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Drackos

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NAME Amara
NICKNAME The Darkness, First of the Fallen
CLAN Surgebinders
AGE 31
DATE OF BIRTH April 30

APPEARANCE

Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.

PERSONALITY

Amara, after being unsealed, can only be described as a cold, destructive, and amoral force bent on bringing her brother suffering and reshaping the world in her vision. She cares little for those around her regardless of who they are. Justice, injustice, good, and evil all carry little importance to her in the grand picture of existence. She is extremely focused on capturing her brother and sealing him within the Insignia so he can experience the same pain she did. When confronted by Radiants Amara finds their existence laughable, seeing them as mere soldiers that can be brushed aside with ease. In certain instances against Radiants which she sees as corruptible Amara will seduce them toward the path of the Fallen in order to wrought more chaos within the Order.

Prior to her imprisonment at the hands of Galahad, Amara’s youth was unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. Amara’s amorality and indifference developed from a young age; she cared little about her mother’s suicide and even less when her father was exiled. Amara was also very fascinated by the struggle and burden of humanity.

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.........N/A Village of BirthVillage of Alliance N/A
V I L L A G E I N F O R M A T I O N

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R A N K / C H A K R A I N F O R M A T I O N

Ninja Rank

Sage
Specialty

Mystic Fire Release
Mawscape Release
Fūinjutsu
Taijutsu
Namikazeron
Elements

Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Hot Ice Release
Alcohol Release
Mawscape Release
Mystic Fire Release
Your ninjutsu

Ninjutsu
Fūinjutsu
Prana
Genjutsu
Taijutsu
Kenjutsu
Sensory
Summoning

Rays Summoning and Ninjutsu
Custom Fightning Styles

Namikazeron
Dance of the Bearded Sage
Black Heaven and Earth
Mantis Fist
Warrior Monk’s Way

MYSTIC FIRE RELEASE MASTERY

Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire's strongest characteristic is its absolute neutrality against all techniques; this includes sealing and absorptive techniques which require to be equivalent in rank to Mystic Fire in order to seal away this rebellious element. Amara's flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY

Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole. Amara is capable of utilizing Mawscape Release with faster hand seals than normal.
NATURE TRANSFORMATIONS & THE FIRST BLADE

Aside from her elemental mastery over both Mystic Fire and Mawscape Release Amara has also mastered the basic five elemental nature transformations; a rare feat among her peers. While she prefers to not use them, Amara's favorite is Fire Release. From a young age Amara displayed remarkable control over the nature, which extended toward her mastery over Mystic Fire Release. Because of the rage she experienced during her imprisonment when Galahad sealed her away Amara's Fire Release was altered to exhibit Asmodeus's Ire, one of the Seven Sovereign Flames. Asmodeus's Ire produces, at Amara's volition, brutally crimson fire. These crimson flames barbarically consume oxygen at irrational rates causing it to become highly explosive and volatile in what is known as a "thermobaric explosion." Amara also has mastered the Pillars of Creation, a Mystic Fire technique created to imbue her energy-based techniques with Shiraton. Through the technique Amara can passively infuse and alter her energy-based natures, causing the coloration of these techniques to generally appear black, although this occurs at will and can be altered to fit other colors.

Sometime after her father's exile and her brother's return Amara discovered the First Blade, an ancient weapon built from a donkey's jawbone and given serrated edges. For years the blade had been locked away in Lancelot's home within his personal army; likely the blade was forged during an era of brutality and savagery. When Amara discovered the weapon she reforged it using her mastery over Mawscape and Mystic Fire Release. Amara reinforced the blade with a layer of Mawscape, a metallic substance which can absorb all radiation giving the blade an appearance of absolute darkness. During the reforging Amara infused the blade with Mystic Fire chakra empowering it. When Amara rediscovered the blade she applied her knowledge learned from her brother and bound the blade to her existence by creating the Mark. The Mark exists on Amara's arm and is a seal bearing the Kanji for "Massacre." Through its script the Mark cannot be removed from her arm and is the true vessel for the First Blade. With the Mark Amara is capable of summoning the Blade and resealing it at will. Through its unique composition the First Blade is capable of converting the light and radiation of the surroundings into energy, sealing it within. This sealed energy is released into Amara's control over both Fūinjutsu and Mystic Fire Release, empowering both.
Weapons of the Darkness
(Senzō Kigen) – The First Blade
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The First Blade is an ancient weapon, shaped in the appearance of a serrated donkey’s jawbone. Likely forged during an era of brutality and savagery, the First Blade is composed of Mawscape, a metallic substance capable of absorbing all light and radiation giving it an appearance of pure darkness. The blade, during its forging, was also infused with Mystic Fire chakra granting it the properties of Mystic Fire Release while also powering the blade. The hilt of the First Blade is composed of the same bone which the blade is created of, simply lacking its Mawscape layering. The blade itself is actually a set of two items: the Mark and the Blade. The two form a unique link forged through Fūinjutsu. The Mark itself is actually a seal located on the user’s upper forearm and bears the Kanji for “Massacre;” this Mark acts similarly to the seals used for Lightning Blade Creation enabling the abilities of both Mark and Blade. The Mark itself, through its sealing script, is bound to the user preventing it from being removed or swapped from the user’s body. Additionally, because of the bond between Blade and Mark one must be in possession of the Mark in order for the Blade to be powered, as it passively draws upon the user’s emotions and chakra.

The passive abilities of the Mark are enabled by its sealing script and acts similarly to the Lightning Blade Creation technique. By default the First Blade is sealed within the Mark and can be passively unsealed through the user’s mental commands. Likewise, the Mark is also capable of sealing the Blade, enabling one to passively recall the blade back to the Mark in order to protect it or to return it to its sealed state. The First Blade also possesses certain passive and unique characteristics, endowed upon it by its unique composition. Its passive abilities revolve around its Mawscape reinforcement and Mystic Fire characteristics. Mawscape’s unique composition allows the First Blade to absorb all radiation, including the natural light of the surroundings. Through this ability the First Blade passively absorbs radiation in even the darkest of surroundings and seals the energy within the blade. This causes the blade to heat up significantly, causing it to be able to produce burns and enhance its cutting potential; although this remains inert to the wielder. Additionally, the sealed energy passively empowers the user’s control and capabilities over Mystic Fire Release and subsequently Fūinjutsu, due to Mystic Fire’s intimate bond with the Sealing Arts. This sealed energy is passively released into the user’s Fūinjutsu and Mystic Fire techniques causing them to increase by one rank in strength, or twenty additional damage, up to and including A-Rank. S-Rank and above techniques gain an increase of ten additional damage, although this does not apply to Fūinjutsu.

The First Blade also possesses a set of active abilities; these abilities, like its passives, are derived from its unique composition and nature.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
FUINJUTSU

Amara’s body is adorned with seals and sigils which supplement her defenses. On the back of her left hand she possesses the Command Seal. On her hip she possesses a set of talismans with the Kanji for “Abhorrence” as well as the Kanji for “Eternal” on her back. Amara’s most important seal, the Insignia of Duality, is placed beneath her collar bone. It is the mark used to seal her away by her brother. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara is a notable Fūinjutsu specialist preferring it over basic elemental natures in many circumstances. She is also the bearer of Jewel, the Akatsuki ring. It empowers her skill over Fūinjutsu.
SHADOW'S INVOCATION

Amara possesses an innate skill and mastery over Prana. As the first to be inducted into the Order she is ranked as a Heroic Spirit and has mastered all four Surges. When she was exposed to Prana her body altered in such a way that it became an "open doorway" for Prana energy. Amara named this trait Shadow's Invocation. This causes Prana to constantly exist within Amara's body; any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain and Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra will instead absorb this ambient Prana energy and be frozen internally. As a Heroic Spirit Amara's Prana is black in color, matching her Mystic Fire nature.

[/td]
Amara's Signature Techniques
(Fuuinjutsu: Sukuripucha Shussekenteki Kishi) - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
(Fūinjutsu: Mukei Hogosha) – Sealing Technique: Ethereal Guardian
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.
(Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:

Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.

Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.

Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.

Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.

Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
(Fūinjutsu: Genbu no Kai) - Sealing Technique: Shell of the Black Turtle
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30 + Damage absorbed
Damage:N/a
Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
Note: Last 2 turns, usable twice per conflict.
(Fūinjutsu: Yami no Chojutsu) - Sealing Technique: Dark Ecriture
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (+10/turn)
Damage Points: 10/ turn (to the user)
Description: Dark Ecriture is a technique that allows the user to detect hidden seals within the users field of vision. The technique activates using a seal of confrontation following which many sealing formula appear around the users left eye. They then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye open. Once performed the seals inside the eye filter the users vision making everything appear grayscale. All seals however that are hidden or apparent starts to glow, the user is able to see the glow even if the seals are hidden behind objects or clothes. With added focus he is able to read them identifying their purpose.
Note: Usable twice in battle, Lasts 4 turns.
-Can only detect techniques up to its own rank.
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying two distinct applications of Ghost of Jupiter, both applying similar principles. Tampered and disrupted seals and barriers remain useless for three turns. The first application applied utilizes a total saturation of the battlefield in harmless Mystic Fire chakra, occurring instantly. The result of this is the disruption of free standing seals; this includes seals such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals which are located on the battlefield. This is because the seals themselves are simply sheets of paper, or simple inscriptions, which possess unranked durability. This allows the Mystic Fire chakra to permeate the seal and disrupt its mechanics, rendering it temporarily useless. While this first application is unable to be applied to seals located on the body, it can be applied to seals which are attached to the body after the fact, such as Flying Thunder God seals. The exception to this application is the fortification of seals. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seals physical durability, then the absolute neutrality of Mystic Fire must be respected. This causes the user’s application to defer to the second application of Ghost of Jupiter requiring the user target the specific seal they wish to disrupt, even if it is not a body seal. This application, through the user’s will and knowledge, will not tamper with one’s own seals.

The second application is a more precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with one seal equivalent to the rank of the Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it temporarily useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeting on the opponent’s body requiring they have already seen it before hand and have knowledge of its existence. Alternatively, the user can apply this second application to barrier Fūinjutsu. Through this method the user infuses Mystic Fire chakra into a barrier of equivalent or lesser rank (following the splitting rules listed above) effectively disrupting it. This technique can be used four times per battle regardless of application, with a single turn cooldown in between applications.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses all basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne; however when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact, effectively freezing a target solid depending on the rank of application used. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released through physical movements or through the usage of a single hand seal. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled and can be passively reshaped. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. S-Rank applications can only be used three times per battle and no S-Rank or above Prana in the user’s next turn when it is used.

Embrace of Ishtar – Armory of Akkadia
The Embrace of Ishtar allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors, enveloping it in a formless manner or surrounding it with a large-scale avatar. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame; the Raikage’s Lightning armor being a close representation of this. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole, meaning it will still be capable of neutralizing attacks of the same chakra or lower. The third and final type generates a large scale avatar composed of Prana around the user’s body, which is capable of adopting any shape or configuration. For example, the user could create a massive wolf’s head. Unlike Susano’o, it will be capable of covering the space beneath the user (even if they’re ground-borne) as a layer of Prana is manifested beneath their feet. However, their scale can never exceed the size of the Great Stone Golem. Avatars are bound to the user’s bodily movements. Like the Pride of Gilgamesh the armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while S-Rank applications require 10 chakra per turn. While the Embrace of Ishtar is active the user is capable of accessing their normal abilities. This technique can last a maximum of four turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana above A-Rank for a single turn.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. Familiars are capable of flight, whether they possess wings or not, through their composition as an energy. These familiars are also capable of taking solid form at the user’s volition. S-Rank familiars are capable of remaining on the battlefield for four turns; for each rank below S-Rank the created familiar gains an additional turn to remain on the battlefield. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. S-Rank applications can only be used three times per battle and no S-Rank or above Prana in the user’s next turn when it is used.
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(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.

Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle​
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes​
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT​
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.

HISTORY


A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine infamously seduced Lancelot using an illusion to appear as his deepest love, Guinevere. After discovering Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a small village on the outskirts of the city. Shortly thereafter she gave birth to Galahad and Amara. For as long as Galahad and Amara could remember their mother was plagued with sadness and guilt, her unrequited love weighed heavily on her. On many nights the two found her longingly reciting stories of Lancelot and his achievements, honor, and character. It was like a drug which brought her momentary happiness, but pulled her further and further into an abyss which could only be filled by Lancelot himself.

The stories and sadness reflected on Galahad and Amara. Galahad retreated to studying; the desire to follow in his father’s footsteps began to emerge and direct his goals. Perhaps it was a misguided attempt to fill a void left within his mother. Yet Amara reacted differently, her relationship with her mother was never strong. She rarely relied on it, leaving Amara to her own devices and relying on her brother to find her way through the fragile nature of childhood. Such a weight gave rise to Amara’s great love and reverence on Galahad. As a young girl she had few to no friends, choosing to read books in solitude and consume knowledge with remarkable hunger. Yet, unlike Galahad, she had little interest in the pursuit of Justice. She became particularly interested in history, reading about wars and conflict throughout humanity. She cared little for the justice and reasons behind the conflict, simply studying it from a cold and distant perspective noting that humanity suffered from a tendency toward injustice, rather than justice.

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“I was in the beginning, and I will be the end. I will be all that there is.”

When the twins reached the age of eight their mother killed herself in their own home, having finally succumbed to the guilt and the shattered emotions of her broken heart. Elaine’s death mattered little to Amara, who had already become an isolationist by nature to all except Galahad. Yet the pair, at such a young age, could not remain in their village together alone. And so Galahad decided on the best course of action – to seek out their father, Lancelot. Fortunately Elaine’s stories made finding Lancelot simple. Upon arriving at Camelot the twins quickly found their father and his magnificent home. Galahad was awestruck by the glory and splendor of Camelot and its Knights, including his father. Yet Amara simply did not care, it all seemed so unimportant to her, including her own father. Yet to her surprise Lancelot was overcome with joy being reunited with his long lost children, despite Elaine’s deceit. Amara hid her indifference, masking it under a warm smile for her newly met father in support of her brother. Their lives finally stabilized again as they settled in their new home.

Unlike life in their old village, life in Camelot was far more eventful. Lancelot took a more active role in their lives and development than Elaine did. Galahad, to his excitement, continued his studies under his farther in preparation to be knighted and inducted into the Knights of the Round Table. However, much to Amara’s discontent was required to study to be a traditional woman in these times. Over the later years of her childhood she learned how to cook, sew, and other important tasks that a woman needed to know. She confided her disappointment in Galahad, telling him she wished to learn more about the world, its history, and how to change it. Amara explained that she was fascinated by humanity’s struggle and strife. Galahad naturally interpreted this as Amara’s desire to change the world for good, to pursue justice and to correct injustice. It leads Galahad to help Amara learn and understand Knighthood in secret. And so began her informal training under her brother. During the day she would continue how to learn to be a woman under those her father hired, and at night she would learn swordsmanship, combat strategy, history, and the nature of good and evil from her brother.

As the months passed and Galahad continued to train under the Knights of the Round Table Amara found herself feeling alone. She felt no jealously for her brother and his achievement, but continued to feel a building sense of abandonment. All throughout her life she only found comfort and family in her brother, even her father and mother failed to fill those holes completely. And when he left to become a knight she had no one to turn to, naturally widening the hole in her heart. Yet she did not express this to others, not even Galahad knew. It would become the most dangerous secret she could keep from her brother, one which would come to haunt the twins throughout their lives.

Amara’s perplexing nature became apparent to her father when she was ten years old in two separate instances. The first instance occurred over time; given her father’s fame and status in Camelot Amara naturally had many suitors. Yet despite this she found little interest him them, insisting to continue her studies in history in secret. On the surface her father was deeply confused for Amara had, for the past two years, dedicated herself to studying to become a woman and she had done so quite well. Yet she had no interest in finding a suitor which interested her. The second instance was a public execution of a criminal who had murdered and stolen food from a baker. She came upon the execution on her way home from doing errands for Lancelot. Given her curious nature she decided to stand amongst the crowd and looked upon the executioner and the criminal. She was fascinated by the crowd’s rapid nature, their desire to see the criminal meet justice and beheading was practically palpable. She herself remained silent though; not out of fear or disgust, but simple indifference. When the blade finally fell and the criminal was beheaded the crowd roared, joyful for the swift dispense of justice. But she remained silent, feeling nothing. She didn’t care for justice, nor did she care that the man had murdered and stolen. They were so insignificant to her.​
“Good, evil, Heaven, Hell, people, it all seems so unimportant.”

By the age of fourteen Galahad is finally inducted into the Knights of the Round Table, the prestigious order of their father. Lancelot had chosen to knight Galahad himself for the ceremony. Amara was overjoyed for her brother and encouraged him to continue pursuing his dreams. Yet beneath this loving and encouraging façade Amara felt an expanding void, one which would inevitably consume her. She was not jealous of Galahad’s accomplishments, far from it. But she was saddened by the distance g rowing between the two. For the ceremony Amara wore a remarkably beautiful and elegant black dress, one she had never worn before.

A series of uneventful months passed. Galahad continued to train under the Knights of the Round Table. His training and honor-bound requirements prevented him from continuing teaching Amara in secret. Their separation created a great divide between the twins, one neither of them had
experienced before and continued to widen the void in her heart. For the first time since birth Amara was truly alone. Both her father and brother were immersed in their order and Amara was left to care for the home. But she never directly expressed this to Galahad.

After two years passed and the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that Amara and Galahad had become all too familiar with during their studies. With somber eyes Amara wished her brother the best in finding it, hoping that he would return soon. Almost as soon as her brother left order soon turned to chaos and crisis; Lancelot would finally commit the unthinkable and engages in an affair with Guinevere, bringing chaos to Camelot. For many months the affair went uninterrupted and concealed. It was a blissful time for Lancelot, so much so that even Amara could tell he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over immense time. It was the beginning of Berserker, a terrible scourge which would grip the world in time.

Eventually the affair is discovered by Agravain, one of Lancelot’s fellow knights. When the matter is taken to the Round Table it fractures it and creates factions. Lancelot is put in chains, his great power willingly shackled away as his honor and dignity as a knight proved far too great causing his guilt to consume him. A trial would be held in Camelot with all in attendance, bar Galahad. Before the trial many knights and citizens came to Amara to both offer their condolences or scorn her. For the first time since arriving in the city Lancelot could no longer protect his children. People had always seen Amara as a stain on Lancelot’s honor; an illegitimate child that should not exist, born of lust and deceit. But their insults didn’t bother her, she felt nothing. She looked upon them with indifference understanding that they suffered from the burden of humanity, nothing more.

Within days the trial began. Amara was in attendance, sitting far in the back as a mere silent spectator. She would not speak in defense of her father, nor would she speak against him as a witness to his transgressions. None of it mattered, however. The trial was one of show to quell the desires for Lancelot’s immediate execution. In reality Arthur had already decided Lancelot’s fate, choosing an act of kindness to spare Lancelot’s life. Against the judgement of his advisors Arthur sentenced Lancelot to exile. But Lancelot’s honor compelled him to seek the ultimate justice, death. He was angered that Arthur’s ‘kindness’ forced him to languish in shame and disgrace due to his transgressions.

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On the day of his departure Amara watched from a distance as her father marched in shame out of the city. She wore a similar black dress to the one she wore when Galahad was knighted. Amara spectated with indifference, caring little for her father’s fate. She even looked on upon her father at the gates of Camelot as he killed Gareth and Gaheris with an expressionless face. However, Amara couldn’t help but feel that she could change what had happened, not simply for her father but for all humans. That perhaps she could correct the struggles of the world regardless of justice, honor, or law. That perhaps a better solution existed than the Knights of the Round Table could offer. Her father’s fall and struggle was perhaps the penultimate moment in Amara’s transformation into Nothingness, the true incarnation of Darkness: a relentless amoral force with cold resolve.

“I felt nothing. I didn’t care if he was executed, exiled, or freed.”​
Lancelot’s exile did not end the struggle in Camelot. Soon after Arthur caved to the pressures of his advisors and decided to execute Guinevere for her affair and betrayal. The execution crystallized the factions within Camelot causing incredible amounts of turmoil. Those who sided with Agravain, the one who exposed the affair, would fight those who sided with Mordred. Camelot fell under siege and ended with Arthur and Mordred fighting each other ending in mutual death.

During the civil war Amara hid in Lancelot’s home. It was a well-built structure with many places to hide. But she did not fear for her life; she relied on Galahad’s training to navigate the situation. She hid herself in Lancelot’s basement with a small assortment of weapons to protect herself should any come seeking her. Finally, some did come for her. Members of Agravain’s faction, who sought the death of Lancelot and Guinevere, came to burn down his home. While they ransacked it they found Amara hiding causing them to be overcome with rage. Like those who insulted her weeks before they too felt Amara was a stain on Lancelot’s honor and was partially to blame for the destruction of Camelot. One of the invaders rushed at Amara and struck at her before she could arm herself. With a blow to the eye she is thrown back against a wall, her vision obscured and panic beginning to overcome her. Despite her amorality Amara still resisted death. Her will to survive awakened the use of her chakras causing her to unleash a maelstrom of black flames engulfing the invaders and Lancelot’s own home in destruction.

