Earth style with Noni senpai. :)

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Weighted techniques are no longer considered full body surges, since nothing is expelled outward. Nonetheless good job, it's time for your top 5 list :p
So does that mean Genjutsu can't be released with it? :O



1.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Only two hand seals, restricting the movement of the opponent. Immobilize summons..Yes, this is indeed the number one!

2.
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

Fast moving, large area of attack.! no hand seals...can a jutsu be more awesome than this?

3.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Disturb the enemies balance. Rise em up or Dig em down. Yeah it is handy.!

4.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

Loose your weight and run like a flash! dodge dem fast projectiles.! :p

5.
( Doton: Tajū Doryūheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

Multiple mud wall is indeed a excellent defence! :)
 

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Nope they can't.

(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.


(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.
 

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Nope they can't.
Oh Shizz..then I gota spam FG to level up! :p
(Doton: Daichidokaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

This is the stronger version of the previous A-Rank counter part. The user will have complete control of the ground and will be able to raise or lower the ground by 100 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground and sending a large scale attack. Also a note is that anyone in the ground that is under control they will obviously lose their balance due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (8-10s) depending just how high you set it. 100 meters is the limit but you have control just how long you want to raise it.
Perform the technique:
I now create a Raiton kage bunshin. I then concentrate my doton chakra and slam my hand on the ground. On doing so I manipulate the ground that is below the opponents feet to raise up upto 50 meters. While doing so since because of the suddern movement of the earth core the balance of the opponent is tripped. Now the raiton kage bunshin call forth a lightning which directly hits the opponent and paralyses him.

Creative uses/strengths:
Excellent trapping technique. The earth core can be lowered and then the earth clay drop can be used to drop mud on the opponent and fill the hole. Can be used as a excellent combo jutsu and can be used for snick attacks with clones to be super effective. since the movement of the earth core is sudden the opponent will loose their balance and will trip off, therby leaving the opponent very vulnerable and in a life threatening situation where he will find it very difficult to counter the next technique.

Drawbacks/counters:
The main drawback is that the time take for the core to raise up is very long time, during that time the user is way too widely open to the opponents attacks which makes the user more vulnerable.When used near oneself for defensive purpose, the user's balance willl also be disturbed.!



(Doton: Dosenkiryu) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Another very handy and a personal favorite. After doing the required hand seals the user will summon a large dragon made of complete stone and earth. The summoning of the dragon is very fast and what makes this jutsu so handy is basically the brute force the dragon contains and its sheer size. The dragon is summoned close range but it has a long range reach. You can ride the dragon and what makes it awesome is how you can really catch and save yourself from tough situations with the dragon, if you are in a tight situation you can summon the dragon and rise below you and use the momentum to launch yourself in the sky to evade certain attacks. It can also act as a barrier around you to protect from certain attacks. A normal problem is you must keep control of the dragon whenever you are using it. Ways to stop the dragon is using large scale attacks to make it remain its distance from you or attack the bottom of the dragon using a swamp to restrict its movement.
Perform the technique:
I now concentrate my doton chakra and perform the Horse → Dog → Bird → Ox → Snake hand seals. on doing so I summon a Dragon which is completly made up of earth and stone directly below my feet. It lifts me upwards. I then ride the dragon and with brute force attack the dragon. When the opponent jumps to escape the attack of my dragon I then quickly jump from the dragon and Chidori directly into the opponents heart! :yeah:

Creative uses/strengths:
A very versatile technique to be used. The dragon can be used to protect from the incoming attack, raise the user up into the air, attack the opponent with brute force. Gank the opponent. one of the most versatile technique to be used in a battle field which will turn the tide of the battle any time!

Drawbacks/counters:
The Dragon has to be controlled during the whole time using it, which makes the user unable to use other techniques while using this technique. The movement of the dragon can be restricted with the underground swamp and also a large scale attack can destroy the dragon.!
 

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(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.


(Doton: Cho Kajugan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.


