[Earth with McRazor] Tsuna..

McRazor

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1st Jutsu:

Is this jutsu like, you pick it up at short range and your reach is mid range?

2nd Jutsu:

Can you make the wall any size you like or does it have to be the size in both pictures

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3rd Jutsu:

Wouthe sharingan be able to see like a blur of your chakra moving along in the rock?
1) Yep, exactly.

2) Since there are 2 variations of the technique we can assume that you the size can also vary from user to user and from situation to situation, depending on your needs. Don't expect to make a great wall of china though. As said, you can use it to box your opponent or to intercept incoming jutsus, or even to make your running opponent bump into the wall and crack his skull, lol. That would be for the lulz.

3) Yes, I'm pretty sure it would. Unless the technique is your own creation, already infused with your chakra.
 

Tsuna...

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1) Yep, exactly.

2) Since there are 2 variations of the technique we can assume that you the size can also vary from user to user and from situation to situation, depending on your needs. Don't expect to make a great wall of china though. As said, you can use it to box your opponent or to intercept incoming jutsus, or even to make your running opponent bump into the wall and crack his skull, lol. That would be for the lulz.

3) Yes, I'm pretty sure it would. Unless the technique is your own creation, already infused with your chakra.
Thanks, understood. ^.^
 

McRazor

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Thanks, understood. ^.^
(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Great technique to be used with the swamp of underworld, for example. When you create the swamp to drown the opponent you can suddenly, with a single handseal materialize spikes that can skewer the opponent. The opponent would also need a stronger lightning jutsu to defend against the combo.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

If you ever happen to trap your opponent in a cavern or dome you can perform the necessary handseals to dislodge the most vital stone that the cavern is made of, which will result in the cavern collapsing upon itself, successfully crushing the opponent beneath the weight of the cavern.

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

You can simply take control of nearby rocks and send them flying at your opponent. You can then follow up with a fire technique to engulf the rocks into flame and make them explode on contact.
 

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(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Great technique to be used with the swamp of underworld, for example. When you create the swamp to drown the opponent you can suddenly, with a single handseal materialize spikes that can skewer the opponent. The opponent would also need a stronger lightning jutsu to defend against the combo.

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

If you ever happen to trap your opponent in a cavern or dome you can perform the necessary handseals to dislodge the most vital stone that the cavern is made of, which will result in the cavern collapsing upon itself, successfully crushing the opponent beneath the weight of the cavern.

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

You can simply take control of nearby rocks and send them flying at your opponent. You can then follow up with a fire technique to engulf the rocks into flame and make them explode on contact.
1st Jutsu:

Is there a limit to how many spikes you can make?

2nd Jutsu:

I racked my brain for about fifteen minutes but the only question I could come up with is. How would you trap your opponent in a cave if there isn't one on the terrain?

3rd Jutsu:

Do you have to pick a certain fire tech or can you pick any one
 

McRazor

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1st Jutsu:

Is there a limit to how many spikes you can make?

2nd Jutsu:

I racked my brain for about fifteen minutes but the only question I could come up with is. How would you trap your opponent in a cave if there isn't one on the terrain?

3rd Jutsu:

Do you have to pick a certain fire tech or can you pick any one
1) I'm not sure, but the number should be something reasonable, 5-6 maybe up to 8. I believe you won't need more than that anyway. It's enough to make each from his sides and one in the middle and you got him.

2) You can use an other earth jutsu to create a cave or dome around him.

3) I'm pretty sure most fire techniques will work, but it shouldn't be something below B rank.
 

Tsuna...

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1) I'm not sure, but the number should be something reasonable, 5-6 maybe up to 8. I believe you won't need more than that anyway. It's enough to make each from his sides and one in the middle and you got him.

2) You can use an other earth jutsu to create a cave or dome around him.

3) I'm pretty sure most fire techniques will work, but it shouldn't be something below B rank.
Right, understood ^^
 

McRazor

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Right, understood ^^
Last 4 of B rank ^^

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Pretty simple. The technique consists of 2 stages. First you perform the handseals and slam the hand on the ground to create a pillar raise from the ground. Then you add your lightning chakra to make the pillar emit electric bolts. The range in which you can create the pillar is medium and the range of the bolts are short.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Stupid game jutsu. >_> So you create a few earth cubes (2-3) that will circle around you and then you can shoot them at your opponent.

