Earth Training with Vision

Edward

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U_U my sensei has been drinking too much.

*does pushups*

*112389083019, 112389083020, 112389083021*

Stands up years later, oh my god my sensei is still asleep! *pours a bucket of water U_U*
 

Vision

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U_U my sensei has been drinking too much.

*does pushups*

*112389083019, 112389083020, 112389083021*

Stands up years later, oh my god my sensei is still asleep! *pours a bucket of water U_U*
Next O__O

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.
(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Pretty much a repeat. Just shoot multiple mud balls at your opponent.​

(Doton no Yoroi) - Earth Release Armor
The name of the technique says it all.​
 

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(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
How to Attack: I would attack with this technique by attacking when my target is at a wide range. If they have room to move left or right, i would attack with this technique because it shoots at multiple targets meaning that one of them is bound to hit even if he moves to the left or the right.
How to Defend: I would defend against this technique by using an earth technique that is of B-ranks or higher, to create a simple wall that is large enough to cover me from the attacks. I can also use a water technique that is B-rank to attack the mudshots directly, so it would be too fluidy to stay in one shape.
How to Counter: You can counter this technique easily by using a lightning technique B, A, S, or F rank to aim it towards the bullets. Because of elemental advantages, the technique would continue on further to the opponent and attack them.
Advantages Requires no handseals and it can go up to long range, which can be really useful for quick thinking and actions. Also, it can hit multiple targets!
Disadvantages: Because it can hit multiple targets and making the mudshots seperate, it means that the mudshots will be weakened since all the mudshots you produce will not count as B-ranks each. The more you make, the weaker it gets.
Combinations: I could use the technique that creates a mud puddle in the ground. Afterwards, i would create a dragon head from that mud puddle, and the dragon head will spew out mud bullets from the right side while i can go to the left and spew out the mud shots :3
Question: None

(Doton no Yoroi) - Earth Release Armor
How to Attack: Whoever uses this, would most likely attack with taijutsu. By utilizing the properties of earth in their body, the user can easily blow devestating attacks towards the opponents by using the rock's hardness and durability to attack with taijutsu. I would use this before i enter short-range and a taijutsu fight.
How to Defend: I would defend against this technique by staying away from the user who uses this, furthermore, by putting a wall between us will only drain the user of his chakra since the technique will not be in use due to us not making contact via taijutsu.
How to Counter: I would counter this technique by using lightning technique to take advantage of elemental advantages and disadvantages. Because lightning can easily pierce through earth, it would most likely easily pierce through the user and attack the user, causing damage due to the lightning attacks high ranking.
Advantages Requires no handseals to perform, it can be done quickly and to yourself. Also, with this technique, you are able to maybe caumoflauge with the terrain and your taijutsu skills are drastically increased while using this technique.
Disadvantages: Although your taijutsu techniques are more dangerous, your speed is slowed down because of the heaviness of the earth. This will prevent you from performing taijutsu techniques as fast as you can and give the opponents the ability to defend as fast.
Combinations: I would use this technique on the start, and cover myself with stones and rocks if i am in short-range. when i get into short-range, i would aim for their stomach or their head since these spots are the spots that will cause them damage that will last the whole spar.
Question: None

Hope we get earth done before monday >O< or at least A-ranks ,_>
 

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How to Counter: You can counter this technique easily by using a lightning technique B, A, S, or F rank to aim it towards the bullets. Because of elemental advantages, the technique would continue on further to the opponent and attack them.
Thats basic knowledge. I don't need to know that. I want you to be creative and the question for you is, "why do you attack the bullets straight on and nothing afterwards?"

How to Counter: I would counter this technique by using lightning technique to take advantage of elemental advantages and disadvantages. Because lightning can easily pierce through earth, it would most likely easily pierce through the user and attack the user, causing damage due to the lightning attacks high ranking.
Simply reply that didn't tell me much really. I mean Earth armor, when used makes the user slow. A variation other than elemental weakness can be explained here. These kinds of response arn't really helping anyone. Specially you.

Hope we get earth done before monday >O< or at least A-ranks ,_>
This is not a speed contest on who and when it gets done the fastest. I am not that kind of sensei.
 

