I'll take this, if you may.All Out Battle
Mid Range (10 Meters)
Terrain: Grassy
Medusa. How do they do this again? You can start.
With her mind's eye active, Medusa retrieves a kunai and runs towards the girl in a linear fashion. Once she reaches striking distance, she brakes and swings the kunai to the left using her left hand. If her enitre movement is not intruded, she would have successfuly performed a horizontal slash, causing a deep cut on the girl's/lady's midsection.I'll take this, if you may.
(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (Personal Summon)With her mind's eye active, Medusa retrieves a kunai and runs towards the girl in a linear fashion. Once she reaches striking distance, she brakes and swings the kunai to the left using her left hand. If her enitre movement is not intruded, she would have successfuly performed a horizontal slash, causing a deep cut on the girl's/lady's midsection.
Medusa's entire body would be pitch black as a result of completely cladding herself in shadow.
(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (Personal Summon)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.
Note: Lasts four turns when summoned
Note: Can only be summoned once per battle
“Ah, Medusa darling. It’s been ages! Don’t you want to say hello? Or are you too caught up abusing your chil…oh my…bad…” the queen of spiders said, huffing underneath her breath. She wanted to a geraise out of the snake witch, but knowing how stern her personality was, she couldn’t imagine achieving much results. Never the less, the queen would silent afterwards, watching Medusa closely. The snake witch would have drawn a weapon, prompting Arachne to whimsically hum – her ever lasting desire to tinker with things took over. As the witch approached, she would have retorted to the same as she quickly and simply jumped out of the path Medusa was following, but it wasn’t all she did. She noticed her skin becoming darkened, as the queen mused. “Oh? That’s a new one” she said as she summoned directly underneath Medusa a glyph of fire, as the raging flames exploded outwards from either side of the area. However wasn’t finished, as she had followed with a single hand seal, quickly fueled by the use of another technique.
Chakra was fed into her dark marking; allowing her to create a barrier of darkness around the flames themselves. Her intentions were quite clear, to her at least. As the witch reenacted the Salem Witch Trials on Medusa, Arachne’s little pet who rested on her shoulder would have made her move, as she quickly infused an illusion onto Medusa. To the eyes of the snake witch, a large black widow would have been summoned, wrapping it’s long hair arms around her and biting hits fangs onto her body. Aranea would have weaved the chaos into her favor, allowing her to keep Medusa in place as she mentally binded. Arachne, now roughly seven meters away would have also passively engaged, her Inner Sonar skill passively (via Dispatch), allowing her already keen sense of hearing to become further enhanced.
“Show your fangs Medusa, it might actually make you pretty” she said with a smirk on her face.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Fire Style; Infernal prison (katon; inferunul keimusho)Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)Rank; S
Type; Attack
Range; Short-mid(on the ground where the glyph was formed)
Chakra;40
Damage; 80(10 to the user)
Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.
(Meiton Fuinjutsu: Hason Koodo ) Dark Release/Sealing Technique: Malefic CodeType: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake ConstrictionType: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This technique requires having absorbed a technique beforehand in order to utilize it. Upon the formation of a Dark Release, Fire, and or Lightning technique – the user will perform an additional hand seal. Doing so will create a seal marked “eradication”, which upon coming into short range of an opposing technique the seal will trigger. This causes a maelstrom of blue flames, composed of dense dark energy to be released. These flames will violently burn the opposing technique. This works on the basis usually found with dark release, allowing for it to weaken opposing techniques weak to dark by two ranks, techniques neutral to dark by 1 rank and techniques strong to dark aren’t affected at all. This can only be used thrice per battle, with a cooldown of two turns between each use. This seal however naturally fades away after two turns should no technique be encountered. Its activation is instant, performed in the same time frame of the original technique.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Advanced Genjutsu Defense Specialist:
You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.
Medusa's soul is shut off. All the cries of Arachne only meet a dead response as Medusa only thinks of one thing. Kill the **itch before her.. Funny she remembers and want the taste of blood and that of young pretty upcoming witch will satiate her thirst to an extent.“She can still move, Aranea...” Arachne said in a very displeased mental tone. The spider pet would frantically try to correct her mistake, but Arachne decided not to waste any time on her. “Such a worthless summon” she said in a cold tone, as her attention remained on Medusa. Seems the old lady was still as agile as ever, yet Medusa still within her tracking feature. It was only a matter of how much trouble the spider witch was willing to allow occur. “Sorry, Medusa darling, but I don’t like people being in my personal space. Last time that happened, well…I stole their heart…literally and metaphorically…” she smiled, as she infused chakra into her dark mark once more. “Don’t take it too personal, ok?” she said as she surged outwards an omnidirectional blast of darkness, enhanced by unique piercings on her body as she infused an additional amount of chakra into the technique. The blast would have an additional amount of sound waves infused into it, increasing the damage potency of the blast of darkness.
