[Doton] [Earth] with Sharingdork

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Perform the technique: I begin by performing the Tiger hand seal and gathering Chakra in my feet, which I channel into the ground beneath my feet, directing it in front of me. I then use this Chakra to manipulate the ground at my feet and create a river of Mud. I then perform the Snake seal and channel more Chakra into the ground, altering the mud and shaping a large spike, or "needle", from the existing mud and hardening it into a sharp pointed edge that would easily impale the target.

Creative uses/strengths: Using this to surprise the opponent with a sudden spike of hardened earth is a nice combination, and since they are both weak technique's, it's fairly simple and quick to pull this combination off. Other than that, it's potential for surprising opponents with a quick spike from below, it's a basic technique and rather boring.

Drawbacks/counters: You obviously need to use this after the other technique, making it's usage fairly obvious if you are trying to "surprise" the opponent. If the opponent doesn't have Earth training, then this combo would be more effective, but other than that, I can't imagine many people being impaled by this. To beat it you just need a basic Lightning Jutsu that's either large enough to carve through it, or can defend you from a frontal attack from below. That "plasma ball" Jutsu from the lower rank rank Lightning Jutsu is ringing a few bells right now. :/




Perform the technique: I pull out several scrolls from my tool pouch and place them on the ground. I then gather and channel Earth Style Chakra into these scrolls, before taking a few steps back and channeling more Chakra into the scrolls to activate them. After a few moments the scrolls gather the earth from around them and begin to shape themselves into wolves via complex Shape Manipulation that requires a constant level of focus to maintain. These wolves, without purpose, simply just lounge about before I stop streaming Chakra for the technique and move on.

Creative uses/strengths: Since they are able to reconstitute themselves from attacks, they make a handy distraction, albeit one that requires some preparation, but a handy technique to have nonetheless. I can see myself using this in the Revamp if I can acquire some real estate on the Ninja World Map, laying this simple trap to ward off, well, not anyone really... I'm not that popular. :/

Drawbacks/counters: The preparation time makes it rather obvious and therefore useless in the middle of a battle, where seconds can potentially save or cost you your life. Counters would have to be an Elemental Jutsu of the same or higher rank that can target however many Wolves at the same time, either in scale or in the number of projectiles, especially Lightning Release, but I guess any element can work so long as it can destroy all traces of the wolves so they can't reform.

You said "The more wolfs you make the more chakra it will cost. ", does that mean if you make more than one wolf, it costs twice or thrice as much Chakra or does the Chakra cost only count once, since the Jutsu says you can make up to 3 at a time? Also, do they decrease in Rank (and therefor power) with each wolf made?
 

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I think you are popular u_u
I mean as in, the more wolfs you make, the more chakra it will take to reform em.


(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

A armor made of rocks and stones gathered from your chakra. This armor can take some serious damage for the user so its a great defense based technique. Its resistant to mostly all A-Rank ninjutsu but vulnerable to Lightning. Now with the armor on you can change your appearance to fool an opponent but it only lasts until it breaks or wears off. Lastly the rocks give you a increase of mass so you will have extra force behind kicks and punches but lowers your speed. The armor constantly saps chakra from you for every turn you leave it active.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Very quick jutsu to use, the user slams their hands on the ground and rise under the opponent a giant rock section which will hit the opponents feet with force hurting them badly then launch the opponent in the air. From their you can attack a opponent where they are vulnerable in the air. Before the rock rise, you can feel the density of the earth slightly begin to harden. Easy technique right after you send the chakra to the ground to rise the rock you can go onto the next technique.
 

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I think you are popular u_u
I mean as in, the more wolfs you make, the more chakra it will take to reform em.


