[Earth] - demon fang

Robot Boy

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Perform the technique:*I weave the snake-handseal and focus earth chakra throughout my body. My hands, feet, and head visible only to you since, there no else around, turns dark giving my skin a hard steel-like quality to it. I proceed to attack a nearby training dummy, crushing it with left and right hand.*
Creative uses/strengths: I can combine it with my taijutsu to enhance the force of my blows. Using the fish projection technique along with this may prove useful as long as I know my targets location and I can sneak on them with a taijutsu technique or the chameleon technique idk just something that would make my target become distracted and lose focus for me to get the jump on them.
Drawbacks/counters: Well for one my speed will be slightly sacrificed in exchange for greater strength to overwhelm my target or survive a lethal physical attack. I'll be severely vulnerable to lightning techniques while, the armor is active.
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Perform the technique:*I slam hands while, focusing earth chakra into the ground. As I focus my chakra, I begin to feel the ground harden, this was good sign. Once I was ready, focusing more chakra I cause the ground to erupt, raising giant rocks jagging whatever comes into contact with it and launching the target into the air.*
Creative uses/strengths: This would make a great combo with the next technique after this one. If they try to evade into the air I can simply have the mud fall from the sky prevent them from fully escaping I would also use that earth technique can't remember the name to form two walls from opposite sides and prevent the target from escaping from either side just in case.
Drawbacks/counters: Its weak against lightning B-rank and above. I believe the enemy would feel the ground shaking and will no doubt know that something is coming from below and they can simply launch themselves into the air before they get hit.
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Perform the technique:*I begin by gather significant amounts of chakra and create an opening within the sky. Then using my earth chakra, I have large amounts of mud to drip and flow out. Having the mud blanket the surrounding area in front of me.*
Creative uses/strengths: I would use this in the same combo as the last technique along with the earth walls or as the description says after using the sticky earth drop, I will follow up with sixteen pillar bind and firing biscuit. I could combine this with the flowing mud river and have them carried away.
Drawbacks/counters: Its naturally weak against lightning. I would create the defensive half-faced earth dome over me and follow up with the hiding-like a mole and attack from below making my enemy think I was consumed by the mud or uses the plasma ball technique they can prevent themselves from being captured by the mud.
 

Noni

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(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Another attack from above, very quick to summon and quite large. Can cover a whole 5 meters radius. You can use it as a distraction if the opponent notices to attack them. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground or straight to the lid to destroy the lid as well as the opponent.


(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

A clone made of mud of the user. This clones can move around and use basic body and sword attacks as well as only C-Rank doton. Since the clone is made of mud it can withstand attacks and reform, it depends on the attack sent of course. If its really powerful it might not reform back. This is great to always have a extra man on the field, you can use diversion, distractions, do combos you normally can't do. Also it can take hits for you, the clone acts on the will of the user.


(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram ? Horse ? Tiger ? Rabbit ? Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.
 

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Perform the technique:*I begin by taking a firm stance and spreading my legs far apart I then, weave the snake hand-seal focusing all of my chakra into the air, opening a portal from above, 10 meters from where I'm standing from. From the portal, I release and have rain down a giant lid with the face of a boar to rain down and land on the training field. Trapping and potentially crushing anything caught underneath it.*
Creative uses/strengths:An attack which is created from above, very quick to summon and quite large. Can cover a whole 5 meters radius since its large. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground straight to the lid to destroy the lid as well as the opponent so, long as your not standing on top of the lid.
Drawbacks/counters: Since its big its pretty much noticeable to the enemy without a distraction and easily defended against. It has its main elemental weakness like all earth techniques which is lightning.
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Perform the technique:*I close my while gathering my chakra and as I do this I think back to when I had learned to make other kinds of clones. Shadow, water, and lightning. Once I was ready, I release the earth chakra from my mouth and create two earth clones out of mud as form into perfect copies of myself in terms of appearance. One on my left, the other on my right.*
Creative uses/strengths: I can use them as distractions while, my enemy is occupied I'll be able to attack my enemy from a blind spot as well as giving them little to no time to attack. I can attach tags to them, capture and hold my enemies in place, making it easier to land a blow, and I can use it to perform awesome tai and ken combos.
Drawbacks/counters: They are weak to lightning. They can't take physical damage past C-rank and can't perform more advanced earth techniques without falling apart/melt.
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Perform the technique:*Next I move to a mountainous area for the next technique since, for me well it felt easier that way. Once I was at the spot, I quickly weave the necessary hand-seals Ram → Horse → Tiger → Rabbit → Snake while, sending my chakra into the strange jagged rock formations. Once I was ready having weaved the last hand-seal, I manipulate the rock formations, forming jaws to swallow and crush my enemies.*
Creative uses/strengths:Its a great jutsu to attack both flanks at once, and makes it hard on the opponent, the shaking of the ground might force the opponent to lose balance or be easily caught off guard but not fall over. I can follow up with other earth techniques so, its good for combos.
Drawbacks/counters: Aside from being weak to lightning, As soon as the rock formations begin to shake underneath the target it pretty much gives away any hope of a surprise attack since, the user would know that's something is up and move away but, that's assuming they have the reflexes to move and not just simply be able to see it coming through perception, sensory, or dojutsu since both go hand in hand.
 