After Arthur and Mordred fell the fighting ended. Camelot was left in ruins with few to no survivors. Rising from the chaos was the return of Galahad. For the first time in many years Amara felt connection again when she saw her brother return, something which had become so unfamiliar to her. She was overwhelmed with happiness to see him, commenting that he hadn’t changed. But Amara simply meant this on a physical scale; just simply by looking at her brother she could tell that he had undergone a profound transformation and deduced that it must be from finding the Grail. His quest for the Grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of ethereal energy. Her brother explained that the Grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Standing in the ruins of Lancelot’s home Galahad offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara immediately accepted; she became the second Knight of the Radiants.

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In order for Amara to complete her transformation into a Surgebinder she would need to spend extended time in the Throne, the dimension which contained the Grail and Prana. While this would normally prove a monumental task Amara’s transformation and training went smoothly. After adjusting her body to Prana she revealed herself to be a natural at its manipulation and control, mastering it to the same degree her brother did very quickly. Amara’s mastery was so great she became a master of all four Surges and even proved to be a legend in the Surge of Evocation, altering her body to become a doorway for Prana energy, also known as Heaven’s Feel. Amara’s original Prana was green in color, matching her nature as a Radiant and her will to protect the world around her. A will that was imparted by her brother upon her; one that would be a mere temporary reprieve and would inevitably disperse before Amara's cold nature and understanding of reality.

Once her training had been completed the twins began to gather followers to induct into the Order and become fellow knights. Galahad had few stipulations for joining, generally only requiring the member have a sense of justice and a desire to protect those who suffer from injustice. Word of the Order spread throughout the world quickly; they became the defenders of the oppressed, guardians of justice, and harbingers of balance. Over the next decade the Order intervened in unjust wars protecting the defenseless from destruction. Yet time and time again their efforts proved fruitless. In the short term the Order saved some lives and protected the weak. But in the long term little changed; the burden and struggle of humanity remained ever prevalent in their fight against injustice. It was then Amara realized that the Radiants were nothing more than the Defenders of the Status Quo, that their presence did not prevent injustice, it simply was a band aid for it, an enabler for humanity to continue doing wrong. But Amara did not truly care about humanity’s actions and choices, whether they were just or unjust. Her studies lead her to believe that to fix humanity, it would need to be reshaped entirely and be born anew.

Coupled with Amara’s revelation was the growing distance between her and Galahad. While joining the Order had revitalized their relationship temporarily it proved only to be a momentary bridge across an expanding abyss. From Amara’s perspective Galahad had become consumed with creating the perfect order, so much so that he put it above his own sister. It bothered Amara to no end causing her to keep her feelings hidden, including those about her doubts about their ability to stop injustice. She began to resent her brother for his actions and decisions.

“To change everything I must become all there is: the sole Surgebinder.”​
Amara decided, with hatred permeating her soul and cold indifference guiding her mind, that she would reshape the world in her own image and vision; she would choose to abandon the status quo and her oath as a Radiant. But above all she wanted to make Galahad suffer; to destroy all that he had built, including his Radiants. It was an ambitious goal for Amara to pursue. In order to reshape the world she would need to sacrifice her only remaining kin, Galahad. She would have to become the only Surgebinder; only her reign alone could reshape the world in her vision. Amara decided to target knights who had similar feelings to her own regarding the state of humanity and decided to manipulate them and create their own Surgebinder civil war. She sowed the seeds of dissent among the Order, corrupting and manipulating her former comrades into believing that in order to correct injustice they would need to enter villages, towns, and clans and claim positions of leadership. They were led to believe that Galahad was wrong, that his method was flawed and insufficient to stop injustice.

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Once she had corrupted a sizeable number of Galahad’s knights Amara manipulated them into confrontation. At their council meeting the knights claimed that Galahad’s method was not optimal, saying that they could rule over humanity from within because they were incorruptible. But Galahad refused to bend, insisting that their self-perceived incorruptibility was flawed and that they should never be involved in politics. With neither side giving the other room the Radiants began to abandon Galahad’s cause, thus forming the Fallen. Once the meeting had ended Amara confronted Galahad herself revealing that it was her who corrupted and manipulated her fellow knights to bring Galahad pain. Stunned by her betrayal Galahad was unable to stop Amara from walking free to continue her corruption and her goal to reshape the world. She had become the First of the Fallen; such a transformation was even reflected in her Prana, originally a magnificent green in color it shifted to reflect her nature becoming entirely black.

Amara’s plan had worked flawlessly. Many Radiants converted to the Fallen, entering villages and attempting to claim seats of power. Some Radiants, much to Amara’s delight, became apathetic all together and became Divergent, simply refraining from involving themselves at all and staying on the side lines. Surgebinders began to fall and perish to the strife created. Fallen who attempted and failed to claim power in a village were executed, while others who managed to claim power met their downfall in civil war or wars with other villages. The Order entered a death spiral; Divergents began to be hunted down by Amara systematically in a purge-style cleansing of the clan while other Radiants continued to be corrupted and fall. The situation reached its climax when Fallen began to declare war on each other in the name of their respective villages. The very world itself began to burn away at the seams.

After a year of strife Galahad took his stand. Knowing Amara’s manipulation, corruption, and power was far too great to go unchecked Galahad decided on a dangerous course of action. He was unable to bring himself to kill Amara, but was willing to imprison her and lock her away for eternity. With his great skill and knowledge of Fūinjutsu he devised a seal which would become known as the Insignia of Duality. It was a potent seal capable of restraining such a dangerous and amoral force. The Insignia of Duality was actually two separate seals, the Seal of Light and Darkness; each bound to the other in a special connection. In order to perform the seal Galahad would need to mark Amara with the Seal of Darkness while he himself would also be marked. Knowing that he could not confront Amara alone Galahad recruited Percival, a fellow knight, and created a deceptive plan to capture Amara.

“He was so threatened by me, fearful that I would make a more perfect Order than he, so he exiled me. Virtually erased me from the Order’s history.”​
The plan went against Galahad’s nature as a righteous knight. Relying on trickery was an abhorrent act to Galahad and filled him with disgust, guilt, and self-loathing; but he justified it to himself as a necessary action in order to stem the erosion of the Order and to protect humanity. Galahad offered to meet Amara as if offering himself up to her as a sacrifice to stop her from destroying humanity and the Order. Unwittingly accepting Galahad’s action as surrender and not trickery, believing Galahad would never resort to such actions, Amara was attacked. After a long battle ensued between Amara, Galahad, and Percival, her brother finally managed to attach the Seal of Darkness in her weakened state just below her collarbone. Galahad quickly initiated the sealing mechanism and within an instant his sister was trapped within an ageless stasis, unable to free herself or continue her corruption. Before departing from the battlefield Galahad modified the seal one final time ensuring that temptation could never free Amara. As the bearer of the Seal of Light Galahad modified it so that, as the bearer, he would be unable to release the Seal of Darkness; instead he allowed any individual other than him to release the Seal of Darkness passing the choice to humanity should the day ever come.

However, nothing ever truly ends. After a long period of time passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by the one who called herself Ruler, Jeanne d’Arc. She would unleash her anger upon her brother as she finally took the ultimate and final step in becoming the Darkness.

O T H E R

Theme Song and Background Music



N/A WonLost N/A
B A T T L E S

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Drackos

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NAME Amara
NICKNAME The Darkness, First of the Fallen
CLAN Surgebinders
AGE 31
DATE OF BIRTH April 30

APPEARANCE

Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.

PERSONALITY

Amara, after being unsealed, can only be described as a cold, destructive, and amoral force bent on bringing her brother suffering. She cares little for those around her, including her own Surgebinder companions. Justice, injustice, good, and evil, all carry little importance to her in the grand vision of existence. She is extremely focused on capturing Galahad and sealing him within the Seal of Light so he can experience the same agony that she did. When confronted by Radiants Amara finds their existence laughable, seeing them as mere tools, soldiers, and pawns of her brother's grand lie and feels that they can be brushed aside with ease. In certain instances against Radiants which see views as corruptible Amara will seduce them toward the path of the Fallen in order to wrought more chaos within the Order.

Prior to her imprisonment at the hands of Galahad, Amara’s youth was unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. Amara’s amorality and indifference developed from a young age; she cared little about her mother’s suicide and even less when her father was exiled. Amara was also very fascinated by the struggle and burden of humanity.

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.........N/A Village of BirthVillage of Alliance N/A
V I L L A G E I N F O R M A T I O N

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R A N K / C H A K R A I N F O R M A T I O N

Ninja Rank

Sage
Specialty

Mystic Fire Release
Mawscape Release
Fūinjutsu
Genjutsu
Namikazeron
Elements

Water Release
Fire Release
Earth Release
Lightning Release
Wind Release
Force Release
Mawscape Release
Mystic Fire Release
Your ninjutsu

Ninjutsu
Fūinjutsu
Prana
Genjutsu
Taijutsu
Kenjutsu
Sensory
Summoning

Rays Summoning and Ninjutsu
Custom Fightning Styles

Namikazeron

Black Heaven and Earth
Mantis Fist
Warrior Monk’s Way

MYSTIC FIRE RELEASE MASTERY

Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire's strongest characteristic is its absolute neutrality against all techniques; this includes sealing and absorptive techniques which require to be equivalent in rank to Mystic Fire in order to seal away this rebellious element. Amara's flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY

Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole. Amara is capable of utilizing Mawscape Release with faster hand seals than normal.
NATURE TRANSFORMATIONS & THE FIRST BLADE

Aside from her mastery over both her Mystic Fire and Mawscape elements Amara has also mastered the basic five elemental nature transformations; a rare feat among her peers. While she prefers to not use them, Amara's favorite is Fire Release. From a young age Amara displayed remarkable control over the nature, which extended toward her mastery over Mystic Fire Release. Amara has also mastered the Pillars of Creation, a technique created to imbue her energy-based techniques with Mystic Fire. Through the technique Amara can passively infuse and alter her energy-based natures, causing the coloration of these techniques to appear black, although this occurs at will and can be altered to fit other colors.

Before the collapse of Camelot Amara learned of her third unique nature transformation: Force Release. Having studied the element under Merlin it combines her Earth, Fire, and Lightning natures to form Force. Through it she becomes able to generate and manipulate Gravitons, mass-less particles which control the forces of gravity. Because of her mastery over the element Amara is capable of acute motion sensory of her own body and objects around her within mid-range. Additionally, she is also able to move her body much like a gyroscope; this allows her to spin and revolve in mid-air to create extremely fluid body movements which require no substantial force behind them. It forms a style of fighting which is elegant and fluid in close quarters, although this is rarely shown by her.
Weapons of the Darkness
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
FUINJUTSU

Amara’s body is adorned with seals and sigils which supplement her defenses. On the back of her left hand she possesses the Command Seal. On her clothing she possesses a seal with the Kanji for "Armor" as well as the Kanji for “Eternal” on her back. Amara’s most important seal, the Insignia of Duality, is placed beneath her collar bone. It is the mark used to seal her away by her brother. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara is a notable Fūinjutsu specialist preferring it over basic elemental natures in many circumstances. She is also the bearer of Jewel, the Akatsuki ring. It empowers her skill over Fūinjutsu. Amara has also mastered Namikazeron, a sealing assisted close quarters style of combat. She is able to use Namikazerian techniques at half their chakra cost.
SHADOW'S INVOCATION

Amara possesses an innate skill and mastery over Prana. As the first to be inducted into the Order she is ranked as a Heroic Spirit and has mastered all four Surges. When she was exposed to Prana her body altered in such a way that it became an "open doorway" for Prana energy. Amara named this trait Shadow's Invocation. This causes Prana to constantly exist within Amara's body; any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain and Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra will instead absorb this ambient Prana energy and be frozen internally. As a Heroic Spirit Amara's Prana is black in color, matching her Mystic Fire nature.

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Amara's Signature Techniques
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. S-Rank applications require the user weave a single hand seal.

Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within one meter of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. When in this physical form their bodies become far more volatile; matter or opposing forces which they strike or are struck against will cause them to explode inflicting significant damage five meters around the created familiar. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules.

Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.
(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with and disrupted remain useless for three turns, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra, occurring instantly. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank.

Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals will become disrupted. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it temporarily useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals.

Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it temporarily useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.

Protoplanetary Nebulae (Genshi Wakuseijōseiun): The Protoplanetary Nebulae is, rather than a third separate application, a reversal of the Planetary Nebulae application. This applies the adage of “the best defense is a good offense” and allows the Ghost of Jupiter to be utilized in conjunction with the user’s own seals. Instead of disrupting the user’s own applied technique this will act to protect it from other seals and disruptive barriers which seek to disable, tamper, or harm the user’s own seals. As a byproduct of this application the applied seal will also gain fortification equivalent to the seal’s rank making it harder to physically destroy with elemental ninjutsu. This alternative application can be applied within the same timeframe as the seal created and applied.
(Gōkeiton: Iteza Hirogari) – Mawscape Release: Sagittarius’s Expanse
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique allows the user to produce Mawscape from either their body or a source of Earth. Sagittarius’s Expanse is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Mawscape they possess the ability to absorb all light, effectively causing them to become a void of absolute darkness. As such the constructs will appear as two dimensional, even to Doujutsu wielders, making them incredibly deceptive and impossible to perceive their depth and dimensions. When utilized in a source of natural light the constructs of Mawscape will be hot to the touch due to their high level of emissivity; this creates a potent dual form of damage causing burns to those who come into contact with it. This effect is amplified when coming into contact with higher forms of light. A-Rank applications can be used with a single hand seal. S-Rank applications can be used four times per battle with two hand seals. S-Rank applications cannot be used in consecutive turns and the user is unable to use Mawscape above A-Rank in the following turn.
(Gōkeiton: Koma Sora) – Mawscape Release: Coma Void
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short
Chakra: 30 – 40 (-10 per turn)
Damage: 60 – 80 (+20 to physical-based Taijutsu)
Description: The user focuses Mawscape chakra throughout either parts of their body or their entire body causing their form to manifest the properties of Mawscape Release. The end result of this technique is the user’s body, not simply their skin, will turn into Mawscape. A-Rank applications involve the transformation of single limbs or regions of the user’s body while S-Rank applications involve the transformation of the user’s body in its entirety. This technique enables the user to defend against techniques within the strengths and weaknesses of the applied strength of Coma Void. If the user is struck by an attack weaker than their transformation, their form will not weaken or decrease in power. Should the user be struck with an attack that neutralizes their transformation, the two will cancel one another out and causes the user to revert to his or her original form. Should the user be struck by an attack which exceeds the durability of Coma Void’s application their form will revert and will sustain the difference in sustained damage. This technique is highly deceptive making fighting the user in close quarters very difficult. The user’s body, as a manifestation of Mawscape, gains the appearance of a two dimensional structure causing the opponent to be unable to perceive depth or dimensionality. Additionally, because the user gains the emissivity of Mawscape their form will burn to the touch causing physical-based Taijutsu to inflict severe burns on contact. While active seals placed on the user’s body will remain usable as they simply become engraved on the user’s Mawscape form, or rise to the surface. Additionally, the user sheds biological characteristics associated with a normal body. This includes the ability to feel pain, rendering the user unable to pain release from illusionary based techniques. All of the user’s abilities otherwise remain normal, such as running and performing hand seals. A-Rank applications can only be used once per turn on any limb or region of the body, lasting up to two turns or until deactivated. While the S-Rank application is active the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. S-Rank applications last for three turns and can only be used twice per battle, requiring a two turn period before the user can use it again. When the S-Rank application is used the user is also unable to utilize the A-Rank variant for the same cooldown. When the S-Rank variant expires the user is unable to utilize Mawscape, Earth or Fire above S-Rank for a single turn.
(Gōkeiton: Sorahokō) – Mawscape Release: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Expanse, are limited simply by the chakra input and the user’s imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration passively siphoning chakra from the creator. These familiars possess a set of basic abilities. As creations composed of Mawscape observers will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Additionally, familiars created possess, as previously mentioned, a higher form of sentience, allowing them to utilize Mawscape Release techniques up to and including their created rank. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application used, can remain on the field for four turns. S-Rank applications can be used twice per battle and requires a two turn cooldown after use. The user can only utilize one application of Voidwalker at a time. Multiple familiars can be created following normal splitting rules.
(Graviton: Amanogawa) – Force Release: Milky Way
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80 / N/A
Description: Milky Way encompasses the most basic applications of Force Release; namely the use of the attractive, repulsive, and nullifying forces of gravity. This technique is named after the Milky Way, the home to Alcyone, Polaris, and Libertas, and is the broad and basic creation technique for Force Release. Regardless of the application used this technique shares certain basic characteristics. The beams of Gravitons created all produce light which can vary in coloration. By default the beams will appear as a golden-yellowish color, however with the addition of heat or electricity, to produce an additional form of damage, these beams can shift to either red or blue, respectively. All applications of this technique derive their primary source of damage from the powerful gravitational force generated by this technique. However, should the user desire, one can access a secondary application enabling the user to produce no damage and simply pull, push, or nullify a target with the applied technique. Traditionally these beams are created from either of the user’s palms but can be produced anywhere on their body. Should the user desire they can also split the beams, producing multiple from their body which follow the normal splitting rules. The user can even produce a full body release of these beams, creating a defensive shockwave which can either nullify, repulse, or attract depending on the application used.

Alcyone (Arushiōne): Alcyone embodies the manipulation of the attractive forces of gravity. Like all Force techniques Alycone generates beams of Gravitons which produce light, specializing in attraction. The strength of the attraction can vary depending on the chakra used and is able to exhibit certain characteristics in accordance to the user’s will: to attract, to produce light, and to produce heat or electricity which can cause additional damage or paralyze an opponent (aside from the sheer power of the gravitational force). These beams will travel in a linear direction attracting anything they strike toward the beam’s origin. The primary source of damage stems from the potentially devastating gravitational force this technique can produce. For example, when a target is attracted it can be crushed, contorted, and destroyed with immense speed. The user is also able to access a non-damaging variation of this technique, should they desire. Regardless of application used the user is able to throw objects which are caught in the attractive force. This throwing action can be used by adjusting the beam once the target is caught; ultimately the object will still be pulsed closer to the user. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.

Polaris (Hokkyokusei): Polaris embodies the manipulation of the repulsive forces of gravity. Like all Force techniques Polaris generates beams of Gravitons which produce light, specializing in repulsion. The strength of the repulsion can vary depending on the chakra used and is able to exhibit certain characteristics in accordance to the user’s will: to repulse, to produce light, and to produce heat or electricity which can cause additional damage or paralyze an opponent (aside from the sheer power of the gravitational force). These beams will travel in a linear direction repelling anything they strike away from the beam’s origin. The primary source of damage stems from the bone crushing force as well as the harmful heat or electricity which can be added to it. Alternatively one can utilize a secondary variation of this technique allowing the user to push objects away from their position without producing gravitationally based damage; although the target may suffer from damage by striking another object, such as a spike. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.

Libertas (Jiyū): Libertas embodies the manipulation of the nullification forces of gravity. Unlike Polaris and Alcyone which manipulation attraction and repulsion Libertas manipulates null beams; null beams are capable of eliminating all kinetic energy within an object effectively creating a form of suspended animation on the matter which it interacts with. Like its sibling techniques Libertas generates beams of Gravitons which produce light, specializing in nullification. The strength of the nullification can vary depending on the chakra used and is able to exhibit certain characteristics: to nullify, to produce light, and to produce heat or electricity which can cause additional damage to an opponent (aside from the power of the gravitational force). These beams will travel in a linear direction nullifying anything they strike. The primary source of damage stems from the bone crushing force this technique is capable of exerting on a nullified target, which can cripple and kill an opponent. Alternatively this technique can produce a non-lethal and graceful suspension capable of simply restricting a target’s ability to move. Like both Polaris and Alcyone the user is capable of moving the beams at will causing what is trapped inside to follow with it. S-rank applications can be used three times per battle and cannot be used in consecutive turns.
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Whispers of Darkness
(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.

Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle​
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes​
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT​
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle.
HISTORY


A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine infamously seduced Lancelot using an illusion to appear as his deepest, and forbidden, love Guinevere. After discovering Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a small village on the outskirts of the city. Shortly thereafter she gave birth to the twins. Their earliest memories were of their small and humble cottage in the middle of their village. Her mother would longingly share tales of Lancelot’s glory, courage, chivalrousness, and valor. Yet her stories were not harmless reminiscing, they were stories of sadness. It was clear that their mother was plagued with sadness and guilt, an unrequited love which weighed heavily on her heart and soul. Her stories were like a drug, bringing momentary happiness, but would ultimately pull her further and further into an abyss.