The stronger version of the A-Rank shown. Staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to 100 times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed terribly because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely. This is best to use against an opponent, a good combo is catching an opponent and injecting them with the weight they will not even be able to move for two turns. I recommend really watching out for this technique.
 

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(Doton: Chokeijugan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

The stronger version of the previous A-Rank jutsu. The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person down to virtually no weight at all. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to the fact you have no mass whatsoever you have no impact on your punches or impact attacks.
Perform the technique:
I now concentrate my doton chakra and concentrate it all over my body. When I do that the overall mass of my body is greatly greatly reduced such that the user posses ne weight at all, which makes me super light weight. Since my speed is drastically increased the high speed water projectile which canno't be dodged by the normal speed was dodged by me. Now I with my rapid speed quickly move towards the opponent and finish with a chidori!

Creative uses/strengths:
the waeight of the user is drastically reduced, the user will be at alomost no weight hence the speed of the user is drastically multiplied which makes him easy to dodge the fast moving projectile attacks and also makes easier for him to snick up behind the opponent or come in close range at him very quickly at no time at all.

Drawbacks/counters:
The drawback is that since the weight of the opponent is drastically decreased so is his physical attack damage. The attack damage is reduced by 40 poiinnt which make any physical attack of A rank and below completdly ineffective and lalso S ranks attacks less effective.



(Doton: Cho Kajugan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.


The stronger version of the A-Rank shown. Staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to 100 times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed terribly because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely. This is best to use against an opponent, a good combo is catching an opponent and injecting them with the weight they will not even be able to move for two turns. I recommend really watching out for this technique.
Perform the technique:
I now get in close range with the opponent. I now quickly throw a flash bomb behind me so that it only blinds the opponent and not me. As the opponent is blinded I quickly snick up behind the opponent and by maintaining the single hand seal, I place my hands on the body of the opponent and focus my doton chakra into them thereby rapidly increasing the mass upto 100 times.after that I then use a simple taijutsu punch at the opponent and when my hand lands on the opponent I use the jutsu on myseld to crush to opponent to death with one single punch.

Creative uses/strengths:
The weight increase by the jutsu is very very very high such that once the opponent is hit by it, he will never be able to move form that place for about 2 turns which gives enough time to finish off the opponent. The jutsu can rapidly boost up the physical attack as the added dmagae when used with this jutsu is 40 so that even a small punch will be a killer move.

Drawbacks/counters:
The Technique as uses can be neutralised by a lightning chakra surge of A or S rank. another disadvantage is that the weight of the user when used on themself is greatly increased such that they wont be able to move as their speed is greatly reduced which will make them more vulnerable to the opponent attack and the user wont be able to react to the opponent very quickly! :)
 

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I would never use the added weight on myself because how would you be able to move? It's near impossible, something to use against an opponent.

(Doton: Kaido Shokutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

Jutsu is different then most earth jutsus. The user by slamming their hands on the ground will manipulate it in a way where they rise a large volcano. The volcano will thrust up anything that is under ground. This is great to know if you figure an opponent is underground this is a great jutsu to use which propel them airborne and you can attack. This includes also certain summonings and whatever type of objects. Its a handy jutsu at time, though is under used. Note you can not use this jutsu close range from yourself due to the size of the volcano.


(Doton: Yama Eikyo) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

This is earth releases most powerful attack from the whole canon list. The user after performing 3 hand seals, the user will summon an extremely large rock formation on each flanks of the opponent. Right when they fully rise they act to come together with brute force crushing everything that is caught between it. The size is so large it makes the Demonic Statue of the Outer Path look small. Due to its large status your only able to us it twice per battle. This is great to use as a finisher from combos as well as distract the opponent, scaring them with its size. Though you must remain concentrated during the time to make them come together, if you don't the rock formations will just stay in place. During the time they rise from the ground, the ground will shake heavily making movement tough on the opponent as well. Despite the fact of all it gives their are many drawbacks. One being is this is a loud and large jutsu. Making it easy to anticipate it and what to do. Also you can only do this jutsu mid-long range restricting its mobility. Ways to counter this is stopping the opponents concentration towards it, sending a wide ranged attack. Using a high ranked and long range lightning jutsu to negate the chakra in the doton. Just some ideas. Its a great jutsu if used correctly.
 