(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

A armor made of rocks and stones gathered from your chakra. This armor can take some serious damage for the user so its a great defense based technique. Its resistant to mostly all A-Rank ninjutsu but vulnerable to Lightning. Now with the armor on you can change your appearance to fool an opponent but it only lasts until it breaks or wears off. Lastly the rocks give you a increase of mass so you will have extra force behind kicks and punches but lowers your speed. The armor constantly saps chakra from you for every turn you leave it active.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Very quick jutsu to use, the user slams their hands on the ground and rise under the opponent a giant rock section which will hit the opponents feet with force hurting them badly then launch the opponent in the air. From their you can attack a opponent where they are vulnerable in the air. Before the rock rise, you can feel the density of the earth slightly begin to harden. Easy technique right after you send the chakra to the ground to rise the rock you can go onto the next technique.
 

Imperfect

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Dat double post doe. U_U

And thanks, for both the clarification and the compliment. Too bad popularity doesn't mean jack without skill to back it up. =D




I was going to post an image from a game I play, Dragon Age 2, because Mages have a spell that looks exactly how I would imagine this does, but it was too big. :/

Perform the technique: I start by gathering Earth Style Chakra throughout my entire body and channeling some into the ground at my feet. I use the Chakra I channeled into the ground to gather small fragments and pieces of rock and lift them through the air. The Chakra I gathered throughout my body is used to shape and mold the rock fragments into my shape and also allow it to remain fixed on my body while I perform other actions, like Taijutsu. This combination of external and internal Chakra working in unison creates a very strong defense that only high ranked Ninjutsu or Lightning Release can break open.

Creative uses/strengths: It's tough to break, even Lightning would need to be B-Rank to break it without being used up in the process, so it's a tough technique. The additional power of allowing you to change your appearance doesn't appeal to me much, though it is a bonus, but let's be honest. The reason we choose the bio's we do is because we love them, from their appearance to their abilities and personalities. Why change that in a straight up battle? The second bonus of adding weight to your Taijutsu, even at the cost of speed, is a nice plus. Not much else to say really.

Drawbacks/counters: Covering yourself with rock to form a makeshift set of armor takes time, and so it definitely gives the opponent time to use a Lightning Jutsu, which are naturally quick by nature. The slower movements means fighting someone with the same rank and proficiency in Taijutsu will give you an edge on the power aspect, but the opponent the edge in speed, which can naturally make all the difference in a fight that is otherwise even. Counters are pretty obvious, use a Lightning Jutsu that is both quick to execute in creation and quick to execute the target.




Perform the technique: I start by performing the Snake seal and gathering Chakra throughout my body, specifically the skin. Then, through a process I am familiar with due to Tekkai, I harden the skin to a level like that of steel by changing the nature of my Chakra to Earth, then manipulating my skin to take on this level of hardness. As I do it changes color, possibly a side effect of the Jutsu, my skin looking more and more like the surface of a Kunai.

Creative uses/strengths: Since your body is literally as hard as steel, any basic attack that isn't enhanced with Lightning Style Chakra will be completely ineffective. Taijutsu and Kenjutsu will be totally useless, except for 2 exceptions as far as I know. In the case of Taijutsu, the Lightning infused uppercut Zeus is strong enough to easily affect the hardened skin of this technique. In Kenjutsu, Chidori Katana enhances the sharpness of the blade with Lightning Style Chakra, so obviously it would be able to cut through hardened skin. You also perform Taijutsu with a more sold fist, which obviously has benefits. As Kakuzu was going to use a flat hand to rip out Choji's heart, Ino interrupted him with shuriken. That implies that Kakuzu used that technique to tear people's hearts out, and is probably what the Jutsu is named for now that I think about it, driving his spear shaped fist into their chests to collect hearts for his "immortality".

Drawbacks/counters: For counters, like I said above Lightning. Stab. Slice. Punch. Derp. A drawback would certainly be the change in skin color (No, I'm not a racist, I hate everyone equally) because it's such an obvious change to your body, and a specific one at that, so much so that you might as well tell the opponent you're using Earth Release: Earth Spear Technique.




Perform the technique: I gather Chakra in my hands and change it's nature to Earth Style. I then slam my hands into the ground and release the Chakra into the ground. Using Shape Manipulation, I alter the density of the earth, hardening it, before controlling the section of earth and raising it at a fast pace.

