[Doton] Doton with Noni

Noni

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Lancer appears out of nowhere

Hellooooooooooooooooooooo

So you want to learn about the mighty earth release. Considered one of the most versatile elements and most useful in the art of battle. Now, here is the thing, before I can teach you this element, I need to make sure you have a certain amount of knowledge first but I also need to know you respect it as well. So the first task I have for you is simple, tell me why you want to learn and like earth?
 
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Barbarossa

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Okey , here we go :

Well, Earth Release is a pretty great element to use in battle. Most of its uses are for defense as Doton jutsus make excellent defenses. It's great for catching opponents off guard too. They're mainly offensively used in combos. Also, they can be used as an armor surrounding the hand which increases the punching power of the user.

I like this element, as it's one of the most versatile elements out of the basic 5. Plus, the terrain is not a problem, as Earth is present everywhere. It also has very few weaknesses, and can be used as a great defense, and also can reduce the intensity of certain attacks. Also, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. Last, but not the least, the user can conceal themselves in the ground, thereby surprise attacking the opponents.
 
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Noni

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As Lancer listened in closely to his student, he couldn't help but feel a little disappointed, for he had some concerns with his words.

My young pupil, earth release is not just stationed as a defensive property, yes because of its sturdiness it can be used for great blockage. However, do not limit such a versatile element, to being only defensive. It has many great things to it, I liked how you mentioned its combo usages, and we will be diving into that a little bit later. However, realize, earth has much more to it, and I can't wait to go through the training so I can fully explain it to you. :)


Lancer says with a bright smile

Now I heard how you said, earth is weak to a lot of things, that is not entirely the case, it depends on what element it clashes with. I want you to tell me exactly, what elements earth is weak against and strong against. I want you to tell me the basic five elements but also look at all the KG and HA. Explain to me in each section, why it is weak or strong to earth. I don't expect a huge explanation just want to make sure you have the basics down.

 

Barbarossa

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After listening to his senpai's words,Shisui coudn't agree with all of what his senpai said:

Senpai I don't know if you removed your ear plugs after you woke up,but I really don't remember saying that Doton is only used for deffence. I clearly stated that it can have pretty awesome attacking uses and it's really practical for making good counter-attacks. And of course I never said that Doton has a lot weaknesses,but even contrary, I sait that it has a very small number of weaknesses.

After clearing that up with his respectful senpai,Shisui cleared his throat and started answering the previous question:

Doton, meaning Earth Release, is one of the basic 5 nature transformation techs and allows the user to manipulate the surrounding Earth and use it to their benefit. The entire structure of terrains can be changed within seconds. It is a very sturdy element, which can endure the harshest weather conditions. The user can change the structure of the Earth, either he can make it super hard or as soft as clay as well as manipulating their density, making them heavier or lighter. It is one of most versatile elements among the basic 5.

- Weaknesses:

- Weak against Lightning, as Lightning easily cuts through Earth.

- Strenghts:

-Strong against water, because Earth easily absorbs water.

- Kekkai Genkai Affiliated With Doton:

- Wood Release

- Lava Release

- Explosion Release

-Kekkai Tota:

- Dust Release

- Prominent doton users:

Deidara, Oonoki, Akatsuchi, Kakuzu, Kakashi, Kurotsuchi, Jirobo, Hiruzen, Hashirama, Danzo, Mei, Madara, Kabuto, Nagato, Yamato, Jiraya, Muu, Kisame, Kitsuchi, Orochimaru.
 
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Noni

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OOC: Misunderstanding on the matter of you saying it has a lot of weakness, I apologize for that, but these were your words from the context.
Most of its uses are for defense as Doton jutsus make excellent defenses.
It also has very few weaknesses, and can be used as a great defense, and also can reduce the intensity of certain attacks.
You repeated its defensive properties a lot. I was not disappointed on the fact you mentioned defensive usages, but you did limit it heavily on just defense.
They're mainly offensively used in combos.
You also limited its usage to only combos, which is not the case at all. Yes earth is great with combos but it is not the only thing it is set in stone. You are able to control colossal beings, create spikes all around the opponent, turn the very terrain underneath them into mud and sap their chakra, control the weight of certain material making them lighter or heavier. Earth is limitless in offensive action, you hardly mentioned it.