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I would never use the added weight on myself because how would you be able to move? It's near impossible, something to use against an opponent.
Sorry, since Onoki used it to destroy the summon rite? so I thought I could use that.!
(Doton: Kaido Shokutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

Jutsu is different then most earth jutsus. The user by slamming their hands on the ground will manipulate it in a way where they rise a large volcano. The volcano will thrust up anything that is under ground. This is great to know if you figure an opponent is underground this is a great jutsu to use which propel them airborne and you can attack. This includes also certain summonings and whatever type of objects. Its a handy jutsu at time, though is under used. Note you can not use this jutsu close range from yourself due to the size of the volcano.
Perform the technique:
The opponent has use the Hiding like a mole technique and has went inside the earth at long range. I now concentrate my doton chakra and slam my hand on the ground to make a large volcano some where inbetween mid and long range as soon as the opponent goes underground. The volcano then attack the opponent and throws him into the mid air. Now i can finish up the opponent with a final attack as he will find is difficult to evade at mid air.

Creative uses/strengths:
Can be used to bring out the opponent who's at underground and make him airbone. because of the shear size of the volcano that is produced, the opponent will find it difficult to eascape from the volcano while underground. This technique can also be used to engage multiple opponents at the same time.

Drawbacks/counters:
Because of the size of the volcano the user canno't use this jutsu while at short range as it will affect the user too. if the opponent is not underground, then he can predict the jutsu and can counter it easily. A powerful lightning chanelling thorught the ground can easily stop the volcano from erupting.



(Doton: Yama Eikyo) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

This is earth releases most powerful attack from the whole canon list. The user after performing 3 hand seals, the user will summon an extremely large rock formation on each flanks of the opponent. Right when they fully rise they act to come together with brute force crushing everything that is caught between it. The size is so large it makes the Demonic Statue of the Outer Path look small. Due to its large status your only able to us it twice per battle. This is great to use as a finisher from combos as well as distract the opponent, scaring them with its size. Though you must remain concentrated during the time to make them come together, if you don't the rock formations will just stay in place. During the time they rise from the ground, the ground will shake heavily making movement tough on the opponent as well. Despite the fact of all it gives their are many drawbacks. One being is this is a loud and large jutsu. Making it easy to anticipate it and what to do. Also you can only do this jutsu mid-long range restricting its mobility. Ways to counter this is stopping the opponents concentration towards it, sending a wide ranged attack. Using a high ranked and long range lightning jutsu to negate the chakra in the doton. Just some ideas. Its a great jutsu if used correctly.
Perform the technique:
I now perform the raiton kage bunshin and create a clone. Now I perform the underworld swap to restrict the opponents movement. when the opponent is distracted, the lightning clone brings forth a lightning bolt directly upon the opponent therby paralysing him. Now I concentrate my doton chakra and perform the Tiger → Ram → Rat hand seal and maje two enormous rock to emerge from two sides of the opponent. I now concentrate and manipulate the rock to crush the opponent to death.

Creative uses/strengths:
An excellent jutsu with a very high damage to trap the opponent or attack ot distract him/her. The size of the rock is very very large such that a it will be very difficult to evade from the attack. The opponent can only escape from the jutsu by usign a strong raiton jutsu to nengate the earth from damaging them.

Drawbacks/counters:
Even though the dmage produced by the jutsu is very high, before the rocks rise they give a treamendous sound which will serve as a indication to the opponent and they will become aware of the situation. The opponent can then easily escape from the technique. the user has to concentrate while using that that and is wide open while doing so. so the opponent will have better chance to take down the user before completing the technique.
 

