Drayce Hayabusa v1

Yuse

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NAME Drayce
NICKNAME Dray, Dragon
AGE 17
CLAN Hayabusa

APPEARANCE AND PERSONALITY


Drayce bears some similarities to his father in terms of appearance being a fairly tall, lean-built young man with peach skin and blue eyes. However according to several of his clan members he bears a striking resemblance to Mugetsu one of the oldest and most powerful clan members. His normal attire while at home in the village consists of a black kimono with a ninja accessory holster on his waist. He often goes on to change Into a white armor covering his chest, arms, shoulders, and feet, with a stripe running across his face. Underneath this, he wears a completely black bodysuit. With a sheath holding his sword in place.

Drayce seems to have a very calm and matter-of-fact demeanor. He is generally seen very chill, if not indifferent, to the situation at hand. While not confrontational, he freely speaks his mind in any situation, and has a talent for reading people and their true intent. Seemingly stemming from what he calls his natural battle instincts, Drayce when committed is very vicious in battle. Showing no restraint and willing to kill his foes without hesitation. However most of the time it seems like the opposite not being very driven and committed when given a task, most of the the time appearing to be a highly lazy individual. Only really motivated when developing or learning special techniques.

Despite the typical relaxed and almost bored attitude, Drayce while not prone to getting too worked up about anything or by anyone in battle. In normal interactions he seems to be a bit of a hot head getting annoyed easily. Despite all that and what seems to be a permanent scowl on his face he tries to not take anything too seriously. Additionally he is habitually tardy, showing up when it suits him, using excuses that convince nobody, and later leaving for equally poor reasons. Though most of the time it is unintentional it occurs so much that he doesn't try to change it as he knows people expect it​





VILLAGE / RANK / CHAKRA INFO

Hayabusa Village of BirthHayabusaVillage of Alliance Hayabusa

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Ninja Rank


♦ Elements ♦
♦ Basics ♦
♦ Miscellaneous ♦
Fire Release Completed​
Ninjutsu Completed​
Maned Wolves Contract Signed​
Water Release Completed​
Genjutsu Completed​
Shark Contract Yet to Sign​
Lightning Release Completed​
Kenjutsu Completed​
Thousand Blades Completed​
Wind Release Completed​
Taijutsu Completed​
Earth Release Completed​
Smoke Ninjutsu → Completed​
Neidan → Training​
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HAYABUSA MEMBER

Born a Hayabusa, Drayce was born with extraordinary abilities. His chakra being a mixture of Physical, Spiritual and partially Wadatsukami energy granting him access to a unique brand of Ninjutsu called Neidan. Drayce cannot be perceived using any extrasensory methods including chakra sensing and forms of it. He has complete awareness of all things directly related to his existence as well as enhanced Spirituality. The status effects of all Spiritual/Mental techniques against Drayce are reduced by 1/2. (Genin level)
SMOKE MASTER

Drayce has mastered a style of non-elemental ninjutsu that utilizes the intangible and toxic properties of smoke. The style typically involves generating thick smoke for the purposes of blinding and/or suffocating one's opponent. With the addition of general shape manipulation, he can generate concentrated and partially tangible entities of smoke for alternative purposes. By channeling smoke chakra through his body, Killua can also transform himself, either partially or fully, into smoke to serve various purposes. While in his smoke form, he becomes impervious to most physical damage and can use this trait to gain an opportunity in battle, for example by allowing weapons to slip through him without any effects. He can still, however, interact with physical objects. Additionally Drayce through a technique of his own creation has a modified form of smoke in which the smoke is pitch black and burning hot, hes able to passively emit this smoke from his body and even use it as a source for other techniques.

(Kemuri: Fōrun o mazu) — Smoke Art: First of the Fallen
Type: Supplementary/Defensive
Rank: B
Range: Short - Mid
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: First of the Fallen is a passive technique exclusive to Cain, granting him the ability to at all times excrete a unique thick black smoke from all over his body as a source for future smoke techniques so long as he has sufficient chakra reserves to do so. The smoke is completely pitch black in regards to color, appearing in a manner similar to a dark smokey shroud around the user, granting an intimidating demonic like presence. The smoke itself is unique in the sense that it differs in a few aspects from the normal variant, due to a slight addition of fire chakra the smoke is hotter then normal capable of severe burns on contact depending on exposure and more chemically varied. The latter combination of heat allows more chemical variation causing it to adopt a natural corrosive trait found in more dangerous smokes such as those emitted from fire, being harmful to various metals, woods and similar materials quickly corroding them to a severe extent, making them unusable. This corrosive property makes the smoke neutral to all solid elements except those resistant to corrosion (crystals and the like). The smoke itself naturally does not extend further then short range around the users body at any time, however at the cost of a move the user can use an moderate amount of chakra to have the smoke surrounding him extend to that of mid range, acting similar to a smoke screen enveloping the field making it near impossible to see the user due to the pitch black color and overall thickness of the chakra filled smoke.

