Dropping in.. Anybody here?

Priest

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I'll take this, if you may.
With her mind's eye active, Medusa retrieves a kunai and runs towards the girl in a linear fashion. Once she reaches striking distance, she brakes and swings the kunai to the left using her left hand. If her enitre movement is not intruded, she would have successfuly performed a horizontal slash, causing a deep cut on the girl's/lady's midsection.

Medusa's entire body would be pitch black as a result of completely cladding herself in shadow.


(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.


† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.

 

Alyx

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With her mind's eye active, Medusa retrieves a kunai and runs towards the girl in a linear fashion. Once she reaches striking distance, she brakes and swings the kunai to the left using her left hand. If her enitre movement is not intruded, she would have successfuly performed a horizontal slash, causing a deep cut on the girl's/lady's midsection.

Medusa's entire body would be pitch black as a result of completely cladding herself in shadow.


(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.


† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (Personal Summon)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.

Note: Lasts four turns when summoned
Note: Can only be summoned once per battle


Ah, Medusa darling. It’s been ages! Don’t you want to say hello? Or are you too caught up abusing your chil…oh my…bad…” the queen of spiders said, huffing underneath her breath. She wanted to a geraise out of the snake witch, but knowing how stern her personality was, she couldn’t imagine achieving much results. Never the less, the queen would silent afterwards, watching Medusa closely. The snake witch would have drawn a weapon, prompting Arachne to whimsically hum – her ever lasting desire to tinker with things took over. As the witch approached, she would have retorted to the same as she quickly and simply jumped out of the path Medusa was following, but it wasn’t all she did. She noticed her skin becoming darkened, as the queen mused. “Oh? That’s a new one” she said as she summoned directly underneath Medusa a glyph of fire, as the raging flames exploded outwards from either side of the area. However wasn’t finished, as she had followed with a single hand seal, quickly fueled by the use of another technique.

Chakra was fed into her dark marking; allowing her to create a barrier of darkness around the flames themselves. Her intentions were quite clear, to her at least. As the witch reenacted the Salem Witch Trials on Medusa, Arachne’s little pet who rested on her shoulder would have made her move, as she quickly infused an illusion onto Medusa. To the eyes of the snake witch, a large black widow would have been summoned, wrapping it’s long hair arms around her and biting hits fangs onto her body. Aranea would have weaved the chaos into her favor, allowing her to keep Medusa in place as she mentally binded. Arachne, now roughly seven meters away would have also passively engaged, her Inner Sonar skill passively (via Dispatch), allowing her already keen sense of hearing to become further enhanced.

Show your fangs Medusa, it might actually make you pretty” she said with a smirk on her face.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Fire Style; Infernal prison (katon; inferunul keimusho)
Rank; S
Type; Attack
Range; Short-mid(on the ground where the glyph was formed)
Chakra;40
Damage; 80(10 to the user)
Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton Fuinjutsu: Hason Koodo ) Dark Release/Sealing Technique: Malefic Code
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This technique requires having absorbed a technique beforehand in order to utilize it. Upon the formation of a Dark Release, Fire, and or Lightning technique – the user will perform an additional hand seal. Doing so will create a seal marked “eradication”, which upon coming into short range of an opposing technique the seal will trigger. This causes a maelstrom of blue flames, composed of dense dark energy to be released. These flames will violently burn the opposing technique. This works on the basis usually found with dark release, allowing for it to weaken opposing techniques weak to dark by two ranks, techniques neutral to dark by 1 rank and techniques strong to dark aren’t affected at all. This can only be used thrice per battle, with a cooldown of two turns between each use. This seal however naturally fades away after two turns should no technique be encountered. Its activation is instant, performed in the same time frame of the original technique.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 
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Priest

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(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (Personal Summon)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.

Note: Lasts four turns when summoned
Note: Can only be summoned once per battle


Ah, Medusa darling. It’s been ages! Don’t you want to say hello? Or are you too caught up abusing your chil…oh my…bad…” the queen of spiders said, huffing underneath her breath. She wanted to a geraise out of the snake witch, but knowing how stern her personality was, she couldn’t imagine achieving much results. Never the less, the queen would silent afterwards, watching Medusa closely. The snake witch would have drawn a weapon, prompting Arachne to whimsically hum – her ever lasting desire to tinker with things took over. As the witch approached, she would have retorted to the same as she quickly and simply jumped out of the path Medusa was following, but it wasn’t all she did. She noticed her skin becoming darkened, as the queen mused. “Oh? That’s a new one” she said as she summoned directly underneath Medusa a glyph of fire, as the raging flames exploded outwards from either side of the area. However wasn’t finished, as she had followed with a single hand seal, quickly fueled by the use of another technique.