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(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
How to Attack: Well i searched for a picture on wiki, and it shows it to be like a wall of mud, and multiple mudshots come out of the mud. So if my opponent ever tries running towards me at short-range, i will use this technique to create some sort of mud wall between us (no defense uses) and use the mudshots to attack from short-range, which will sure cause damage because of the speed in which the mudshots are shot and the wide-spread range. The wide spread range will make it hard for them to evade it.
How to Defend: I would defend against this technique by evading it and using an earth technique to maybe push myself up in the air and hopping over my opponent, assuming that i am at short-range. Another way of defending is using an earth technique to create a dome of earth to surround me and defend me from the mudshots.
How to Counter: Don't really know how to make a counter that is specific enough for this, but i can use a lightning technique that can destroy the wall of mud and the bullets that come out of it. The lightning will pierce through the mud easily. Or i can use that water technique where you can create a big blob of water (the one suigetsu used) and have it crash down on the mud as well as the user of it.
Advantages Makes a wall of mud, that releases a barrage of mud bullets. The user might think that it would be a defensive technique, but would not expect bullets to come out of it. Another is no handseals, and it can fire at multiple targets giving you the ability to hit clones if needed.
Disadvantages: Meh, it's not really bad but i guess the disadvantage would be the way it has multiple bullets. Since each bullet won't be worth a B-rank technique, it is easy to conclude that the bullets hit would be weakened and because of its wide range, it may be harder to control and take an aim. Also, it might leave you with no visibilty of your opponent.
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Combinations: Combinations, i would try to start out by short-range.
Question: None

(Doton no Yoroi) - Earth Release Armor
How to Attack: I would get into short-range and begin a taijutsu fight. Because it gives you +10 taijutsu attacks, it would be very useful and you can use those fast taijutsu attacks to compensate for the lowered speed. Also, i could use this to attack freeformly, maybe use it to break through weak defenses and such. U_U
How to Defend: Uh, not really sure how to defend against someone's armor but i suggest using the lightning armor so that when they do try to make contact with you, the lightning armor that would envelop around your body will be stronger then the one that is in their body because of elemental advantages.
How to Counter: How to counter, i believe i could use a taijutsu technique infused with lightning chakra. Like, not sure if there's a technique like this, but maybe there's a technique that uses the user's fist and discharges a coat of lightning to strengthen the punch, and it would easily break through the earth in the targets body.
Advantages Gives you +10 taijutsu attacks, which can be useful for when you're in short-range. Requires no handseals and you can use it to break through weaker defenses such as a C-rank earth or something.
Disadvantages: Makes you slower, which is a huge disadvantage. When you fight against a taijutsu user and use this to strengthen your attack, the user will gain the advantage by performing techniques that are quick.
Combinations: I would get to short-range and declare a taijutsu battle by starting with my first move. When we are engaged in the battle, i can preform hidden in mist or throw smoke bombs in the ground and while i'm hidden, i can perform this technique. Once the mists fade off, they will see me with the armor and be surprised, hopefully, and that is where i can use my enhance taijutsu skills.
Question: None, oh wait, will this add up to lets say, EIG? if you have eig and you use this technique, would it be more than +10?
 

Vision

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Answer to question: No.....

Alright moving forward.
(Doton: Dōka Ganseki Sensha) - Earth Release: Assimilated Rock Tank
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After performing Assimilate all creation technique the user will collect from nearby rocks and create the necessary mass to perform the technique, Additionally using the rock powder to make the technique more damaging. Since the resulting Human Ball is made of a much stronger heavier material.
Note: Must use Assimilate all creation technique beforehand.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

(Doton: Dōka Ganseki Sensha) - Earth Release: Assimilated Rock Tank
You need to know "Assimilate all creation technique" which is a ninjutsu technique. Just read the descriptions of both and see how it works. All it is, you merge with the object of earth. You can not use this until you learned that technique​

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Not only you can ride the wave, there is a specific type of way to use this. Can you guess what that could be?​
 