Noni

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(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.


(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger ? Hare ? Boar ? Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.
 

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Perform the technique:*I begin by weaving the snake hand-seal, gathering chakra while converting it into an earth nature, and focusing it into the ground in front of me. Once I was ready, I manipulate the ground in front of me using my earth chakra and raise it, causing the earth in the surrounding area to rise up and over the trees, creating a cavern and imprisoning anything caught in it.*
Creative uses/strengths: The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape. Its fast to perform and raises quickly off the ground. I would probably use a fire&wind combo displayed in a similar manner like in Movie one of shippuden. Enhancing the fire ring with a blast of wind and creating a flaming vortex into the caverns opening burning everything away inside it.
Drawbacks/counters: The target can attack as well while the user leaves an opening. It is naturally weak against lightning so a B-rank lightning can blast the rock away from the user while, following up with another secondary attack.
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Perform the technique:*Moving on I weave the ram hand-seal, focusing my earth chakra 10 meters away from me underneath to where the corridor was made previously. Once I was ready, I begin to cause the ground underneath where the corridor is and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch its prey. I make the cavern sink in ten meters deep, having the technique swallow up the previous technique completely.*
Creative uses/strengths: A good combo with the corridor technique and a fire technique to create an eruption of lava or pretty much burn the caverns insides.
Drawbacks/counters: If I make it short range no doubt I would be sucked in as well. Naturally its weak against lightning so, I was thinking channeling lightning chakra would disable the technique and stop the pit from spinning as it sucked me in. I thought this because of the fact that Deidara's clay was earth-based in them and could be defused with lightning chakra preventing him detonating them, rendering it useless.*
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Perform the technique:*Next facing in the other direction behind me, I weave the hand-seals Tiger → Hare → Boar → Dog, converting chakra into earth chakra. Once I was ready, I raise and create a solid wall of earth as a form of defence. Manipulating the pre-existing earth from the ground I was standing on to form the wall. The wall instantly rises up and takes form.*
Creative uses/strengths:Its greater than a normal mud wall because this wall is coated in chakra giving it much more resistance. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. I could combine this with paper bombs planting them and once the enemy approaches I can detonate them or I use this with a second earth wall and crush the target in between them with paper bombs of course to increase the damage. Something like what Monga did which I must say was impressive when he took down Gari with this combo.
Drawbacks/counters: I'll lose sight of the target once I raise the wall. Its naturally weak against lightning techniques. The enemy will take advantage of the fact the user can't see him now and he can launch a sneak attack.
 

Noni

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(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of B-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.


(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.


(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger ? Rat ? Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.
 