Creative uses/strengths: I guess since there are no seals required, and it's simple manipulation, it's quick to execute, but not much else. It can only be used in Mid Range, I'm assuming because it's got a pretty wide radius, so it's restricted to Mid Range where it won't also affect the user. I probably won't use this technique much. It just seems unimpressive to me.

Drawbacks/counters: I don't really see a difference between this one, and the one Oonoki used. The one he used to raise Madara into the air when he was tearing through Alliance fodder like wet toilet paper as Naruto came to save the day with his Rasenshuriken. To counter, you'd need to either negate the Earth Chakra, like with with a Lightning Technique that's streamed through the ground, or to simply evade the technique in the short window between the opponent slamming their hands into the ground and the earth hardening.
 

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(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

The user will open up a portal from the sky and allow a very sticky mud drop down onto the opponent. It is very large and has a large quantity. When the opponent is covered it will be virtually impossible to move since the mud is sticky and restricts movement to a large extent. Its great to use with combos and can be used to distract a opponent allowing it to drip if its sunny outside, a shade will go over the opponent. You can use it as a distraction if the opponent notices to attack them. Also as said in the description you can use it in conjunction with the lightning and fire jutsu mentioned above.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Another attack from above, very quick to summon and quite large. Can cover a whole 5 meters radius. You can use it as a distraction if the opponent notices to attack them. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground or straight to the lid to destroy the lid as well as the opponent. Their are two ways you can summon the lids. One way is you make the lid hollow which won't crush the opponent but actually capture or trap an opponent, the other form is an exact opposite which you can make solid which will crush the opponent from above. Also never use this technique short range of yourself since you will get caught yourself.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

A clone made of mud of the user. This clones can move around and use basic body and sword attacks as well as only C-Rank doton. Since the clone is made of mud it can withstand attacks and reform, it depends on the attack sent of course. If its really powerful it might not reform back. This is great to always have a extra man on the field, you can use diversion, distractions, do combos you normally can't do. Also it can take hits for you, the clone acts on the will of the user.
 

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Perform the technique: I start by performing the seals Ram → Snake and gathering Chakra. I then change this to Earth Style Chakra by the regular method and direct this Chakra into the air above me. This creates a portal, akin to the kind Space/ Time technique's employ, but far more restricted, and from this portal pours a large quantity of sticky, gooey mud.

Creative uses/strengths: It attacks an opponent from a very advantageous place, above, over a somewhat large area (certainly enough that it's difficult to avoid it, since it trapped a Summon). The fact it attacks them from above means it's difficult to stop the attack while destroying all of the mud and preventing yourself from being buried underneath it all. While the opponent has to attack the mud falling on top of them, the user is free to target them with their next techniques, making follow up moves easier and more efficient.

Drawbacks/counters: It's a very obvious Jutsu, dropping mud onto the target from above. It's blatancy makes it impossible to set it up for a sneak attack, but besides that, I don't really see it having a downside. The mud can't really be used against you unless you are within range, it easily traps people and Summons, and it keeps the target busy while you perform something else. Countering it, hard to say. It's a very heavy mud that drops in large amounts which gives it both quantity and proper solidity. You'd need a very powerful large scale technique to counter this, trying to either break the mud down with Lightning, or push it away with Wind would be my best guess. Either that, or when in doubt, Hide Like a Mole.




Perform the technique: I perform the Snake Seal and gather Chakra in my hands. I then change the nature of the Chakra to Earth as I slam the into the ground. By channeling the Chakra through the earth to Mid Range and into the air above the ground, I open a portal, from which falls a massive lid. It's completely solid, and as it crashes into the ground, it makes a mighty thud.

Creative uses/strengths: Like the last Jutsu, it directs the opponent's attention upwards, away from you, to attack this new threat, allowing you to attack them while they focus on the lid. I've seen this used many times, in conjunction with technique's like the last technique, Swamp of the Underworld or the Earth Release platform technique used by Oonoki. Attacking from above and below at the same time makes for a nice combo move that's hard to overcome in most situations, as attacking more than one side simultaneously is hard to do if you have the first move.