Once this was finished of course, Arachne would have formed from the pores of her skin, a beautiful netting of silk to surface. It was pitch black, almost like the soulless witch she was. It would neatly cover around her initial garbs, now firmly covering her from head to leg, as she became shrouded in the “spider suit” but with her own imagination, molded it more akin to a dress. “Twins, we are now, right Medusa?” she smiled with an eerie look on her face. She wanted to get her hands on Medusa and tinker with her body, find out what makes her so powerful. The sheer desire to tamper with the natural order was always on Arachne’s mind.
Meiton: Shinki Chūmon - Dark Release: New Order
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.
Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings (Passive)Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
(Ototon: Fuka Shindou) Sound Release: Bad VibrationsType: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.
Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.
The user is capable of adding this effect to any technique know, not just Water style techniques.
- Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
- Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
- Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
- Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
- Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
- Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
(Kumo Senshi) Spider SuitType: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.
For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield
Note:
~Can only be used 3 times
~Can only be taught by Houdini
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
OOC: Sorry about that. Was totally rusty. Very hard to get the rust off seeing there are so many new updates to go through.As agreed, the move you intended to do doesn’t work. Thus you take 50 DMG total after calculations, though I question if Crona is alive after that considering she’d be hit too…oh well.
Immediately following the failed attempt by Medusa, Arachne couldn’t help but feel a bit saddened for her sister witch for becoming this weak. Nevertheless, the battle continue to rage onwards, as she began by tapping into one of her more favored hearts. With the needed hand seals made, she would have quickly released from her body an acidic vapor that was solidified enough to allow her to rest on it. A spider mutant familiar was forged, as the creature immediately started flapping the wings it was gifted at birth in order to allow her to ascend into the air. “You’ve changed for the worse love...its tragic I’ll admit” she gave her some crocodile tears.
However before her ascension, Arachne had utilized her silk dress to leave little webbings on the surface of the terrain. Due to the innate connection she possessed with the silk, she can utilize them for a specific purpose. She would be above the ground by 5 meters, as she quickly tapped into the nature of the webbings and turned the terrain. Around Medusa, mud would have erupted from the ground in an attempt to coil around her tightly and wrap around her until there was nothing left but a mere tombstone with her name on it. “Goodbye, my sister…” Arachne gave more crocodile tears, a light smirk inched at the edge of her lip as she watched in awe as her sister bowed before her.
Of course, the spider pet of hers would have crawled out onto her shoulder once more though Arachne ignored her existence for the time being, with her being nothing more than an annoyance. She expected her to find a place for her to come in and do some actual purpose but the spider remained docile after it’s first attempt was literally a waste of time.
(Futton: Kyōakuna Ran) Boil Release: Baleful Orchid
(Kumo Senshi) Spider Suit (Reference)Rank: D - S Rank (S)
Type: Offensive, Defensive , Supplementary
Range: Short - Long
Chakra Cost: 10 - 40 ( -10 Per Turn) (40)
Damage Points: 20 - 80 (80)
Description: Baleful Orchid is the sister technique to that of Malignant Rose, however instead of crafting constructs the user would create acidic familiars. These familiars are nigh featureless in terms of their aesthetic - simply being condensed white vapor. However because of the complex design added into them, they move and behave intrinsically to their design. Meaning if one was to create a humanoid familiar, it would be capable of walking/running, or if making an avian, it would be capable of flight. The possibilities are endless, as the user can utilize their imagination in order to craft unique formations. These familiars exhibit a rather limited form of sentience, in the sense of being aware of its surroundings, able to tell its creator and his allies apart among other things such as performing Boil Release Techniques up to the Rank of the familiar. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice pet battle, going on cool down for two turns before utilizing again once the familiar ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. These familiars when performing techniques counts to the allotted 3 techniques per turn. Multiple familiars can be made at once if desired, though the damage is split among them evenly.
(Doton: Shinku Bohi) - Earth Release: The Scarlet TombstoneType: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.
Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.