Robot Boy

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Bro it says C-rank and below not B-rank and below. :sweat:
Perform the technique:*I channel my earth chakra all throughout my body then, walk towards the rock wall that was close by to where we were and I phase right into it. After a while I emerge, from out of the ground and appear behind you. I then, tap you on your shoulder and greet you.*
Creative uses/strengths:I can easily carry out sneak attack with it or to evade attacks. A useful technique to plan attacks and create techniques. I would use this with (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique to cover my tracks then use this technique to blend with the ground or a wall structure so, that they lose sight of me then, use ( Doton: Iwa Dangan ) - Earth Release: Rock Bullet to hit them but, they aren't sensors of dojutsu users I'll simply attempt to impale them with a bladed weapon.
Drawbacks/counters: It is naturally weak against lightning. As you said if the enemy has sensors or a dojutsu, they pretty much pick up on your location and quickly dispatch or take immediate action.
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Perform the technique:*I weave the bird hand-seal while, gathering my chakra, changing it into an earth nature, and sending it into the ground. Once I was ready, I direct it towards some trees. Manipulating the structure of ground and changing it, condensing it and shaping it into multiple sharp spikes that stab into the trees.*
Creative uses/strengths:I would use this with earth style to grow the sharp spikes on its surface giving it offensive capabilities and also combining it with the (Doton: Ganchūsō) - Earth Release: Stone Spikes to increase the damage.
Drawbacks/counters:The spikes cannot penetrate targets of greater density like say if they use the earth release earth spear or earth armor it won't break through their protection. Naturally it is weak against lightning.
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Perform the technique:*I start off by performing the corridor technique creating the structure ten meters away from where I'm standing. Then, I move on by weaving the hand-seals Tiger → Rat → Snake before slamming my left hand on the ground, causing the corridor to cave making it unexpectedly fragile and causing a domino effect that destroys the entire cave. I pick up a rock and throw it the corridor, destroying its equilibrium holding it together.*
Creative uses/strengths:Oh god the number of combos with this. For example using the (Doton: Tsuchi Kairo) - Earth Release: Earth Corridor to trap my target then using (Doton: Retsudo Tensho) - Earth Release: Tearing Earth Turning Palm to make the ground spiral inward or using the antlion to suck my enemy towards the center then using this technique to make the corridor collapse on them.
Drawbacks/counters:It is naturally weak against lightning. As you said this is a location based technique, if their is no caves in the area, its useless though you can create a cave but, the enemy will know something is up so, an attempt at luring them in is wasted.
 
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Noni

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(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.


(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.


(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.
 

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Perform the technique:*I start by gathering my chakra, moulding it into earth chakra before raising and stomping on the ground with my left foot, channeling that earth chakra into the ground. I cause the ground to raise itself before erupting and releasing four large rocks into the air. As the rocks rise, I quickly gather my fire my chakra into my lungs and release a stream of fire from my mouth at each rock, igniting them and increasing their damaging power. The rocks hit the ground, exploding and causing significant damage.
Creative uses/strengths: I would create a shadow clone and combine this technique with the Antlion technique Having my clone first, sink them to the point they can't use their hands to weave hand-seals while, I erupt the rocks from the ground and ignite them as they rise before descending onto the target. It only gives the enemy a small amount of time to counter.
Drawbacks/counters: It is weak against B-rank and above lightning techniques. Its gets weaker with each use and only 2-4 rocks can be made at most so, its not continuously being released/fired. One can use a movement technique to avoid it like someone with weights removed or a swift technique.
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Perform the technique:*I quickly move on by weaving four hand-seals before getting on one knee and slamming my hands on the ground, sending my earth chakra into it. I manipulate the ground by changing the structure and having two pillars of rock from my left and right emerge from the ground. I focus more chakra into both of the pillars, discharging lightning bolts from them and having them strike two random trees in the forest that were close by. The bolts create a small explosion upon striking the trees and causing them to fall.*
Creative uses/strengths: I would probably create a damaging diversion type of attack with technique and earth flow spears and earth spikes. Pretty much put my opponent into a false sense of security. By creating the first wave of spikes to attack the enemy from underneath them. They will no doubt defend from this. Then, making them visible for them to see and sending them forward towards them, and finally the last wave of 'spikes', two of them will be visible to them but, one at a time and the other two will be made underneath them in an attempt to pierce and shock them as long as they are within short-range. If this fails and they defend from the ones underneath, the ones visible will be discharged to shock him. And vice-versa should the ones visible fail to connect, the ones underneath charged with electricity will pierce them while, they defend from the attack headed towards them. No doubt they will put some-kind of defensive wall. This plan may fail but, I got more up my sleeve just in case. >_>
Drawbacks/counters: It seems dividing the technique into more than one pillar lessens the lethality of the lightning bolts. The bolts can only travel up to short range so, the enemy can simply move to mid-range with some technique and get out of range of the attack. The user should still be able to counter with lightning or a wind technique that slice through the pillars and defuse the lightning.
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Perform the technique:*I finish up by taking on a firm stance while, gathering my chakra and moulding it into earth chakra. I then, proceed to inject it into the ground, having the ground erupt and release two large rocks into the air from the ground while, using shape manipulation to form them into cubes both 2 meters squared. I have them spin around me as they rose up from the ground before, raising my left arm with my hand open and then, bringing it downward facing forward instead of facing the sky to send them forward and crash into the trees.*
Creative uses/strengths: I can adjust the size of the rocks. I could ignite the rocks with a fire technique, thus enhancing their damaging capabilities or use a wind technique to further increase the rocks momentum as they spin towards the target.
Drawbacks/counters: It is naturally weak against B-rank and above lightning techniques. Requires me to be in contact with a ground to use this. Though it has good defense its pretty useless if an attack from underground were to approach the user.
 