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(Doton: Dōka Ganseki Sensha) - Earth Release: Assimilated Rock Tank
How to Attack: So, i take it that this is a different version of the Akimichi specialty moves. I would attack with this technique by attacking with the terrain working towards my favor. If it has a slope or sort of a terrain where it slides down towards my opponent, i would use it to have me spin and go down faster, making the impact harder and stronger then normal because i would gain more speed. I could also attack if they have a defensive wall, i could make some sort of a slope for me to quickly travel up from it and go over the wall.
How to Defend: I could also use the earth technique probably one of those C-ranks so i can change the terrain to my favor, having spikes and different slopes out so they cannot travel through it. Also, i can probably use the water technique where the user expels sticky water in the ground, while they are rolling i can trap them!
How to Counter: Countering would be hard because it would be a bigger and faster attack. However, since the user would be made of earth they will be incredibly vulnerable to lightning. If i use a lightning attack i could cause damage to them, and i am not sure but they would have a hard time seeing since they are in a ball-form.
Advantages It makes you look like an akamichi. It requires no handseals. You will already have activated the first technique, so if you decide to get out of the ball form you have the 1st technique to use other techniques tied to it or simply defend against kunais and explosive tags the opponent throws at you.
Disadvantages: You have to do a technique before it, which wastes two of your three turns. Also, you would be made of earth, all earth. With that you are incredibly vulnerable to lightning attacks and will take devestating damage if you get hit by a high ranking lightning attack.
Combinations: Of course the first assimilation technique will go first, giving me 2 jutsu slots left. Since this technique is fast my last jutsu would be focused on having my opponent stay on one spot, so they cannot move. I would use Bringer of darkness to make his vision completely blank and useless, which is the time where i can turn to the ball so i can strike them with impact.
Question: None

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type:Supplementary/Defense
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.

(Doton: Doryūha) - Earth Release: Earth Flow Wave
How to Attack: I would attack with this technique by using it as traveling to evade an attack as well as an offensive asset. When my target strings up a few handseals and casts a technique against me, i can perform these three handseals to swiftly move away and continue on towards them. Or if the technique they use is low and smaller, the wave would hardly be affective. When i attack i can use the (Doton: Retsudo Tenshin) - Earth Release: Violent Heavenly Earth Needle to have the wave and needle attack together causing more damage.
How to Defend: I would defend against this technique by using the water technique that makes the basin filled with water. With something coming between me and the wave, it would be hard for my opponent to make contact with me since they cannot travel on water. I can also create mud like the mud of the underworld or something, slowing down their movements and causing damage.
How to Counter: I would counter this technique by using a large scaling Lightning technique that scatters around, not just hit one place. If the lightning technique scatters around it can cover the wave AND the arrow and break them, and possibly injure my opponent too. Also, i can just disregard the wave and its attacks and simply aim at the opponent who is on top of it, as long as we are not in short-range. If i do that they will have no choice but to defend against my attacks and cancel the earth technique.
Advantages If you use it in conjunction with the earth flow wave, then it is almost two times the damage that your target will take with the two techniques joined together. Also, it can be used to travel faster compared to having to travel by your feet. And the 2nd part, where you can use it to have it creep up on your opponents legs and immobolize them is awesome, and you can follow up with an attack afterwards.
Disadvantages: Requires three handseals, and one technique to be performed beforehand. This makes things really slow, by the time you have the wave and performed the three handseals you never know, your opponent can already have hidden or prepared their counterattacks.
Combinations: One technique will be used towards this, obviously because i can use other techniques in conjunction with this. If i make the wave to evade my opponent and continue on to travel towards my opponent, i would use that other technique to make the C-rank needles right there in short-range, which can intimidate them. For my last technique i would do something to come up on top and does not have to be maintained, so even if they stop my wave they will have to deal damage from the top
Question: None


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________________​

sorry if my counters suck, idk much lightning techniques lol
 

Vision

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Still try better/harder to think something creative.