Chakra was fed into her dark marking; allowing her to create a barrier of darkness around the flames themselves. Her intentions were quite clear, to her at least. As the witch reenacted the Salem Witch Trials on Medusa, Arachne’s little pet who rested on her shoulder would have made her move, as she quickly infused an illusion onto Medusa. To the eyes of the snake witch, a large black widow would have been summoned, wrapping it’s long hair arms around her and biting hits fangs onto her body. Aranea would have weaved the chaos into her favor, allowing her to keep Medusa in place as she mentally binded. Arachne, now roughly seven meters away would have also passively engaged, her Inner Sonar skill passively (via Dispatch), allowing her already keen sense of hearing to become further enhanced.

Show your fangs Medusa, it might actually make you pretty” she said with a smirk on her face.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Fire Style; Infernal prison (katon; inferunul keimusho)
Rank; S
Type; Attack
Range; Short-mid(on the ground where the glyph was formed)
Chakra;40
Damage; 80(10 to the user)
Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton Fuinjutsu: Hason Koodo ) Dark Release/Sealing Technique: Malefic Code
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This technique requires having absorbed a technique beforehand in order to utilize it. Upon the formation of a Dark Release, Fire, and or Lightning technique – the user will perform an additional hand seal. Doing so will create a seal marked “eradication”, which upon coming into short range of an opposing technique the seal will trigger. This causes a maelstrom of blue flames, composed of dense dark energy to be released. These flames will violently burn the opposing technique. This works on the basis usually found with dark release, allowing for it to weaken opposing techniques weak to dark by two ranks, techniques neutral to dark by 1 rank and techniques strong to dark aren’t affected at all. This can only be used thrice per battle, with a cooldown of two turns between each use. This seal however naturally fades away after two turns should no technique be encountered. Its activation is instant, performed in the same time frame of the original technique.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
“Ah, Medusa darling. It’s been ages! Don’t you want to say hello? Or are you too caught up abusing your chil…oh my…bad…”

The words of the woman before her sounds strange. It sounds as if she knows her somewhere. Medusa on the other hand, had not seen her before. She has no recollection seeing her or has she ever gotten herself acquainted with her. As a matter of fact, she could not remember knowing anyone or anything from before this day except for herself, her abilities and luckily, Crona.

Hebi Kuchyosei: Kurona - Snake Summoning: Crona
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi. Crona is also unable to use any traditional elemental ninjutsu, but to make up for this, she is constantly saturated with natural energy , a sage and able to use snake sage techniques, however, she can choose whether to let her innate nature chakra to interact with her summoner or not. While merged, she can not talk but only communicate telepathically with her summoner and she's able to give a very small portion of her nature energy to her summoner (20 per turn). This would not normally add any augmentation to the user nor would it increase the user's domestic or sage chakra but if the user is in sage mode or has a DNA make up to accept nature energy, the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost. The downside to this natural boost is that the user is unable use fuinjutsu and genjutsu while Crona is boosting his technique, except fuinjutsu seals that are mentioned in his bio. He can only resume using the aforementioned techniques if Crona stops boosting his technique. Crona's nature energy gives her natural durability to C-rank and below ninjutsu. Her venom is quite lethal. The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu two turns after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the third turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using snake ninjutsu and snake senjutsu count as moves.
Boosting the user's senjutsu two turns or more in a row will have the second and each subsequent instance count as a move.
Last 4 turns.
Can only be summoned 1x per event.
The Witch's Legacy ⇝ Majo no Isan
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
The Witch's Legacy was forged by the first witches coven, stolen by Medusa, one of the Gorgon's sisters and modified while she was in Ryuichi cave. Medusa studied it for years before making her own modification to it. The Witch's Legacy is a pair of silver colored bracelets which can be worn on both arms. It is composed of an hybrid of organic and inorganic material that are extremely rich in Jugo's genes and nature energy. Also, it is particularly very durable and impervious to foreign chakra infusion or control. Majo no Isan can not be directly used offensively. Each pair of "The Witch's Legacy" has its own unique name and abilities. Ar and Em are the physical and spiritual aspect of "The Witch's Legacy". While Em is the bracelet on the right arm, Ar is the bracelet on the left arm.