Noni

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That ... was...beautiful ;_;
For your good efforts I'll give you the last set for the B-Ranks.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.


( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.


( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.


( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.
 

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Perform the technique:*I start by weaving the hand-seals Ram → Dog → Hare → Rat before, slamming my right hand on the ground and injecting my earth chakra into the ground to raise a circular wall that is four meters tall and is ten meters away from me all around.*
Creative uses/strengths: I would combine this technique with a wind technique and the earth spikes to blow them over to the spikes that I would be placed on the wall’s surface and impaling them although this dangerous also as they can pull the same trick on you. I doubt I would use it for anything else other than, for training or to stop water techniques that cause floods, preventing the water from continuing onward or to carry me off.
Drawbacks/counters:Any attack above C-rank would turn the walls to dust. Like all earth techniques they are weak against lightning attacks. Not sure how there are damage points on something that is meant to either capture and box in the target or be used for spar training purposes.
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Perform the technique: *Next, I move by weaving the hand-seals Rabbit → Boar → Rat → Horse → Tiger before, slamming my hands into the ground, causing the earth to erupt below a couple of trees that were stationed about eight meters away from me.*
Creative uses/strengths: This technique can also effectively create barricades that would take quite some time for a regular person to surmount. Is naturally strong against B-rank and below water techniques and can at least cancel out an A-rank water technique. I would probably use this with other defensive earth techniques such as the earth style: Mud wall and earth spikes to strengthen the barricade.
Drawbacks/counters: Weak against B-rank and above lightning techniques. Its gonna be a waste of time due to the hand-seals and if you have earth as your specialty, execution will be much quicker and you won’t have to worry about being vulnerable to a surprise attack while your forming the hand-seals though if its your first move then, no worries I suppose.
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Not sure if I can perform the rock shuriken since it says that Onoki is the one doing it. Please clarify.
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Perform the technique: *I finish up by, gathering my chakra once more and moulding it into earth chakra. I then, manipulate my earth chakra by raising the ground and creating three huge rocks in front me. Next, I have the three huge rocks come from three different angles from in front of a large rock wall to smash into each other from the left, right, and in front from above, causing segments to start protruding from the collision.*
Creative uses/strengths:Can overpower B-rank and below water techniques. The cool part is that I can have them strike from anywhere and combine with other earth techniques. Such as placing earth spikes on the rocks to increase the damage or use a fire jutsu, igniting them and delivering a fiery/stabbing explosion . Doesn’t require any hand-seals so, the execution is pretty quick.
Drawbacks/counters: Weak against B-rank and above lightning techniques. The power is divided meaning the technique can pretty much be countered with three D-rank lightning projectiles. Its useless against a sensor or dojutsu user, as they will be able to predict where the rocks will be coming from.
 

Noni

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Yeah you can't after talking with senseis its not allowed. Thank you :)
Anyway its time for the list, Done with the B-Ranks, now I want you to create a list of your 5 favorite jutsus of earth B-Rank and explain to me why.
 

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1)(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
For the very reason, that this technique combines pretty well with other spiked/pillar earth techniques and with any number of combos and strategies would make it difficult to defend against. As long as you got the timing right, making you sure that your opponent can't defend against two attacks coming at the same time.
2)(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
As said during the training, this technique would help save me the effort in performing an extra technique and not waste one of the jutsu slots by, igniting it with a fire technique. I also like how it enhances the earth attacks power by giving it an explosive effect.
3)(Doton: Domu) – Earth Release: Earth Spear Technique
Mainly because I can combine it with my taijutsu and enhance my hits or use it in a devastating combo, not give my opponent anytime to recover. I prefer this technique because it can help me survive some very fatal blows such tai or ken(except the ones that use lightning) and also survive an elemental combo as long as its the right rank and the element is neutral or is weak to earth.
4)(Doton Kage Bunshin) – Earth Release Shadow Clone
Mainly because they are useful for diversionary tactics. The fact that they can reform after being struck is cool better than the shadow clone but, not quite since they can only use earth up to C-rank and nothing else. I can also use them to capture and restrain the target, having their body caught in the mud and giving me the chance to strike them.
5)(Doton: Doro Ookami) - Earth Release: Mud Wolves
Though it takes time and only activates once the target is within range, I would use this because of the number of ways of advantage of their numbers, the ability to reform, and also to hide things inside them such explosive tags or igniting them with a fire technique, making them physically untouchable and giving their attacks a burning effect.
 