(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome)
Damage Points: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
Okay basically, you create a dome around your opponent. Once you have done that you place your hand on the dome and suck their chakra out into your own body. If you have wounds it will heal a small bit, probably not anything fatal. Neat trick if you manage to get your opponent into the dome. Re-releasing your own chakra into the dome repairs the portion that is damaged inside.​

(Doton: Domu) – Earth Release: Earth Spear Technique
All it does is a defensive technique that is used to harden your skin so you don't take a lot of damage. Minus lightning based attack ofcourse.​

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Almost the same thing as the stone spikes we covered earlier.​

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
You are concentrating in a area that is above the opponent and open a portal type to drop the mud from above.​

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Same concept as the sticky earth drop. You concentrate in the area above the opponent in the air and release the lid from above. BTW this and the one before takes a bit of time.​
 

Edward

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I'm not that creative ._______.

(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
How to Attack: This might be a little tricky because the hard part would be getting my opponent inside, since you would need to be in short-range. What i would do is make a clone and have the clone dig underground while the real me will keep my opponent occupied. When the time is right, i would place my opponent under a genjutsu that would make them focused on something else, maybe paralyzed. When they cannot move or are looking away, i would have my clone rise up and perform this technique and try to be as sneaky as possible.
How to Defend: I would defend against this technique by going underground, it is a simple defense but to me, it is really effective. This is kind of hard, to look for a defense because a counter would work much better. To defend against would be breaking out from the opposite side, as shown in the anime and manga where it is weakest. Another way to defend against this technique is by performing techniques from the inside to hit the opponent outside, and because in our RP 10 chakra is not as big, we can stay there for quite some time.
How to Counter: I would counter against this technique by using a lightning technique to face the opponent. But of course i would try to get them to tell me there position, by using sounds and voice. If i am a doujutsu user then it would be much easier. If i use a lightning spear or chidori against my opponent and where they have their hand it would be incredibly effective since they have their hands fused on the dome.
Advantages Requires no handseals and the fact that you can restore some of your loss chakra and heal minor injuries can be very benificial towards yourself. The user will not know where your hands is as well, unless they are a doujutsu user.
Disadvantages: Meh, having to merge your hand with it is a major drawback for the reason that your hand would be comprised of earth. They can easily use a lightning technique to not only go through the dome but attack your hands made of earth as well, which can cause major damage. Also, +10 chakra will not do much and since chakra is a large source in our RP regardless of your jinchuuriki or normal shinobi status, it will not do much damage.
Combinations: Okay i just thought of something super creative! :D So i would use this technique by trapping them inside first, of course. Now the creative part, when they try, or if they try talking to me to learn my position i can use the ninjutsu technique that makes your voice appear from different noises and have it appear from the opposite side. If they break out of that side, then i can use dropping lid or a large scale attack coming from the top to attack them! :D
Question: None


(Doton: Domu) – Earth Release: Earth Spear Technique
How to Attack: How to attack with this technique is quite simple. Using taijutsu would be the smart thing to do, but if i were int he position where my opponent for some reason is using a relatively weaker technique in short-range i would start running and perform the single handseal. After doing so i would harden my whole body and just completely tank that technique, where they will be surprised and caught off guard and i can quickly use a taijutsu technique that would position them to be in a position where it would be harder for them to move.
How to Defend: Defensive technique would be lightning armor so that if they touch you lightning would be the superior element. Other uses of defense would be mud of the underworld or idk what its called because since the user will be hardened they would weigh alot more then usual. They will sink a lot faster and would drown. I can also use speed enhanced techniques to outrun them.
How to Counter: Countering would be something that is lightning. Lightning would pierce through them and maybe shatter them to pieces if they are like, literally made of earth. A more creative counter would be using a water technique that would trap them in water and if you use a lightning techniqe to strengthen the electric power of the lightning, then it would cause more damage. (Can't think of a over-creative counter for this) x.x
Advantages This technique strengthens your taijutsu which is good for short-range battle and it is somewhat one of the better defense. It is a full on body defense so it would be hard to get your target at a vulnerable spot unless you use lightning and you can caumoflauge with the terrain if you fight in a terrain with earth.
Disadvantages: Slows down your speed and requires handseals, if your opponent has speed enhanced techniques like weight it would be hard to even catch them and start taijutsu. Furthermore, the vulnerability to lightning is important and a major drawback since lightning is one of those faster elements and it is at a smaller package, so getting hit by one is likely and would be harder to evade.
Combinations: I would use this technique by making a normal kage bunshin and having them channel underground. While underground i can use the technique to harden my clone while my real body attacks my clone. When my clone is ready and when my opponent is being pushed and is somehow losing, i would have my target appear right next to them to start up with a kick or punch to the chin to bring them up in the air. Afterwards the real me can perform a technique lke the S-rank water bullets while they are mid-air and it would be hard for them to dodge. If they do dodge it my clone can attack from under.
Question: Uh, how long can this technique stay active?