From an early age Galahad took an interest in knightly activities. It was clear that he was captivated by the very culture of a knight – their honor, valor, courage, and integrity. Elaine’s stories of their famous father only fueled this fascination; Galahad frequently practiced swordplay, equestrianism, and occasionally archery. Amara speculated that it was Galahad’s desire to emulate their father, one they had only heard stories about, which drove him to pursue these activities with remarkable fervor. Unlike Galahad, who shared a significantly closer relationship with his mother, Amara’s relationship with Elaine was far more distant. Amara frequently chose to leave herself to her own devices, focusing on the academic rather than the practical, like Galahad had chosen. She consumed knowledge in her solitude with remarkable hunger; she was particularly interested in history, philosophy, and law. Although, unlike her brother, she had little to no interest in the pursuit of Justice in accordance to society; she cared little for the moral justifications behind conflict, simply studying it from a cold and distant historical perspective. Her most important understanding that was born from her studies is that humanity suffered from a tendency toward injustice, rather than justice.

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“I was in the beginning, and I will be the end. I will be all that there is.”

As the years passed Elaine’s mental health waned dramatically. The broken love which weighed heavily on her soul could no longer be sated by her memories alone. She would fall into a state of delirium leaving her care to the twins, a heavy burden at such a young age. The two took on the responsibility with no complaints. Galahad would work during the day, seeking jobs throughout their village suitable for a young boy. During this time Amara would care for their mother, although she simply did so for Galahad’s sake and not Elaine’s. When Galahad would return home in the evening the two would discuss what they had learned that day while their mother slept and suffered from nightmares. Galahad would impart practical knowledge to his sister, discussing the histories of battles and various ideologies. These few years was the twilight of their childhood, marred by their mother’s mental illness. Yet it would not last long; their comfortable arrangement was shattered when Elaine finally succumbed to despair and took her own life when the twins were merely eight years old. To Galahad’s discomfort Amara remained expressionless at the sight of their mother’s lifeless body. She was unfazed in the slightest, looking upon her with no concern. After the funeral the twins would be committed to an orphanage, a living arrangement which did not suit either of them. After their first day the twins committed to finding their father in Camelot, their last living relative.

Their journey to Camelot was no challenge. The village was only a day’s walk from the city and its close proximity kept the roads well-guarded. However, finding Lancelot after they arrived proved no simple task, after all he was the man who was second to the king, in both fame and authority. The twins made many attempts to gain his attention; they would, on many occasions, seek out many knights and other officials who would know him. But their claims as his children would be brushed aside by those men, and even laughed at by some. Amara and Galahad soon found themselves on the streets, living day to day on what they could find in Camelot. Their struggle reaffirmed Amara’s understanding of poverty, and strife in general, which she had learned from her philosophy texts from her village. Albeit her understanding was still weak, due to her young age, this would play an important role in her life as she continued to grow into a young adult during her time in Camelot. Finally, after three days, the children met a procession of knights. Be it fate or mere coincidence the lead knight, wearing a shining and magnificent suit of armor, casually glanced toward the misfortunate children. He dismounted his horse and crouched before us, removing his helmet. Galahad almost instantly recognized him as their father from the stories Elaine had told them. The reunion unleashed a torrent of emotion within Galahad, who was overwhelmed with joy and relief. Yet, while Galahad was crying tears of joy, Amara simply look on her father with a blank stare. Quickly she adjusted herself as Lancelot embraced the twins spreading a warm, yet forced, smile on her countenance.

With their lives stabilized Lancelot took an active role in their lives and development, more so than Elaine had taken. The two were adopted and expressed his desire to have Amara and Galahad educated. Accepting the idea the twins were placed in the care of Merlin, Lancelot’s closest friend. When Amara met Merlin she was not overwhelmed by his great wisdom, although admittedly he was incredibly wise. She was skeptical in his ability to ‘know everything’ as he had phrased it. Galahad, on the other hand, was captivated by Merlin and his teachings. Amara remained silent as Galahad unleashed a torrent of questions upon Merlin ranging from knowledge of the future to Galahad’s own death. Finally their teacher ended the incessant barrage of questions, leaving them ready to begin their first lesson. The lesson explored the nature of elemental affinities and their meanings. Amara was fascinated by the detail he called upon when he spoke of the affinities. Toward the end of the lesson he tested Galahad and Amara’s affinities using a special paper. Galahad, much to his joy, possessed a natural inclination toward Wind and Water. It prompted him to return to his question regarding the future, to which Merlin gave a cryptic response regarding a coming strife in Galahad’s life, one which would last for an eternity. After Merlin tested Amara, using the same paper he had used for Galahad. Unlike Galahad, who exhibited two basic affinities, Amara’s reaction with the paper was far different and radical. Upon touching it the paper would almost immediately burn with a black flame. As it burned two notable, and extremely remarkable, events occurred. The paper did not burn hot, it simply burned. No heat was emitted by the deep, black flames which consumed it with ravenous hunger. The second was instead of being reduced to ash the paper would be reduced to a metallic black powder, which emitted significant heat. Merlin’s eyes narrowed at the results as a perplexed look spread across his face causing Amara to smile. She took some pleasure in the man’s perplexed reaction to the darkness which consumed the paper and reduced it to metal. By the time Amara would reach adulthood it would become clear that the results of the test referred to her two elemental masteries: Mystic Fire and Mawscape. However, Amara would come to have some level of mastery over all five basic elemental natures, a unique feat amongst her peers. It was a testament to her wide breadth of knowledge.

Future lessons with Merlin would prove just as thought provoking as their first. Yet life at this point began to diverge between Amara and Galahad. Galahad had become Lancelot’s squire and would train in his active duties on a daily basis. Amara would, when not learning under Merlin, care for Lancelot’s home and perform mundane daily chores, such as cooking, cleaning, and sewing. While monotonous in nature Amara took this time to personally study in Lancelot’s library. Within she found a wealth of knowledge that far surpassed anything that she had read in the village during her youth. She furthered her understanding of law, especially law in Camelot itself, and immersed herself in its history. The numerous texts in the library also contained the history of Camelot and its kings from the very first to King Arthur himself. At night when Galahad would return home the two would share what they had learned, much like their life in the village when they were taking care of their ailing mother. She learned rudimentary swordsmanship, combat strategy, and even built on her own philosophical understanding of the nature of good and evil. Ultimately her education favored spellwork; by adulthood she had become known as one of the most proficient masters of the elements, ranging from the basics to even her own unique and advanced Mystic Fire and Mawscape. Her ability in spellwork even surpassed Galahad’s, whose specialty was close-quarters and practical fighting due to his training with Lancelot. But her secondary training with her brother gave her some limited understanding of close-quarters and practical fighting, leaving her somewhat prepared in case she ever called upon it. Like before, their symbiotic relationship was only temporary. Soon Galahad would become far too busy training under Lancelot and the Knights of the Round Table to spend time with his sister.
“Good, evil, Heaven, Hell, people, it all seems so unimportant.”

As the months passed Amara found she feeling increasingly alone; for the first time since birth she had become largely separated from her brother. Amara began to foster a building sense of abandonment. In fact their bond was so powerful that Amara considered Galahad to be her only family, putting Lancelot and Elaine second to her brother. As Galahad’s workload as a squire increased the hole within her heart would only increase. But she did not express these feelings to anyone, even Galahad. It would become the most dangerous secret she would keep from her brother, one which would come to haunt the twins throughout their lives.

Amara’s perplexing nature became apparent to Lancelot when she was twelve years old. Naturally, give her father’s fame and status, Amara had many suitors. Many other families wished to establish close relationships with Lancelot’s household and sought to arrange a marriage between Amara and their sons, a natural occurrence in the highborn families of Camelot. As a testament to her father’s fame these families even overlooked Amara’s impure birth being a product of adultery. The most notable suitor, one favored greatly by Lancelot himself, was a young man and scholar named Ignatius. At the time Ignatius was sixteen years old, four years Amara’s senior. He was a student of law, something that he and Amara shared a deep interest in. Yet despite their shared interest Amara returned no interest in Ignatius when he would approach her. Lancelot could not understand what was wrong; noble women her age typically were eager to seek out suitors. When Lancelot approached Amara about the issue she simply returned her father’s concerns with a puzzled face and stated that she found no interest in Ignatius, or men in general. Lancelot was not an experienced father having only raised Amara for four years now. And so he allowed Amara to pursue what she liked best instead, academia and spellwork.

After two years passed and the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that Amara and Galahad had become all too familiar with during their studies. With somber eyes Amara wished her brother the best in finding it, hoping that he would return soon. Almost as soon as her brother left order soon turned to chaos and crisis; Lancelot would finally commit the unthinkable and engages in an affair with Guinevere, bringing chaos to Camelot. For many months the affair went uninterrupted and concealed. It was a blissful time for Lancelot, so much so that even Amara could tell he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over immense time. It was the beginning of Berserker, a terrible scourge which would grip the world in time.

By the age of fourteen Galahad was inducted into the Knights of the Round Table. For the ceremony Lancelot had chosen to knight Galahad himself. Amara was overjoyed for her brother and encouraged him to continue pursuing his dreams; yet beneath this loving and encouraging façade Amara felt the void within expanding further. Her feelings of abandonment hit a new low as the distance grew between the twins. For the ceremony Amara wore a beautiful and elegant black dress, one she had never worn before.

By the age of fifteen Amara completely consumed herself with a small set of tasks to nullify the sensations of abandonment and loneliness. Amara would continue to care for the home performing the mundane tasks of day to day life as Galahad and Lancelot were immersed in their order. During the day she would also completely consume herself in Merlin’s lessons. It was during this time that Amara’s mastery over spellwork would reach its apex. Having become able to use the basic elements at the young age of thirteen Amara was already well known for her skills. Yet she still could not understand her unique black flames and metallic natures which she had become aware of seven years ago. Merlin decided to teach Amara the Sealing Arts, a highly complex series of techniques which utilized one’s energies to seal objects and produce barriers. While initially challenging Amara proved an innate skill toward the skill and came so far to even prefer it to the basic elements, noting it for its spiritual nature and superiority to the crude elements. However, unbeknownst to Amara, Merlin intended her lessons in the Sealing Arts to be a mere stepping stone to coming to understand her black flames. Once she had mastered the skills Merlin returned to their lessons in the Fire element. He explained to her that Fire Release was inherently violent, making it incredibly difficult to control. Using that well known fact Merlin stated that her black flames operated in a similar manner, requiring the user master the Sealing Arts in order to possess the necessary skill to control them. Amara was once again skeptical of her teacher leading her to inquire how he could know such a thing. Merlin simply replied with his deductions he had made of the years through their lessons. He noted that the black flames were not simply black, they in fact sealed their light and heat when he first saw them burn the special paper years ago. Because they could seal their light entirely he believed that the flames could become any color, much like the flames that barriers produced through the Sealing Arts could possess. Merlin’s deductions made sense. With the Sealing Arts in mind Amara focused on producing the black flames which she longed to understand. Yet, unlike Fire, she thought of the spiritual and mystical nature of the Sealing Arts in conjunction with the flames and plasmas of the energy-based elements, creating a rebellious combination. Suddenly a black flame erupts around her hand which swiftly is manipulated into elegant orbit around her arm. Merlin then asked her what she would name the unique nature. She smiled as she stared at her arm in immense curiosity and replied, “Mystic Fire, Shiraton.” In time Amara would also come to understand her secondary affinity, the metallic light consuming element which she named Mawscape; the black, all consuming void.

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When the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that the pair had become all too familiar with during their studies. With somber eyes Amara wished her brother her best wishes in finding it, hoping that he would return soon. Her brother’s departure marked a shift in Camelot; soon order would turn to chaos and crisis. It was as if Galahad’s departure was a bad omen. On the same day that Galahad left Amara locked herself away in her studies and training, practicing Mystic Fire and Mawscape with incredible focus. This went on for days during which Amara would only stop for food and sleep.

Meanwhile chaos began to seep into the kingdom as Lancelot committed the unthinkable and engages in an affair with Guinevere, his long standing love. It was twisted irony in a sense; Lancelot had been tricked by Elaine by disguising herself as Guinevere. This would result in the conception of Amara and Galahad. Yet Lancelot’s affair with Guinevere would ultimately destroy the foundation upon which the twins stood. Yet the chaos did not reveal itself immediately. The affair went uninterrupted for many months. It was a blissful time for Lancelot, so much so that even Amara could tell that he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over an incredibly long timespan. It was the beginning of Berserker, a terrible scourge which would grip the world.

“I felt nothing. I didn’t care if he was executed, exiled, or freed.”​
Eventually the affair is discovered by Agravain, one of Lancelot’s fellow knights. Immediately when the affair is taken to the Round Table it fractures and produces factions. Lancelot is put in chains, his great power willingly shackled away as his honor and dignity as a knight proved too great causing his guilt to consume him. A trial would be held in Camelot with all in attendance, bar Galahad. From the onset of the crisis Amara knew that Lancelot was damned. She had studied law for most of her life as one of her greatest interests and she knew that the odds were stacked against her father; even Arthur’s ministers were working against him and exploiting his kindness and goodwill. Because of this, with indifference, Amara recused herself from the trial and opted to simply spectate. Many knights and citizens came to Amara to offer their condolences, yet she was indifferent. She felt nothing. Within a few days the trial began. Amara was in attendance, sitting far in the back as a mere spectator. She continued to refuse to speak in defense of her father, nor would speak against him as a witness to his transgressions. None of it mattered to her. She understood that the trial was a mere show to quell the desires for immediate execution. In reality Arthur had already decided Lancelot’s fate, choosing an act of kindness to spare Lancelot’s life. Against the judgement of his advisors Arthur sentence Lancelot to exile. But Lancelot’s honor compelled him to seek ultimate justice: death. He was angered that Arthur’s ‘kindness’ forced him to languish in shame and disgrace due to his actions.

On the day of his departure Amara watched from a distance as her father marched in shame out of the city. She wore a similar black dress to the one she wore when Galahad was knighted. Amara spectated with indifference, caring little for her father’s fate. She remained indifferent even as her father killed Gareth and Gaheris in rage. But she couldn’t help but feel that she could change what happened, not simply for her father but for all humans. That perhaps she could correct the struggles of the world regardless of justice, honor, or law. That perhaps a better solution existed than the Knights of the Round Table, which had simply degraded into a political monstrosity. Her father’s fall and struggle was perhaps the penultimate moment in Amara’s ascent into Nothingness; her true incarnation of Darkness.

Before Camelot would descend further into madness Merlin invited Amara to his chambers for one final lesson. His countenance was grim, a characteristic which Amara immediately recognized as it was quite unusual for Merlin. He informed her, with a somber expression, that this would be their final meeting and that he had one final important lesson to teach her. Merlin explained that, given Amara's unique affinities, she possessed one final nature inherent to her: Force, the manipulation of gravitational forces. Mastering Force would require Amara to draw on all of her previous experience and knowledge from her unique energetic element Mystic Fire. Although, according to Merlin, Force was inherently different possessing the power and dominion over the physical and tangible elements. She was instructed to combine her Lightning, Fire, and Earth natures in order to produce the Gravitons which held dominion over these physical forces. The pair soon discovered that Force was not simply manipulation of gravity, it was actually an energy which carried out the manipulation. From Amara's palm she produced a golden beam of energy carry objects toward her and pushing them away. However, given the rapidly decaying situation in Camelot their lesson was cut short leaving Amara with only rudimentary mastery over the ultimate element which she possessed. In time, with both practice and knowledge, Amara would come to understand Force entirely mastering the repulsive and attractive forces as well as the nullifying. Her mastery reached heights so great that she even became able to be aware of physical movement around her. After the lesson Merlin departed from the city with his head held low. Amara was never sure if he could see the future; she had always doubted his self proclaimed 'universal knowledge.' But even she was concerned by his ominous departure and behavior.

Camelot’s struggles did not end with Lancelot’s exile. Soon after Arthur caved to the pressures of his advisors and decided to execute Guinevere for her infidelity. The execution crystallized the factions within the city causing incredible amounts of civil unrest. Ultimately the unrest would descend into turmoil as civil war broke out. The two major factions of the civil war were those who sided with Agravain, the one who exposed the affair, would fight those who sided with Mordred. Ultimately Camelot fell under siege by Mordred who wrought incredible chaos and destruction. This ultimately ended with Arthur and Mordred fighting each other on the battlefield ending in mutual death.

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Amara remained neutral during the war and stayed hidden in Lancelot’s home. Fortunately it was a well-built structure with numerous hiding places and strong fortifications. She was not fearful for she could rely on Galahad’s wisdom as well as her own skill in spellwork to navigate the crisis. She decided to hide in Lancelot’s armory, the best place to both hide and protect herself should any intruders breach the home. However, the war was terrible in scale and eventually some did come seeking her. Members of Agravain’s faction, those who sought the death of Lancelot and Guinevere, came to burn down his home. While they ransacked and looted they eventually came across Amara hiding causing them to be overcome with rage. There were a select few within Camelot who believed that Amara and Galahad represented a stain on Lancelot’s honor and were partially to blame for the destruction of their home. One of the invaders rushed Amara blindly, despite her renown in spellwork. As he did so Amara unleashed a maelstrom of black flames, her signature Mystic Fire element, upon them. Within moments their bodies were engulfed and burned away leaving nothing behind but a charred corpse.

After the intrusion Amara and during her hiding Amara discovered the First Blade in Lancelot’s armory. Finding ancient relics in his armory was not a rare occurrence, but it fascinated her nonetheless. The First Blade fascinated her in particular due to its savage appearance. The blade was fashioned from a donkey’s jawbone and seemed to possess an emotional connection to Amara, drawing her toward it. As she took it in her grasp she would quickly decide to empower the blade and further forge it to her own design. With her Mawscape element she would forge a reinforced layer of black metal atop the jawbone while infusing it with Mystic Fire. The result was a perfectly black blade in the shape of a serrated donkey’s jawbone. The blade would become Amara’s most powerful weapon in the future; one which could absorb radiation through its Mawscape and convert it into empowering energy for her Mystic Fire element. She would bind it to her while confined in Lancelot’s armory during the civil war, creating the ‘Mark.’

After Arthur and Mordred fell the fighting ended. Camelot was left in ruins, utter devastation marred the land. There were few survivors. Rising from the chaos was the return of Galahad. For the first time in many years Amara felt a connection again when she her brother return, something which had become foreign to her. She was overwhelmed with joy and happiness, despite the chaos and bloodshed which had overcome Camelot. It was another indication of her descent into Darkness, yet one which would go ignored by her brother. Amara could tell that Galahad had undergone a profound transformation and deduced that it must have been from finding the Grail. His quest for the Grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of ethereal energy. Her brother explained that the Grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Standing in the ruins of Lancelot’s home Galahad offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara immediately accepted; she became the second Knight of the Radiants. The Radiants would follow no monarch, it would simply serve an ideal – one set out by Galahad. It was there in the ruins of Camelot that he would resolve himself to create such a perfect Order to carry out his ideals.

“To change everything I must become all there is: the sole Surgebinder.”​
In order for Amara to complete her transformation into a Surgebinder, or a wielder of the ethereal energy known as Prana, she would need to spend extended time in the Throne, the dimension which contained the Grail and Prana. While this would normally prove a difficult task Amara’s transformation went smoothly. After her body adjusted to Prana she revealed herself to be a natural at its manipulation and control, mastering it to the same degree her brother did very quickly. Amara’s mastery was so great she became a master of all four Surges and even proved to be especially adept at the Surge of Evocation, perhaps mirroring her great skill in spellwork which she had mastered under Merlin. This effectively altered her body to become a doorway for Prana, which she eventually named Shadow’s Invocation. Amara’s original Prana was golden in color, which the original Radiants discovered signified wisdom, pride, prestige, and power.

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Amara and Galahad were not alone, however. Much to Amara’s dismay two former Knights of the Round Table were also inducted into the Order as founding members: Percival and Lamorak. Amara disliked Galahad’s choices to induct former Round Table members due to how the Knights of Camelot had degraded themselves into a political mess which resulted in the civil war. But Amara kept her qualms private knowing that her brother was under a great deal of stress after the crisis. Once her training had been completed the four Radiants began to gather followers to induct into the Order and become follow knights. Galahad had few stipulations for joining, generally only requiring candidates have a sense of justice and a desire to protect those who suffer from injustice. Once formed the Order began its humble task of protecting those who suffered, beginning with villages. Each village that was saved, typically from invaders but also from internal conflict, more righteous men and women volunteered themselves for the Order. To these people the Radiants were a beacon of hope in a black sea of injustice. Eventually word of the Order spread throughout the world; they became the defends of the oppressed, guardians of justice, and harbingers of balance. Over the next decade the Order would graduate from protecting simple villages to intervening in international conflicts. The Radiants would intervene in invasions protecting the assaulted country from an attacker. But this resulted in the first flaw of the Order’s mission: it changed nothing in the long term. In the short term the Order saved some lives and protected the weak. But in the long term little changed; the burden and struggle of humanity remained ever prevalent in their fight against injustice. Radiants would assist the non-aggressors and then the non-aggressors would become the aggressors. It created an endless cycle of chaos and war which Amara took note of. Major Powers were predictable; they simply looked out for themselves. Simultaneously the villages which the Radiants had originally protected fell to a secondary priority due to the dwindling Order numbers because of endless warfare. These villages would be raided or succumb to internal conflict. After a little more than a decade of constant warfare a battle hardened group of Radiants remained, with a group of fresh Radiants which would be replenished and depleted during times of war. It was then Amara realized that the Radiants were nothing more than the Defenders of the Status Quo, that their presence did not prevent injustice, it simply was a band aid for it, an enabler for humanity to continue doing wrong. They were glorified weapons. Amara ultimately did not care for humanity’s choices and actions, whether they were just or unjust. Her studies shaped her to believe that the best course of action was to fix humanity and to do that it would need to be reshaped entirely and be born anew.