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( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.


(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.


(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.
 

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Perform the technique:*Using the ground where I'm standing on, I gather my chakra and mould it into earth chakra before, slamming both my hands, crouching down, and channeling my earth chakra into the ground in order to raise the ground and create a total of six earth walls, all completely reinforced with my chakra and each standing one meter apart from each other. Should the outer walls be destroyed the inner ones would remain just fine.*
Creative uses/strengths: It can at least defend against an S-rank water technique before collapsing giving just enough to evade and follow up with a counter. I can use this with other defensive earth techniques to strengthen its defense or add spikes to its surface to give it damaging capabilities and make it difficult for enemys to climb over it and get through.
Drawbacks/counters: My vision is severed meaning once I summon the walls, I won't be able to see my opponent unless I follow up with a technique that launches me into the air to get a view of them and also launch my counter attack at them. It is weak against A-rank and above lightning attacks but, can at least defend against a B-rank lightning.
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Perform the technique:* Moving on, I take out a scroll from my pouch located on my right side using my right hand and unraveling it before throwing it onto the ground in front of me. Next, I bite my thumb offering some blood and then, weaving the hand-seals Boar → Monkey → Bird → Monkey → Ram before slamming my hand onto the scroll. A cloud of smoke envelops the area around me and changes the terrain into the form of a Canyon, with many large rocks present that can be used to follow up with other earth techniques in my arsenal.*
Creative uses/strengths: There are many creative ways to use this terrain and if used correctly, one can make this place into a nightmare for water release users.(Although it wouldn't be problem for people like tobirama lol) I would most likely use this technique with the next jutsu coming up. Although this technique can pretty much go well with any earth technique that the user has at their disposal and summon any additional 'material'. I would also use the terrain and let my moles have some 'fun' with the enemy and use mole arts as well since they are also earth based.
Drawbacks/counters: Seems to be something that takes time to prepare and that would give the enemy the advantage to ambush me. It is naturally weak against lightning techniques A-rank and above. It can only be used once per battle so, all I have to do is make sure my opponent completely wastes it by tricking them with clones and other distractions while, I launch a surprise attack.
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Perform the technique:*Finishing up, I move on with the next technique without wasting anymore time. I quickly gather my chakra once more, moulding it into earth chakra while, weaving the hand-seals Boar → Monkey. I then, slam my left hand on the grounds surface and injecting it with my chakra in order to change the design of the terrain I had summoned earlier into large mountains/caves with a peak and everything instead of a large canyon so, as to not make it open and not give my opponent a means to escape into the sky.*
Creative uses/strengths: Same as the other one, I can pretty much use this with any earth technique that I learned. A cave to have collapse and bury my opponent, mountains to dislodge rocks and have them fall on the targets, and a canyon to crush them or impale them with spikes.
Drawbacks/counters: Is naturally weak against lightning. Can't really think of anything else other than the useage limit meaning they only get three shots to finish their target or use it aid the terrain in some other way like capture or defend. I would counter this by using a sensory technique or tracking method to locate my opponent but, to do that I need to first erase my 'presence' so, that they would have a hard time finding me or not be able to while, I look for them and launch my counter. I'll use this in a combo with the clone/diversion tactics from the counter with wheel of fortune.
 

Noni

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Effecting the terrain can harm you as well. Lets say you have countless pillars rise to hinder the opponents vision, well the same can be done for yourself. I personally whenever I use the jutsu, I also like to use rain tiger at will so I can sense the opponent physically. If you have anything that can help you track the opponent (Inuzuka, Sensory, Dojutsu) you will be at a huge advantage.

(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.


(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.
 