(Doton: Iwa Keiro) – Earth Style: Rock Trail
How to Attack: Attacking with this attack is pretty good in my opinion. i would use this attack when my opponent is running towards me from short-range. Or in the beginning if i have the first move then i will use this attack. When they are pushed above, i can use an even stronger attack with precise accuracy to hit them mid-air. Or, i can use the rocks that appear from the ground as a base of a second technique, like have another technique come out of that rock where it is hard to see.
How to Defend: Defending against this technique would be pretty easy since it comes out from underground and it is pretty large-scale. When i feel the ground moving i can use the B-rank wind technique to punch the ground and push myself up in the air to land on the rocks that will come up. I can also lower the ground before it appears so i would be unaffected.
How to Counter: I would counter this technique by using it as a stepping stone to push myself up, but for that to happen i would have to properly defend against it and not be pushed back. If i do happen to get on top safely i could use it to jump towards my opponent and deal a blow from above. But of course genjutsu can be used mid-air to when i land i can attack while they are distracted.
Advantages In the discription you can say it is angled so that it pushes your opponent back into long range, in my opinion. It requires no handseals which is always helpful and i guess how it says "slams their hands on the ground" can be used to dodge certain techniques coming towards you. Also it is very large rocks and boulders and simply evading it will be a task.
Disadvantages: cannot be used in short-range most likely because if it does you would be affected as well. Also, since the technique comes from underground it would be quite obvious because the earth would shake underground before it actually comes out which would be a big sign that it would happen.
Combinations: I would use this technique as starting out, causing damage to push them back. Afterwards i can use the water technique that summons water 10 meters above them, so theyre will be an attack coming from the bottom and the top. And since these two require your hands being on the ground it would take a shorter amount of time. I could then use bringer of darkness to make them see nothing at all, which can cause them to get hit by both and crushed.
Question: None

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
How to Attack: Okay this technique is so weird i think it should be some space time technique lol. Well attacking with this technique is kind of weird since its supplementary and won't do damage but i guess it can be used as an opening for later attacks. If i were to use this technique i would use it to cover them in mud, to ensure my aim i would use the C-rank water technique that thrusts them up in the air so they would be closer to the mud and it would take longer to evade.
How to Defend: I believe using an earth technique to create a dome of earth that is B-rank or higher would be able to defend you against the other techniques since you won't be covered in mud. Another way to defend is to use a high ranking water technique like that S-rank technique that makes a wall of water to surround you, or idk its been a while since i saw that and i've never used it in a spar but its a defensive S-rank water technique. If it surrounds me with water the mud will go around and it will be way to fluidy to actually be considered as mud.
How to Counter: I would counter this technique, well i'm not completely sure if this would work since mud is a tad bit more dense then water but if i use a high ranking wind technique to push all the mud to my opponent it would work well and if they do happen to get covered, i can continue on with the two other techniques to completely make them frozen and turn into stone.
Advantages It is an opening for a potentially deadly technique. If used properly you can have it drip on your opponent without them even noticing it. Requires no handseals and because it comes from above the target the target will not just casually "look up" It would have to be either seeing a shadow of it or feeling a small drip.
Disadvantages: No offensive uses and to get the full experience of the technique it would need three techniques after one another, and three technique the user will surely block or counter at least one and because the hardening part only occurs when three are used effectively it would be pretty hard to get this technique to work. Furthermore seeing the shad
Combinations: Combination they actually told us already but another combination would be using the purpose of mud to slow them down or as a diversion. When they are slowed that and covered with mud a lightning attack woudl attract to the earth attack which may or may not have the lightning spread around easier and attack faster. Using the mud will slow htem down so you can use a taijutsu attack or speed enhanced thingies so attack quickly or to attack in general and they'd have a harder time to react because of the mud. And you can bluff that the mud can be used for something else like something deadly lol.
Question: None