Coupled with Amara’s revelation was the growing distance between her and Galahad. While joining the Order had revitalized their relationship temporarily it proved only to be a momentary bridge across an expanding abyss. From Amara’s perspective Galahad had become consumed with creating the perfect order, so much so that he put it above his own sister. It bothered Amara to no end causing her to keep her true feelings hidden, including those about her doubts about their ability to stop injustice. These negative feelings were amplified by Percival and Lamorak, two individuals she felt added to the Order’s decaying legacy and tying them too closely to the Knights of the Round Table. She began to resent her brother for his actions and decisions.

Amara decided, with hatred permeating her soul and cold indifference guiding her mind, that she would reshape the world in her own image and vision; she would choose to abandon the status quo and her oath as a Radiant. But above all she wanted her brother to suffer for his decisions; to destroy all that he had built, including his Radiants. It was an ambitious goal. In order to reshape the world she would need to sacrifice her only remaining kin, Galahad. She would have to become the only Surgebinder; only her reign alone could reshape the world in her vision. Amara decided to target knights who shared her feelings and decided to manipulate them. This proved a simple task; the battle-hardened group of knights was weary leaving many of them discontent with the state of humanity. She would effectively manipulate them into creating their very own Surgebinder civil war. She sowed the seeds of dissent among the Order, corrupting and manipulating her former comrades into believing that in order to correct injustice they would need to enter villages, towns, and clans and claim positions of leadership. They were led to believe that Galahad was wrong, that his method and ideal were flawed and insufficient to stop injustice.

“He was so threatened by me, fearful that I would make a more perfect Order than he, so he exiled me. Virtually erased me from the Order’s history.”​
Once she had corrupted a sizable number of Galahad’s knights Amara manipulated them into confrontation. At their twelfth annual council meeting the knights claimed that Galahad’s ideal was not accomplishable with his method, saying that they could rule over humanity from within because they were incorruptible. Galahad refused, insisting that their self-perceived incorruptibility was flawed and that they should never involve themselves in politics. With neither side giving the other an any room the Radiants began to abandon Galahad’s cause. This splinter faction was formed as the Fallen. Once the meeting had ended and most of the knights departed Amara confronted Galahad herself revealing that it was her who had fractured the Order. Galahad was stunned by this revelation but was unable to stop Amara from walking free to continue her corruption and her goal to reshape the world. She had become the First of the Fallen; such a transformation was even reflected in her Prana, originally gold in color it shifted to reflect her nature becoming entirely black – the color of Nothingness.

Amara’s plan worked flawlessly. Many Radiants converted to Fallen and entered villages in an attempt to claim seats of power. Some Radiants, much to Amara’s delight, became apathetic all together and became Divergent, simply refraining from involving themselves at all in the world. Surgebinders began to fall and perish to the strife created en masse. Fallen who attempted and failed to claim power in a village or city were executed, while others who managed to claim power met their downfall in civil war or wars with other villages. The Order entered a death spiral; Amara began to hunt down Divergents systematically in a purge-style cleansing of the clan while other Radiants continued to be corrupted and fall. The situation reached its climax when Fallen began to declare war on each other in the name of their respective villages. The very world itself began to burn away at the seams.

After a year of strife Galahad took his stand. Knowing Amara’s manipulation, corruption, and power were far too great to go unchecked Galahad decided on a dangerous course of action: he resolved to kill his own sister to stem the corruption. Such a dramatic change in his nature manifested itself in his Prana, its color shifting to a malefic inferno reflecting the rage he had kept bottled inside from her betrayal. Galahad’s strategy in finding her was to watch over the few remaining Divergents, effectively using them as bait to find and draw Amara out. It only took a month but Amara revealed herself at Percival’s chosen Divergent. The two remaining Radiants warped to his location, a church of all places. When there Galahad realized his sister’s true amoral nature and her cold indifference in her intent to reshape the world in her own vision; it was here that Galahad realized that Amara wasn’t evil and his resolve to kill her shattered. Memories flooded back to him of her indifference over their mother’s death and apathy toward the sundering of their second home, Camelot. Yet while he thought of her as a ship lost at sea, trapped in an eternal storm Amara felt the opposite. She found only bliss in her reality, unburdened by the struggles that humanity faced. Galahad had devised a contingency plan in case his resolve wavered, however. Like Amara Galahad had also mastered the Sealing Arts under Merlin and with his knowledge devised a seal which would become infamously known as the Insignia of Duality. Its mechanism was simple yet potent: the seal would restrain a dangerous and amoral force. The seal was divided into two separate entities: the Seal of Light and Darkness. Each was eternally bound to the other in a special connection, allowing the wielders to feel each other’s emotion. In order to perform the seal Galahad would need to mark Amara with the Seal of Darkness while he himself would also be marked. After their initial confrontation Galahad and Percival attacked her with the intent to capture and trap Amara within the seal. The battle was long and drawn out, despite being two against one. Amara was naturally a skilled spellweaver while Galahad and Percival specialized in practical combat, this gave Amara an edge at weaving chaos on the battlefield with her Mystic Fire element, its rebellious nature immune to the effects of Prana. It kept Galahad and Percival separated and distracted, significantly hindering their assault. Additionally, the two knights were handicapped in that they wished to trap her, not kill her. The battle continued for hours eventually wearing down on all combatants’ stamina. Galahad and Percival continued to attempt to close the gap and together could fend off Amara’s black flames and Prana. Once Amara’s endurance and stamina wavered she was finally subdued. She collapsed to the floor and gazed into Galahad’s eyes, yet she said nothing. Immediately Percival restrained her and Galahad affixed the Seal of Darkness to her collarbone. Shock overcame her face as she realized what was happening; death would not be her ultimate fate. She would instead be sealed away, trapped for eternity in an everlasting stasis in a void-like world within the seal. Before being sealed away she screamed at Galahad, cursing his existence and decisions. Ominously she prophetically warned that his struggles would only continue; that he carried an ideal that only fools could believe worked. After sealing her Galahad made one final modification to the seals ensuring that his temptation and weakness could never free Amara. As the bearer of the Seal of Light Galahad made it so, as the bearer, he would be unable to release the Seal of Darkness; instead he allowed any individual other than himself to release the Seal of Darkness passing the choice to humanity should that day ever come.

Unbeknownst to even Galahad the stasis that Amara was trapped in was a nightmare. The void which she remained in was silent, an ever reaching black expanse of absolute solitude. She was unable to move and unable to free herself. As time passed she fostered an immense hatred for her brother. It bred a dark and cold intent to make him suffer, just as she did. And just as she predicted Galahad suffered, although she did not know locked within the seal. Galahad took it upon himself to slay the remaining Fallen. Yet once his burden had been lifted his life prospered. He built a family around him and restructured the Radiants to once again serve the small villages they originally set out to do.

Yet nothing ever truly ends. After a number of years passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by the one who called herself Ruler, Jeanne d’Arc. When released she would pull Jeanne into her Reality Marble, a swirling and violent torrent of Prana and Mystic Fire creating a realm of blissful darkness, reflecting the bliss within her own soul. Despite being imprisoned for numerous years Amara’s nature remained largely unchanged. She would unleash her anger and cold intent upon her brother as she finally took the last step in becoming the Darkness.​

O T H E R

Theme Song and Background Music



N/A WonLost N/A
B A T T L E S

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A P P L I C A T I O N S


Applications for the Surgebinder Clan have opened. Please read all the information before applying. While all are free to apply I reserve the right to accept no new members. The clan is divided into three Orders, outlined below, which I aim to keep balanced and as such those I accept will reflect this. Despite being divided into three Orders, all abilities of the clan is shared between them; this means that the Orders only dictate the aspects of one's character and not the abilities they have access to.

In short, members of the clan are bound to a separate dimension called the Throne. The Throne is composed entirely of an energy called Prana; this energy acts as a portal to the Throne enabling it to transport objects to the Throne while also freezing living objects. Prana is neutral to all elements and, unique to it, does not interact with damage but rather the chakra quantity contained within a technique. To read the clan in full and the currently approved techniques simply click this As a generic requirement, one must have reached the S-Class rank in order to join the clan. Please include your evaluation link so I can confirm this. If accepted into the clan I will need to read over a draft of your character's history.

Application Template
Current Evaluated Rank:
Chosen Character:
Order Alignment:
Why this particular Order:
Will you be active in the NW (clan event participation):
Why do you want to join the clan:

The Orders

The Surgebinders are divided into three "Orders," each with unique characteristics which determine a character's personality, history, and beliefs. Typically a character begins as either a Radiant Knight or Fallen. Radiant Knights are strictly forbidden to hold political office and are recruited by Galahad. Fallen are the opposite; they can hold political office, lead, and ruler over subjects or simply involve themselves in politics. Divergent, the rarest of the three, is unique in that one cannot start as Divergent unlike the other two orders; their character progresses to an apathetic state which pushes them to abandon their cause and become Divergent. Once approved, the order you join is not set in stone. A Radiant Knight can become Fallen and vice versa. Likewise, both Radiants and Fallen can become Divergent. This allows for versatility with character progression in the RP. The Knights Radiant, strictest of the three, adheres to certain guidelines and rules for admission. They are outlined below.​

Order of Knights Radiant
The Order of Knights Radiant, also commonly called the Knights Radiant or simply the Radiants, is a militaristic organization of knights bound by oath to the Paradigm of Radiance. Galahad founded the Knights Radiant nearly seven centuries ago; its birth came after the collapse of his home which was engulfed in a brutal civil war. The civil war had a profound impact on Galahad which led him to create the Paradigm of Radiance: a philosophy and model that states all men inevitably fall prey to the corruption of political office and leadership. Because of this, members of the Knights Radiant swear an oath to never take political office, lead in official capacity, or rule over subjects. The Radiant Knights exist solely to serve as keepers of the peace, defenders of the world, and protect those who cannot protect themselves. Failure to keep one's oath is strictly forbidden and results in immediate expulsion from the Order of Knights Radiant.

Rules of Admission:
Radiant Knights are not permitted to hold political office or lead in any capacity. In essence, this means that the prospective Radiant Knight cannot be a kage, village official, the leader of the Akatsuki, or other positions of power. However, this simply applies to the character, not the actual member. The character's story must be independent of these aspects while the character holder can hold these offices. Prospective Radiant Knights can hold political office under rare circumstances but will be required in training to renounce their titles and claims to these positions. A character's allegiance primarily rests with Avalon, the home of the Knights Radiant and Galahad.

Current Radiant Knights:
Kyrielight, Mashu Kyrielight
Imperfect, Shirou

The Fallen
The antithesis of the Knights Radiant, the Fallen are a loosely knit order of individuals who have discarded the Paradigm of Radiance. Founded by Amara, Galahad's twin sister, thirteen years after the founding of the Knights Radiant, the Fallen believe in their ability to build a better world through the use of political power. The Fallen initially splintered from the Knights Radiant over frustrations created from the wars they were involved in. The original Fallen believed that in order to end strife and injustice in the world, it was necessary to become monarchs, leaders, and despots. They arrogantly believe that the corrupting influence of political power holds no sway over their actions and beliefs. While most Fallen are originally members of the Knights Radiant, many are simply recruited from outside the Order. Fallen can range over a large number of political identities, behaviors, and beliefs; they can be benevolent rulers, or malicious tyrants. The only true distinction between a Radiant Knight and one of the Fallen is the use, or lack of, political power.

Current Fallen:
Drackos, Amara
Matt, Cú Chulainn
Rᴜʀūsʜᴜ, Ozymandias

The Divergent
The Divergent are unlike both the Knights Radiant and Fallen; these individuals are former knights who have become apathetic to their original cause all together. They have surrendered to the cycle of strife in the world and decide to live their lives for themselves, rather then serve for a futile cause.

Rules of Admission:
Divergent, given their unique status and history, are far more rare. Almost always a Divergent character will have a past history in either the Knights Radiant or Fallen which pushes them toward Divergent. A new Surgebinder generally cannot be admitted into the Divergent because they are not a past Surgebinder and are not bound to the Throne. This makes admission into the Divergent the hardest of the three Orders.​


 
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I've split Unification of Arthur (from Dynasty of Kings) into its own technique and renamed it, as per the recommendation. Techniques are generally shorter now. Dissension of Hassan removed.



(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.

Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every four turns and no Prana in the user’s next turn.

Domination of Vlad – Tower of Yggdmillenia
Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be teturned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 300 chakra points. This does not mean this ability will always return that amount, the value is always dicated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 300 chakra. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique.

(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear in a flash of light reflecting the color of their Prana. The user will instantly appear amidst another flash of light at a location of their choosing; occurring as fast as the Flying Thunder God technique. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. Remaining in the Throne for longer than two turns renders the user unable to use A-Rank or above Prana on the turn they return.

(Zokyo: Kiseki no Sedai) – Surge of Augmentation: Generation of Miracles
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage Points: N/A
Description: This technique deals primarily in augmenting the user’s chakra system and ability to control it through an infusion of Prana. Each Augmentation can last up to three turns and can be used a maximum of twice per battle, however this technique can only be used three times in all. After an Augmentation ends, the user suffers a blacklash related and proportional to the ability used and how long it was active. This backlash, if its results in a debuff to the user’s techniques, will not be subject to the debuffing rules due to their self-harming nature.

Crown of the Ruler
In this Augmentation the user will augment their chakra system with Prana to increase the efficiency and scale of their techniques, allowing them to travel further and cover a greater scope. Both the range at which they can be created or manifested and the size/scale of the techniques can be influenced with this ability; although, this cannot bypass creation limitations. This means that techniques cannot directly manifest themselves on an opponent, unless the base technique already allows for this like Swamp of the Underworld. They must maintain a range of 3-5 meters from their target. While this ability is active, short-range techniques will reach mid-range and mid-range techniques will reach long-range. Techniques which span long-range in size and initial reach are not affected by or subject to this ability. Nor are techniques which affect the user's body or anything on their person or those which do not physically travel (e.g. techniques which require physical contact with another person). To demonstrate this technique in use, if the user applied this to the Great Stone Golem technique, it could be created at a mid-range distance from the user but its maximum size would remain unaffected. When this ends, for the same duration Crown of the Ruler was active, the range of all of the user's techniques will be decreased by one. Both the size and reach of long-range techniques will decrease to mid-range, while mid-range ones will decrease to short-range. Techniques that are short-range in size or reach will become unusable during this period, excluding the aforementioned exceptions.

Helm of the Avenger
In this Augmentation the user will augment their chakra system with Prana in order to increase the strength and potency of their techniques. This Augmentation can be selectively applied to certain elements and abilities, or simply universally applied, but in the case of the former, they must be specified beforehand. The chosen elements and abilities will gain one rank if they are A-Rank or below and in the case of S-Ranks and above they will gain +20 damage. In the case of Defensive/Supplementary techniques which possess no inherent damage, they too will gain a rank in effective strength, or +20 damage. This ability can also affect advanced elements/abilities without being applied to one or any of their individual components. When this enhancement ends, the user will be subject to backlash proportional to how long the Helm of the Avenger was used. For the same duration as the Helm of the Avenger was active, techniques of the fields that were boosted will now be decreased by one rank.

Scepter of the Gatekeeper
In this Augmentation the user will augment their chakra systems with Prana in order to increase the efficiency of their chakra molding. This will enable them to utilize all of their techniques at a decreased chakra cost a reduction in power. This will not apply to D-Rank and below techniques. For techniques A-Rank and below this Augmentation will decrease their chakra cost by 10 chakra. For techniques above A-Rank, the effective chakra cost will be reduced by 15. When this ends, for the same duration Scepter of the Gatekeeper was active, all of the user’s techniques will now require additional chakra; techniques A-Rank and below will require 10 additional chakra and techniques above A-Rank will require 15 additional chakra.

(Busou: Seiki no Kishi) – Surge of Armament: Century of Knights
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Summoned within short-range)
Chakra Cost: 40
Damage Points: N/A
Description: This technique is used to summon generic Noble Phantasms that can be sorted into a ‘Knight’ class of warrior. Noble Phantasms can be made of any material and may exhibit appearances which aren’t reflective of their composition. All of the weapons in every Knight class will possess special traits, augment the user’s body in some way, and possess a ‘release’ ability. All weapons are capable of levitation and remain in a state of suspended animation when not being wielded. When one comes into contact with a Noble Phantasm, the process of leaking Prana into the user’s body occurs. These enhancements vanish when the user is disarmed or if the weapon is returned to the Throne but will occur again when contact is re-established. Noble Phantasms’ Release ability allow the weapon to emit Prana, elementally-infused Prana, or Prana-infused elemental attacks; these abilities are performed with simple mental commands. Usage of the Release abilities allows the user to simultaneously perform other tasks. Summoned weapons remain on the field indefinitely but this will prevent the user from summoning additional Noble Phantasms while they’re on the field, though they can be returned to the Throne instantly. The user can only summon one Noble Phantasm contained within this technique once every four turns.

Blades of the Saber
The user will summon a sword of any type from the Throne, be it a katana, scimitar, cutlass, or any other type of bladed weapon that possesses a hilt. Each sword belongs to one of five categories, namely the basic five elemental natures. These blades possess characteristics that match with their elemental nature. Fire-based swords seamlessly melt through whatever they touch. Lightning-based swords fatally electrocute those who make contact with them. Earth-based swords petrify whatever they touch, turning them into brittle stone upon striking something. Wind-based ones slice through targets cleanly. Water-based swords have the unique ability of being shaped into forms that the user desires. It should be noted that these above effects only apply to the sword itself, not the hilt that it is attached to. Upon contact with the user’s body or attire, the hilt will also leak Prana into their body. This enables handseal free usage of the chosen element while the weapon is being held and augments their chakra system every time a technique of that particular element is used, which boosts its potency by one rank, or +20 damage in the case of S-Ranks and above. Once per turn, by swinging the sword, Prana-infused arcs/crescents of the chosen element in the shape of the user’s slashing motion will be emitted from the blade. This is A-Rank, has mid-range reach, and will count as a move.

Armor of the Berserker
The user will summon an armor on to their body, which will envelop them fully or partially. In the case of full body armors, by default they will not conceal the user’s eyes or mouth unless specified otherwise. Summoned armors can possess additional limbs and appendages such as spikes, tendrils, prehensile tails, and wings capable of flight. These armors will be both weightless and flexible at the joints, meaning they do not hinder the user’s movement. The armors are incredibly durable, able to survive damage from A-Rank and below techniques. The armor is also capable of blocking one S-Rank technique, but this results in the armor being returned to the Throne. The armor is insulated from electrical currents and extreme heats and can absorb huge amounts of force from massive impacts. When coming in contact with the user’s body the armor leaks Prana into the user’s body; this results in all physical techniques, Taijutsu and Kenjutsu, are increased by +20 damage. Once per turn, through movement, A-Rank fire-infused blast(s) of Prana will be released from the armor. These blasts will burn on contact and have mid-range reach.

Spears of the Lancer
The user will summon a two-meter long spear, staff, lance, or polearm from the Throne into either of their hands. When the weapon makes contact with the user, Prana will flood their body and this augments their movement speed, granting an x2 speed boost. The weapons are slightly elastic, allowing use for pole vaulting and can be used to extend their length. The speed of extension is twice of the user’s base speed, while retraction occurs at the same speed. Once per turn, the user can release the chakra within the weapon to coat the tip in an S-Rank layer of Prana-infused lightning. This coating can be a maximum of short-range in dimensions, can be formed in any shape, and lasts until neutralized.

Chariot of the Rider
The user will summon a chariot, golem, fortress, or anything else that can be ridden or mounted. All Noble Phantasms in this class are capable of flight and can be a maximum size of twenty meters in radius. They will also be durable enough to survive A-Rank techniques. The golems can come in any shape or form, whether it’s animalistic, humanoid, hybrid, or monstrous. Large-scale Phantasms will displace the user’s body in the same way as summons do if they’re manifested beneath them. Noble Phantasms in this class are split into the five basic elements. While the user’s body/attire is in contact with the Noble Phantasm, it will leak Prana into their body to augment the power of the chosen element in the same way the Blades of the Saber. Earth-based Phantasms will be constructed of rock while Water-based ones will be made of water that is effectively solid. This water can be used as a source for Water Release techniques; when used for such purposes, the Noble Phantasm is capable of regenerating lost water passively. Since the water is infused with copious amounts of Prana, it can’t be manipulated by the opponent and techniques created from that source will have their strengths and weaknesses erased. Wind, Fire, and Lightning-based ones will instead be capable of releasing S-Rank Prana-infused beams, waves, or blasts of the chosen element from anywhere on the Noble Phantasm. This can be done once per turn and has a long range reach, counting as a move.