Drawbacks/counters: The fact it's a massive solid lid and not a giant amount of mud makes it easier to take on, simply cutting it in half, breaking it apart or carving a hole or something would work, making it easier for yourself and the target to counter it. Again, to escape from it, you could use the HLaM technique, since even though it's heavy, it still only does superficial damage to the surface of the earth.




Perform the technique: I gather Chakra throughout my entire body and change it's nature to Earth. I then use Shape Manipulation to give this Earth Chakra form in the shape of me, an Earth Style Clone of mud. I then punch the clone through the stomach and watch as it reforms around my hand, trapping it and potentially allowing the clone a fatal hit.

Creative uses/strengths: Another Clone technique with a unique trait, for Taijutsu fights with the added effect of trapping the target with the clone itself. Since it can also reform from weaker attacks, that makes it very suitable for close range engagements.

Drawbacks/counters: I don't really see any glaring flaws in this Jutsu. More or less all Clone technique's are situational, they all just have their own special abilities, like exploding, or being intangible. To counter, simply hit it with a technique of B-Rank or higher.
 

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(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.

(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.
 

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Perform the technique: I perform the seals Ram → Horse → Tiger → Rabbit → Snake ad gather Chakra in my hand. I then use Nature Manipulation to change it to Earth as I slam it into the ground. Using Shape Manipulation I manipulate the earth a Long Range from me, creating several massive sets of jaws that would trap, crush and impale the target.

Creative uses/strengths: Large "jaws" that collide with each other, that are quick to create and don't require a constant stream of Chakra to maintain? Even if it requires a few hand seals, that seems like a fair trade to me. As for what this technique can be used with, or used for, it's a large attack that's quickly executed and attacks the opponents' sides allowing you to easily flank the opponent. Since you don't need to keep controlling it with Chakra, you are free to flank the opponent, either from above, below or in front/ behind.

Drawbacks/counters: The long string of seals required for the technique makes it difficult to pull off in the middle of battle, but besides that, it does look like it can be used to deadly effect. You can counter it with a Lightning attack that covers you from multiple directions, or possibly with a stronger and larger Earth technique to negate this one.




Perform the technique: I perform the Snake seal and gather Chakra in my feet, which I change to Earth Style and channel into the ground. I use Shape Manipulation to create a large "cavern" or dome like structure out of the ground, in which I can create a "maze" (I assume this can be done, as in the movie, it took Naruto's Clones a few moments to find the "exit") to confuse or trap the opponent, while I can direct an attack into the opening to drown, roast or otherwise kill the target with relative success.

Creative uses/strengths: Trapping the opponent while giving yourself the chance to easily attack the within the cavernous maze you create was a pretty cool combo, especially for a combo performed in a movie. (Which usually aren't that good tbh. xD) You can even use this to trap the target (without an exit) while you pull of something larger, like Kirin or something just as deadly.

Drawbacks/counters: It's pretty obvious, making the ground shake violently as sections of earth form the cavern, this makes it easy to detect and possibly escape from, if you have the necessary perceptual and reactionary abilities to detect the Jutsu and escape it. Counters would be any kind of Lightning technique strong enough to break through the wall of the Jutsu, Sakura even used Taijutsu (Not sure if Chakra Enhanced) to smash it open, so that could/ should/ would work too.




Perform the technique: I weave the Ram seal and gather Chakra in my feet. I then change the nature of this Chakra to Earth as I channel it through the ground, Mid Range from myself. I use Shape manipulation to not only soften the ground, but shape it to an angle so that it will start to sink towards a center. Underneath this hole is a pit of softened earth that acts like quicksand, engulfing the target and suffocating them.

Creative uses/strengths: Quickly swallowing the opponent and suffocating them under the ground is a good way of keeping the target preoccupied, or possibly kill them if they lack the skill, time or Jutsu necessary to escape the Jutsu. Quick to execute and has great range, I can see why people like using this technique on a regular basis.

Drawbacks/counters: It's simple to escape from (that is both a weakness and a counter), if you have the time or skill to use certain Jutsu, like a Basic Earthen pillar, or in Yamato's case, a pillar of Wood, though, the pillar would still sink so you would need to get off it quickly. Other than that, I can see why people like it.
 