Also, they can be used as an armor surrounding the hand which increases the punching power of the user.
This is obvious, which I was glad you mentioned. No problems here.
Also, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos.
Once again you mentioned combo usages, disregarding its pure usage in offense using the element alone. Also, it can be manipulated in the ground true, but did you know you can open portals and have mud/solid like material fall from the portal? I was not disappointed with this response, actually I was clad you mentioned it. Good job.

Last, but not the least, the user can conceal themselves in the ground, thereby surprise attacking the opponents.
I was clad you mentioned that as well.

As you notice, you mentioned things I was happy with, I simply felt you could have expanded its offensive usage much more then just. Combos, taijutsu usage by covering your hand with, or simple stealth like usage which you can use with water. Nothing you said was wrong, I just felt you did not expand it. I want to be someone who can help and expand your knowledge to fullest extent for earth, for many people do not like it in the begging but trust me what you are finished with training, it certainly becomes one of the best elements to use and a fan favorite on NB. So lets get to it shall we?

Now re-read my previous statement, and re-do what you did. I never asked for what KG it is affiated with, I simply asked what elements its weak and strong against, with both using basic 5 elements as a reference but also KG (what KG are strong and weak against earth).

Now I heard how you said, earth is weak to a lot of things, that is not entirely the case, it depends on what element it clashes with. I want you to tell me exactly, what elements earth is weak against and strong against. I want you to tell me the basic five elements but also look at all the KG and HA. Thread that can help here. Explain to me in each section, why it is weak or strong to earth. I don't expect a huge explanation just want to make sure you have the basics down.
- Weaknesses:

- Weak against Lightning, as Lightning easily cuts through Earth.

- Strenghts:

-Strong against water, because Earth easily absorbs water.
You did the first part, so just do the KG and HA part as well. And since you mentioned what elements are in KG, we won't do that part later. So any questions?
 

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Shisui was glad that he cleared everything up with his senpai. He understands that he must complete his answer and so he proceeds:

Doton's strenghts against KG and SA:

- Rain: Rain can be considered the same as normal water,so it can be absorbed by earth.

- Ice: It's weak against Doton because it can be shattered by it.

- Scorch: Earth can't be burned or dehydrated away by the high temperatures of Scorch release.

- Bugs: They can be squashed by many earth tehniques

- Steam: Earth defenses or attacks are too dense for the steam to have any real impact (unless stated in the description).



- Doton's weaknesses against KG and SA:

- Lava: Earth can be melted way with a sufficiently high Lava technique

- Wood: It can break Earth apart.

- Crystal: Crystal is harder and denser than Earth, overcoming it

- Storm: While Water is weak to Earth, the addition of lightning makes it able to overcome Earth Techniques.

- Steel: The strong density of Steel makes it quite strong against Earth

- Boil: Earth as the corrosive mist melts it away

- Blast: Earth can't contain the explosions and is weak against them
 

Noni

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Okay, great job, let's finish the last easy part before we continue to battle concepts (Combos, countering, usages, aka the fun stuff !)

I want you to name me three users who have used earth release, signature techniques you have seen them use, anything of that nature. Should be rather quick explanation :) so get to it!


Lancer waits with a sense of urgency for his student
 

Barbarossa

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The first three earth users that immediately come in my mind are : Deidara,Onoki and Kitsuchi. I could add more but they are THE earth guys.

As we all know,all of them were originaly from the Iwagakure (except Deidara,who went rouge)

Kitsuchi is the one who uses raw earth tehniques,but which are very strong and in the high level.

Onoki's signature tehnique is Dust release(Earth Release is one of its components)

And Deidara who is also good at earth tehniques,but his signature moves are his explosive clay tehniques ( C1 , C2 , C3 , C4)
 

Noni

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Amazing ain't it? The Iwa village has been able to create some of the most deadliest shinobi ever, especially in earth where they shine the most. Since we are done with the basics. I'm going to give you two choices, you decide which one we start with first, before moving onto the next one.

- Explanation and analyzes on the different kind of releases for the element. (Projectiles, Streaming, etc etc)
- Explanation and analyzes on the different kind of forms for the element. (Mud, Weight Manipulation, etc etc)
 

Noni

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- Explanation and analyzes on the different kind of releases for the element. (Projectiles, Streaming, etc etc)

Alight then ! :)

There are many different ways to release earth. Here are the basic ones.

Projectile releases
Streaming releases
Elemental source release
Stationary release
Alternative release

I will try to explain each as basic as I can.