"Ar"
The Witch's Legacy is rich in nature energy and due to its composition of Jugo's dna, it continually absorbs nature energy from the surrounding and feeds it to the user. Ar takes the physical aspect of the natural energy while amplifying and refining it for specifics effects that only affects anything physical within the user. Ar would affect the user's strength and vigor, using natural energy to increase muscle tone and flexibility. It would also increase the user's bone density and physical balance. This would in turn, increase agility, speed, strength and endurance. The user's body speed and reaction would increase 2 folds, though the speed would not stack with other speed multipliers. An active ability of Ar however, is the ability to add "sage kata" to one's taijutsu by releasing a 1m aura of absorbed natural energy to surround the attacking limb, adding +20 to the Taijutsu attack. This would take a move slot though used in the timeframe of the taijutsu attack in question. Would leech 20 chakra from the user and can only be used once every 2 turns twice per battle. Having used Sake Kata, one would be unable to perform above A-rank taijutsu the next turn.

"Em"
Em takes the spiritual aspect of the natural energy while amplifying and refining it for specific within the user. Em would take some of the saturation of natural energy (10 per turn), gotten from the passive absorption of natural energy via Jugo’s DNA and convert them to refined sage chakra, storing it within itself and may be added when the user enters sage mode. Once the user initiates sage mode however, sage chakra conversion could not be used to add sage chakra to the user again. Conversion leeches 5 chakra per turn from the user's native chakra. Actively, Em can be used to break genjutsu up-to S-rank once every two turns twice per battle. Instead of channeling the chakra to boost a ninjutsu, the chakra can be actively channeled into the chakra system, acting as a surge to free one from genjutsu. This would take a move slot though can be used in the same timeframe as another jutsu since the user is not directly using his chakra for the surge.

NOTE
Sage Kata and Surge are active abilities of The Witch's Legacy and they follow their respective restrictions as mentioned.
Should anyone apart from Priest tries to wear the bracelets, it would petrify them.
With her superior reflexes, reaction and speed, Medusa notices Arache jumping away from her attack. Medusa would immediately pick up chakra of different natures beneath her and would immediately solidify her shadow while taking control of her entire body. The armor is further enhanced by Crona with a flush of natural energy into Medusas chakra system. Ar also infuses natural energy into Medusa's body as she exercises her double speed to quickly jump and close the distance between her and Arachne. If not barely escaping the enhanced fire and its range, Medusa's armor, which also serves as body augment, would protect her from harm.

The witch doctor would not only close the distance but land an augmented right punch to Arachne's mid-section. The punch would carry enough force to send the witch flying and severely injured.

† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: C-S
Range: N/A
Chakra: 15-40 {40 +20sage chakra}
Damage: 30-80 {80 +10}
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
Part | C-A Rank
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at two times his base speed. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Counts as a move and last the same turn while A-rank version can only be used 4x per battle.
Full | C-S rank
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at twice the user's speed. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
Each application counts as a move
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.
A seal would simultaneously activate on Medusa, realizing there is a need to protect herself from the genjutsu inducing insect, though flushing her body with sage energy from Crona and Ar is enough to break illusion cast by the summoning if she has no immunity.

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.

Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.

Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
Advanced Genjutsu Defense Specialist:

You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.
 

Alyx

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She can still move, Aranea...” Arachne said in a very displeased mental tone. The spider pet would frantically try to correct her mistake, but Arachne decided not to waste any time on her. “Such a worthless summon” she said in a cold tone, as her attention remained on Medusa. Seems the old lady was still as agile as ever, yet Medusa still within her tracking feature. It was only a matter of how much trouble the spider witch was willing to allow occur. “Sorry, Medusa darling, but I don’t like people being in my personal space. Last time that happened, well…I stole their heart…literally and metaphorically…” she smiled, as she infused chakra into her dark mark once more. “Don’t take it too personal, ok?” she said as she surged outwards an omnidirectional blast of darkness, enhanced by unique piercings on her body as she infused an additional amount of chakra into the technique. The blast would have an additional amount of sound waves infused into it, increasing the damage potency of the blast of darkness.