(Zokyo: Nendai no Shunketsu) – Surge of Augmentation: Age of Heroes
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short
Chakra Cost: 20-40
Damage Points: N/A
Description: This technique deals primarily in augmenting the user’s physical body and attributes through an infusion of Prana. When activated the user’s body will develop a dimly glowing aura of Prana to signify the change. Each Augmentation possesses two tiers; the first being the weakest possessing only moderating drawbacks, and the second being the highest possessing significant drawbacks. Servant ranked Surgebinders and higher are capable of augmenting more than one of their attributes through a single use of this technique. Servant ranked Surgebinders are only capable of combining a maximum of two tier one Augmentations. Heroic Spirit and higher ranked Surgebinders are capable of accessing tier two Augmentations and combining their Augmentations to a maximum total of three. This means that a Heroic Spirit can combine three tier one Augmentations, or one tier two and one tier one Augmentation. The rank of the applied technique directly reflects the collective value of the activated Augmentations: one point is B-Rank, two points is A-Rank, and three points is S-Rank. Each Augmentation can last up to three turns and can be used twice per battle, however this technique can only be used three times in all.

Strength of Heracles – The Twelve Labors
In this Augmentation the user will increase the physical strength of their whole body. The user will become capable of resisting and breaking out of physically restraining techniques equivalent to the rank of their Augmentation (B-Rank/A-Rank). The user becomes capable of lifting far larger and heavier objects when augmented; tier one enhancement allows the user to lift objects like the Dropping Lid, while tier two allows the user to lift the Great Stone Golem. Tier one activations increase Taijutsu damage by +20. Tier two activations increase their Taijutsu damage by +30. Through their heightened physical strength the user will also become able to leap far greater distances than they would otherwise. Tier one activations allow the user to leap in any direction by ten meters; this is increased by an additional ten meters in the second tier. Once this Augmentation ends the user’s physical strength, and subsequently their Taijutsu damage, will fall by the same value it was boosted by and they will become incapable of jumping for the same duration that it was used.

Speed of Atalanta – Huntress of the Wild
In this Augmentation the user will increase the speed of their whole body. This boost extends past simple running speed; it allows them to perform all actions with far greater speed, like their Taijutsu/Kenjutsu strikes. Tier one activations increase the user’s speed by 2x, tier two activations increase the user’s speed by 3x. While this Augmentation is active, the user can apply their enhanced speed to avoid techniques within logical limitations, taking into account size and speed. Doing so requires the user to use one of their three moves per turn, bar on the turn of initial activation. When this Augmentation ends, the user’s speed will fall by the same degree for the same duration it was active by. For example, using the tier 2 activation will cut the user’s speed to one-third of the original.

Invincibility of Achilles – Immortal Vessel
In this Augmentation the user will increase the durability of their body against external attacks. This enhancement extends past simple physical durability allowing the body to sustain massive forces without sustaining damage. During this Augmentation the user’s body becomes numb to pain, making pain release from Genjutsu impossible, and also become immune to burning, freezing, electrocution, and corrosion. Tier one activations renders the user immune to A-Rank and below techniques, tier two activations renders the user immune to S-Rank and below techniques. This Augmentation does not constitute an immunity to internal techniques such as Fūinjutsu that seals the user or Genjutsu. When this Augmentation ends, the user’s body becomes a greater degree more fragile. Tier one backlash increases the damage the user sustains by 60, Tier two backlash increases the damage the user sustains by 80. This vulnerable state persists for as long as the user kept the Augmentation active.
 
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H O U S E T A R G A R Y E N



Fire and Blood - Perzys Ānogār


Founder: Aelor Targaryen
Current Lord: Aegon I Targaryen
523-800
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Physical Appearance and Culture

The Targaryens commonly refer to themselves as "the blood of the dragon;" this specifically refers to the Targaryen lineage which is traced back to their first recorded ancestor, Aelor Targaryen, in the year 523. Due to multiple generations of incestuous relationships, the Targaryens have maintained their signature features over many years. Their skin is pale and they have platinum blond or silver white hair. Their most remarkable feature are their many shades of purple eyes. The most common Targaryen eye color is violet; however, there exist shades of indigo and lilac. The Targaryen bloodline is known for great beauty. The combination of their pale skin, silver hair, and purple eyes is generally accompanied by strong physiology and and great beauty. Targaryen men are typically broad shouldered, of moderate height, and strong muscular structure. Targaryen women are typically slender of frame with a small bust.
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As consequence for their generations of inbreeding, those of Targaryen descent are prone to the recessive traits of madness and insanity. This trait, to outsiders and even some Targaryens themselves, is known as the Targaryen Madness. This trait can appear at nearly any stage of life, varying from person to person.

Madness and greatness are the two sides of the same coin. Every time a new Targaryen is born, the gods toss the coin in the air and the world holds its breath to see how it will land. - Jaehaerys, 652

House Targaryen's words are "Fire and Blood" and use the sigil of a three-headed dragon breathing flames, red on black. Other Lords and heads of House, throughout Targaryen history, have used other variations of the same three-headed dragon.

The Targaryens trace their lineage to Aelor Targaryen in the year 523, during the golden age of the Hangurian Freehold. For over two centuries the Targaryens lived as aristocratic families in Chungsu. After Aenar withdrew his family from Chungsu and sold all of his holdings, the family relocated to the island of Dragonstone, off the coast of the Land of Fire. As the seat of Targaryen power, the Lord of Dragonstone acts as both the caretaker of the island as well as the head of the house. The current lord of Dragonstone is Aegon Targaryen. Unlike many Targaryen rulers who came before him, Aegon rules jointly with his sister-wives Visenya and Rhaenys.

The Targaryens have practiced inbreeding since their rise to prominence under Aelor centuries ago. Their rise to prominence is believed to be closely related to their dragons; this relationship, according to house history, is due to the Targaryen bloodline and lineage beginning with Aelor centuries ago. In order to keep their bloodline as pure as possible, the Targaryens created the tradition of marrying brother to sister, nephews to aunts, and uncles to nieces. This allowed them to maintain control over their dragons while holding themselves apart from other families in the Freehold and throughout the world. Rather than calling themselves Shinobi, the Targaryens refer to themselves as Dragonlords for their use of dragons in battle. The family is closer to dragons than other men, typically. Dragons were integral to the family's rise to power in Hanguri and were critical to maintain it. Despite their close relationship to dragons, only a few Targaryens in each generation possess the skill to ride and tame one.

Men and women in the family are treated equally and given the same opportunities based on their skills and merits. Women who possessed a talent for combat were just as likely to be trained as warriors and dragonriders as were men. Likewise, men who were talented diplomats were not trained in battle while women could be. For this reason, Targaryen succession is legally considered to be Agnatic-Cognatic Primogeniture; women are able to inherit should there be no valid males in the line of succession.

For centuries the Targaryens only practiced speaking Valyrian, their mother language passed down from before Aelor. When Aenar moved the family to Dragonstone, it became practice to teach children both Valyrian and the common tongue. This was in order to better prepare the future generations for rule.​

History











 
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Darkness of the Fallen

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'' Galahad was the Light. I am the Dark. ''


NICKNAME The Darkness / First of the Fallen
GENDER Female
DATE OF BIRTH April 30
AGE 688
CLAN Surgebinder
ALIGNMENT Chaotic Neutral / Fallen

APPEARANCE AND PERSONALITY

Amara’s appearance is remarkably beautiful; she possesses long, wavy dark brown hair and has fair skin with black nails. She is roughly 5’8” and typically wears a long black dress with a v-neck, exposing the Insignia of Duality which is attached below her collar bone. Her eyes are a deep, dark brown.

Amara, after being unsealed, can only be described as a cold, destructive, and amoral force bent on bringing her brother suffering. She cares little for those around her, including her own Surgebinder companions. Justice, injustice, good, and evil, all carry little importance to her in the grand vision of existence. She is extremely focused on capturing Galahad and sealing him within the Seal of Light so he can experience the same agony that she did. When confronted by Radiants Amara finds their existence laughable, seeing them as mere tools, soldiers, and pawns of her brother's grand lie and feels that they can be brushed aside with ease. In certain instances against Radiants which see views as corruptible Amara will seduce them toward the path of the Fallen in order to wrought more chaos within the Order.

Prior to her imprisonment at the hands of Galahad, Amara’s youth was unlike most others. As a child she frequently isolated herself from friends and family finding their presence to be a nuisance. She always preferred to be alone, finding comfort in silence and darkness. The only exception to these qualities was her brother, Galahad. To Galahad she was a young and loving sister and perhaps the only one whom she didn’t isolate herself from, frequently reaching out to him for guidance during her youth. Amara’s amorality and indifference developed from a young age; she cared little about her mother’s suicide and even less when her father was exiled. Amara was also very fascinated by the struggle and burden of humanity.​




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''Good, Evil, Heaven, Hell, people, it all seems so unimportant.''




VILLAGE / RANK / CHAKRA INFO

Unknown Village of Birth...............................Village of Alliance Akatsuki


Ninja Rank


♦ Elements ♦
♦ Basics ♦
♦ Miscellaneous ♦
Fire Release Completed​
Ninjutsu Completed​
Fūinjutsu Completed​
Water Release Completed​
Genjutsu Completed​
Sensory Completed​
Lightning Release Completed​
Kenjutsu Completed​
Wyverns Contract Completed​
Wind Release Completed​
Taijutsu Completed​
Scarabs Contract Completed​
Earth Release Completed​
Surge of Evocation → Completed​
Prana → Completed​
Force Release → Completed​
Surge of Armament → Completed​
Black Heaven and Earth → Completed​
Mawscape Release → Completed​
Surge of Augmentation → Completed​
The Mantis Fist → Student​
Mystic Fire Release → Completed​
Surge of Transcendence → Completed​
Dance of the Bearded Sage → Completed​
Alcohol Release → Completed​
.
The Warrior Monk's Way → Completed​
Hot Ice → Completed​
.
Namikazeron → Completed​
♦ Specialty ♦

Mystic Fire Release

Taijutsu

Fūinjutsu

Namikazeron​

MYSTIC FIRE RELEASE MASTERY

Unique to Amara is her mastery over the unique elemental nature Mystic Fire, or Shiraton. Formed from the combination of her Fire and Lightning elemental natures and controlled through her mastery of Fūinjutsu. Mystic Fire Release is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire's strongest characteristic is its absolute neutrality against all techniques; this includes sealing and absorptive techniques which require to be equivalent in rank to Mystic Fire in order to seal away this rebellious element. Amara's flames generally seal their light causing them to appear as an absolute darkness, very much like the black flames of Amaterasu. Amara is able to utilize Mystic Fire-based techniques with a single hand seal.
MAWSCAPE RELEASE MASTERY

Amara’s secondary elemental affinity is her mastery over Mawscape Release. Mawscape is a unique metallic elemental nature formed from the combination of one’s own Earth and Fire chakras. Mawscape’s most notable quality is its ability to absorb all radiation, including light on the visible spectrum, causing the metal to appear as entirely black. Because of the lack of coloration Mawscape, regardless of its form, will always appear as a static two dimensional construct almost like a void or a cosmic black hole.
[/td]
NATURE TRANSFORMATIONS

Aside from her mastery over both her Mystic Fire and Mawscape elements Amara has also mastered the basic five elemental nature transformations; a rare feat among her peers. While she prefers to not use them, Amara's favorite is Fire Release. From a young age Amara displayed remarkable control over the nature, which extended toward her mastery over Mystic Fire Release. Amara has also mastered the Pillars of Creation, a technique created to imbue her energy-based techniques with Mystic Fire. Through the technique Amara can passively infuse and alter her energy-based natures, causing the coloration of these techniques to appear black, although this occurs at will and can be altered to fit other colors.

Before the collapse of Camelot Amara learned of her third unique nature transformation: Force Release. Having studied the element under Merlin it combines her Earth, Fire, and Lightning natures to form Force. Through it she becomes able to generate and manipulate Gravitons, mass-less particles which control the forces of gravity. Because of her mastery over the element Amara is capable of acute motion sensory of her own body and objects around her within mid-range. Additionally, she is also able to move her body much like a gyroscope; this allows her to spin and revolve in mid-air to create extremely fluid body movements which require no substantial force behind them. It forms a style of fighting which is elegant and fluid in close quarters, although this is rarely shown by her.
Weapons of the Darkness
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
(Senzō Kigen) – The First Blade
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The First Blade is a long tripled-edged dagger with a triangle shaped cross-section. The hilt of the blade is composed of a pure silver-colored metal while the blade itself is composed of Mawscape, a metallic substance capable of absorbing all light and radiation giving it an appearance of pure darkness. When the blade was forged it was infused with Mystic Fire chakra granting it properties of Shiraton. The blade is paired with the Mark of Cain; created through Fūinjutsu the Mark acts as the vessel for the First Blade, based on the Lightning Blade Creation technique. The Mark of Cain is located on the user’s upper forearm. The Mark of Cain is bound to the user entirely; this prevents it from being removed in any way from the user’s body. The Mark of Cain constitutes the first basic ability of the First Blade; by default the First Blade in a sealed state within the Mark. Through a mental command the user can passively unseal the First Blade from the Mark allowing it to appear in a light black mist in their hand. Likewise the Mark of Cain can passively seal the First Blade, enabling one to recall the Blade in order to protect it or return it to its sealed state regardless of location. The second basic ability is endowed by its composition as a weapon of Mawscape. It passively absorbs all light and radiation, including the natural light of the surroundings in even the darkest locations. It then seals this light and radaiation within it. The energy increases the temperature of the blade increasing its cutting potential; although remaining inert to the user. The sealed light and radiation empowers the user’s Mystic Fire and Fūinjutsu by unsealing the energy into the user’s techniques. Mystic Fire’s sealed heat energy increases. The user’s Fūinjutsu techniques are also passively infused with this energy and Mystic Fire chakra; this empowers them and passively changes their coloration to fit Mystic Fire Release. This increased potency translates to an increase of one rank in strength, or twenty damage, up to and including A-Rank. S-Rank and above techniques gain an increase of twenty additional damage. This is not without restriction; Fūinjutsu which restrict an opponent’s ability to use a certain rank and/or type of techniques are not empowered by this passive skill.

Angelic Smiting (Tenshi Utsu): Angelic Smiting is the first active ability and is used in two distinct applications. Both revolve around the First Blade’s ability to absorb light and use the luminescent energy to power the blade. The first application, largely cosmetic, is performed when the user nonlethally cuts or slices their target. When slicing through flesh the First Blade releases painful, but nonlethal, bright white Mystic Fire. This Mystic Fire momentarily fills the wound which the blade creates and burns it from within. This first application is typically used as a means of torture to inflict significant pain in small and insignificant wounds created by the blade. The second application, following the same principle, is used when performing deep piercing blows against the target. Once struck the First Blade releases a pulse of bright white Mystic Fire and immolates a target from within, a devastating and lethal blow. Because of the intensity of the pulse the targets’ eyes will rupture and burn with the flames. Both applications can only be applied to living targets. The first application is passive and largely cosmetic. The second application is considered an A-Rank pulse of Mystic Fire.

Luminescence Absorption (Hakkō Kyūshū): Luminescence Absorption is the second active ability of the First Blade; it is based on the blade’s ability to consume light and radiation and seal it within. This ability constitutes an empowered variant of the aforementioned skill and opens a figurative ‘gate’ within the First Blade allowing for a greater rate of absorption. This absorption allows the user to seal energy-based techniques respecting Mawscape’s strengths and weaknesses. This technique is capable of absorbing and sealing S-Rank energy-based elements that Mawscape is strong to and A-Ranks for neutrals. Visually the energy will be funneled into the top and sides of the blade as it is sealed. This counts as an A-Rank technique. Chakra absorbed from these techniques is sealed within the blade and then granted to the user’s reserves. Luminescence Absorption can be used once every four turns.

Whispers in the Dark (Sasayaki Kurayami): This is the third active ability of the First Blade. This is based on the Multiple Infinite Embraces and uses its ability to manifest itself on its target to exert influence. Using the Embraces’s ability to exert pressure to restrict movement, Whispers uses pressure to restrict movement while also pushing targets. Whispers, unlike the Embraces’s, create flat barriers which are composed of Mystic Fire chakra allowing for a wide range of coloration. These can exert pressure in a near infinite number of ways depending on their positioning and angle. One can create a barrier in front of a target and push them in the opposite direction or against another surface, like a wall. Or one can create a barrier above a target and push them toward the ground, appearing as if the target is bowing. Barriers can be used to throw matter-based targets, including techniques, off course. Should an opponent charge at the user they can be thrown off to the side by a barrier created adjacent to them. Whispers are not absolute; while it restrains free movement and pushes targets it can be resisted and broken. The strength is directly related to its created rank, between C and S-Rank. The pressure can be resisted through physical enhanced strength or the barriers can be shattered with equal or higher ranked Ninjutsu. C-Rank barriers can exert minimal pressure; being used to pin targets against a surface or having them bow. B-Rank barriers exert moderate strength pushing targets linearly by five meters in the opposite direction. A-Rank barriers exert potent strength throwing targets in a linear direction by ten meters. S-Rank barriers exert extreme pressure and can launch targets up to twenty meters from its position. The pressure does not hold any potential damage alone; thus even when pinned by the S-Rank barrier it does not break bones or crush targets to death. The barriers, sustained by the user passively, allow the user to perform other tasks simultaneously but only one can be active at any given time. These barriers can be dispelled at the user’s volition. C and B-Rank applications can be used an infinite number of times but require a three turn cooldown between applications. A-Rank applications can be used thrice per battle with a two turn application between usages. S-Rank applications can be used twice per battle with a four turn application between usages. The barriers are created through hand gestures or swings of the First Blade. The barriers are created through hand gestures or swings of the First Blade.
FUINJUTSU

Amara’s body is adorned with seals and sigils which supplement her defenses. On the back of her left hand she possesses the Command Seal. On her clothing she possesses a seal with the Kanji for "Armor" as well as the Kanji for “Eternal” on her back. Amara’s most important seal, the Insignia of Duality, is placed beneath her collar bone. It is the mark used to seal her away by her brother. All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Amara is a notable Fūinjutsu specialist preferring it over basic elemental natures in many circumstances. She is also the bearer of Jewel, the Akatsuki ring. It empowers her skill over Fūinjutsu. Amara has also mastered Namikazeron, a sealing assisted close quarters style of combat. She is able to use Namikazerian techniques at half their chakra cost.
SHADOW'S INVOCATION

Amara possesses an innate skill and mastery over Prana. As the first to be inducted into the Order she is ranked as a Divine Spirit and has mastered all four Surges. When she was exposed to Prana her body altered in such a way that it became an "open doorway" for Prana energy. Amara named this trait Shadow's Invocation. This causes Prana to constantly exist within Amara's body; any foreign chakra or energy inserted into her body will immediately be transported to the Throne. However, because of this, Amara is unable to obtain and Curse Mark or utilize Sage Mode. It also becomes impossible for others to heal Amara with Medical Ninjutsu or utilize the Chakra Transfer. Any ally or opponent who attempts to absorb or consume her chakra will instead absorb this ambient Prana energy and be frozen internally. As a Heroic Spirit Amara's Prana is black in color, matching her Mystic Fire nature. As of present day, Amara's soul is fused with the Holy Grail; because of this, Amara is amortal. She does not age, but can still be killed through normal means.

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Amara's Signature Techniques
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. S-Rank applications require the user weave a single hand seal.

Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within one meter of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. When in this physical form their bodies become far more volatile; matter or opposing forces which they strike or are struck against will cause them to explode inflicting significant damage five meters around the created familiar. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules.

Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.
(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with and disrupted remain useless for three turns, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra, occurring instantly. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank.

Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals will become disrupted. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it temporarily useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals.

Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it temporarily useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.

