[CJ] Earthen Replenishment

Venom

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[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [ ]
-Can only be taught by Venom

for this one
)(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.
~Can only be taught by xHoudinii

I'll go first with analyzing your technique. So from what I can see, the user simply performs two handseals after one of their earth constructs (A rank and below) is damage to restore it back to full health. Nothing much more to this besides that. I like it because it can get a lot of people off guard with this technique lol

One question, the user can only restore their own techniques or can they do it to other people's earth techniques?

No other questions z.z
 

Houdinii

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It can also work for opponents techniques, only if their chakra is lower ranked than the technique or they have already finished manipulating the earth which you target.

For your technique you simply point at the opponent and focus your raiton chakra, creating 6 pieces of lightning that you can then command to rush in from around the opponent and impale them. Contact with the lightning also paralyses them for one turn. Simple enough, no questions :)
 

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(Samu no Ougonjutsu) - Aggregation of Alchemy
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if converted object is used to attack the opponent)
Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.

Note: Can only be used thrice per battle
Note: Can only be taught by -Venom-

Do ya thing ask ya questions fam
 

Houdinii

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(Samu no Ougonjutsu) - Aggregation of Alchemy
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if converted object is used to attack the opponent)
Description: This is the brother technique to the Assimilate All Creation Technique. Instead of causing his body to take on the properties of any given solid, the user will make contact with two different materials and cause one of the targeted materials to take on all of the properties of the other. Most commonly this is done to obtain two handheld weapons if the user only possess one e.g. the user picks up a stick with one hand and imbues it with the properties of the sword they hold in the other. One limitation on this technique is that it is still an A-Rank ninjutsu technique in power meaning the targeted material/object can only defend against B-Rank and below elemental techniques. Unlike its lesser counterpart, this technique can be sustained passively as long contact with the material in question is maintained. Maintaining this technique doesn't hinder the user in any way (doesn't restrict the user to certain elements since it is a ninjutsu technique) and he can freely utilize other techniques. However his ability to use handseals may be prohibited depending on how he's in contact with the two separate materials. If the user stops fueling the technique with chakra or contact with one of the objects is severed, even momentarily, the converted object will only retain the properties of other material for two turns. Due to this slight delay in reverting back to normal, this technique is sometimes used to counterfeit gold, jewelry and valuables.

Note: Can only be used thrice per battle
Note: Can only be taught by -Venom-

Do ya thing ask ya questions fam
No questions, this is a cool technique with a lot of uses. Can be used for stealth attacks or defence quite easily

(Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.

Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudinii

Any questions on mine?
 

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Yeah lol

Can I use this on any water source and techniques? (By techniques I mean mine and my opponent)

Since Lightning and water are neutral I'm guessing I can take over up to S rank water techniques of my opponent's? (Only if the above is yes ik)

If I have a sentinel/humanoid water beast of lets say S rank with a dmg of 80 + 20 and all my lightning techs have +20, and I use your lightning tech on my water beast, will it have a outage dmg of 200? (the water's 80 + 20 boost and usurper’s Claim 80 dmg +20)

Also can i manipulate just a portion of water? Like if someone is in a water orb, can i use the lightning for a piece of the water IN the orb to form into a spike and impale my opponent? Might not make sense when im asking but it does in my head xD
 

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Yeah lol

Can I use this on any water source and techniques? (By techniques I mean mine and my opponent)

Since Lightning and water are neutral I'm guessing I can take over up to S rank water techniques of my opponent's? (Only if the above is yes ik)

If I have a sentinel/humanoid water beast of lets say S rank with a dmg of 80 + 20 and all my lightning techs have +20, and I use your lightning tech on my water beast, will it have a outage dmg of 200? (the water's 80 + 20 boost and usurper’s Claim 80 dmg +20)

Also can i manipulate just a portion of water? Like if someone is in a water orb, can i use the lightning for a piece of the water IN the orb to form into a spike and impale my opponent? Might not make sense when im asking but it does in my head xD
1)yes you can

2)Unfortunately not, since theyre neutral if you tried to take over an S rank tech it would cancel out with it, so up to A rank. Though you can take over elements its strong to up to S rank

3)This technique also does not stack with the one it takes over(a note that the checker put when it was approved >_<)

4)Yea I get what you mean, it would work by taking over the whole source and then just manipulating a portion of it

Also ill give you one on the house, notice it says liquid not water fam ;)
 

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Back at it again with the double post.

Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of rods created.

Anything about this jutsu u wanna ask?
 

Houdinii

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Back at it again with the double post.

Fuuton: Aeolus' Ovoxo] - Wind Release: Aeolus' Arrow
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their wind chakra into one or both of their open palms before channeling wind chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a cage or rather sphere of some sort with fast slicing winds around and inside it, doing this immediately as it makes contact with it's target. The burst of a single rod has a five meter radial reach (size of the sphere/cage basically). However, if the rods is in contact with an object/person at the time it "explodes", the unfocused burst of wind will spread around the target and then close the target within the cage of fast spinning and cutting winds even if the target is larger than what the normal cage could hold. Increasing the size of the sphere/cage upon contact with a large target to trap it requires +10 more chakra per target it captures. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage. Alternatively, the user can fire the rods with a thin and barely visible wind chakra thread attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow. Each spear are of the size of a chakra rod that nagato/pein uses.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of rods created.

Anything about this jutsu u wanna ask?
No questions its a nice tech, might have to try to grab the lightning version at some point too

(Futon: Yajuu Houbi)-Wind Release: Chimera Jackpot
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A
Description: The user will form two hand seals and focus their chakra into the air (must be outside five meters of the opponent) or wind technique. By doing so they will manipulate its shape, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The beasts size can vary while its body can either composed of powerful slicing winds or it can be made of fierce rotating winds that give the creature an almost physical form, allowing it to batter and smash through obstacles. When used on an existing wind technique, this technique can be performed without handseals and in the same time-frame as the previous jutsu. The two techniques do not stack or add to each other's damage, instead this technique takes on the power of the jutsu it's created from (i.e. using this on an S-Rank will make the animals deal 80 damage and the technique it was spawned from will disperse).

Notes:
~Can only be taught by xHoudinii
~Can only be used three times and each usage lasts for four turns

Any questions or comments?
 

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I actually have the Earth version too u_u

And yeah some questions..

It seems if I apply this technique to one of my wind technique, I dont have to follow the "must be outside five meters of the opponent"? As in if one of my already present wind technique is less than 5m away i can use this.

Can I use this jutsu to save one of my own wind techniques? Like if I send a wind jutsu towards my opponent and he sends a equal size projectile, could I use this to turn my wind technique into an animal that would evade the jutsu from my opponent?

Also when turning my own techniques into an animal does it have to use the entire wind source from my technique? Or could I just transform a piece of it while I keep the former wind technique of mine active? (Like trapping my opponent in a sphere of wind and turning a partial amount of that wind into a snake or something to strike my opponent whom is still trap)
 

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I actually have the Earth version too u_u

And yeah some questions..

It seems if I apply this technique to one of my wind technique, I dont have to follow the "must be outside five meters of the opponent"? As in if one of my already present wind technique is less than 5m away i can use this.

Can I use this jutsu to save one of my own wind techniques? Like if I send a wind jutsu towards my opponent and he sends a equal size projectile, could I use this to turn my wind technique into an animal that would evade the jutsu from my opponent?

Also when turning my own techniques into an animal does it have to use the entire wind source from my technique? Or could I just transform a piece of it while I keep the former wind technique of mine active? (Like trapping my opponent in a sphere of wind and turning a partial amount of that wind into a snake or something to strike my opponent whom is still trap)
Based on the wording the outside 5m restriction is when formed from just the air so I would say yes. Good find I didn't notice that.

I suppose you could do that, though how it dodges must makes sense as always.

Unfortunately not as its mentioned the original technique would disperse, so you could use this technique on just a piece of a previous wind technique but the rest of it would still disperse.
 
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