(Doton: Otoshibuta) – Earth Release: Dropping Lid
How to Attack: I would attack with this technique by using it to completely crush them. Well, it probably won't crush them but it can cause damage if they get hit in the head. I can use a technique that pushes them in the air while my lid is summoned from above, which can make them hit it at a faster rate. Also, i could add a technique or place them in a genjutsu for it to be more effective.
How to Defend: Defending would be hard but if possible i would stay at the center of the lid because the lid is actually like... well its not flat, so if you're in the middle you won't get hit. Defending would also be going underwater with a water technique since you can't use freeform or use the B-rank earth technique to merge with the lid (creds go to typhon for telling me about the merge with the lid >:3)
How to Counter: Countering would be harder because of the size but if i were to counter i would try to make 2 of the A-rank water beast techniques to push the lid around and aim it at my opponent. If that is still too weak i can use the giant stone golem to have it carry the lid and push it towards my opponent, once i learn it that is. I can also hide inside and pretend to die, leaving my opponent vulnerable.
Advantages Requires no handseals, which is pretty weird since i thought it would be more of the summoning type. It is a very large attack which can be intimidating and can cause damage if the user is actually hit and if you aim the lid to be hit the target on the side of the lid, it would cause more damage and be more accurate since the inside is quite hollow.
Disadvantages: Meh, it is hollow in the middle where there is room so it wouldn't work as well if you put it on the middle, so i guess your best bet is to hit them on the side of the lid. Also, since its big you would see a large shadow casted upon you and it can have your target finding your plan and in that case, they can make a plan to evade it. Also, the technique would be a hassle if they somehow re direct it to you.
Combinations: I would use water pillar thrust to push them up in the air and use dropping lid at the same time or right after to have them collide at each other at a faster rate. I could also use a genjutsu to immobolize them mid-air or use the S-rank water bullet technique to attack them at the same time. 3x the damage xD
Question: None

Sorry about sticky earth drop, i dont really know about the lightning and fire technique they said so ... i was kind of confused. care to elaborate on that one jutsu? T_T
 

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I'm not that creative ._______.

(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
How to Attack: This might be a little tricky because the hard part would be getting my opponent inside, since you would need to be in short-range. What i would do is make a clone and have the clone dig underground while the real me will keep my opponent occupied. When the time is right, i would place my opponent under a genjutsu that would make them focused on something else, maybe paralyzed. When they cannot move or are looking away, i would have my clone rise up and perform this technique and try to be as sneaky as possible.
How to Defend: I would defend against this technique by going underground, it is a simple defense but to me, it is really effective. This is kind of hard, to look for a defense because a counter would work much better. To defend against would be breaking out from the opposite side, as shown in the anime and manga where it is weakest. Another way to defend against this technique is by performing techniques from the inside to hit the opponent outside, and because in our RP 10 chakra is not as big, we can stay there for quite some time.
How to Counter: I would counter against this technique by using a lightning technique to face the opponent. But of course i would try to get them to tell me there position, by using sounds and voice. If i am a doujutsu user then it would be much easier. If i use a lightning spear or chidori against my opponent and where they have their hand it would be incredibly effective since they have their hands fused on the dome.
Advantages Requires no handseals and the fact that you can restore some of your loss chakra and heal minor injuries can be very benificial towards yourself. The user will not know where your hands is as well, unless they are a doujutsu user.
Disadvantages: Meh, having to merge your hand with it is a major drawback for the reason that your hand would be comprised of earth. They can easily use a lightning technique to not only go through the dome but attack your hands made of earth as well, which can cause major damage. Also, +10 chakra will not do much and since chakra is a large source in our RP regardless of your jinchuuriki or normal shinobi status, it will not do much damage.
Combinations: Okay i just thought of something super creative! :D So i would use this technique by trapping them inside first, of course. Now the creative part, when they try, or if they try talking to me to learn my position i can use the ninjutsu technique that makes your voice appear from different noises and have it appear from the opposite side. If they break out of that side, then i can use dropping lid or a large scale attack coming from the top to attack them! :D
Question: None