Note: The technique can only be used by Yusei
Note: Having the smoke extend to Mid range costs a move and 10 Chakra
Note: Must be stated on the users bio or posted at the start of a battle

[/td]
SPECIALTIES

Drayce primarily specializes in Genjutsu and Ninjutsu. While he has a natural affinity for the lightning element (to suit his sensing ability with indra). As well as specializing in his fighting style Senken
PERSONAL WEAPON

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Type: Weapon
Rank: S
Range: Short-long
Chakra: 40 (-10 per turn for levitation)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it. Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle. And its third and final form is that of a solid gold staff or Shakujo.

Abilities

  • Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release. Able to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain (Like normal sensing simply allows the user to know he is under the effects of an illusion, does not affect the actual illusion in anyway), but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

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  • Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades. He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it. Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor. (This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target. As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)
Note: Changing Indra's form takes up 1 of the 3 moves
Note: Due to Indras hate for wind any wind technique preformed by the user requires + 10 chakra
Note: The wielder must have a Primary Lightning Specialty to sense things other then techniques and is limited to only Short range
Note: Indra is Indestructible
Note: Can only be taught by Yusei
WOLVES

Being one of the current signers of the Maned Wolf Summoning Contract, Drayce is very close to all of the Summoning Animals on the Contract. His time spent with them has helped him in a wide variety of ways, including enhancing his senses, especially his sense of smell, tremendously. Another advantage from being a signer of the Summoning Contract and a specialist in Ninjutsu is that Yusei has his own personal nigh-invisible wolf pup, Zangetsu, the pup often energetic or napping. Zangetsu has been given a fire affinity by Drayce inserting his chakra into him. Because of the chakra being his and zangetsu adapting he like drayce can not have his chakra sensed. Drayce has 2 CSC Tattoo's, located on his left and right palms, which take the design of a sole triangle, a Wolf's tooth. Zangetsu often hides in Drayce's shadow as per wolf in sheeps clothing.

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(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40 (10 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.

Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".

This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.

With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.

Note: Remains on the field for up to 4 turns.
Note: The user can only Summon one M. Wolf via this Jutsu.
Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.
Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC "Jutsu", etc.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.

(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the . By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, which is when the wolves take action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping the target with their jaws, or swiping at the opponent with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by an enemies counter-attack.

Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.

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INDRA'S SENSORY

Drayce also possess a passive ability to sense the world around him through electrical charges. Able to sense techniques easily (Any technique) and by extension genjutsu via sensing the disruption in the electric waves affecting the brain. Otherwise only limited in that he is not able to use it to its full potential to sense anything other then a technique such as an opponent due to his lack of having lightning as a "primary" specialty. This is passive but obviously requires wearing Indra as a ring or wielding it in sword or staff form.

[/td]

HISTORY

Drayce is the only child of Katakuri. Making him the maternal cousin of reborn. His early childhood is nothing amazing simply him living within the confines of the village as his father and other members would leave to journey. Due to this he has a good relationship with his cousin and other clan members as they are all quite close due to them interacting frequently. Reaching the age of 17, Drayce approached his cousin now clan head to train him in their clan abilities and history. Having accepted Drayce now spends his time honing his abilities.​




Pictures / Theme Music

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[video=youtube_share;FS1lKA2GNF0]https://youtu.be/FS1lKA2GNF0[/video]​






Battle Record

N/A Won ◁ ▷ Lost N/A


Approved~
 
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Reborn

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Edits to be made by you:

-If you're related to both Mugetsu (xylon) and Reborn (me) you're Reborn's paternal cousin.
-Following the above, your father would have died before my birth meaning you'd need to be at least older than my bio (24 min). Though if you would like to be 17 I can alter the canon slightly in my bio since I need to resubmit it anyway.

Let me know what you want to do about the age then I'll react accordingly
 

Reborn

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I approve of the changes. However, since I do not want to set a precedence that I prioritize my clansmen's bios over others, I will not check this bio as a mod until my other duties are done.

Pekoms or Detective L may check this if they wish, whenever they would like. The same goes for Jay's Killua update.
 
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