Once this was finished of course, Arachne would have formed from the pores of her skin, a beautiful netting of silk to surface. It was pitch black, almost like the soulless witch she was. It would neatly cover around her initial garbs, now firmly covering her from head to leg, as she became shrouded in the “spider suit” but with her own imagination, molded it more akin to a dress. “Twins, we are now, right Medusa?” she smiled with an eerie look on her face. She wanted to get her hands on Medusa and tinker with her body, find out what makes her so powerful. The sheer desire to tamper with the natural order was always on Arachne’s mind.

Meiton: Shinki Chūmon - Dark Release: New Order
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.

Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings (Passive)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdini
(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
 

Priest

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She can still move, Aranea...” Arachne said in a very displeased mental tone. The spider pet would frantically try to correct her mistake, but Arachne decided not to waste any time on her. “Such a worthless summon” she said in a cold tone, as her attention remained on Medusa. Seems the old lady was still as agile as ever, yet Medusa still within her tracking feature. It was only a matter of how much trouble the spider witch was willing to allow occur. “Sorry, Medusa darling, but I don’t like people being in my personal space. Last time that happened, well…I stole their heart…literally and metaphorically…” she smiled, as she infused chakra into her dark mark once more. “Don’t take it too personal, ok?” she said as she surged outwards an omnidirectional blast of darkness, enhanced by unique piercings on her body as she infused an additional amount of chakra into the technique. The blast would have an additional amount of sound waves infused into it, increasing the damage potency of the blast of darkness.

Once this was finished of course, Arachne would have formed from the pores of her skin, a beautiful netting of silk to surface. It was pitch black, almost like the soulless witch she was. It would neatly cover around her initial garbs, now firmly covering her from head to leg, as she became shrouded in the “spider suit” but with her own imagination, molded it more akin to a dress. “Twins, we are now, right Medusa?” she smiled with an eerie look on her face. She wanted to get her hands on Medusa and tinker with her body, find out what makes her so powerful. The sheer desire to tamper with the natural order was always on Arachne’s mind.

Meiton: Shinki Chūmon - Dark Release: New Order
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.

Note:
-Cannot be used consecutively, as it has a two turn wait before using again.
-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.
-Can only be taught by Klad
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings (Passive)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdini
(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
Medusa's soul is shut off. All the cries of Arachne only meet a dead response as Medusa only thinks of one thing. Kill the **itch before her.. Funny she remembers and want the taste of blood and that of young pretty upcoming witch will satiate her thirst to an extent.

ANother burst of energy from Arachne's core would alert Medusa immediately as she responds in kind. The burst of dark aura, doped with violent vibrating energy would be met with Medusa head on. Medusa would not try to avoid but plough through the blast with an even greater force as she reinforces herself with yang, tempering her body and shadow even more, causing her to break through the burst without any harm done to her.

Medusa's speed having increased even further, would cause her to opt for a chain of attacks while not giving Arachne a breathing space. Medusa's barrage of attacks were timed perfectly with Crona's jutsu. As Medusa ploughs through Arachne's attack and during her offense against Arachne, Crona would possess the ground around Arachne, causing every solid ground or platform Arachne steps on to become soften up just like a swamp so that she looses her footing and unable to coordinate herself well for defense and attack. Medusa's increase in speed would unfortunately for Arachne, make it more difficult a situation for her. Medusa would target the center of Arachne's chest breaking her ribs and injuring her heart.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: C-S
Range: N/A
Chakra: 15-40 {40 +20sage chakra}
Damage: 30-80 {80 +10}{+40}
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
Part | C-A Rank
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at two times his base speed. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Counts as a move and last the same turn while A-rank version can only be used 4x per battle.
Full | C-S rank
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at twice the user's speed. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
Each application counts as a move
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +40
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
 
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Alyx

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As agreed, the move you intended to do doesn’t work. Thus you take 50 DMG total after calculations, though I question if Crona is alive after that considering she’d be hit too…oh well.