Projectile release
This is the art of releasing a technique in a separate manner, what I mean by this is simple, after you release it, it moves without you're control anymore. Think of it this way, when you throw a shuriken at an opponent, it will move at the pathway you aim and stay lock onto that trajectory. Same can be said with earth, an example could be by releasing a chunk of rocks at the opponent. After you send it to them, it becomes a projectile and out of you're control.​

Streaming release
This is the exact opposite of projectiles. Here when you release a technique, you will remain focused on it and distrupt the chakra evenly into a stream-like manner. Consider it like this, I send out from my mouth a a stream of sticky mud substance, it will evenly continued to be released until it makes contact with the target. Concentration is key here.​

Elemental source release
This is simple, you use a source from the element to create the technique. Such as the ground to have spikes erupt out. That is all there really is to it, basically when you use a source from earth and not from you're body, it becomes an elemental source release. Now here is the thing, elemental source is where it comes out from, however its usages can sometimes combine with streaming sources and projectiles. Hence why I like it so much. For example, I have spikes appear from the ground right behind the opponent, the spikes are released rather fast and in a projectile manner since all I have to do is set and aim and the rest will be done. However, for a streaming example, I can easily create a colossal being, but the being must be under my control, hence I have to stay focused on it the entire time for it to be used. This would count as a stream, since you have to contentiously stay focused on it.​

Stationary release
The best way to explain this, is with armory. Techniques that come out from the body or even from the ground, but remain their dormant to be used when request. Armors are a great example, since they stay on you're body until you release them or until they are destroyed, you can use them any time and usually do not hinder you (unless stated in specific descriptions). There are some cases with that in earth. A lot of it can also be used with traps. They are stationary because they stay in the same place, however in some cases, especially with traps, after activate they can sometimes be controlled or released as projectiles. So there could be a mixture of the two.​

Alternative releases

These are the kind of releases that are truly unique and can fall in either many releases as I mentioned above or are so unique they are in neither. Such things like, manipulating weight of objects through a touch. These can be explained in many ways but it depends on the specific jutsus.​

Now as you should notice, projectiles and streaming, are the complete base of each technique. They can be combo with the other three releases, but getting to know the first two are most important. Any questions before we move on?
 

Noni

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You got a task now, I want you to look through each release, and explain to me the advantages and disadvantages to each. This where I request proper explanation with some detail and thought, for everything will be taken much more serious.
 

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Got it, I will try my best:

Projectile release:

+ : It's not time consuming. And because of that,after you finish your jutsu,you can immediately proceed with a new jutsu/tehnique or prepare for an enemies counter attack.

- : Jutus of that type are not accurate,because you don't have any control over the trajectory of the jutsu. And because of that it can be relatively easily avoided.

Streaming release:

+ : It's more accurate than the projectile release. Basically you can aim with it and guide the stream untill it hits your mark

- : This type of jutsus require a lot of concetration. And also when doing those types of jutsus,the user is vulnerable,because he is only focusing on the attack hitting its mark and not on defence

Elemental source release:

It's + and - depends of the type of combination with which it's used (Projectile release/stream release)

+ : Same as those if you combine the earth core shifting or manipulation (spikes,ground elevation) with projectile or stream release

- : Samee as those if you combine the earth core manipulation with projectile or stream release.

Stationary release:

+ : It can be used to create an heavy and strong earth glove,which could increase the damage and impact of the user.
It could also be used to create an earth armor around the user's body and as such increase the defence and endurance of the user.

-
: Reduces speed and agility

Alternative releases:

It depends on a specific jutsu that is used.

That is all that I could think off. I hope that it's enough.


 
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Noni

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Projectile release:

+ : It's not time consuming. And because of that,after you finish your jutsu,you can immediately proceed with a new jutsu/tehnique or prepare for an enemies counter attack.

- : Jutus of that type are not accurate,because you don't have any control over the trajectory of the jutsu. And because of that it can be relatively easily avoided.
Well nothing is really time consuming, unless stated in the description of a jutsu (like hand seals might be involved as well) but everything is based off of time frame in our RP. The time it takes to release a projectile with no hand seals- is in most cases- the same time it is to release a streaming technique with no hand seals. Now that is the case when it comes to releasing, you're following statement is really true. I just wanted to tell you this tip to use in battle. Now you are very correct, the big upside to projectiles is, you can easily move onto the next technique after releasing it. Making it much more useful in most combination usages. This is the case for almost all elements. Pure elemental warfare would be great, also combining elements, etc etc. Combo wise they are great.

