[Doton] Doton with Toku Sensei !!

Vex

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(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

These jutsu are both pretty simple. For the first one, have yourself and 3 clones make the Ram/Snake handseal and create a three layered giant wall of earth. Even though it's three layers, its collective power is A rank. For the second focus earth chakra deep in your stomach. Then, suddenly expel it with a lot of force as a gigantic rock slab.
 

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Feitan performs the clone technique and summons three clones. Then they begin to perform the two required handseals which are Ram and Snake, then they spit mud substance from their mouths. While manipulating their chakra, the clones transform the mud into three layered columns of earth which are used to defend against frontal attacks.

Feitan focuses earth chakra in his stomach then sends it towards his mouth in order to spit out a colossal rock slab which travels forward with a high momentum, crushing anyone to pieces caught in it.
 

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First off, Feitan slams his hands against the ground to create a mud river which travels towards the enemy washing him away, right after that he'd again slam his hands onto the ground to to lower the ground by 20 meters. The enemy being unable to move due to the mud, would begin to fall down to the pit, whereas some gigantic earth spikes would wait for him.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Vex

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Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Focus your earth chakra, and slam your hands onto the ground. Upon contact with the ground, focus your chakra and either lower or raise the ground of the opponent. The drop would be fast enough to make you lose your footing, but the raise would be so fast that you're pinned to the ground. You can raise or lower the ground a maximum of 100 meters. For this purpose, lower the ground 100 meters. For the rock dragon jutsu, concentrate your chakra and make the necessary hand seals. Then, cause the earth to condense into a large stone dragon, made of hard materials. Then, cause the dragon to follow the opponent through the pit and slam into them.
 

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An better version of the A rank tech, nice.

Feitan would gather earth chakra and send it towards opponent area while slamming his hands against the ground. The sudden earth change structure would make the opponent lose footing, thus lose balance of his body. The pit created by lowering the pit was 100m, something Feitan was impressed. Then he'd perform the five necessary handseals, while "reviving" a large dragon made of earth structures which would follow the enemy down to the pit, impaling and slamming into him.
 

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(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

The first jutsu, concentrate your earth chakra, and cause a sort of mountain to rise up from the earth. Then cause the materials that are underground to spew out from the mountain top. Like for example, in the anime, when this was used, an army of white Zetsu was underground. Someone used this jutsu, and they all came flying up and out of the mountain. Next, is the mountain smash. It's very very big in scale, enough so that it easily smashed the Gedo Mazou. What would be the danger of using this in close range? Finally, is the hardening technique. You cause earth to grow and sprout off from every point in your body. Why is this so useful against genjutsu? Also, remember you can make weapons and tools from the earth.
 

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ffs, you finally replied <3

For the first technique, I gather my earth chakra and then channel it underground, in order to rise a structure of earth, which resembles a mountain. Then by manipulating chakra, I make the materials underground to burst out the mountain top. This will cause them major damaging, leaving them dead.

For the second one, I knead my earth chakra and make two colossal boulders to form from the sides of the opponent and crush him in the middle.

It's risky to perform this at short range, because considering the size of the boulders, they can crush you along with the opponent too.

And the famous hardening technique. I gather my earth chakra and materialise it in the form of an armour, which covers my whole body. Considering it's S rank, water techniques are useless before it, but lightning shatters it.

This is useful against genjutsu because the fact you manipulate chakra in every tenketsu of your body, giving them the hardening properties of earth. This can fix the disturbed chakra flow of your own and thus releasing from genjutsu
 

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(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

Good, just remember that the Hardening technique can only counter genjutsu up to A rank.
Ok, so the first jutsu is pretty much a larger version of the A rank golem technique. This time however, it materializes from the ground and it is much larger in scale. Next two are S rank versions of the A rank jutsu. Instead of increasing weight by 10, it becomes by 100. Imagine using the weight increase on the A rank stone golem before dropping it on someone from above. The golem would do 60+40 damage, giving it a 100 damage point attack to harm your opponent.
 

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Since these last three are enforced techs of their respective lower ranked techniues, I'm just gonna analyze them.

The only con of the first technique is you need to be in the ground to summon the golem. Other than that, it's a very versatile technique, in defense, offense and supplement. The range is pretty sweet too.

And these two, are the better version of the A rank techniques. If the A rank reduces/incerases the wight by 10 times, the S rank does it 100 times. This alone speaks for the sheer force inanimate objects get by applying this technique into them.
 