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From a stand by position it would work but running with it, or with someone throwing you okay. But its very risky especially in our rp.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

A great armor jutsu. The user will be able to forcefully surge rocks from any part or their whole body and cover themselves in rock. This is great to defend specific body parts as well as be used for full body surges in genjutsu. You can use the armor to have a much longer reach with huge power behind it. A large set back is you move very slow with the jutsu restricting your movement, jumping is impossible as well. The user can extend weapons from their arms as rocks which is great to have for an extra arsenal. The user can only mold doton chakra while having the armor off.


(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

The user without the needs of hand seals will summon a very large golem which can extend up to 30 meters in height. It has great brute strength as well as be quite agile despite its large stature. The Golem is manipulated through your chakra control meaning you must remain concentrated towards it no matter what if you want to use it. By doing this he must keep his hands together. The golem is summoned close range but has a long range reach. The golem is great to get you out of tough situations. It can act as a barrier and attack as well being a mobile tech.
 

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From a stand by position it would work but running with it, or with someone throwing you okay. But its very risky especially in our
Okay! :) ll keep that in mind!
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

A great armor jutsu. The user will be able to forcefully surge rocks from any part or their whole body and cover themselves in rock. This is great to defend specific body parts as well as be used for full body surges in genjutsu. You can use the armor to have a much longer reach with huge power behind it. A large set back is you move very slow with the jutsu restricting your movement, jumping is impossible as well. The user can extend weapons from their arms as rocks which is great to have for an extra arsenal. The user can only mold doton chakra while having the armor off.
Perform the technique:
I now concentrate my doton chakra thorughout my body and release a burst of earth chakra from my body. As this happens the user's whole body is covered with a dense and thick layer of rock much bigger than the size of the user. this armour can be used as a excellent defence from incoming attack. the defence provided is ulmost complete as it can even stop S rank projectiles with ease.

Creative uses/strengths:
The most important use of the jutsu is since it is a full body surge the user can break himself from any A ranked Genjutsu. The defence provided by the armour is very very strong. the armour is very dense. the power in the physical attacks is also increased and one can also use the armour to have much longer reach with huge power behind it.

Drawbacks/counters:
Since the whole body of the user is covered with earth rocks and stones the weight of the user is drastically increased such that the movement speed is greatly reduced and also the jumping is completly restricted therby leaving him very vulnerable to the opponents attack. even though the aromur is very strong the opponent can easily break the armour by a powerful Lightning jutsu.



(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

The user without the needs of hand seals will summon a very large golem which can extend up to 30 meters in height. It has great brute strength as well as be quite agile despite its large stature. The Golem is manipulated through your chakra control meaning you must remain concentrated towards it no matter what if you want to use it. By doing this he must keep his hands together. The golem is summoned close range but has a long range reach. The golem is great to get you out of tough situations. It can act as a barrier and attack as well being a mobile tech.
Perform the technique:
I now concentrate the doton chakra and summon a very large stone golem which is upto 30 meters in height. Now I manipulate the golem in such a way that I goes staright to attack the opponent with its brute force. even as the opponent escapes the attack and tries to attack me with a water projectile, the stone golem becomes a shield and protects me from the attack.

Creative uses/strengths:
The raw power and the brute strength make each and every attack of the stone golem a very dangerous and offensive one to be dealt with. the golem can attack the opponent as well as defend the user from the opponent attack. the golem is simply a all rounder and a clone which uses the earth dragon combo can be devastating to be dealt with.Require no hand seal.

Drawbacks/counters:
The speed of the golem is not that great so the opponent can evade the golems attack with proper jutsu. the golem can be easily destroyed by a Powerful lightning attack. the user must concentrate full on the golem while controlling it. which leaves the user very widely open for the opponent to perform a snick attack on the user.
 

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1 (Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
A very versatile technique to be used in the battle field to take complete control on the tide of the battle field.

2 Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

Same as the above, brute force plus sheer strength makes it more versatile.

3 (Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

A great combo beast and match finisher when used properly.

4 (Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

opponent is hiding? oh kill em up and burst him into the air via a volcano.

5 (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Trap the opponent 100 feet in the sky, make him loos his balance...what else..the best combo beast.!
 
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