With the disadvantages, you are right in the case of, they are easily evadable; however projectiles are just as accurate as anything else. When you set and aim, the projectile in most cases will make its way to the target until contact is either made and it disperses or the opponent blocks/evades them. You are really right with the fact that they are easily evadable, because they move at a specific trajectory, in most cases you will always know where they will go to. This allows you to evade projectiles with ease, not just block them. Be sure to evade them with other elements, like using a pillar to propel you in the sky or things of that nature. You can't evade things free-form body movement in our RP.

Have any questions for projectiles before I move onto streaming? Please don't hesitate :)
 

Noni

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Streaming release:

+ : It's more accurate than the projectile release. Basically you can aim with it and guide the stream untill it hits your mark

- : This type of jutsus require a lot of concetration. And also when doing those types of jutsus,the user is vulnerable,because he is only focusing on the attack hitting its mark and not on defence
Like I said before accuracy is kind of the same, however you are exactly correct. In most scenarios, you are able to guide the streaming technique and aim it as you release it, so trying to evade the technique is almost impossible. This is where the opponent would usually have to block/stop the streaming technique. Realize some techniques of stream you can not control however, depends on the actual jutsus. Some can also spread outward in a wide direction as you stream it, covering a large distance and range, so no need to guide those.

The disadvantages is exactly correct, you are left vulnerable since you are focusing chakra in the stream, the opponent can catch you off guard easily.

Now if you have no questions, I want you to a combo. It does not have to be jutsu specific but some creativity and what you might do. This goes for both projectiles (Like releasing a chunk of rock at the opponent) and streaming (Like releasing a stream of mud), I will look over and explain if it suits correctly and give my input. Also, don't be scared to utilize clones, allies, and summons in you're description. This does not mean you learn or need to learn them, this is purely to see how well you can come up with basic combos. Now let me see what you got :)
 

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Okey senpai , here we go:

Shisui spotted his opponent charging towards him,so he immediately implemented his battle plan. He started by creating two shadow clones. He ordered them both to fire a non-stop stream of earth towards his enemy. After that move,his enemy changed from offence into deffence and started avoiding the powerful earth streams. As he avoided the attacks he started to notice the damage which those streams caused. The trees were smashed and any rock or boulder was destroyed with ease. He knew that he must avoid that at any cost.

But when he cought himself in endless thinking,not far from him, he saw original Shisui's body rushing towards him.

Shisui activated 5 senses Confusion disorder. He threw the explosive kunai which exploded few meteres in front him. Because of that Shisui's enemy completely lost his concetration and all of his senses went numb. Shisui took the opportunity he was waiting for and launched a barrage of earth projectile-like objects towards his enemy. After the inpact the enemy was sent flying couple of meters into the air. He stoped flying after smashing into some trees behind.

 
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Noni

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I wanted two separate combos using different scenarios.

However I will try to make do with what you did.


Lancer said after analyzing the situation

Shisui spotted his opponent charging towards him,so he immediately implemented his battle plan. He started by creating two shadow clones. He ordered them both to fire a non-stop stream of earth towards his enemy. After that move,his enemy changed from offence into deffence.And started avoiding the powerful earth streams. As he avoided the attacks he started the notice the damage which those streams caused. The trees were smashed and any rock or boulder was destroyed with ease. He knew that he must avoid that at any cost.
For the streaming combo, I did not see what combo you did with it. All I saw was create clones to send the stream of earth. However, that is not a combo, that is just releasing the stream at a much more slower motion, since you had to create clones first which you did not need to for this situation you described, making time frame heavily against you. An interesting combo with clones could have been, they release a chunk of earth stream, and then you release a fire blast to make contact with the earth, super heating it. Something along that nature would have been much better, I want you to perform streaming again. However don't copy my example, instead, look at different ways to bombard the opponent with attacks or maintain upper hand. Many different ways to do so.

Shisui activated 5 senses Confusion disorder. He threw the explosive kunai which exploded few meteres in front him. Because of that Shisui's enemy completely lost his concetration and all of his senses went numb. Shisui took the opportunity he was waiting for and launched a barrage of projectile-like objects towards his enemy. After the inpact the enemy was sent flying couple of meters into the air. He stoped after smashing into the tree behind.

I liked this one (however you forgot I wanted earth like projectiles not simple objects <_<). It is quite generic and in the future I will be expecting better, but it is a start so I have nothing to add on here.
 
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