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Currently in C ranks. Last one I learned is

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
 

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oook nice nice. This list is pretty short lol.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

By far one of the most useful, and amazing jutsu on the canon tai list. Through the swaying motions of your body, your movements become much more fluid, and uninhibited. This makes it extremely difficult for your opponent to predict your movements, even if they have a dojutsu. You can even use this bad boy to avoid certain ninjutsu attacks. Perform and describe how you'd avoid my simple straight punch using my right hand. Then describe how you'd avoid this wind blade! For now, intoxicate yourself with the aid of alcohol. After you've fully mastered the style we'll talk about how you accomplish it with swaying.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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I take a bottle of alcohol and drink it with one go... afterwards I become a drunk man o-O

Entering a different state of mind, I change my face expression. Without any slight detail in my face, I look like a living doll, with my hands moving slowly horizontally, while my legs bending over and over. As I see you delivering a simple punch, apparently aimed at my face, I quickly dash forward, unbalanced as it seems. Meanwhile, your punch continues to approach me even more, and when it would look like you hit me, with an inhumane speed and unpredictability, I move my body horizontally in a fluctuation fashion, avoiding your punch. That's when a grin would show in my emotionless face.

Having avoided your punch, I notice another you, swinging your arm in a weird fashion, as it would seem in my alcoholic state. Mindless as I am, however having enough consciousness to control my movements, I rush forward. While I approach, I notice a sudden change of winds around me. Turning my body 360 degree, I continue to run. Then, as if I had tripped up an obstacle, it would seem like I was falling, successfully evading the wind blades from cutting through my flesh. As I did this, I turn around and regain my balance.

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I tried my best, although I'm pretty much nooby in Tai. Hope my description was clear.
 

Vex

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I take a bottle of alcohol and drink it with one go... afterwards I become a drunk man o-O

Entering a different state of mind, I change my face expression. Without any slight detail in my face, I look like a living doll, with my hands moving slowly horizontally, while my legs bending over and over. As I see you delivering a simple punch, apparently aimed at my face, I quickly dash forward, unbalanced as it seems. Meanwhile, your punch continues to approach me even more, and when it would look like you hit me, with an inhumane speed and unpredictability, I move my body horizontally in a fluctuation fashion, avoiding your punch. That's when a grin would show in my emotionless face.

Having avoided your punch, I notice another you, swinging your arm in a weird fashion, as it would seem in my alcoholic state. Mindless as I am, however having enough consciousness to control my movements, I rush forward. While I approach, I notice a sudden change of winds around me. Turning my body 360 degree, I continue to run. Then, as if I had tripped up an obstacle, it would seem like I was falling, successfully evading the wind blades from cutting through my flesh. As I did this, I turn around and regain my balance.

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I tried my best, although I'm pretty much nooby in Tai. Hope my description was clear.
Very good :p.
Now, then sober up!
Remember how you moved while you were drunk. Try to recreate that feeling, and those movements. However, stay fully sober as you do so!
 

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I magically sober up. I had gotten drunk many times in the past, and after that I couldn't remember anything, but this time it was different. The werid stances/movements I performed while drunk, I actually had a gist of it. Focusing my mind onto them, I try to imitate my former movements, however this time I am not drunk. Slowly afterwards, I successfully manage to get the same feeling as I did before, and performing those movements again.
 

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I magically sober up. I had gotten drunk many times in the past, and after that I couldn't remember anything, but this time it was different. The werid stances/movements I performed while drunk, I actually had a gist of it. Focusing my mind onto them, I try to imitate my former movements, however this time I am not drunk. Slowly afterwards, I successfully manage to get the same feeling as I did before, and performing those movements again.
Good. Drunken Fist is one of the most useful techniques in the canon jutsu list. It can attack, defend, and help you avoid other jutsu.



(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

These are very simple jutsu involving a punch. A punch has less power than a kick, your legs are much stronger than your arms. However, in most cases it's easier for you to react using a punch than using a kick. Your arms have less of a distance to travel, and the movement is almost reflexive. The above jutsu are pretty simple attacks, so I'd like you to just perform each of them on my clone. Try to make a combo from them.
 

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Approaching your clone using a professional footwork, with both my arms risen up to the level around my nose, I deliver a barrage of punches, to finish him off with a rising uppercut, which sends him upward. Afterwards, I jump into the air while spinning forward, and punch the clone in the jaw, which thrusts him down the ground.

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

Up next, I concentrate my raw force around my fists and thrust them both forward the clones stomach. I held back a little in this one, cause I'd still save him up for another move, which would work for a combo. Following up next, I almost perform the same uppercut, but this time less angled, which will send the clone backwards, crushed on a rock.

(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.

(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
 
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