(Doton: Domu) – Earth Release: Earth Spear Technique
How to Attack: How to attack with this technique is quite simple. Using taijutsu would be the smart thing to do, but if i were int he position where my opponent for some reason is using a relatively weaker technique in short-range i would start running and perform the single handseal. After doing so i would harden my whole body and just completely tank that technique, where they will be surprised and caught off guard and i can quickly use a taijutsu technique that would position them to be in a position where it would be harder for them to move.
How to Defend: Defensive technique would be lightning armor so that if they touch you lightning would be the superior element. Other uses of defense would be mud of the underworld or idk what its called because since the user will be hardened they would weigh alot more then usual. They will sink a lot faster and would drown. I can also use speed enhanced techniques to outrun them.
How to Counter: Countering would be something that is lightning. Lightning would pierce through them and maybe shatter them to pieces if they are like, literally made of earth. A more creative counter would be using a water technique that would trap them in water and if you use a lightning techniqe to strengthen the electric power of the lightning, then it would cause more damage. (Can't think of a over-creative counter for this) x.x
Advantages This technique strengthens your taijutsu which is good for short-range battle and it is somewhat one of the better defense. It is a full on body defense so it would be hard to get your target at a vulnerable spot unless you use lightning and you can caumoflauge with the terrain if you fight in a terrain with earth.
Disadvantages: Slows down your speed and requires handseals, if your opponent has speed enhanced techniques like weight it would be hard to even catch them and start taijutsu. Furthermore, the vulnerability to lightning is important and a major drawback since lightning is one of those faster elements and it is at a smaller package, so getting hit by one is likely and would be harder to evade.
Combinations: I would use this technique by making a normal kage bunshin and having them channel underground. While underground i can use the technique to harden my clone while my real body attacks my clone. When my clone is ready and when my opponent is being pushed and is somehow losing, i would have my target appear right next to them to start up with a kick or punch to the chin to bring them up in the air. Afterwards the real me can perform a technique lke the S-rank water bullets while they are mid-air and it would be hard for them to dodge. If they do dodge it my clone can attack from under.
Question: Uh, how long can this technique stay active?

(Doton: Iwa Keiro) – Earth Style: Rock Trail
How to Attack: Attacking with this attack is pretty good in my opinion. i would use this attack when my opponent is running towards me from short-range. Or in the beginning if i have the first move then i will use this attack. When they are pushed above, i can use an even stronger attack with precise accuracy to hit them mid-air. Or, i can use the rocks that appear from the ground as a base of a second technique, like have another technique come out of that rock where it is hard to see.
How to Defend: Defending against this technique would be pretty easy since it comes out from underground and it is pretty large-scale. When i feel the ground moving i can use the B-rank wind technique to punch the ground and push myself up in the air to land on the rocks that will come up. I can also lower the ground before it appears so i would be unaffected.
How to Counter: I would counter this technique by using it as a stepping stone to push myself up, but for that to happen i would have to properly defend against it and not be pushed back. If i do happen to get on top safely i could use it to jump towards my opponent and deal a blow from above. But of course genjutsu can be used mid-air to when i land i can attack while they are distracted.
Advantages In the discription you can say it is angled so that it pushes your opponent back into long range, in my opinion. It requires no handseals which is always helpful and i guess how it says "slams their hands on the ground" can be used to dodge certain techniques coming towards you. Also it is very large rocks and boulders and simply evading it will be a task.
Disadvantages: cannot be used in short-range most likely because if it does you would be affected as well. Also, since the technique comes from underground it would be quite obvious because the earth would shake underground before it actually comes out which would be a big sign that it would happen.
Combinations: I would use this technique as starting out, causing damage to push them back. Afterwards i can use the water technique that summons water 10 meters above them, so theyre will be an attack coming from the bottom and the top. And since these two require your hands being on the ground it would take a shorter amount of time. I could then use bringer of darkness to make them see nothing at all, which can cause them to get hit by both and crushed.
Question: None