Immediately following the failed attempt by Medusa, Arachne couldn’t help but feel a bit saddened for her sister witch for becoming this weak. Nevertheless, the battle continue to rage onwards, as she began by tapping into one of her more favored hearts. With the needed hand seals made, she would have quickly released from her body an acidic vapor that was solidified enough to allow her to rest on it. A spider mutant familiar was forged, as the creature immediately started flapping the wings it was gifted at birth in order to allow her to ascend into the air. “You’ve changed for the worse love...its tragic I’ll admit” she gave her some crocodile tears.

However before her ascension, Arachne had utilized her silk dress to leave little webbings on the surface of the terrain. Due to the innate connection she possessed with the silk, she can utilize them for a specific purpose. She would be above the ground by 5 meters, as she quickly tapped into the nature of the webbings and turned the terrain. Around Medusa, mud would have erupted from the ground in an attempt to coil around her tightly and wrap around her until there was nothing left but a mere tombstone with her name on it. “Goodbye, my sister…” Arachne gave more crocodile tears, a light smirk inched at the edge of her lip as she watched in awe as her sister bowed before her.

Of course, the spider pet of hers would have crawled out onto her shoulder once more though Arachne ignored her existence for the time being, with her being nothing more than an annoyance. She expected her to find a place for her to come in and do some actual purpose but the spider remained docile after it’s first attempt was literally a waste of time.

(Futton: Kyōakuna Ran) Boil Release: Baleful Orchid
Rank: D - S Rank (S)
Type: Offensive, Defensive , Supplementary
Range: Short - Long
Chakra Cost: 10 - 40 ( -10 Per Turn) (40)
Damage Points: 20 - 80 (80)
Description: Baleful Orchid is the sister technique to that of Malignant Rose, however instead of crafting constructs the user would create acidic familiars. These familiars are nigh featureless in terms of their aesthetic - simply being condensed white vapor. However because of the complex design added into them, they move and behave intrinsically to their design. Meaning if one was to create a humanoid familiar, it would be capable of walking/running, or if making an avian, it would be capable of flight. The possibilities are endless, as the user can utilize their imagination in order to craft unique formations. These familiars exhibit a rather limited form of sentience, in the sense of being aware of its surroundings, able to tell its creator and his allies apart among other things such as performing Boil Release Techniques up to the Rank of the familiar. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice pet battle, going on cool down for two turns before utilizing again once the familiar ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. These familiars when performing techniques counts to the allotted 3 techniques per turn. Multiple familiars can be made at once if desired, though the damage is split among them evenly.
(Kumo Senshi) Spider Suit (Reference)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.

Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

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As agreed, the move you intended to do doesn’t work. Thus you take 50 DMG total after calculations, though I question if Crona is alive after that considering she’d be hit too…oh well.

Immediately following the failed attempt by Medusa, Arachne couldn’t help but feel a bit saddened for her sister witch for becoming this weak. Nevertheless, the battle continue to rage onwards, as she began by tapping into one of her more favored hearts. With the needed hand seals made, she would have quickly released from her body an acidic vapor that was solidified enough to allow her to rest on it. A spider mutant familiar was forged, as the creature immediately started flapping the wings it was gifted at birth in order to allow her to ascend into the air. “You’ve changed for the worse love...its tragic I’ll admit” she gave her some crocodile tears.

However before her ascension, Arachne had utilized her silk dress to leave little webbings on the surface of the terrain. Due to the innate connection she possessed with the silk, she can utilize them for a specific purpose. She would be above the ground by 5 meters, as she quickly tapped into the nature of the webbings and turned the terrain. Around Medusa, mud would have erupted from the ground in an attempt to coil around her tightly and wrap around her until there was nothing left but a mere tombstone with her name on it. “Goodbye, my sister…” Arachne gave more crocodile tears, a light smirk inched at the edge of her lip as she watched in awe as her sister bowed before her.

Of course, the spider pet of hers would have crawled out onto her shoulder once more though Arachne ignored her existence for the time being, with her being nothing more than an annoyance. She expected her to find a place for her to come in and do some actual purpose but the spider remained docile after it’s first attempt was literally a waste of time.


