
- The "Chakra Disrupting Barrier" only last for 4 turns. ( + 10 each turn the barrier is active)
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.
 

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(Hakke Ryu Ha):[Pure Chakra Energy Blast]
Type:Attack
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage Point:90 (-10 to user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra beams, and putting to the user understanding in the control and focus of chakra. A powerful and destructive technique, the user will focus an amount of chakra into one of the palms. Finally, aimed towards the user target, this chakra will be released right towards them. The Chakra fires out like a powerful energy blast, taking the appearance of a 6 inch wide bright bluish white beam of light, almost laser like. However the rays are visible to everyone. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra should it strike the opponent at a tenketsu.
-Can only be used 1 times per battle.
-Harms the user solar plexus, thus the additional damage. -10 to user
-The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.
 

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(Taibu Sekishokyuu Streaking Ryu Ha) Chakra Needles|Chakra Senbons

Type:Attack
Rank: S
Range:Short-Mid
Chakra:40 (+ 5 for each needles)
Damage Point:80
Description:A Jyuuken technique requiring relatively strong Chakra Control. The user raises concentrates and created lager needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are very long and hair thin, but contain enough concentrated chakra to be visible to the normal eye as a shining sliver.The user has to physically throw the chakra senbon.
-Only 3 can be made at a time.
-Can only be used 3 times per battle.
-Must wait one whole turn before using again.
-Harms the user thus causing damage -10 to user
 

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Mud Release: Mud Exploding Shock Wave
Rank: A
Type: Attack/ Supplementary
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user spits out a great volume of mud from their mouth. The enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy. When used with enormous chakra, even dry wastelands will turn into an ocean
Note:No Mud jutsu 1 turn before or 1 turn next
Note:Can only be used three times per battle
 

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Allow by Kyle.

Sealing Jutsu: Chakra Release (Fuuinjutsu: Chakra Kai)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 0 (+15)
Damage Points: N/A
Description: In the event the user is placed in a genjutsu which he cannot release by himself, a certain seal, located on the user's arm, will activate. The seal is designed to inject a large amount of foreign chakra (meaning chakra that does not belong to the user) into the user's body, effectively pushing out any other person's chakra. As a result, nearly any genjutsu placed on the user (except Tsukuyomi) will be released, since their chakra will be forced out of the user's body by the seal.
Note: The user can only use two jutsus the following turn due to the sudden increase of chakra caused by the seal.
Note: This jutsu will work on any type of jutsu where the opponent must insert his or her chakra into the user.
Note: Can only be used twice (one seal per arm)
 

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Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
 
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