Protoplanetary Nebulae (Genshi Wakuseijōseiun): The Protoplanetary Nebulae is, rather than a third separate application, a reversal of the Planetary Nebulae application. This applies the adage of “the best defense is a good offense” and allows the Ghost of Jupiter to be utilized in conjunction with the user’s own seals. Instead of disrupting the user’s own applied technique this will act to protect it from other seals and disruptive barriers which seek to disable, tamper, or harm the user’s own seals. As a byproduct of this application the applied seal will also gain fortification equivalent to the seal’s rank making it harder to physically destroy with elemental ninjutsu. This alternative application can be applied within the same timeframe as the seal created and applied.
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Whispers of Darkness
(Jūinjutsu: Kishō Meian) – Cursed Seal: Insignia of Duality
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: The Insignia of Duality is a potent dual talisman-based Cursed Seal first utilized by Galahad to seal his sister Amara over concerns of her corruption and power. The Insignia is a unique seal in its nature, but simple and common place in its application and mechanics. Much like the generic Sealing Tag the Insignia of Duality is utilized by an individual who wishes to seal another living being. However, unlike the Sealing Tag, this technique requires two talismans: one which bears the user’s chakra to initiate the seal, and the other which bears the sealed individual; the Light and Darkness of Duality. The seal’s basic mechanics are simple: the Light talisman requires the user’s chakra to initiate the Dark talisman to seal its victim. Through contact with the opposing seal the bearer is capable of sealing away the opposite, as such Light can seal Dark, and Dark can seal Light. This direct physical contact requires the wielder to bear the opposite talisman on their person while also maintaining physical contact for over two turns. After two turns the bearer of the opposite talisman will be instantly sealed within it. Like many seals those who are sealed away become exempt from the physical world entering a form of stasis preventing their bodies from aging. Unique to the Insignia of Duality the only one incapable of unsealing the individual within their respective talisman is the bearer of the opposite. As such, anyone who is not the bearer of Light or Dark can unseal the victim simply by making contact with the seal and expending 30 chakra. Additionally, unique to the Insignia of Duality, is its ability to detect the emotional state of the opposing talisman. It has been frequently shown that techniques and chakra can contain the emotions and consciousness of the user. And because Sealing Techniques have been noted to be able to seal metaphysical aspects of reality as well as convey communication through techniques such as Scroll Communication the talismans become able to sense the emotional state of its wielder. As such each talisman can sense its opposite; Light and Darkness become able to feel the anger, sadness, fear, doubt, and other emotions of the other. This does not convey locational sensory or any other form of chakra sensory. simply the cosmetic ability of sensing the emotional state of the opposite. Because of the Insignia’s unique design it can only be taught and bestowed upon pairs of individuals, effectively connecting their biographies – one which bears the Light, and one which bears the Dark. As such, this technique can only be taught to one other person.

Each talisman also possesses certain unique capabilities as well, offered to both bearers regardless if they are sealed or unsealed. The chakra which forged these talismans is capable of being passively released into the user’s techniques, much like the leaking of the Cursed Seal of Heaven and Earth’s ability to influence the user’s techniques. This is reflected through a limited and passive form of the transformation technique applied upon the user’s techniques causing them to change coloration at the user’s will. While coloration can be influenced, and is purely cosmetic, techniques cannot become invisible, transparent, or translucent, through this technique. Although their color scheme can be altered to fit any color within the visible light spectrum, as well as cause the complete lack and removal of light to create absolute darkness. This requires the user expend 10 additional chakra.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle​
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes​
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT​
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle.
HISTORY

A dance of duality; for she is the Darkness, and he the Light. Amara is the fraternal twin to Galahad, both the children of Elaine and Lancelot. Prior to their birth Elaine infamously seduced Lancelot using an illusion to appear as his deepest, and forbidden, love Guinevere. After discovering Elaine’s deceit he exiled her from Camelot, sending her and, unbeknownst to Lancelot, the children she bore to a small village on the outskirts of the city. Shortly thereafter she gave birth to the twins. Their earliest memories were of their small and humble cottage in the middle of their village. Her mother would longingly share tales of Lancelot’s glory, courage, chivalrousness, and valor. Yet her stories were not harmless reminiscing, they were stories of sadness. It was clear that their mother was plagued with sadness and guilt, an unrequited love which weighed heavily on her heart and soul. Her stories were like a drug, bringing momentary happiness, but would ultimately pull her further and further into an abyss.

From an early age Galahad took an interest in knightly activities. It was clear that he was captivated by the very culture of a knight – their honor, valor, courage, and integrity. Elaine’s stories of their famous father only fueled this fascination; Galahad frequently practiced swordplay, equestrianism, and occasionally archery. Amara speculated that it was Galahad’s desire to emulate their father, one they had only heard stories about, which drove him to pursue these activities with remarkable fervor. Unlike Galahad, who shared a significantly closer relationship with his mother, Amara’s relationship with Elaine was far more distant. Amara frequently chose to leave herself to her own devices, focusing on the academic rather than the practical, like Galahad had chosen. She consumed knowledge in her solitude with remarkable hunger; she was particularly interested in history, philosophy, and law. Although, unlike her brother, she had little to no interest in the pursuit of Justice in accordance to society; she cared little for the moral justifications behind conflict, simply studying it from a cold and distant historical perspective. Her most important understanding that was born from her studies is that humanity suffered from a tendency toward injustice, rather than justice.​

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'' I was in the beginning, and I will be the end. I will be all that there is. ''

As the years passed Elaine’s mental health waned dramatically. The broken love which weighed heavily on her soul could no longer be sated by her memories alone. She would fall into a state of delirium leaving her care to the twins, a heavy burden at such a young age. The two took on the responsibility with no complaints. Galahad would work during the day, seeking jobs throughout their village suitable for a young boy. During this time Amara would care for their mother, although she simply did so for Galahad’s sake and not Elaine’s. When Galahad would return home in the evening the two would discuss what they had learned that day while their mother slept and suffered from nightmares. Galahad would impart practical knowledge to his sister, discussing the histories of battles and various ideologies. These few years was the twilight of their childhood, marred by their mother’s mental illness. Yet it would not last long; their comfortable arrangement was shattered when Elaine finally succumbed to despair and took her own life when the twins were merely eight years old. To Galahad’s discomfort Amara remained expressionless at the sight of their mother’s lifeless body. She was unfazed in the slightest, looking upon her with no concern. After the funeral the twins would be committed to an orphanage, a living arrangement which did not suit either of them. After their first day the twins committed to finding their father in Camelot, their last living relative.

Their journey to Camelot was no challenge. The village was only a day’s walk from the city and its close proximity kept the roads well-guarded. However, finding Lancelot after they arrived proved no simple task, after all he was the man who was second to the king, in both fame and authority. The twins made many attempts to gain his attention; they would, on many occasions, seek out many knights and other officials who would know him. But their claims as his children would be brushed aside by those men, and even laughed at by some. Amara and Galahad soon found themselves on the streets, living day to day on what they could find in Camelot. Their struggle reaffirmed Amara’s understanding of poverty, and strife in general, which she had learned from her philosophy texts from her village. Albeit her understanding was still weak, due to her young age, this would play an important role in her life as she continued to grow into a young adult during her time in Camelot. Finally, after three days, the children met a procession of knights. Be it fate or mere coincidence the lead knight, wearing a shining and magnificent suit of armor, casually glanced toward the misfortunate children. He dismounted his horse and crouched before us, removing his helmet. Galahad almost instantly recognized him as their father from the stories Elaine had told them. The reunion unleashed a torrent of emotion within Galahad, who was overwhelmed with joy and relief. Yet, while Galahad was crying tears of joy, Amara simply look on her father with a blank stare. Quickly she adjusted herself as Lancelot embraced the twins spreading a warm, yet forced, smile on her countenance.

With their lives stabilized Lancelot took an active role in their lives and development, more so than Elaine had taken. The two were adopted and expressed his desire to have Amara and Galahad educated. Accepting the idea the twins were placed in the care of Merlin, Lancelot’s closest friend. When Amara met Merlin she was not overwhelmed by his great wisdom, although admittedly he was incredibly wise. She was skeptical in his ability to ‘know everything’ as he had phrased it. Galahad, on the other hand, was captivated by Merlin and his teachings. Amara remained silent as Galahad unleashed a torrent of questions upon Merlin ranging from knowledge of the future to Galahad’s own death. Finally their teacher ended the incessant barrage of questions, leaving them ready to begin their first lesson. The lesson explored the nature of elemental affinities and their meanings. Amara was fascinated by the detail he called upon when he spoke of the affinities. Toward the end of the lesson he tested Galahad and Amara’s affinities using a special paper. Galahad, much to his joy, possessed a natural inclination toward Wind and Water. It prompted him to return to his question regarding the future, to which Merlin gave a cryptic response regarding a coming strife in Galahad’s life, one which would last for an eternity. After Merlin tested Amara, using the same paper he had used for Galahad. Unlike Galahad, who exhibited two basic affinities, Amara’s reaction with the paper was far different and radical. Upon touching it the paper would almost immediately burn with a black flame. As it burned two notable, and extremely remarkable, events occurred. The paper did not burn hot, it simply burned. No heat was emitted by the deep, black flames which consumed it with ravenous hunger. The second was instead of being reduced to ash the paper would be reduced to a metallic black powder, which emitted significant heat. Merlin’s eyes narrowed at the results as a perplexed look spread across his face causing Amara to smile. She took some pleasure in the man’s perplexed reaction to the darkness which consumed the paper and reduced it to metal. By the time Amara would reach adulthood it would become clear that the results of the test referred to her two elemental masteries: Mystic Fire and Mawscape. However, Amara would come to have some level of mastery over all five basic elemental natures, a unique feat amongst her peers. It was a testament to her wide breadth of knowledge.

Future lessons with Merlin would prove just as thought provoking as their first. Yet life at this point began to diverge between Amara and Galahad. Galahad had become Lancelot’s squire and would train in his active duties on a daily basis. Amara would, when not learning under Merlin, care for Lancelot’s home and perform mundane daily chores, such as cooking, cleaning, and sewing. While monotonous in nature Amara took this time to personally study in Lancelot’s library. Within she found a wealth of knowledge that far surpassed anything that she had read in the village during her youth. She furthered her understanding of law, especially law in Camelot itself, and immersed herself in its history. The numerous texts in the library also contained the history of Camelot and its kings from the very first to King Arthur himself. At night when Galahad would return home the two would share what they had learned, much like their life in the village when they were taking care of their ailing mother. She learned rudimentary swordsmanship, combat strategy, and even built on her own philosophical understanding of the nature of good and evil. Ultimately her education favored spellwork; by adulthood she had become known as one of the most proficient masters of the elements, ranging from the basics to even her own unique and advanced Mystic Fire and Mawscape. Her ability in spellwork even surpassed Galahad’s, whose specialty was close-quarters and practical fighting due to his training with Lancelot. But her secondary training with her brother gave her some limited understanding of close-quarters and practical fighting, leaving her somewhat prepared in case she ever called upon it. Like before, their symbiotic relationship was only temporary. Soon Galahad would become far too busy training under Lancelot and the Knights of the Round Table to spend time with his sister.​

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As the months passed Amara found she feeling increasingly alone; for the first time since birth she had become largely separated from her brother. Amara began to foster a building sense of abandonment. In fact their bond was so powerful that Amara considered Galahad to be her only family, putting Lancelot and Elaine second to her brother. As Galahad’s workload as a squire increased the hole within her heart would only increase. But she did not express these feelings to anyone, even Galahad. It would become the most dangerous secret she would keep from her brother, one which would come to haunt the twins throughout their lives.

Amara’s perplexing nature became apparent to Lancelot when she was twelve years old. Naturally, give her father’s fame and status, Amara had many suitors. Many other families wished to establish close relationships with Lancelot’s household and sought to arrange a marriage between Amara and their sons, a natural occurrence in the highborn families of Camelot. As a testament to her father’s fame these families even overlooked Amara’s impure birth being a product of adultery. The most notable suitor, one favored greatly by Lancelot himself, was a young man and scholar named Ignatius. At the time Ignatius was sixteen years old, four years Amara’s senior. He was a student of law, something that he and Amara shared a deep interest in. Yet despite their shared interest Amara returned no interest in Ignatius when he would approach her. Lancelot could not understand what was wrong; noble women her age typically were eager to seek out suitors. When Lancelot approached Amara about the issue she simply returned her father’s concerns with a puzzled face and stated that she found no interest in Ignatius, or men in general. Lancelot was not an experienced father having only raised Amara for four years now. And so he allowed Amara to pursue what she liked best instead, academia and spellwork.

After two years passed and the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that Amara and Galahad had become all too familiar with during their studies. With somber eyes Amara wished her brother the best in finding it, hoping that he would return soon. Almost as soon as her brother left order soon turned to chaos and crisis; Lancelot would finally commit the unthinkable and engages in an affair with Guinevere, bringing chaos to Camelot. For many months the affair went uninterrupted and concealed. It was a blissful time for Lancelot, so much so that even Amara could tell he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over immense time. It was the beginning of Berserker, a terrible scourge which would grip the world in time.

By the age of fourteen Galahad was inducted into the Knights of the Round Table. For the ceremony Lancelot had chosen to knight Galahad himself. Amara was overjoyed for her brother and encouraged him to continue pursuing his dreams; yet beneath this loving and encouraging façade Amara felt the void within expanding further. Her feelings of abandonment hit a new low as the distance grew between the twins. For the ceremony Amara wore a beautiful and elegant black dress, one she had never worn before.

By the age of fifteen Amara completely consumed herself with a small set of tasks to nullify the sensations of abandonment and loneliness. Amara would continue to care for the home performing the mundane tasks of day to day life as Galahad and Lancelot were immersed in their order. During the day she would also completely consume herself in Merlin’s lessons. It was during this time that Amara’s mastery over spellwork would reach its apex. Having become able to use the basic elements at the young age of thirteen Amara was already well known for her skills. Yet she still could not understand her unique black flames and metallic natures which she had become aware of seven years ago. Merlin decided to teach Amara the Sealing Arts, a highly complex series of techniques which utilized one’s energies to seal objects and produce barriers. While initially challenging Amara proved an innate skill toward the skill and came so far to even prefer it to the basic elements, noting it for its spiritual nature and superiority to the crude elements. However, unbeknownst to Amara, Merlin intended her lessons in the Sealing Arts to be a mere stepping stone to coming to understand her black flames. Once she had mastered the skills Merlin returned to their lessons in the Fire element. He explained to her that Fire Release was inherently violent, making it incredibly difficult to control. Using that well known fact Merlin stated that her black flames operated in a similar manner, requiring the user master the Sealing Arts in order to possess the necessary skill to control them. Amara was once again skeptical of her teacher leading her to inquire how he could know such a thing. Merlin simply replied with his deductions he had made of the years through their lessons. He noted that the black flames were not simply black, they in fact sealed their light and heat when he first saw them burn the special paper years ago. Because they could seal their light entirely he believed that the flames could become any color, much like the flames that barriers produced through the Sealing Arts could possess. Merlin’s deductions made sense. With the Sealing Arts in mind Amara focused on producing the black flames which she longed to understand. Yet, unlike Fire, she thought of the spiritual and mystical nature of the Sealing Arts in conjunction with the flames and plasmas of the energy-based elements, creating a rebellious combination. Suddenly a black flame erupts around her hand which swiftly is manipulated into elegant orbit around her arm. Merlin then asked her what she would name the unique nature. She smiled as she stared at her arm in immense curiosity and replied, “Mystic Fire, Shiraton.” In time Amara would also come to understand her secondary affinity, the metallic light consuming element which she named Mawscape; the black, all consuming void.​

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'' I felt nothing. I didn’t care if he was executed, exiled, or freed. ''

When the twins turned sixteen Galahad undertook his quest to find the Holy Grail, a mythical artifact that the pair had become all too familiar with during their studies. With somber eyes Amara wished her brother her best wishes in finding it, hoping that he would return soon. Her brother’s departure marked a shift in Camelot; soon order would turn to chaos and crisis. It was as if Galahad’s departure was a bad omen. On the same day that Galahad left Amara locked herself away in her studies and training, practicing Mystic Fire and Mawscape with incredible focus. This went on for days during which Amara would only stop for food and sleep.

Meanwhile chaos began to seep into the kingdom as Lancelot committed the unthinkable and engages in an affair with Guinevere, his long standing love. It was twisted irony in a sense; Lancelot had been tricked by Elaine by disguising herself as Guinevere. This would result in the conception of Amara and Galahad. Yet Lancelot’s affair with Guinevere would ultimately destroy the foundation upon which the twins stood. Yet the chaos did not reveal itself immediately. The affair went uninterrupted for many months. It was a blissful time for Lancelot, so much so that even Amara could tell that he had changed somehow. But unbeknownst to the world this affair would impact many lives, spanning over an incredibly long timespan. It was the beginning of Berserker, a terrible scourge which would grip the world.

Eventually the affair is discovered by Agravain, one of Lancelot’s fellow knights. Immediately when the affair is taken to the Round Table it fractures and produces factions. Lancelot is put in chains, his great power willingly shackled away as his honor and dignity as a knight proved too great causing his guilt to consume him. A trial would be held in Camelot with all in attendance, bar Galahad. From the onset of the crisis Amara knew that Lancelot was damned. She had studied law for most of her life as one of her greatest interests and she knew that the odds were stacked against her father; even Arthur’s ministers were working against him and exploiting his kindness and goodwill. Because of this, with indifference, Amara recused herself from the trial and opted to simply spectate. Many knights and citizens came to Amara to offer their condolences, yet she was indifferent. She felt nothing. Within a few days the trial began. Amara was in attendance, sitting far in the back as a mere spectator. She continued to refuse to speak in defense of her father, nor would speak against him as a witness to his transgressions. None of it mattered to her. She understood that the trial was a mere show to quell the desires for immediate execution. In reality Arthur had already decided Lancelot’s fate, choosing an act of kindness to spare Lancelot’s life. Against the judgement of his advisors Arthur sentence Lancelot to exile. But Lancelot’s honor compelled him to seek ultimate justice: death. He was angered that Arthur’s ‘kindness’ forced him to languish in shame and disgrace due to his actions.

On the day of his departure Amara watched from a distance as her father marched in shame out of the city. She wore a similar black dress to the one she wore when Galahad was knighted. Amara spectated with indifference, caring little for her father’s fate. She remained indifferent even as her father killed Gareth and Gaheris in rage. But she couldn’t help but feel that she could change what happened, not simply for her father but for all humans. That perhaps she could correct the struggles of the world regardless of justice, honor, or law. That perhaps a better solution existed than the Knights of the Round Table, which had simply degraded into a political monstrosity. Her father’s fall and struggle was perhaps the penultimate moment in Amara’s ascent into Nothingness; her true incarnation of Darkness.

Before Camelot would descend further into madness Merlin invited Amara to his chambers for one final lesson. His countenance was grim, a characteristic which Amara immediately recognized as it was quite unusual for Merlin. He informed her, with a somber expression, that this would be their final meeting and that he had one final important lesson to teach her. Merlin explained that, given Amara's unique affinities, she possessed one final nature inherent to her: Force, the manipulation of gravitational forces. Mastering Force would require Amara to draw on all of her previous experience and knowledge from her unique energetic element Mystic Fire. Although, according to Merlin, Force was inherently different possessing the power and dominion over the physical and tangible elements. She was instructed to combine her Lightning, Fire, and Earth natures in order to produce the Gravitons which held dominion over these physical forces. The pair soon discovered that Force was not simply manipulation of gravity, it was actually an energy which carried out the manipulation. From Amara's palm she produced a golden beam of energy carry objects toward her and pushing them away. However, given the rapidly decaying situation in Camelot their lesson was cut short leaving Amara with only rudimentary mastery over the ultimate element which she possessed. In time, with both practice and knowledge, Amara would come to understand Force entirely mastering the repulsive and attractive forces as well as the nullifying. Her mastery reached heights so great that she even became able to be aware of physical movement around her. After the lesson Merlin departed from the city with his head held low. Amara was never sure if he could see the future; she had always doubted his self proclaimed 'universal knowledge.' But even she was concerned by his ominous departure and behavior.

Camelot’s struggles did not end with Lancelot’s exile. Soon after Arthur caved to the pressures of his advisors and decided to execute Guinevere for her infidelity. The execution crystallized the factions within the city causing incredible amounts of civil unrest. Ultimately the unrest would descend into turmoil as civil war broke out. The two major factions of the civil war were those who sided with Agravain, the one who exposed the affair, would fight those who sided with Mordred. Ultimately Camelot fell under siege by Mordred who wrought incredible chaos and destruction. This ultimately ended with Arthur and Mordred fighting each other on the battlefield ending in mutual death.​

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'' To change everything I must become all there is: the sole Surgebinder. ''

Amara remained neutral during the war and stayed hidden in Lancelot’s home. Fortunately it was a well-built structure with numerous hiding places and strong fortifications. She was not fearful for she could rely on Galahad’s wisdom as well as her own skill in spellwork to navigate the crisis. She decided to hide in Lancelot’s armory, the best place to both hide and protect herself should any intruders breach the home. However, the war was terrible in scale and eventually some did come seeking her. Members of Agravain’s faction, those who sought the death of Lancelot and Guinevere, came to burn down his home. While they ransacked and looted they eventually came across Amara hiding causing them to be overcome with rage. There were a select few within Camelot who believed that Amara and Galahad represented a stain on Lancelot’s honor and were partially to blame for the destruction of their home. One of the invaders rushed Amara blindly, despite her renown in spellwork. As he did so Amara unleashed a maelstrom of black flames, her signature Mystic Fire element, upon them. Within moments their bodies were engulfed and burned away leaving nothing behind but a charred corpse.