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(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

After you perform the handseals and place your hand on the ground you can create an arena all around you, up to 15 meters to each side from you. The walls are high so they should prevent the opponent from simply jumping. Not sure how thick they are, but I suppose you can deduct it from the image.

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( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.

After you perform the handseals you place your hand on the earth again and make it split as it rampages towards your opponent. It should successfully throw him off balance as the earth erupts from below his feet.

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Tsuna...

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Last 4 of B rank ^^

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

Pretty simple. The technique consists of 2 stages. First you perform the handseals and slam the hand on the ground to create a pillar raise from the ground. Then you add your lightning chakra to make the pillar emit electric bolts. The range in which you can create the pillar is medium and the range of the bolts are short.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

Stupid game jutsu. >_> So you create a few earth cubes (2-3) that will circle around you and then you can shoot them at your opponent.

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(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

After you perform the handseals and place your hand on the ground you can create an arena all around you, up to 15 meters to each side from you. The walls are high so they should prevent the opponent from simply jumping. Not sure how thick they are, but I suppose you can deduct it from the image.

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( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.

After you perform the handseals you place your hand on the earth again and make it split as it rampages towards your opponent. It should successfully throw him off balance as the earth erupts from below his feet.

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1st Jutsu:

So this would be an offensive form of four pillar bind, would the bolts stun, impale or do both?

2nd Jutsu:

Can the cubes be used for defensive purposes asking as the projectile is small?

3rd Jutsu:

Sorry I don't have a question for this

4th Jutsu:

Would the splitting follow your opponent or does it follow a straight path?
 

McRazor

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1st Jutsu:

So this would be an offensive form of four pillar bind, would the bolts stun, impale or do both?

2nd Jutsu:

Can the cubes be used for defensive purposes asking as the projectile is small?

3rd Jutsu:

Sorry I don't have a question for this

4th Jutsu:

Would the splitting follow your opponent or does it follow a straight path?
1) Yes. Well they shock the opponent so by that I believe it's a stun, a slight paralysis.

2) Yes, you spin them around you to defend yourself against incoming projectiles, kunai for example. You could probably defend against other techniques too, but you have to follow logic. They won't defend you against a giant water wave, though they could defend against some smaller water bullets, fire biscuits or wind blades for example.

3) Lol, then please perform it. ^^

4) I'm pretty sure it follows an already set trajectory. Following your opponent would be too much.
 

Tsuna...

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1) Yes. Well they shock the opponent so by that I believe it's a stun, a slight paralysis.

2) Yes, you spin them around you to defend yourself against incoming projectiles, kunai for example. You could probably defend against other techniques too, but you have to follow logic. They won't defend you against a giant water wave, though they could defend against some smaller water bullets, fire biscuits or wind blades for example.

3) Lol, then please perform it. ^^

4) I'm pretty sure it follows an already set trajectory. Following your opponent would be too much.
*first off I perform the following hand seals Ram, dog and rat and then concentrate on my earth chakra throughout my body. I then slam my hand on the ground channeling my earth chakra into the ground and causing a circular arena to surrend the us with a total distane of 15 meters away from me and the walls standing up to 4 meters high.*

I understand the others, thanks ^^
 

McRazor

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*first off I perform the following hand seals Ram, dog and rat and then concentrate on my earth chakra throughout my body. I then slam my hand on the ground channeling my earth chakra into the ground and causing a circular arena to surrend the us with a total distane of 15 meters away from me and the walls standing up to 4 meters high.*

I understand the others, thanks ^^
Nice. Try to read your moves once you finish them, a couple of times if necessary. Make sure to correct all spelling mistakes and to make your moves clear and understandable or else you could confuse the opponent and even mess up your moves.

Seems like Scorps added a few more to B ranks. :) These are new even to me, so we'll try to figure them on our own. I'll post them and you tell me everything you find relevant to them, and include pictures. Then we'll discuss them and hopefully get to a conclusion.