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(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

A very basic jutsu which can be used to manipulate the terrain to your will. The user after doing one hand seal will send earth chakra beneathe their feet to rise a very large rampart, it is pretty much like a large mountain which you can manipulate however you want. Its great to use to evade attacks and you can hide around the rampart and plan a snick attack. You will need to focus your chakra to make it rise so you can be left open.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of C-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.
 

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Perform the technique: I start by performing the Tiger Seal (Rather odd since it's most commonly associated with Fire Style Jutsu, but anyway...) and gathering Chakra in my feet. I then change the nature of the Chakra to Earth and send it into the ground. I use this Chakra to manipulate and shape the earth beneath my feet into a large, thick wall-like structure.

Creative uses/strengths:Creative freedom to shape the earth, decent range and the way it was shown in the series, able to cover a very wide horizontal area, it makes for a good combination between offensive and defensive uses. Since you can make anything from a "needle-shaped mountain" to a large Rampart, you can alter the geography of the terrain and use it to your advantage, making it handy in many situations. And the fact it only requires one seal makes it's use very quick, even if it does require a constant stream of Chakra to maintain while it's being formed.

Drawbacks/counters: Like you said, it requires a constant stream of Chakra to maintain the Shape Manipulation, making it's use potentially dangerous, as the opponent can use that window to attack you while you're forming the Rampart. Other than that, I think it's pretty good.




Perform the technique: I perform the seals Tiger → Hare → Boar → Dog and gather Chakra in my hands. I change the nature of this Chakra to Earth, then I slam my hands into the ground, using the Chakra to manipulate the shape of the Earth and create a medium sized wall. Once the wall takes form, I use the Chakra present in the wall to harden it, making a sturdy defense.

Creative uses/strengths: There isn't much on the creative side of this technique. It's used for basic defenses, though, it can be put to good use if you're smart enough, like Obito using clothing tied to a Kunai, in conjunction with the smokescreen created from his fireball to attack Kakashi from one side, using the clothing/ kunai as a diversion. Something similar may be done with clones or something like that, but it's not much of a move.

Drawbacks/counters: Basic defensive Jutsu, nothing particularly special about it to be honest. It's a simple Jutsu with a simple use. To defend.




Perform the technique: I simply gather Chakra throughout my entire body and change it's nature to Earth. Then, since I've used something very similar in Ninjutsu, I am familiar with the concept, I use this Chakra to assist my merging with the ground beneath my feet. I slowly merge with the ground itself, and once merged, I stay merged with the ground for a small period of time before resurfacing.

Creative uses/strengths: It's good for sneaking up on, spying on and even performing hidden attacks on unwary targets, but since you merge with the ground it's also for faking out the opponent, or dodging attacks.

Drawbacks/counters: It would be advisable to have some method of figuring out where the opponent is and what they are doing, like replacing yourself with a clone and using that clone to gather intel, which is the sent back to you when the clone disperses. I can't say I prefer this one over the two you can use in regular Ninjutsu, especially because they are faster, I think, and they provide more benefits than this technique.
 

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(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.

(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.
 

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Perform the technique: I gather knead Chakra for Earth Style and perform the Bird Seal. I then channel the Chakra into the ground a few meters away from me. Using Shape Manipulation, I harden the existing earthen materials, which I have rise out of the ground at an accelerated pace, skewering or knocking anyone above the spike into the air.

Creative uses/strengths: It can be potentially fatal either way, knocking the target into the air can leave them open to follow up attacks, while being skewered through the body is usually fatal. It's good that as soon as you form the seal and the earth rises, you can move on to your next attack, as you could use something that could be an instant K.O, like an attack on their head, or something that would be hard to block/ dodge if the target is in the air.

Drawbacks/counters: Not much stands out as bad on this one. It only requires 1 seal and is performed quickly. Unless I'm missing something, it's a nice, well rounded technique.