After the intrusion Amara and during her hiding Amara discovered the First Blade in Lancelot’s armory. Finding ancient relics in his armory was not a rare occurrence, but it fascinated her nonetheless. The First Blade fascinated her in particular due to its savage appearance. The blade was fashioned from a donkey’s jawbone and seemed to possess an emotional connection to Amara, drawing her toward it. As she took it in her grasp she would quickly decide to empower the blade and further forge it to her own design. With her Mawscape element she would forge a reinforced layer of black metal atop the jawbone while infusing it with Mystic Fire. The result was a perfectly black blade in the shape of a serrated donkey’s jawbone. The blade would become Amara’s most powerful weapon in the future; one which could absorb radiation through its Mawscape and convert it into empowering energy for her Mystic Fire element. She would bind it to her while confined in Lancelot’s armory during the civil war, creating the ‘Mark.’

After Arthur and Mordred fell the fighting ended. Camelot was left in ruins, utter devastation marred the land. There were few survivors. Rising from the chaos was the return of Galahad. For the first time in many years Amara felt a connection again when she her brother return, something which had become foreign to her. She was overwhelmed with joy and happiness, despite the chaos and bloodshed which had overcome Camelot. It was another indication of her descent into Darkness, yet one which would go ignored by her brother. Amara could tell that Galahad had undergone a profound transformation and deduced that it must have been from finding the Grail. His quest for the Grail revealed itself to be misleading – the grail was no physical object according to the lore, it was actually an object of ethereal energy. Her brother explained that the Grail had fused with his very soul, and he had come to master a form of energy which he called Prana. Standing in the ruins of Lancelot’s home Galahad offered Amara the greatest opportunity of her life – to become a knight in an order called the Radiants. The Radiants would protect humanity, defending it from injustice and seeking to spread goodness throughout. Amara immediately accepted; she became the second Knight of the Radiants. The Radiants would follow no monarch, it would simply serve an ideal – one set out by Galahad. It was there in the ruins of Camelot that he would resolve himself to create such a perfect Order to carry out his ideals.

In order for Amara to complete her transformation into a Surgebinder, or a wielder of the ethereal energy known as Prana, she would need to spend extended time in the Throne, the dimension which contained the Grail and Prana. While this would normally prove a difficult task Amara’s transformation went smoothly. After her body adjusted to Prana she revealed herself to be a natural at its manipulation and control, mastering it to the same degree her brother did very quickly. Amara’s mastery was so great she became a master of all four Surges and even proved to be especially adept at the Surge of Evocation, perhaps mirroring her great skill in spellwork which she had mastered under Merlin. This effectively altered her body to become a doorway for Prana, which she eventually named Shadow’s Invocation. Amara’s original Prana was golden in color, which the original Radiants discovered signified wisdom, pride, prestige, and power.

Amara and Galahad were not alone, however. Much to Amara’s dismay two former Knights of the Round Table were also inducted into the Order as founding members: Percival and Lamorak. Amara disliked Galahad’s choices to induct former Round Table members due to how the Knights of Camelot had degraded themselves into a political mess which resulted in the civil war. But Amara kept her qualms private knowing that her brother was under a great deal of stress after the crisis. Once her training had been completed the four Radiants began to gather followers to induct into the Order and become follow knights. Galahad had few stipulations for joining, generally only requiring candidates have a sense of justice and a desire to protect those who suffer from injustice. Once formed the Order began its humble task of protecting those who suffered, beginning with villages. Each village that was saved, typically from invaders but also from internal conflict, more righteous men and women volunteered themselves for the Order. To these people the Radiants were a beacon of hope in a black sea of injustice. Eventually word of the Order spread throughout the world; they became the defends of the oppressed, guardians of justice, and harbingers of balance. Over the next decade the Order would graduate from protecting simple villages to intervening in international conflicts. The Radiants would intervene in invasions protecting the assaulted country from an attacker. But this resulted in the first flaw of the Order’s mission: it changed nothing in the long term. In the short term the Order saved some lives and protected the weak. But in the long term little changed; the burden and struggle of humanity remained ever prevalent in their fight against injustice. Radiants would assist the non-aggressors and then the non-aggressors would become the aggressors. It created an endless cycle of chaos and war which Amara took note of. Major Powers were predictable; they simply looked out for themselves. Simultaneously the villages which the Radiants had originally protected fell to a secondary priority due to the dwindling Order numbers because of endless warfare. These villages would be raided or succumb to internal conflict. After a little more than a decade of constant warfare a battle hardened group of Radiants remained, with a group of fresh Radiants which would be replenished and depleted during times of war. It was then Amara realized that the Radiants were nothing more than the Defenders of the Status Quo, that their presence did not prevent injustice, it simply was a band aid for it, an enabler for humanity to continue doing wrong. They were glorified weapons. Amara ultimately did not care for humanity’s choices and actions, whether they were just or unjust. Her studies shaped her to believe that the best course of action was to fix humanity and to do that it would need to be reshaped entirely and be born anew.

Coupled with Amara’s revelation was the growing distance between her and Galahad. While joining the Order had revitalized their relationship temporarily it proved only to be a momentary bridge across an expanding abyss. From Amara’s perspective Galahad had become consumed with creating the perfect order, so much so that he put it above his own sister. It bothered Amara to no end causing her to keep her true feelings hidden, including those about her doubts about their ability to stop injustice. These negative feelings were amplified by Percival and Lamorak, two individuals she felt added to the Order’s decaying legacy and tying them too closely to the Knights of the Round Table. She began to resent her brother for his actions and decisions.

Amara decided, with hatred permeating her soul and cold indifference guiding her mind, that she would reshape the world in her own image and vision; she would choose to abandon the status quo and her oath as a Radiant. But above all she wanted her brother to suffer for his decisions; to destroy all that he had built, including his Radiants. It was an ambitious goal. In order to reshape the world she would need to sacrifice her only remaining kin, Galahad. She would have to become the only Surgebinder; only her reign alone could reshape the world in her vision. Amara decided to target knights who shared her feelings and decided to manipulate them. This proved a simple task; the battle-hardened group of knights was weary leaving many of them discontent with the state of humanity. She would effectively manipulate them into creating their very own Surgebinder civil war. She sowed the seeds of dissent among the Order, corrupting and manipulating her former comrades into believing that in order to correct injustice they would need to enter villages, towns, and clans and claim positions of leadership. They were led to believe that Galahad was wrong, that his method and ideal were flawed and insufficient to stop injustice.​

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'' He was so threatened by me, fearful that I would make a more perfect Order than he, so he exiled me. Virtually erased me from the Order’s history. ''

Once she had corrupted a sizable number of Galahad’s knights Amara manipulated them into confrontation. At their twelfth annual council meeting the knights claimed that Galahad’s ideal was not accomplishable with his method, saying that they could rule over humanity from within because they were incorruptible. Galahad refused, insisting that their self-perceived incorruptibility was flawed and that they should never involve themselves in politics. With neither side giving the other any room the Radiants began to abandon Galahad’s cause. This splinter faction was formed as the Fallen. Once the meeting had ended and most of the knights departed Amara confronted Galahad herself revealing that it was her who had fractured the Order. Galahad was stunned by this revelation but was unable to stop Amara from walking free to continue her corruption and her goal to reshape the world. She had become the First of the Fallen; such a transformation was even reflected in her Prana, originally gold in color it shifted to reflect her nature becoming entirely black – the color of Nothingness.

Amara’s plan worked flawlessly. Many Radiants converted to Fallen and entered villages in an attempt to claim seats of power. Some Radiants, much to Amara’s delight, became apathetic all together and became Divergent, simply refraining from involving themselves at all in the world. Surgebinders began to fall and perish to the strife created en masse. Fallen who attempted and failed to claim power in a village or city were executed, while others who managed to claim power met their downfall in civil war or wars with other villages. The Order entered a death spiral; Amara began to hunt down Divergents systematically in a purge-style cleansing of the clan while other Radiants continued to be corrupted and fall. The situation reached its climax when Fallen began to declare war on each other in the name of their respective villages. The very world itself began to burn away at the seams.

After a year of strife Galahad took his stand. Knowing Amara’s manipulation, corruption, and power were far too great to go unchecked Galahad decided on a dangerous course of action: he resolved to kill his own sister to stem the corruption. Such a dramatic change in his nature manifested itself in his Prana, its color shifting to a malefic inferno reflecting the rage he had kept bottled inside from her betrayal. Galahad’s strategy in finding her was to watch over the few remaining Divergents, effectively using them as bait to find and draw Amara out. It only took a month but Amara revealed herself at Percival’s chosen Divergent. The two remaining Radiants warped to his location, a church of all places. When there Galahad realized his sister’s true amoral nature and her cold indifference in her intent to reshape the world in her own vision; it was here that Galahad realized that Amara wasn’t evil and his resolve to kill her shattered. Memories flooded back to him of her indifference over their mother’s death and apathy toward the sundering of their second home, Camelot. Yet while he thought of her as a ship lost at sea, trapped in an eternal storm Amara felt the opposite. She found only bliss in her reality, unburdened by the struggles that humanity faced. Galahad had devised a contingency plan in case his resolve wavered, however. Like Amara Galahad had also mastered the Sealing Arts under Merlin and with his knowledge devised a seal which would become infamously known as the Insignia of Duality. Its mechanism was simple yet potent: the seal would restrain a dangerous and amoral force. The seal was divided into two separate entities: the Seal of Light and Darkness. Each was eternally bound to the other in a special connection, allowing the wielders to feel each other’s emotion. In order to perform the seal Galahad would need to mark Amara with the Seal of Darkness while he himself would also be marked. After their initial confrontation Galahad and Percival attacked her with the intent to capture and trap Amara within the seal. The battle was long and drawn out, despite being two against one. Amara was naturally a skilled spellweaver while Galahad and Percival specialized in practical combat, this gave Amara an edge at weaving chaos on the battlefield with her Mystic Fire element, its rebellious nature immune to the effects of Prana. It kept Galahad and Percival separated and distracted, significantly hindering their assault. Additionally, the two knights were handicapped in that they wished to trap her, not kill her. The battle continued for hours eventually wearing down on all combatants’ stamina. Galahad and Percival continued to attempt to close the gap and together could fend off Amara’s black flames and Prana. Once Amara’s endurance and stamina wavered she was finally subdued. She collapsed to the floor and gazed into Galahad’s eyes, yet she said nothing. Immediately Percival restrained her and Galahad affixed the Seal of Darkness to her collarbone. Shock overcame her face as she realized what was happening; death would not be her ultimate fate. She would instead be sealed away, trapped for eternity in an everlasting stasis in a void-like world within the seal. Before being sealed away she screamed at Galahad, cursing his existence and decisions. Ominously she prophetically warned that his struggles would only continue; that he carried an ideal that only fools could believe worked. After sealing her Galahad made one final modification to the seals ensuring that his temptation and weakness could never free Amara. As the bearer of the Seal of Light Galahad made it so, as the bearer, he would be unable to release the Seal of Darkness; instead he allowed any individual other than himself to release the Seal of Darkness passing the choice to humanity should that day ever come.

Unbeknownst to even Galahad the stasis that Amara was trapped in was a nightmare. The void which she remained in was silent, an ever reaching black expanse of absolute solitude. She was unable to move and unable to free herself. As time passed she fostered an immense hatred for her brother. It bred a dark and cold intent to make him suffer, just as she did. And just as she predicted Galahad suffered, although she did not know locked within the seal. Galahad took it upon himself to slay the remaining Fallen. Yet once his burden had been lifted his life prospered. He built a family around him and restructured the Radiants to once again serve the small villages they originally set out to do.

Yet nothing ever truly ends. After a number of years passed Amara was finally freed, released into a world she no longer understood. The seal had been broken by the one who called herself Ruler, Jeanne d’Arc. When released she would pull Jeanne into her Reality Marble, a swirling and violent torrent of Prana and Mystic Fire creating a realm of blissful darkness, reflecting the bliss within her own soul. Despite being imprisoned for numerous years Amara’s nature remained largely unchanged. She would unleash her anger and cold intent upon her brother as she finally took the last step in becoming the Darkness.​




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[video=youtube;QR28G204z5k]https://www.youtube.com/watch?v=QR28G204z5k[/video]​






Battle Record

N/A Won ◁ ▷ Lost N/A

 
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Drackos

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Hamura Ōtsutsuki 大筒木ハムラ

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'' To protect the world my brother created. ''


NICKNAME N/A
GENDER Male
DATE OF BIRTH August 6
AGE Unknown
CLAN Ōtsutsuki
ALIGNMENT Lawful Good

APPEARANCE AND PERSONALITY

Hamura is a tall and pale-skinned man with hairless brow ridges and white hair, which was short in his adolescence but later grew to waist-length. His bangs were short hung to the left side of his face with a chin-length lock which hung from the right side of his face. He also had small, horn-like protrusions on his forehead and inherited the renowned Byakugan in both eyes from his bother. He wore a light, full-length kimono with a pattern of six black magatama around a high collar and dark pants. On his left palm, he has a dark crescent-moon representing Yin.

Hamura believed in peace and freedom, option to seal away his own mother in order to end her reign of terror over the world. He was very dutiful, and after sealing his mother remained on the moon to guard her body for centuries. Despite his rebellion against his mother, he still loved her. Hamura understood that all the amoral things her mother did was to protect what she loved and cared for. Hamura had a great deal of loyalty towards his brother, Hagoromo. Hamura desired nothing more than to protect the world that his brother had created. In his younger years, Hamura was young and impatient, acting quickly to voice his opinion and use authority to keep the peace.​




''The family of extra-terrestrials, the clan that began the history of Shinobi''




VILLAGE / RANK / CHAKRA INFO

Unknown Village of Birth...............................Village of Alliance N/A


Ninja Rank


♦ Elements ♦
♦ Basics ♦
♦ Miscellaneous ♦
Fire Release Completed​
Ninjutsu Completed​
Fūinjutsu Completed​
Water Release Completed​
Genjutsu Completed​
Shikotsumyaku Completed​
Lightning Release Completed​
Kenjutsu Completed​
Wyverns Contract Completed​
Wind Release Completed​
Taijutsu Completed​
Scarabs Contract Completed​
Earth Release Completed​
Byakugan → Completed​
Tenseigan → Completed​
Force Release → Completed​
Black Heaven and Earth → Completed​
Mawscape Release → Completed​
The Mantis Fist → Student​
Mystic Fire Release → Completed​
Dance of the Bearded Sage → Completed​
Alcohol Release → Completed​
.
The Warrior Monk's Way → Completed​
Hot Ice → Completed​
.
Namikazeron → Completed​
♦ Specialty ♦

Mystic Fire Release

Taijutsu

Tenseigan

Fūinjutsu

Namikazeron​

MYSTIC FIRE RELEASE MASTERY

Hamura's nigh unrivaled mastery over the five basic elemental natures allowed him to create and master a unique elemental nature: Mystic Fire, or Shiraton. The element is formed from the combination of Fire and Lightning elemental natures and controlled through a mastery of Fūinjutsu. It is an inherently disruptive elemental nature capable of taking on many forms ranging from plasma based energy to normal flames. Mystic Fire's strongest characteristic is its absolute neutrality against all techniques; this includes sealing and absorptive techniques which require to be equivalent in rank to Mystic Fire in order to seal away this rebellious element. Hamura's flames typically take a magnificent teal coloration, similar to his Tenseigan Chakra Mode. He is able to utilize Shiraton techniques with a single hand seal.
DŌJUTSU AND SIX PATHS SENJUTSU

Being the descendant of Kaguya, Hamura wields the Byakugan. Hamura possesses access to all the standard abilities of the dōjutsu such as: near 360 degree vision, x-ray vision, and the ability to see the chakra pathways. Unique to him, his Byakugan was of the highest purity allowing him to ascend his dōjutsu into the Tenseigan. The Tenseigan is characterized by a blue pupil surrounded by a blue and white flower-like iris. This dōjutsu allows Hamura to control the attractive and repulsive forces of gravity, similar to the Deva Path. It also enables Hamura to utilize the Tenseigan Chakra Mode; this mode significantly empowers Hamura to magnificent heights of speed, strength, durability, and awareness. Along with both of these dōjutsu, Hamura is able to produce Six Paths Senjutsu. With it he gained the ability to fly and, through his Six Paths Yin Power, can utilize the Six Paths Chibaku Tensei. The Senjutsu also imbues Hamura's techniques significantly, strengthening them by 30 additional damage.
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NATURE TRANSFORMATIONS

Hamura is a master of the basic five elemental natures; a feat only matched by his brother Hagoromo. Hamura regularly displays this mastery with a variety of techniques and skills in his arsenal. Of the five, Hamura prefers Water Release due to it's striking parallels with Yin. He has also mastered the Pillars of Creation, a technique created to imbue energy-based techniques with Mystic Fire. Through this technique Hamura can passively infuse and alter his energy-based natures, causing the coloration of these techniques to appear teal.

During his training, Hamura acquired his most unique nature transformation: Force Release. Having studied the element intensely, it combines Earth, Fire, and Lightning natures to form Force. Through it he becomes able to generate and manipulate Gravitons, mass-less particles which control the forces of gravity. Because of his mastery over the element Hamura is capable of acute motion sensory of his body and objects around him within mid-range. He is able to move his body much like a gyroscope; this allows him to spin and revolve in mid-air to create extremely fluid body movements which require no substantial force behind them. This, in conjunction with Shikotsumyaku and Byakugan, makes Hamura a very dangerous close quarters combatant.
Blessing of the Moon
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
(Senzō Kigen) – The First Blade
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The First Blade is a long tripled-edged dagger with a triangle shaped cross-section. The hilt of the blade is composed of a pure silver-colored metal while the blade itself is composed of Mawscape, a metallic substance capable of absorbing all light and radiation giving it an appearance of pure darkness. When the blade was forged it was infused with Mystic Fire chakra granting it properties of Shiraton. The blade is paired with the Mark of Cain; created through Fūinjutsu the Mark acts as the vessel for the First Blade, based on the Lightning Blade Creation technique. The Mark of Cain is located on the user’s upper forearm. The Mark of Cain is bound to the user entirely; this prevents it from being removed in any way from the user’s body. The Mark of Cain constitutes the first basic ability of the First Blade; by default the First Blade in a sealed state within the Mark. Through a mental command the user can passively unseal the First Blade from the Mark allowing it to appear in a light black mist in their hand. Likewise the Mark of Cain can passively seal the First Blade, enabling one to recall the Blade in order to protect it or return it to its sealed state regardless of location. The second basic ability is endowed by its composition as a weapon of Mawscape. It passively absorbs all light and radiation, including the natural light of the surroundings in even the darkest locations. It then seals this light and radaiation within it. The energy increases the temperature of the blade increasing its cutting potential; although remaining inert to the user. The sealed light and radiation empowers the user’s Mystic Fire and Fūinjutsu by unsealing the energy into the user’s techniques. Mystic Fire’s sealed heat energy increases. The user’s Fūinjutsu techniques are also passively infused with this energy and Mystic Fire chakra; this empowers them and passively changes their coloration to fit Mystic Fire Release. This increased potency translates to an increase of one rank in strength, or twenty damage, up to and including A-Rank. S-Rank and above techniques gain an increase of twenty additional damage. This is not without restriction; Fūinjutsu which restrict an opponent’s ability to use a certain rank and/or type of techniques are not empowered by this passive skill.

Angelic Smiting (Tenshi Utsu): Angelic Smiting is the first active ability and is used in two distinct applications. Both revolve around the First Blade’s ability to absorb light and use the luminescent energy to power the blade. The first application, largely cosmetic, is performed when the user nonlethally cuts or slices their target. When slicing through flesh the First Blade releases painful, but nonlethal, bright white Mystic Fire. This Mystic Fire momentarily fills the wound which the blade creates and burns it from within. This first application is typically used as a means of torture to inflict significant pain in small and insignificant wounds created by the blade. The second application, following the same principle, is used when performing deep piercing blows against the target. Once struck the First Blade releases a pulse of bright white Mystic Fire and immolates a target from within, a devastating and lethal blow. Because of the intensity of the pulse the targets’ eyes will rupture and burn with the flames. Both applications can only be applied to living targets. The first application is passive and largely cosmetic. The second application is considered an A-Rank pulse of Mystic Fire.

Luminescence Absorption (Hakkō Kyūshū): Luminescence Absorption is the second active ability of the First Blade; it is based on the blade’s ability to consume light and radiation and seal it within. This ability constitutes an empowered variant of the aforementioned skill and opens a figurative ‘gate’ within the First Blade allowing for a greater rate of absorption. This absorption allows the user to seal energy-based techniques respecting Mawscape’s strengths and weaknesses. This technique is capable of absorbing and sealing S-Rank energy-based elements that Mawscape is strong to and A-Ranks for neutrals. Visually the energy will be funneled into the top and sides of the blade as it is sealed. This counts as an A-Rank technique. Chakra absorbed from these techniques is sealed within the blade and then granted to the user’s reserves. Luminescence Absorption can be used once every four turns.