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Perform the technique:*I start by gathering my chakra, moulding it into earth chakra, and expelling that chakra from my mouth in the form of rocks. These rocks quickly take shape and form into a humanoid creature made of stone. Concentrating my chakra on the golem, I have it charge forward and demolish the large boulders and trees in the vicinity, punching them with its large fists and ripping them apart with its mouth.
Creative uses/strengths:Pretty useful to back you up in a fight and withstand the impact of a hit for you (to an extent). Making it a useful shield that can move. As you said, its best to use with a shadow clone so, that way you would be free to combine or follow up with another technique regardless of the nature. I can combine this with earth release: earth spikes since, I can place on it on any surface or earth technique. Making the Golem virtually untouchable through physical means as long as it isn't lightning technique.
Drawbacks/counters: Despite its incredible strength, one of its major flaws is its speed and it needs a ground source to move. Can't keep up with some who is fast and has better reactions. The golem can be easily overpowered with A-rank and above lightning. I have to stay focused while, channeling chakra into the golem to have it perform whatever I want it to do. Although this leaves me open for a surprise attack/counter by the enemy.
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Perform the technique:*Coming face to face with a very large beast, it takes off towards me and looking at its eyes, I was certain it wanted me to become its next meal. Without delay I prepare to defend myself by weaving the hand-seals Boar → Tiger and channeling my earth chakra into solid ground. Doing so, changes the earths surface underneath the beast into a sticky liquid-like state(mud) that has a six meter radius around the beasts area and is ten meters deep. The beast roars in anger as the mud pulls him until he completely swallowed up.*
Creative uses/strengths: While my opponent is stuck in the swamp, I can take away their chances of escaping into the air by using the dropping lid which would crush and send them crashing back down or that technique that opens a portal from the sky, causing more mud to fall and increasing the chances of trapping and suffocating them. Though any technique that is performed from above can be combined with the swamp.
Drawbacks/counters: This technique is very useful and there isn't much of a flaw other than its weakness to lightning and if the target can quickly effectively counter with a technique that can elevate(earth technique) or lift(wind or water technique) them into the air and away from the sticky mud. One can summon a large summoning underneath to help them get out though the creature itself might be swallowed up in your stead.
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Perform the technique:* Facing in the opposite direction I wrap up this last assignment. I begin by weaving the hand-seals Dog → Ram → Boar, moulding my chakra into the nature type earth before punching the ground. Sending my earth chakra through the ground, I raise a small earth wall that is slightly larger than me. I then proceed to have the wall release a large amount of mud to slide forward, expanding outward and having anything caught in the wave to be carried off and seriously damaged.*
Creative uses/strengths: I could combine this technique with other techniques that raise walls or structures around the target and use it to trap and isolate the wave and the target caught in the mud. Then, follow up with an earth technique like the earth dragon bullet to fire off mud projectiles, using the mud as a medium to create the dragons head and igniting the projectiles with a fire jutsu using the usual combo.
Drawbacks/counters: I can't perform this while, I'm in the air so, I need to be in contact with the ground in order to do this. Apparently it takes time for the mud to slide off the wall so, I would have to have distracted my opponent with something earlier and is still keeping them busy. And naturally its weak against lightning.
 

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(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

A basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple but quite the effective jutsu indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large jutsu and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great jutsu to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best.


(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Okay this is a handy jutsu indeed. The user will have complete control of the ground and will be able to raise or lower the ground by 20 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground. Also a note is in the manga when used against Madara he actually stumbled due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (3-5s) depending just how high you set it. 20 meters is the limit but you have control just how long you want to raise it.
 

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*notices that your at my village* Senpai get out. >_>