( Doton: Iwa Shuriken ) - Earth Release: Rock Sword hidden in the hand
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By manipulating their chakra and creating large rocks to raise up from the ground, the user sends the huge rocks rotating together at the opponent

( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.
 

Tsuna...

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Nice. Try to read your moves once you finish them, a couple of times if necessary. Make sure to correct all spelling mistakes and to make your moves clear and understandable or else you could confuse the opponent and even mess up your moves.

Seems like Scorps added a few more to B ranks. :) These are new even to me, so we'll try to figure them on our own. I'll post them and you tell me everything you find relevant to them, and include pictures. Then we'll discuss them and hopefully get to a conclusion.

( Doton: Iwa Shuriken ) - Earth Release: Rock Sword hidden in the hand
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By manipulating their chakra and creating large rocks to raise up from the ground, the user sends the huge rocks rotating together at the opponent

( Doton: Shōnyūseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.
Well the first one doesn't specify where you can raise the rocks from the ground but I suppose since it's short-long range you can raise them out of the ground anywhere. It says large rocks so I think of rocks that cover the entire upper body. Considering the size of the rocks I reckon the limit would be 4 rocks because they're enough to cover the opponent on all sides.

Short-Mid, make them at then make them collide at mid. So 'whole' rocks don't actually come into contact with the opponent it's just the debris that comes out of them. This could actually be a really hard jutsu to avoid because you could make the rocks come from three completely different angles all separated far apart from each other. So that way it's hard to get a jutsu that would engulf all of the rocks and destroy them.

There was no pictures for either of them.
 

McRazor

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Well the first one doesn't specify where you can raise the rocks from the ground but I suppose since it's short-long range you can raise them out of the ground anywhere. It says large rocks so I think of rocks that cover the entire upper body. Considering the size of the rocks I reckon the limit would be 4 rocks because they're enough to cover the opponent on all sides.

Short-Mid, make them at then make them collide at mid. So 'whole' rocks don't actually come into contact with the opponent it's just the debris that comes out of them. This could actually be a really hard jutsu to avoid because you could make the rocks come from three completely different angles all separated far apart from each other. So that way it's hard to get a jutsu that would engulf all of the rocks and destroy them.

There was no pictures for either of them.
1) Alright, so you can raise them pretty much anywhere, but I believe the best effect would be in close vicinity of your opponent. They're quite large, as you already said and I believe you could make even more, for example two three bigger and a few smaller ones, like in this image. :p

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2) Hm, so you form them somewhere in between yourself and the opponent and send them towards the opponent. As they collide they crush the opponent and create debris that also hurts him. That's what I see in this picture.

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Tsuna...

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1) Alright, so you can raise them pretty much anywhere, but I believe the best effect would be in close vicinity of your opponent. They're quite large, as you already said and I believe you could make even more, for example two three bigger and a few smaller ones, like in this image. :p

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2) Hm, so you form them somewhere in between yourself and the opponent and send them towards the opponent. As they collide they crush the opponent and create debris that also hurts him. That's what I see in this picture.

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dunno where you got those pictures xd sorreh
thanks for the help with the jutsu so far Mac ^^
 

McRazor

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dunno where you got those pictures xd sorreh
thanks for the help with the jutsu so far Mac ^^
Narutopedia, lol. Well, that's it for B rank. A rank now.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Now we're getting to the mainstream techniques. I'm pretty sure you've already seen most of these in battles so I'll be short. For this you have to get out a map/scroll and draw the desired features of the battlefield you want to summon. Then you slam it on the ground and release chakra into it. It does take some time to do all this so you could, for example have a prepared scroll or something. Also, remember to keep the scroll and not just throw it away, because there's a ninjutsu technique that allows you to alter the terrain by channeling chakra into the scroll again.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

A simple stone golem spit out of your mouth. It's strong and durable and it can be used as a weight to drop on your opponent anc crush him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

The swamp. I believe you already know this one. It's a great technique with a large AOE (area of effect) therefore the ability to trap multiple opponents.
 

Tsuna...