Whispers in the Dark (Sasayaki Kurayami): This is the third active ability of the First Blade. This is based on the Multiple Infinite Embraces and uses its ability to manifest itself on its target to exert influence. Using the Embraces’s ability to exert pressure to restrict movement, Whispers uses pressure to restrict movement while also pushing targets. Whispers, unlike the Embraces’s, create flat barriers which are composed of Mystic Fire chakra allowing for a wide range of coloration. These can exert pressure in a near infinite number of ways depending on their positioning and angle. One can create a barrier in front of a target and push them in the opposite direction or against another surface, like a wall. Or one can create a barrier above a target and push them toward the ground, appearing as if the target is bowing. Barriers can be used to throw matter-based targets, including techniques, off course. Should an opponent charge at the user they can be thrown off to the side by a barrier created adjacent to them. Whispers are not absolute; while it restrains free movement and pushes targets it can be resisted and broken. The strength is directly related to its created rank, between C and S-Rank. The pressure can be resisted through physical enhanced strength or the barriers can be shattered with equal or higher ranked Ninjutsu. C-Rank barriers can exert minimal pressure; being used to pin targets against a surface or having them bow. B-Rank barriers exert moderate strength pushing targets linearly by five meters in the opposite direction. A-Rank barriers exert potent strength throwing targets in a linear direction by ten meters. S-Rank barriers exert extreme pressure and can launch targets up to twenty meters from its position. The pressure does not hold any potential damage alone; thus even when pinned by the S-Rank barrier it does not break bones or crush targets to death. The barriers, sustained by the user passively, allow the user to perform other tasks simultaneously but only one can be active at any given time. These barriers can be dispelled at the user’s volition. C and B-Rank applications can be used an infinite number of times but require a three turn cooldown between applications. A-Rank applications can be used thrice per battle with a two turn application between usages. S-Rank applications can be used twice per battle with a four turn application between usages. The barriers are created through hand gestures or swings of the First Blade. The barriers are created through hand gestures or swings of the First Blade.
FUINJUTSU

Hamura's body is adorned with seals and sigils which supplement his defenses. On the back of his left hand he possesses the Command Seal. On his kimono he possesses a seal with the Kanji for "Armor" as well as the Kanji for "Eternal" on his back. On his waist, he possesses a set of talismans with the Kanji for "Abhorrence." All of these seals are reinforced with an infusion of Fire chakra to supplement their defenses (via Scripture of the Templars). Hamura is a notable sealing specialist and has mastered Namikazeron, a sealing assisted close quarters style of combat. He is able to use Namikazerian techniques as half their chakra cost.
SHIKOTSUMYAKU

Inherited from his mother Kaguya, Hamura possesses a unique bloodline ability known as Shikotsumyaku, or Dead Bone Pulse. This bloodline trait allows Hamura to manipulate his bone and skeletal structure at will. By infusing his calcium with chakra, he can manipulate growth and the properties of his bones. Hamura can produce powerful weapons with his bones which can be stronger than steel. This subsequently makes Hamura's body very difficult to destroy, making him naturally resistant to non-elemental Taijutsu up to B-Rank and C-Rank non-elemental NB Taijutsu. Hamura also gains a basic immunity to matter based attacks up to C-Rank. Hamura's body is honed and trained to resist pain, as such this bloodline prevents Hamura from pain releasing from illusionary techniques. The most potent ability of Dead Bone Pulse is its incredible regenerative qualities; with this Hamura can launch his bones with relative ease and replace them within mere moments allowing for rapid fire. Hamura's skills with Shikotsumyaku, in conjunction with his Doujutsu and Force Release, make him a very potent close quarters combatant.

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Hamura's Signature Techniques
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. S-Rank applications require the user weave a single hand seal.

Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within one meter of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. When in this physical form their bodies become far more volatile; matter or opposing forces which they strike or are struck against will cause them to explode inflicting significant damage five meters around the created familiar. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules.

Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.
(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with and disrupted remain useless for three turns, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra, occurring instantly. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank.

Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals will become disrupted. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it temporarily useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals.

Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it temporarily useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.

Protoplanetary Nebulae (Genshi Wakuseijōseiun): The Protoplanetary Nebulae is, rather than a third separate application, a reversal of the Planetary Nebulae application. This applies the adage of “the best defense is a good offense” and allows the Ghost of Jupiter to be utilized in conjunction with the user’s own seals. Instead of disrupting the user’s own applied technique this will act to protect it from other seals and disruptive barriers which seek to disable, tamper, or harm the user’s own seals. As a byproduct of this application the applied seal will also gain fortification equivalent to the seal’s rank making it harder to physically destroy with elemental ninjutsu. This alternative application can be applied within the same timeframe as the seal created and applied.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C - Rank
Range: Short-Long
Chakra: 15 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.
( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six Truth-Seeking Balls, and can amplify their power by infusing them with chakra, turning them into glowing cyan orbs that can be used by shaping them into shields and dividing them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +40 to his Ninjutsu and Taijutsu techniques. Their speed is greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 5 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Advanced Toneri and Hamura Bios or Otsutsuki bios with Yin Yang and access to the Truth Seeking Balls.
Note: Requires Tenseigan active.
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Whispers of Darkness
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle​
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes​
(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT​
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle.
HISTORY

Hamura was born as the younger of Kaguya Ōtsutsuki's twin sons, the first people to be born with chakra. When Kaguya realised both Hamura and Hagoromo also had the ability to wield chakra, Kaguya — as the Ten-Tails — tried to forcibly reclaim her chakra out of rage and jealousy. Eventually, Hagoromo and Hamura succeeded in defeating and sealing her within Hagoromo. Some time later, Hagoromo created the tailed beasts and extracted the Ten-Tails' husk from his body and sealed it into the moon, resulting in his death. Before his brother's demise, Hamura and the rest of the clan departed to the moon, in order to guard his mother's sealed remains, though not before receiving instructions from his brother to wait for a full millennium and observe mankind. Hamura eventually died, and the clan dwindled until only Toneri Ōtsutsuki survived by the time a thousand years had passed.

In the anime's telling of events, well into their adolescence, Hamura and his brother lived in ignorance of their mother's true amoral nature. While their homeland continued to prosper, people would periodically disappear for a sacred Ritual of the God Tree. One day, the brothers were approached by Gamamaru, who revealed to them that beyond the peak of the nearby mountains lied the truth of the ritual. While initially ignoring the toad's words, Hagoromo grew distressed when a local girl he cared for named Haori, became part of the ritual. When the brothers confronted their mother about ending the rituals, Kaguya dismissed their concern, simply saying it was necessary for "the others' arrival". Finally, after deciding to investigate, the two brothers were horrified to learn that the missing citizens were sacrificed to the God Tree. Wishing to learn more, the brothers sought out Gamamaru. He revealed to them their mother's history of coming to Earth and using the God Tree's fruit to gain great power and enslave much of the land using Infinite Tsukuyomi, including their father. Deciding that they needed more power to confront Kaguya should she turn hostile, Hagoromo began training under Gamamaru in senjutsu. While Hagoromo quickly improved in this art, Kaguya soon caught on to her sons' scheme of rebelling against her using their inherited chakra.

Once Hagoromo returned to confront Kaguya, the mother unleashed Hamura to fight Hagoromo, having brainwashed him earlier. In a risky plan, Hagoromo chose to strike down his brother, freeing him from Kaguya's control before healing Hamura with a special seal tag given by Gamamaru. This also allowed Hagoromo to manifest his Mangekyō Sharingan and Rinnegan respectively. Kaguya realised both Hamura and Hagoromo chose to use their inherit chakra to rebel against her, she — morphing the God Tree into the Ten-Tails — tried to forcibly reclaim her chakra out of rage and spite. Eventually, Hagoromo and Hamura succeeded in defeating and sealing her. Subsequently, Hagoromo created the tailed beasts from the Ten-Tails' chakra and decided to stay and watch over the world, while Hamura decided to go on the moon and watch over their mother.​




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[video=youtube;QR28G204z5k]https://www.youtube.com/watch?v=QR28G204z5k[/video]​






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Drackos

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H O U S E T A R G A R Y E N



Fire and Blood - Perzys Ānogār


Founder: Aelor Targaryen
Current Lord: Aegon I Targaryen
523-805
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Physical Appearance and Culture

The Targaryens commonly refer to themselves as "the blood of the dragon;" this specifically refers to the Targaryen lineage which is traced back to their first recorded ancestor, Aelor Targaryen, in the year 523. Due to multiple generations of incestuous relationships, the Targaryens have maintained their signature features over many years. Their skin is pale and they have platinum blond or silver white hair. Their most remarkable feature are their many shades of purple eyes. The most common Targaryen eye color is violet; however, there exist shades of indigo and lilac. The Targaryen bloodline is known for great beauty. The combination of their pale skin, silver hair, and purple eyes is generally accompanied by strong physiology and and great beauty. Targaryen men are typically broad shouldered, of moderate height, and strong muscular structure. Targaryen women are typically slender of frame with a small bust.
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As consequence for their generations of inbreeding, those of Targaryen descent are prone to the recessive traits of madness and insanity. This trait, to outsiders and even some Targaryens themselves, is known as the Targaryen Madness, or simply the Madness. This trait can appear at nearly any stage of life, varying from person to person with many degrees of severity.

Madness and greatness are the two sides of the same coin. Every time a new Targaryen is born, the gods toss the coin in the air and the world holds its breath to see how it will land. - Jaehaerys, 652

House Targaryen's words are "Fire and Blood" and use the sigil of a three-headed dragon breathing flames, red on black. Other Lords and heads of House, throughout Targaryen history, have used other variations of the same three-headed dragon.

The Targaryens trace their lineage to Aelor Targaryen in the year 523, during the golden age of the Hangurian Freehold. For over two centuries the Targaryens lived as aristocratic families in Chungsu. After Aenar withdrew his family from Chungsu and sold all of his holdings, the family relocated to the island of Dragonstone, off the coast of the Land of Fire. As the seat of Targaryen power, the Lord of Dragonstone acts as both the caretaker of the island as well as the head of the house. The current lord of Dragonstone is Aegon Targaryen. Unlike many Targaryen rulers who came before him, Aegon rules jointly with his sister-wives Visenya and Rhaenys.

The Targaryens have practiced inbreeding since their rise to prominence under Aelor centuries ago. Their rise to prominence is believed to be closely related to their dragons; this relationship, according to house history, is due to the Targaryen bloodline and lineage beginning with Aelor centuries ago. In order to keep their bloodline as pure as possible, the Targaryens created the tradition of marrying brother to sister, nephews to aunts, and uncles to nieces. This allowed them to maintain control over their dragons while holding themselves apart from other families in the Freehold and throughout the world. Rather than calling themselves Shinobi, the Targaryens refer to themselves as Dragonlords for their use of dragons in battle. The family is closer to dragons than other men, typically. Dragons were integral to the family's rise to power in Hanguri and were critical to maintain it. Despite their close relationship to dragons, only a few Targaryens in each generation possess the skill to ride and tame one, thus making the title 'Dragonlord' rather rare within House Targaryen.

Men and women in the family are treated equally and given the same opportunities based on their skills and merits. Women who possessed a talent for combat were just as likely to be trained as warriors and dragonriders as were men. Likewise, men who were talented diplomats were not trained in battle while women could be. For this reason, Targaryen succession is legally considered to be Agnatic-Cognatic Primogeniture; women are able to inherit should there be no valid males in the line of succession.

For centuries the Targaryens only practiced speaking Valyrian, their mother language passed down from before Aelor. When Aenar moved the family to Dragonstone, it became practice to teach children both Valyrian and the common tongue. This was in order to better prepare the future generations for rule.

List of Targaryen Heads of House and Lords
Aelor 497 - 557
Vaegor 557 - 586

Maegon "the Last" 705 - 743
Aenar I "the Exile" 743 - 775
Aerion I 775 - 805
Aegon I 805 - Present
History

House Targaryen is the current ruling house of Dragonstone, an island in the northern Ancrath Archipelago. Before their presence and domination over the island, House Targaryen was a noble patrician family in the Freehold of Hanguri. The histories trace Targaryen lineage to its founder, Aelor Targaryen. Born in 497 to a commoner family in Chungsu during its golden age, Aelor rose to prominence through his military career which would eventually give rise to House Targaryen. Aelor's rise is largely credited to his special relationship to his dragon, Vermithrax. At the age of ten he and his sister, Alysanne, tamed Vermithrax and established a dynasty of dragons and dragonriders which would become known as House Targaryen by the year 523. Aelor's dragon would become the primordial beast which all Targaryen dragons can trace their own lineage to. He became the first Dragonrider and Dragonlord, titles which would be passed down through the Targaryen family. At the age of sixteen Aelor joined the Hangurian military and, with Vermithrax, joined the Black Ones. For the next seven years Aelor would participate in multiple successful military excursions and operations which caused him to climb the political latter relatively quickly in the Freehold. By the year 523, Aelor had amassed enough wealth to ascend to the upper classes of Chungsu socioeconomic life; albeit, this wealth was still minuscule compared to the other Hangurian patrician families, making House Targaryen at this point merely a minor noble family.

House Targaryen's founding is marked the year Aelor married Alysanne. Both he and his sister were the first to possess the unique Targaryen traits of silver hair and purple eyes, traits they found rather unique among the families of Chungsu. This marriage also marked the beginning of a long tradition of inbreeding within the House, a tradition which was looked down upon by the families of Hanguri. However, this practice was not illegal and continued up to present day. Aelor believed that his bond with Vermithrax went further than simply taming the dragon, he believed it was a characteristic of his bloodline and wished to keep the family characteristics as 'pure' as possible. This would separate the Targaryens from other families within Chungsu, supporting their arrogant belief in their superiority. As such, Targaryens would wed brother and sister. And if there were no suitable direct siblings in the main line, then children would be married to their cousins, or even their aunts and uncles.

Aelor passed away in the year 557 and his eldest son Vaegor became the head of the family. Vaegor also tamed Vermithrax and oversaw the first clutch of dragon eggs to be born to Vermithrax; these three eggs would later hatch for each of Vaegor's children and would become the second generation of Targaryen dragons. In the year 568 Vaegor participated in the Year of Trials where he flew to the Island Turtle to retrieve artifacts for Chungsu and his family. His travels yielded the first Targaryen heirloom: the longsword Blackfyre.

Following Vaegor's triumph at the Island Turtle, he followed in his father's foot steps by joining the Black Ones. In the year 575 a squad of Black Ones encountered the four tailed beast, Son Goku, rampaging in one of their northern provinces in the Land of Fire. With Vermithrax and the Black Ones, Vaegor successfully subdued the beast and voluntarily sealed it within Vermithrax's body with a powerful sealing technique. This enshrined Vermithrax as the strongest dragon in Targaryen history, with the power of a dragon coupled with the raw strength of a tailed beast Vaegor and his dragon became unstoppable. Because of this, for the first time in their short history, House Targaryen became a major noble family. Vermithrax would later pass away of old age decades later, but the seal persisted on his body keeping Son Goku safely locked away within House Targaryen's holdings. The skull of Vermithrax, where the seal was placed, would become one of the most prized possessions of House Targaryen along with Blackfyre. It became a symbol of the Blood of the Dragon; over the centuries Son Goku's identity was somewhat forgotten and simply became synonymous with Vermithrax's identity.

---

The rise of Aléxandros Mégas in the Badlands signaled the beginning of the Freehold's inability to maintain its influence over its dominions and surrounding territories. In 705 Aenys passes away comatose in his bed at a young age; this leaves his son Maegon as the heir to his father's Dragonlord title, making him the new head of house. Aléxandros's conquests had concerned Maegon for years; it was clear that his family's ancestral home could no longer repel or suppress invaders and foreign adversaries as well as it could during its golden age. The declining situation in Chungsu pained Maegon, yet he continued to resist the possible reality where he would need to leave Chungsu and take his family elsewhere to ensure their survival. Within a mere four years, Maegon would come to regret his stubbornness as Aléxandros marched on Chungsu. All military options had failed to repel him as he pushed deeper and deeper into the Freehold's heartland. The situation grew even more precarious as Maegon's dragon, Syrax, fell ill and died of old age. This left House Targaryen with a mere clutch of dragon eggs and a young Balerion, too small to fight. Yet, as if the prayers of Chungsu had been answered, Aléxandros fell ill with dysentery and passed away leaving his empire to collapse into a power vacuum. Chungsu had been spared, but the reality had been permanently imprinted in Maegon's mind that House Targaryen was in a precarious position.

In 717 Maegon's daughter Alyssa is born; three years later his first born son Aenar is born. On the day of Alyssa's birth, she is given a grey dragon egg. On the day of Aenar's birth, he is shown to the young dragon Balerion who gently brushes against the child with his nose. According to this Targaryen story, this creates a bond between Balerion and Aenar suggesting that Aenar's blood, or the blood of the dragon, is far stronger than an average Targaryen. On 523, while celebrating the second centennial of the House, Alyssa's dragon is born who she names Vhagar. Ten years later, the third of Syrax's clutch hatches giving birth to Meraxes.

Maegon passes away in the year 743, leaving Aenar as the head of House Targaryen. Maegon's passing left him as the final Targaryen to remain in the Freehold for their entire life earning him the title 'the Last.' Maegon's concerns about the impending collapse of the Freehold influneced his children, and likewise left them gravely concerned with the disparaged state that Chungsu was in. To further strain their faith in Chungsu and the Freehold, in the year 747 Alyssa has a vision-like dream where she witnesses the Kyuubi ravaging Chungsu. In a stunning military failure, the Kyuubi razed the capital completely leaving only ruins behind in Alyssa's dream. Aenar, deeply concerned by her vision, makes the decision to depart from Chungsu and relocating House Targaryen. By the end of the year, Aenar has sold all of the House's holdings and assets, essentially liquidating a large fortune. Following this, Aenar and his family depart from Chungsu and arrive on a northern island in the Ancrath Archipelago at the beginning of the year 748. Aenar aptly calls the island Dragonstone and prepares plans to construct a fortress from it. From afar, Aenar watched and heard stories of the further declining Hangurian dominance; if it could even be called dominance anymore. Political commentators wrote of the declining influence of Chungsu's political apparatus and how it had decayed so far that even the three provinces had gained a high level of autonomy.

By the year 750 the construction of the castle on Dragonstone is complete marking the beginning of a new era in the Targaryen history as true feudal lords. Aenar becomes styled Aenar I, 'the Exile.' Two years later, twins were born to Alyssa and Aenar: Valaena and Aerion. Aerion and Valaena were the first Targaryens to learn both Valyrian, their mother language, and the common tongue from birth. Aenar, having learned the common tongue long after his birth and into his adult years, believed that because the Targaryens would now rule from Dragonstone they would need to efficiently communicate with their subjects. Upon coming to age in the year 768, Aerion and Valaena married. For their wedding, Aenar gave the two most prized Targaryen heirlooms to his children: Blackfyre and Dark Sister.

For decades the Targaryens lived in peace, safe from the collapsing state of affairs within Chungsu and the Freehold. Under both Aenar and Aerion Dragonstone's fortress expanded to its peak, encompassing the entire northern section of the island. To the south of the castle, a small town with a bustling economy formed. In 775 Aenar dies from a fever, leaving Aerion to inherit Dragonstone. His rule, like his father's, is largely peaceful and prosperous focusing on continuing his father's work.

Four years later, Alyssa passes away of old age. Following this tragic event, in intervals of two years each, Aerion's three children are born who he names Visenya, Aegon, and Rhaenys. By the year 790, each of the Targaryen children claimed their dragon: Visenya tamed Vhagar, Aegon tamed Balerion, the oldest of the three children of Syrax, and Rhaenys claimed Meraxes. It was on this auspicious day that all three of the children began their training and education; Aerion instructed the Master of Arms to rigorously train the three to become extremely skilled fighters. The children were educated in both Valyrian culture and common culture, being fluent in both languages. They became skilled combatants and dragonriders, making them exceptional even in Targaryen history.

When both Visenya and Aegon came of age, the two were wed. On their wedding day both were presented with the family heirlooms. Aegon was given Blackfyre and Visenya was given Dark Sister. However, unique to Aegon even within Targaryen history, he also married his younger sister Rhaenys. Incestuous marriage was typical in House Targaryen, but polygamous marriages were not. Aerion had no objections to Aegon's choices, and allowed the marriage to take place. For her wedding gift, Rhaenys was offered the skull of Vermithrax. Rhaenys reluctantly accepted and had the spirit of Son Goku unsealed from within the skull and into her own body, making her the first Targaryen Jinchuuriki. It was a symbolic unity: the strength of Vermithrax infused into Rhaenys.

In the year 804 word reaches Dragonstone that Chungsu had been ravaged by the Kyuubi, leaving nothing behind but ruins. It was a somber day for the Targaryen family, as Aerion and Aenar had made it practice to teach the family their ancestry and history. Posthumously Alyssa, Aenar's late wife, is named 'the Dreamer' for her vision of the climactic collapse of the Hangurian Freehold. Only six months following the collapse of the Freehold, around the New Year, Aerion passes away. Aegon, his eldest son, inherits his father's titles and becomes Lord of Dragonstone. However, unique to Aegon's reign, he rules jointly with his sisters and prefers to leave governing matters in their hands, rather than his own. The three set their sights toward the other islands of Ancrath Archipelago.​
 
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