Perform the technique:*I start by gathering my chakra and mould it into the earth chakra. I proceed to inject it into the ground by slamming both hands into the ground. Making the ground softer and into a looser like quality, creating a landslide and directing it at the trees in the form of a wave of earth.*
Creative uses/strengths:Yeah but, if I somehow manage to make them deaf or destroy their eardrum they won’t be able to hear the wave coming after. As long as there is a large enough ground source to work with performing this technique shouldn’t be a problem. Hard to evade which is good and is able to cut through obstacles like trees and still be able to go towards its intended target, drowning and crushing them in mud and debris as their be carried off. It makes a good combo with any mud-based techniques like flowing mud-river, earth dragon bullet, mud slide, etc. And it doesn’t require hand-seals and is fast in its execution.
Drawbacks/counters: Since it makes a loud noise the enemy will no doubt be alerted and counter using a body technique to avoid it or a defensive technique that doesn’t require hand-seals. It can be overpowered by A-rank and above lightning and can at least be stopped by B-rank lightning.
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Perform the technique:*Next, I gather a greater amount of chakra and mould it into earth chakra before, slamming both hands onto the ground and injecting my chakra through it. The ground begins shake and a loud sound can be heard as if something massive were approaching. Without delay, I summon two gigantic pillars that emerge about 13 meters away from where I’m crouching/standing. Blasting chunks of debris upon emerging and clouds of dust can be seen forming around them before, dissipating.*
Creative uses/strengths: Its pretty useful if you want to attack large groups of enemies, a large summoning, or one that is airborne. The pillars rise very fast, large, and difficult to avoid and I’m pretty sure they wouldn’t survive an impaling or being blasted into air if it connects. And it also makes a good combo with other pillar-based techniques or earth techniques to launch the target then send them crashing and into bed spikes or some other lethal trap.
Drawbacks/counters: Since its large there’s no doubt it will make loud noises as it rises and cause the ground to shake, giving the enemy a window of opportunity to survive. A simple evasion through a technique or ability or using a lightning technique A-rank(preferably a defensive/offensive one) or above should be enough to make the pillar crumble or allow to quickly move out of the way and follow up with an attack.
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Perform the technique:*Finally, I gather my chakra once more and convert it into the earth nature type. I then, proceed to slam my right hand onto the ground, causing me crouch down as I inject my earth chakra into the ground. I wanted to test out both functions on the ground and I lower the ground around me up to 10 meters as a test before, raising it back to normal ground level. I then, raise the ground in front of me at high speeds, creating a small cliff of up to 15 meters in height.*
Creative uses/strengths: I can use this technique to raise or lower myself, allies, or enemies quickly to either defend, evade, trap, or have the enemy stumble and be in direct line of fire of my attack or an allies attack. I can use this in a combo with other earth techniques such as adding earth spikes just before they fall and possibly using quicklime(if I have a lava bio) with water techniques to create a hardened cement to seal them/kill them in the hole.
Drawbacks/counters: Naturally using lightning techniques A-rank and above can destroy the structure the user is manipulating but, I wouldn’t go for it. I would probably try and find a way to use their own technique against them by either trapping/killing them inside their giant hole after evading an attack and before they raise again. Now if they raise it….tough to say since it reduces your chances of reacting and be able to defend and it catches you off guard but, with the right technique/ability you can survive an oncoming attack being thrown at you.
 

Noni

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Pretty good :) don't forget though, the more pillars you rise each get weaker. So 2 would equal B-Rank. Also always state the size and what range they cover.



(Doton: Kajugan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.

One of the very unique and famous jutsus. The user will perform one hand seal and staying in contact with the object he will insert his doton chakra into the object and manipulate it in a way that the very same object will increase in mass. This will increase the weight of the object up to ten times more then the usual weight. This can easily restrict that very object or persons movement dramatically. Moving will be almost impossible. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. In all other cases, only weight is added. So energy based attacks will not added in weight. Also this can easily be used on oneself or object to increase its power and impact. So its awesome for close range but you will sacrifice your speed because of it. Unless releasing the jutsu itself then the weight will remain on the object and/or person for two turns. Its a good jutsu but has many drawbacks as well be sure to use wisely.


(Doton: Keijugan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

The polar opposite of the previous jutsu. Instead of gaining mass this jutsu acts to lower the mass of the object or person up to ten times lighter then the usual weight. This jutsu when used in battle either lowering your own mass or a mass of an object exchanges the impact power for blazing speed. Its a great tool to use for fast attacks and pressuring the opponent. You can also increase your own speed to evade certain attacks with ease. Also a very important note is They cannot petrify water or anything other than earthen materials such as mud and Wood techniques. Its another risky jutsu, you might have speed but due to so little mass you will have less of an impact in certain jutsus as well as most taijutsus. Be very weary of that.


( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

One of the more basic jutsus of the A-Ranks. No hand seals and very easy to perform. The user will spew out earth material and set on the ground. The material will turn into a slab of rock and then the user will manipulate it to travel with force towards the opponent. This is a hefty jutsu able to crush and push the opponent back breaking bones and seriously handicapping the opponent. Its main advantage is its raw power. It can also act as a defense blocking attacks and then continue for an attack. It can knock out anything its path and when sent with force acts as a projectile technique. Its straightforward technique and the shape manipulation will take some time.
 
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