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
How to Attack: Okay this technique is so weird i think it should be some space time technique lol. Well attacking with this technique is kind of weird since its supplementary and won't do damage but i guess it can be used as an opening for later attacks. If i were to use this technique i would use it to cover them in mud, to ensure my aim i would use the C-rank water technique that thrusts them up in the air so they would be closer to the mud and it would take longer to evade.
How to Defend: I believe using an earth technique to create a dome of earth that is B-rank or higher would be able to defend you against the other techniques since you won't be covered in mud. Another way to defend is to use a high ranking water technique like that S-rank technique that makes a wall of water to surround you, or idk its been a while since i saw that and i've never used it in a spar but its a defensive S-rank water technique. If it surrounds me with water the mud will go around and it will be way to fluidy to actually be considered as mud.
How to Counter: I would counter this technique, well i'm not completely sure if this would work since mud is a tad bit more dense then water but if i use a high ranking wind technique to push all the mud to my opponent it would work well and if they do happen to get covered, i can continue on with the two other techniques to completely make them frozen and turn into stone.
Advantages It is an opening for a potentially deadly technique. If used properly you can have it drip on your opponent without them even noticing it. Requires no handseals and because it comes from above the target the target will not just casually "look up" It would have to be either seeing a shadow of it or feeling a small drip.
Disadvantages: No offensive uses and to get the full experience of the technique it would need three techniques after one another, and three technique the user will surely block or counter at least one and because the hardening part only occurs when three are used effectively it would be pretty hard to get this technique to work. Furthermore seeing the shad
Combinations: Combination they actually told us already but another combination would be using the purpose of mud to slow them down or as a diversion. When they are slowed that and covered with mud a lightning attack woudl attract to the earth attack which may or may not have the lightning spread around easier and attack faster. Using the mud will slow htem down so you can use a taijutsu attack or speed enhanced thingies so attack quickly or to attack in general and they'd have a harder time to react because of the mud. And you can bluff that the mud can be used for something else like something deadly lol.
Question: None


(Doton: Otoshibuta) – Earth Release: Dropping Lid
How to Attack: I would attack with this technique by using it to completely crush them. Well, it probably won't crush them but it can cause damage if they get hit in the head. I can use a technique that pushes them in the air while my lid is summoned from above, which can make them hit it at a faster rate. Also, i could add a technique or place them in a genjutsu for it to be more effective.
How to Defend: Defending would be hard but if possible i would stay at the center of the lid because the lid is actually like... well its not flat, so if you're in the middle you won't get hit. Defending would also be going underwater with a water technique since you can't use freeform or use the B-rank earth technique to merge with the lid (creds go to typhon for telling me about the merge with the lid >:3)
How to Counter: Countering would be harder because of the size but if i were to counter i would try to make 2 of the A-rank water beast techniques to push the lid around and aim it at my opponent. If that is still too weak i can use the giant stone golem to have it carry the lid and push it towards my opponent, once i learn it that is. I can also hide inside and pretend to die, leaving my opponent vulnerable.
Advantages Requires no handseals, which is pretty weird since i thought it would be more of the summoning type. It is a very large attack which can be intimidating and can cause damage if the user is actually hit and if you aim the lid to be hit the target on the side of the lid, it would cause more damage and be more accurate since the inside is quite hollow.
Disadvantages: Meh, it is hollow in the middle where there is room so it wouldn't work as well if you put it on the middle, so i guess your best bet is to hit them on the side of the lid. Also, since its big you would see a large shadow casted upon you and it can have your target finding your plan and in that case, they can make a plan to evade it. Also, the technique would be a hassle if they somehow re direct it to you.
Combinations: I would use water pillar thrust to push them up in the air and use dropping lid at the same time or right after to have them collide at each other at a faster rate. I could also use a genjutsu to immobolize them mid-air or use the S-rank water bullet technique to attack them at the same time. 3x the damage xD
Question: None

Sorry about sticky earth drop, i dont really know about the lightning and fire technique they said so ... i was kind of confused. care to elaborate on that one jutsu? T_T
Do you not know those two techniques?
 
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