Perform the technique: I gather Chakra and change it's nature to earth. (For all intensive purposes, we're in a cave for this moment in time... >___>) I then perform the Tiger → Rat → Snake seals. Using the Chakra kneaded, channeling it into the roof of the cave, I use Earth Style Chakra to harden and/ or soften key areas, making some parts heavier and others softer. This destroys the balance and causes a cave in of massive proportions. (You'd need Kamui or something to get out of this shit.) Thankfully, we both learn FTG just long enough to escape that shit, cause ain't nobody got time fo' dat.

Creative uses/strengths: Besides using this in conjunction with a move that allows you to create a massive earthen cave around your opponent, (Like the one used in the First Naruto Movie that they blasted with the Fire/ Wind combo) I don't see myself using this Jutsu. Maybe in a spar in the BA in a cave, but otherwise, no. It's simply a cave in caused by the user, which could end up being a suicide attempt.

Drawbacks/counters: It's drawback nis that it's confined to area's with an earthen roof for you to use to your advantage (They should add more unique locations like that to the NW in the Revamp, make these Jutsu more relevant). You should be able to counter it with a constanty focused Lightning Jutsu, focused because it'll have enough physicality to cut through any rocks that may be falling on you. Otherwise you could escape by going underground, or even defending yourself with Earth.




Perform the technique: I channel Earth Style Chakra into my foot and stomp it on the ground, raising 2 medium sized chunks of earth, which I then proceed to kick. Once they start travelling, I gather Fire Style Chakra for the Basic Fire Style Jutsu, shooting 2 small balls of fire in front of the earthen chunks which coat the earth. They travel for a good distance, before hitting the ground.

Creative uses/strengths: Even though it requires 2 moves, a Jutsu that incorporates 2 or more elements is always useful, like the Lightning/ Wind Combo in the Lightning Release list. It makes the oppponent have to think carefully about their counter. Other than that, it's quick to perform not requiring any seals and basic manipulation of Chakra, so it more than makes up for the 2 moves out of the 3 drawback.

Drawbacks/counters: Not much bad toi say about it. Quick, efficient, and can be put to good use. It's only bad point is the fact it needs 2 Jutsu, one to lift and throw the earth, one to coat the earth with Fire, which can be time consuming.
 

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(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.
 

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Perform the technique: I perform 4 seals and gather Earth Style Chakra in my hand, which I proceed to slam into the ground. I use the Chakra to manipulate the ground and raise a single pillar from the ground. I keep my hand on the ground as I change the nature of my Chakra to Lightning Style, which I channel throught he earth and up the pillar. The piller faintly glows as Lightning is discharged from the top, harmlessly released into the air above the pillar.

Creative uses/strengths: Earth Style defense with Lightning being ran through it, very cool. It can resist Water while breaking down Earth attacks coming at you, if you make in front of you. You could also make it behind the opponent to serve as a distraction or as a means of attacking them from another direction. The Jutsu looks like it could be handy for attacking the opponent from multiple directions, even if you just end up throwing tools while you channel Chakra for the Pillar's Lightning aspect.

Drawbacks/counters: Having to focus on the Jutsu takes away from the advantage of using this Jutsu with other Jutsu, but it can easily be done by a clone or ally. The handseals can also end up being a drawback, since I don't plan on specing in Earth. Otherwise, I like this one.




Perform the technique: I gather and channel Chakra into the ground, using it to manipulate the existing materials, creating 2 cubes of compressed Earth. These rotate around my body for a couple of seconds before I direct my hand in a safe direction, using my Chakra to toss the cubes a great distance before they hit the ground with force.

Creative uses/strengths: Attacking and defending in tandem will be very handy. Range is great, no handseals, even greater, controlled with hand movements, awesome.

Drawbacks/counters: I see nothing wrong with this Jutsu. You obviously need to continue to control them while you have them rotating you, but after you launch them, I assume you can move onto another Jutsu. Since you can attack and defend with this same Jutsu, it more than covers that as a weakness.




Perform the technique: I perform the Ram → Dog → Rat seals and slam my hand into the ground. I use the Chakra to manipulate the earth around us to create a large prison from the ground. The high walls and sheer scope of the Jutsu make it seem intimidating, but the actual strength of the Jutsu is pretty weak, only requiring a basic small amount of damage before the entire thing disappears in a clone-link puff of smoke.