(Futton: Kyōakuna Ran) Boil Release: Baleful Orchid
Rank: D - S Rank (S)
Type: Offensive, Defensive , Supplementary
Range: Short - Long
Chakra Cost: 10 - 40 ( -10 Per Turn) (40)
Damage Points: 20 - 80 (80)
Description: Baleful Orchid is the sister technique to that of Malignant Rose, however instead of crafting constructs the user would create acidic familiars. These familiars are nigh featureless in terms of their aesthetic - simply being condensed white vapor. However because of the complex design added into them, they move and behave intrinsically to their design. Meaning if one was to create a humanoid familiar, it would be capable of walking/running, or if making an avian, it would be capable of flight. The possibilities are endless, as the user can utilize their imagination in order to craft unique formations. These familiars exhibit a rather limited form of sentience, in the sense of being aware of its surroundings, able to tell its creator and his allies apart among other things such as performing Boil Release Techniques up to the Rank of the familiar. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice pet battle, going on cool down for two turns before utilizing again once the familiar ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. These familiars when performing techniques counts to the allotted 3 techniques per turn. Multiple familiars can be made at once if desired, though the damage is split among them evenly.
(Kumo Senshi) Spider Suit (Reference)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.

Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
OOC: Sorry about that. Was totally rusty. Very hard to get the rust off seeing there are so many new updates to go through.
Like I said in your vms, Crona is inside of me so she is unharmed.



Medusa was pushed back. She must have restricted herself by entering into this new state. Its understanble. Her current state of mind does not give room for clear thoughts as she just tap into whatever power she knows she has. Even now, the pain coursing through her body only fuels her bloodlust the more. She could feel her body gradually healing itself and she feels its a good thing. She can equally not worry about getting hit. Crona, who is unhurt inside Medusa, sighs as whatever she has to say would fail to reach her master in her current state of mind. Instead, she would do all she is capable of doing to help her out as effectively as she can.

Medusa would be mid-range away, seated on the ground when she notices Arachne create a large winged creature to lift her into the air. She could sense her also imbuing the ground with her web. Funny enough, Medusa could sense the chakra is directly linked to her enemy and is up for the taking but she is not in the mood for experiments. Medusa would stop her Rattle Snake technique though the complete pigmentation would be left intact.

As the creature is created, a burst of chakra would be released from Medusa immedately filling the entire battle field, harmlessly passing through Arachne's body. Crona supported by imbuing senjutsu chakra into the energy from within Medusa. With de-Avaritia active from the begining of the battle, more chakra is poured into the technique. At the same time, Crona would cause the ground imbued by Arachne's special web to collect and protrude to form hundreds of maleable earth spikey tendrils which all shoot up in the sky and then come back down from above with the aim of impaling the young witch. They will also act as cover for the now black cloud gathering in the sky which would send a powerful bolt of lightning towards Arachne.

With another single handseal, Medusa would cause several large pillars of lightning bolts to fall from the sky and home towards Arachne at 2x speed.

Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 +5
Damage: N/A(Depending on the lightning technique attracted) 80 +10
Description:
A lightning based technique of the Sacred Arts.
After 2 handseals, the user would release a pulse of harmless electric polar charges in an omnidirectional manner. The pulse is similar to the way an EMP is released and thus it won't interact with any matter whatsoever except for organic biological matter such as, the skin, plant etc. Once it passes harmlessly through organic matter, it sheds a polarized part of it all over the organic matter. In this case, the target matter is entirely clad in invisible negative charges. Similar to the way negative charges are abundant within the earth surface thus why electricity is easily attracted and channel through it, the matter would in turn, constantly attract electricity and lightning technique, while passively, due to the great force of attraction of the over abundant negative charges which is now much greater than that of the Earth, would spontaneously cause the formation of thunder clouds which would release a single bolt of electricity towards the attraction once per turn until the target purges himself off the charges. The target's force of attraction would cause lightning techniques, both his or his opponent's to be attracted to him, as they home on him wherever he goes. Elaborately, if the target sends out a lightning technique, it would precariously turn back towards him while homing on him. The user's lightning technique targeted at the victim would now move twice as fast towards him due to the force of attraction plus the force by which the user send it towards him. By purging oneself, one is able to free himself of the charges. The thunder clouds dissipates once the charges have been undone.
Usable 2x per battle
No lightning above S-rank the turn this is used.
2 turns in-between usages.
Lightning bolts from the thunder clouds is equivalent to the rank of the technique itself.
Shinseina Kifu: Beruzebubu no Yokubō - Sacred Endowment: de Avaritia Beelzebub {Reference - Check bio}
Type: Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A
Description
A passive seal that links the user and his techniques, balancing his physical with the spiritual. This seal would passively drain the user's chakra when a particular condition of unbalance jutsu usage is met. The seal tries to balance the appropriate amount of jutsu damage within a jutsu by adding the equivalent chakra, should the jutsu be unbalanced. This means whenever the user uses a technique with a damage threshold that is not equal with the chakra within the jutsu, the seal would siphon the amount of chakra needed to balance the equation from the user. For example: If the user has an A-rank jutsu with +10 damage, this brings the damage of the jutsu to 70 damage. The seal would respond accordingly, taking 5 of the user's chakra and adding it to the jutsu to make the chakra/damage ratio be
balanced. This additional chakra would bring the jutsu to be a bit off its rank value thus unable to be sealed by fuinjutsu or techniques aimed to absorb/seal the particular rank. For example, a fuijutsu technique aimed to seal an A-rank technique with 30 chakra value would be unable to seal a technique used with this seal due to the chakra threshold exceeding 30. This does not automatically bring the jutsu to the next rank but if the chakra threshold reaches those of higher rank, then it would require a fuinjutsu technique that can seal those rank to seal the technique. For example, an A-rank jutsu with 40 chakra threshold can only be sealed if the fuin tech can seal S-rank, etc. The addition of chakra does not increase the damage further as this seal is purely supplementary, it only balances the chakra according to the damage. The seal is located at the center of the user's lower abdomen and though requires the user's will to suppress/pause. Meaning the user can decide which jutsu the seal does not affect. Automatically without the user's will, it would affect the user's techniques that meets the requirement. Unfortunately, this does not work with techniques above S rank.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation {Crona}
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60 +30{Crona in sage mode?}
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.
 

Alyx

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OOC: I highly doubt Crona gains the SM buff considering Ma and Pa doesn’t get it and they are using Senjutsu all the time. So, I’m going to reply under the assumption that Crona’s the same, unable to utilize it. Also, you really should mention or post a reference of things that “automatically” active etc too, so that way I’m aware lol.

Arachne was idly sitting on her giant winged spider’s head, watching the miserable display of her sister’s actions. However, despite her being in the air, she was capable of sensing with her enhanced hearing can pick up on the ground below her molding it’s form once again but also the lightning above head . She didn’t think much of it, as she was well prepared mentally for this sort of thing to occur – as she immediately makes a gesture towards the lightning after clapping. “Be consumed by the darkness of my heart…” she announced. She would utilize her dark mark. The targeted lightning would have been intercepted by a dark orb, absorbing the physical and spiritual energies and storing the chakra into the void like realm within her palms. However as this occurred, the spider familiar didn’t hesitate to enact a desire to protect her master. Directly below it, the utilizing the moisture as a medium, a powerful yet highly burst of acidic vapor was brought to life, quickly moving towards the opposing stakes that rose from the ground attempting to pierce into her body. The sheer control of the terrain seemed to have been in Medusa’s favor but the spider queen had some…ideas on how to handle this.

Never the less, her pet would have gained sights once more on her target’s. She wanted to be of use in this interaction, thus she aimed to strike once more. Immediately, a dark and dangerous haze would have appeared around her prey. Dozen upon dozens of spiders marched from the depths of the haze towards the snake queen, while some spawned directly on her body. “Consume her my children…” the Temptress spoke, as the spiders completely devoured the snake witch, her very mental state, disconnected from reality as she only knew the spider’s maw, as they violently tore her skin apart, bit by bit.

Arachne would have hoped her pet’s little tactic worked, least she would be dead at the end of this encounter.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
(Futton: Akusei Rōzu ) Boil Release: Malignant Rose
Rank: D - S Rank (S)
Type: Offensive, Defensive , Supplementary
Range: Short - Long
Chakra Cost: 10 - 40 ( -10 Per Turn)
Damage Points: 20 - 80 (80)
Description: Malignant Rose is basic technique designed to craft one's Boil Release Nature to their desires. These are usually done in differing forms, ranging from bursts, waves, mist or even condensed constructs such as tools, weapons etc of the acidic vapor, capable of causing physical damage but also burning the skin on contact. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice per battle, going on cool down for two turns before utilizing again once the construct ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. Multiple constructs can be made at once if desired, though the damage is split among them evenly.
The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.
 
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