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Narutopedia, lol. Well, that's it for B rank. A rank now.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

Now we're getting to the mainstream techniques. I'm pretty sure you've already seen most of these in battles so I'll be short. For this you have to get out a map/scroll and draw the desired features of the battlefield you want to summon. Then you slam it on the ground and release chakra into it. It does take some time to do all this so you could, for example have a prepared scroll or something. Also, remember to keep the scroll and not just throw it away, because there's a ninjutsu technique that allows you to alter the terrain by channeling chakra into the scroll again.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

A simple stone golem spit out of your mouth. It's strong and durable and it can be used as a weight to drop on your opponent anc crush him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

The swamp. I believe you already know this one. It's a great technique with a large AOE (area of effect) therefore the ability to trap multiple opponents.
1st Jutsu:

At the start of the match would you have to state that you have a few spare scrolls on you and some ink?

2nd Jutsu:

Can the golem run fast? Or would it be wiser to create him within short range of your opponent?

3rd Jutsu:

Is the swamp too big to be completely hardened by a fire jutsu?
 

McRazor

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1st Jutsu:

At the start of the match would you have to state that you have a few spare scrolls on you and some ink?

2nd Jutsu:

Can the golem run fast? Or would it be wiser to create him within short range of your opponent?

3rd Jutsu:

Is the swamp too big to be completely hardened by a fire jutsu?
1) I suggest stating it in your biography so you don't need to do it all the time.

2) Unfortunately I can't answer to this. We haven't seen the golem run in the anime, only dropping on the opponent because of its weight. Now, what we can do, is deduce from this that it's heavy. If it's heavy it would mean that it's slow. After all, it's made of earth.

3) Yeah, I'm afraid so. I doubt there are large enough fire techniques for it. And if you think about hardening it while you're standing on it then it's a definite no-no because you would burn yourself in the process.

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1) I suggest stating it in your biography so you don't need to do it all the time.

2) Unfortunately I can't answer to this. We haven't seen the golem run in the anime, only dropping on the opponent because of its weight. Now, what we can do, is deduce from this that it's heavy. If it's heavy it would mean that it's slow. After all, it's made of earth.

3) Yeah, I'm afraid so. I doubt there are large enough fire techniques for it. And if you think about hardening it while you're standing on it then it's a definite no-no because you would burn yourself in the process.

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Makes sense, thanks ^^
 

McRazor

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Makes sense, thanks ^^
(Doton: Dōka Sabaku Sōsō) - Earth Release: Assimilated Sand Waterfall Funeral
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After the user performs assimilated sand binding coffin the user uses the coffin to constrict the target and then crush the target to death.
Note: Must use Assimilated Sand Bind Coffin beforehand.

Pretty straight forward. After you use the mentioned technique you continue to constrict the target and crush him. Nothing more to it.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Good for quick loss of vision and preparation for a sneak attack while your opponent handles the mud slide. Basically, a slight slope appears in between your opponent and yourself and a mudslide goes straight at your opponent.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

Same as the previous, but without the small slope rising. With this you can turn the whole ground into a giant landslide towards your opponent.
 

Tsuna...

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(Doton: Dōka Sabaku Sōsō) - Earth Release: Assimilated Sand Waterfall Funeral
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After the user performs assimilated sand binding coffin the user uses the coffin to constrict the target and then crush the target to death.
Note: Must use Assimilated Sand Bind Coffin beforehand.

Pretty straight forward. After you use the mentioned technique you continue to constrict the target and crush him. Nothing more to it.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Good for quick loss of vision and preparation for a sneak attack while your opponent handles the mud slide. Basically, a slight slope appears in between your opponent and yourself and a mudslide goes straight at your opponent.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth in front of them to turn to a loose like quality and create a landslide that is directed towards the enemy target.

Same as the previous, but without the small slope rising. With this you can turn the whole ground into a giant landslide towards your opponent.
1st Jutsu:

*After having used Assimilated Sand Bind Coffin to trap you I quickly enhance and thicken my earth chakra that surrounds you and I begin to push it inward beginning to crush you. Leaving you with less space your bones are crushed and then your entire body.*

2nd Jutsu:

Will this jutsu just carry the opponent away like the trees in the picture or will it engulf them and suffocate them?

3rd Jutsu:
Does this jutsu's mud flow as fast as the previous jutsu?
 
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