Creative uses/strengths: I can't think of anything to add to what you put. I particularly like your point about cutting the target off from key environmental resources, like Water. It seems like a smart tactic, at least when fighting a Water Specialist.

Drawbacks/counters: The seals and the overall integrity of the Jutsu almost make it a waste of time. Thankfully it does make up for it with the tactical advantages.
 

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( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.

( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.

( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.
 

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Perform the technique: I perform the seals Rabbit → Boar → Rat → Horse → Tiger and gather Chakra, which I change to Earth Style. I then slam my hands into the ground, like one would do when performing the Summoning Jutsu, and channel the Chakra through the ground. Using basic Shape Manipulation, I push the ground in front of me straight up, erecting a wall, then I lower the section of earth behind it, creating an effective defense.

Creative uses/strengths: Can be used to quickly raise or lower the opponent, which can be used in many various scenarios, the best of the former being raising the target into an aerial projectile that "rains" down on the opponent, and the latter lowering the opponent into a pit which you fill with Water or maybe the Starch Syrup Capture Field. This would need to be done via a clone, using another technique, while the clone uses this Jutsu. Otherwise it is simply a good defensive Jutsu.

Drawbacks/counters: The few seals that this Jutsu requires could make it difficult to pull off in the middle of a battle. Other than that, I see nothing wrong with it.




Perform the technique: I channel Earth Style Chakra through my hands, raising a portion of rock from the ground. I then use basic Chakra control to spin the rock around my head, before directing and firing it at a great speed, over a great distance. When it finally hits the ground, it makes a great impact, displaying the Jutsu's power.

Creative uses/strengths: The power, range, speed and general flow of the technique is great, being quick and easy to prepare, form and execute with no seals required. Perfectly balanced move imo.

Drawbacks/counters: I don't really see anything bad about this. It has many usages, including Offensive and Defensive, Close and Long Range, with power and speed. It's a prime example of how Projectile Jutsu should be executed.




Perform the technique: I gather Earth Style Chakra in my hands, which I hold out in front of me. I release Chakra from my hands, which I gather and concentrate in front of me, creating three medium sized boulders. I then use my Chakra to push the rocks, the two on the sides in an arc and the one in the center straight ahead. They all converge on the same spot, where they connect and fragment into small rocks that would buffer and batter anyone in close proximity of them.

Creative uses/strengths: Multiple projectiles that can be launched in an arc, so they can converge on the same spot (possibly where the opponent is standing, if not in the immediate vicinity) make it harder to counter, since they won't be coming at the target in a linear motion. Also, no seals and simple, basic movements make this another quick Jutsu to execute.

Drawbacks/counters:Each individual rock is weaker than the Jutsu is as a whole, making it easier to break through this technique, especially with Lightning Release. Besides that, another good Jutsu.
 

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( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.
 

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Perform the technique: I gather Earth Style Chakra in my hands and slam them into the ground. Chanelling the Chakra through the ground, I use Shape Manipulation to alter the existing structure of the Earth, causing several walls of Earth to rise out of the ground.

Creative uses/strengths: No seals, but requires more effort to perform, it is still a quick Jutsu to execute, and very strong, able to defend from all but the strongest of Elemental Jutsu. The multiple walls probably lose strength, but it doesn't really matter much, since they are all interlocking, forming a large and strong united series of walls, not a few individually standing walls. The fact it can be used to gather your thoughts makes in invaluable in fights against strong opponents.

Drawbacks/counters: You said iut yourself, the only resl drawback is that it breaks contact with the opponent, which they can use to their advantage and try a sneak attack, but the same can be done for you, since the opponent may also assume you are behind the wall where you were before. Besides that, nothing wrong with this one, another solid defensive Jutsu.




Perform the technique:I pull out a blank scroll from the pouch on my right side and begin to trace the topography outline of a special area in the NW. Once I am done, I bite my thumb and slam it into the scoll, performing the Summoning Jutsu on a large amount of terrain found in some unknown location, which is reshaped using my Earth Style Chakra, and the shape of the design on the scroll. I alter the terrain, and try to recreate the , but with one distinct difference. The truth.

Creative uses/strengths: The ability to completely alter and control the topography of the land you are fighting on? There is literally hundreds of ways this may be used, like in the series, including but not limited to trapping enemies in battle, altering the structure of an area of the NW, controlling the landscape to hinder massive Summons, and many, many more uses. Can't wait for the Revamp. Gonna be like Obama and bring "change".

Drawbacks/counters: The seals and execution make it slow, but that is literally the only thing I can see wrong with this, other than it isn't a permanent change to the terrain.




Perform the technique: I perform the seals Boar → Monkey and channel Earth Style Chakra into the structure I just made, causing it to collapse to nothing.

Creative uses/strengths: Allows the user to freely manipulate the terrain formed by the previous Jutsu, again, there are so many ways to utilize it, making it very powerful, as it's all down to the user's imagination.

Drawbacks/counters: It's a shame this isn't just an addition to the previous Jutsu, maybe requiring not so much Chakra every time you alter the field, but otherwise, same as the last, very cool technique, and with less seals too.
 

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(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.
 

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Perform the technique: I gather a large quantity of Chakra in my mouth, changing it's nature to Earth, then, by manipulating it, create a small amount of earth. Then I channel more Chakra into the formed earth, expanding it, as I open my mouth and control the earth before it takes the form of a golem. I use my Chakra to control the golem's movements, demonstrating basic movements, such as attacking and movement, before halting my control over the golem, ending the technique as the golem turns into a pile of rubble.

Creative uses/strengths: Controlling a golem that has great strength and the power to punch through and eat other technique's is great, and the fact it needs no seals means it can be used almost any time, which is of course very handy, like how Akatsuchi used it to escape Zetsu's Parasitic Spore Clone thing.

Drawbacks/counters: The requirement of focusing on the golem will leave the user open, especially to Lightning Jutsu that can tear through the Golem. Besides that, the technique is pretty handy, balancing offensive and defensive power in conjunction with a quick activation speed.




Perform the technique: I perform the Boar → Tiger seals and gather Chakra in my hands. I change the nature of this Chakra to Earth, before I slam my hand into the ground, sending the Chakra into the ground and changing the density and nature of the earth into a deep, dark, murky swamp.

Creative uses/strengths: You said it's combo friendly, and I can easily see why, with the likes of Earth Release: Dropping Lid, and other Jutsu that attack the target from above allowing you to easily prevent your target from going either up or down, leaving them with little chance at escape. Since it's size is up to the user, they can creatively control the flow of the battle with this technique, and since it only takes 2 seals to perform, I'd say it's a very good Jutsu for any battle.

Drawbacks/counters: I've imagine a couple of cases exist where RPers fall prey to their own descriptions, like being Short Range from their target, and make a swamp with a 15m diameter, placing themselves in the zone of it, so it's key to be as clear, and descriptive as possible when using this technique, otherwise, you'll just look like an idiot. Even when you get the description right, there can be problems, like when combining Jutsu. You may try and compensate for the distance by Summoning the Dropping Lid closer to yourself, maybe falling prey to your own technique due to the distance between you and your target, or something like that, so again, description is key.




Perform the technique: I weave the Dog → Ram → Boar seals as I gather Chakra. I then change the nature of the Chakra to Earth before slamming my hands into the ground, creating a somewhat large wall of Earth. Then I punch the wall of earth, channelling Chakra into it, changing the nature of the wall to mud before it slide off and crashes into the ground, flowing off for a short distance before stopping.

Creative uses/strengths: Offence and Defence at the same time. Very handy, while at the same time, quick, requiring a minimal amount of seals to perform.

Drawbacks/counters: The time it takes for the mud to slide off and damage the opponent may leave the user open during the window created after the walls creation, but before the mud acts in an offensive way, allowing the opponent time to stage a counter attack. Besides that, cool Jutsu.
 
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