[Doton] Doton w/ Kerrah Sensei

Aomine Daiki

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Perform the technique: I begin by gathering a great amount of chakra and using chakra manipulation i transform my chakra into doton. When i feel that i have the right amount gathered i release it to the ground infront of me, causing a large rock to rise from the ground and then head towards a dummy with speed, striking it and sending it backwards.
Creative uses/strengths: An attack from the distance, saving you the trouble of going near the oponent and thus avoiding a fatal counter, the jutsu goes up to long range and can be created by a medium as well as released from the mouth in the form of mud, before hardening.
Drawbacks/counters: Well sending the rock would cover most of your view of the enemy so you wouldnt really know if the technique hit him/her or not and that kinda leaves you open for a surprise attack.

Perform the technique: I gather a large amount of chakra and manipulate it, using chakra manipulation and then release it into the ground beneath me, raising a large rock infront of a dummy, controll it to go high in the air, before slamming down ontop of the enemy.
Creative uses/strengths: This technique is good in a way that you can raise the technique anywhere close range from you, making it very easy to controll and it has the ability to crush not one, but multiple oponent due to the size of the rock. you can also raise it beneath you to raise yourself airbourne
Drawbacks/counters: this technique is only short range so the enemy cant be too far away from you or else the rock wont reach him/her. And being a very large rock, raising it from the ground will take a bit of time, and the oponent would feeel the preesure in the ground beneath.

Perform the technique: I gather a large amount of chakra in my body and using chakra manipulation i transform the chakra into doton, as i have the right amount i release it into the groumd, raising two large rocks, one on each side of the dummy before surrounding him and sending the rocks towards him, mostly hitting the face..
Creative uses/strengths: goes up to midrange and works very smoothly, requires no handseals or anything.
Drawbacks/counters: It only goes up to midrange so the oponent cant be too far away and i belive you need to concentrate on the rocks all the time so you cant perform any other techniques meanwhile, leaving yourself open to any attack.

alright a bit unsure about this one...so you create two rocks..that then splits into multiple pieces that then attacks the oponent?
 

Noni

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Those two rocks rise from each side of the opponent, as the description says, and is then used to hurl the rocks at him, crushing him both sides, frontal, or even behind (but behind might be to obvious o_O). So yeah, got the jist? Lets keep goin.

Last C-Rank LETS GOO


( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

The user will stomp on the ground and make the ground shake and tear through small fractures through the ground which will then force the ground fragments rise all over the area where the tore went through. The fragments will appear also around the opponent rising to hit them into the air with some serious force. They will be dealt damage as well as be vulnerable in the air. Simple and very fast jutsu after you stomp on the ground you can move on to your next attack.
 

Aomine Daiki

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Perform the technique: I begin by gathering a great amount of chakra in my body and as i feel that i have the right amount gathered i transform it, using chakra manipulation, manipulating my chakra into doton, before releasing it into the ground as i stomp the ground, sending my chakra through it and ripping the earth on places, forcing fragments of rocks rise from the ground, moving towards a dummy and striking it with force, sending it into the air.
Creative uses/strengths: the technique is very fast to perform, you just need to stomp on the ground and it requires no handseal. It also goes up to mirange, wich is nice. after you stomp the ground and release the chakra you can move on to annother technique wich make this technique very usefull for combos.
Drawbacks/counters: One of the downsides with this techniques i s that when you stomp the ground with your foot, you're naturally giving your oponent a warning that you're about to perfomr a ground technique, this giving them the chance to prepare a counter. Also the oponent cant be too far away from you when performing this technique.

B rank!!!!! :yayy:

edit: just saw the B rank jutsu list >_______________> ;__;
 
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Noni

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LMAO


(Doton: Retsudo Tensho) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Okay after doing two hand seal and placing their hands on the ground the user will have the ground spiral in on itself, attempting to capture and crush the opponent. It can easily bury the opponent alive and the movement of the jutsu us actually quite fast. Its a great ground attack and great to use against a faster opponent on ground and since it spreads a long range its tough to evade. The user must keep their hands on the ground the duration the ground caves in. Its good to use with a partner or a clone.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

The user will condense the soil and rock around the area in 4 directions around the opponent and summon 4 spears out of the ground which travel towards the center to come together all 4, now of course the opponent is meant to be in the middle and the spears act to try and pierce the opponent from all over the body. They appear in four directions around the opponent making it hard to evade, but you can still evade above or below. The spears act to try and cage the opponent in. After the spears come together you can begin to the next jutsu, if you want to execute it properly.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.

Okay the opponent will make an exact copy of themselves or another person who they have seen, made of rocks and earth chakra. It will look just like you though it will not have any abilities of yours or that opponent. Its very nice to use for deception and can be made fast. The most this clones/copies can do is move around but not fast. Note the clone is made short range of the user but can move around any range. When the clone is destroyed it will turn to rubble of regular rocks that can be used for jutsus in the future. Also the most it can use is up to C-Rank earth and can endure B-Rank taijutsu damage which can be used to distract the opponent in close range battle while you send attacks to finish the opponent off.
 

Aomine Daiki

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Perform the technique: I gather a great amount of chakra in my arms and begin by manipulating it, transforming it into doton, whilst simoultaniously performing the two nescessary handseals. Once i feel that i have the right amount gathered, i slam the ground with my hands and pump my chakra through it, sending it towards a dummy's position and cause the ground to spiral invards, shaped kinda like Kamui, dragging the clone and everything on the surrounding area down in a spiraling matter, crushing everything as they collide, sending them further and further down.
Creative uses/strengths: Well to start off, the technique only requires 2 handseals and works pretty fast. Also you can apply this technique all around the field since it has a very wide range. Thinking tacticall, you could use this to change the terrain to your advantage and even use it to lure the oponent somewhere, by destroying the earth surrounding them. A great way to use this would be in a forrest as well. Using it safely away from you and on a wide area, you could drag down dozens of trees along with the enemy(s) making it so much more harder to escape.
Drawbacks/counters: Well the fact that you have to keep your hands on the ground makes combos very difficult without an ally or clone so that is a downside to this. Also something to think about when performing this is to be carefull not to drag yourself down as well, since it does have a very wide radius. Now to counter this, i think the best way would be to use a lightning technique to tear through the earth and negate it, stopping the movement and then escape.


Perform the technique: I gather a large amount of my chakra and simply convert it to my earth nature. Afterwards i release it, sending it through the earth and split it into 4 equally large amounts, with one right in front of me, one diagonally to the left and one to the right and with the last one straight infront of me but a bit further away. Then the chakra transforms the soil and mud of the earth into solid rock, shaped as spikes and sends them flying with force through the air and striking a dummy from 4 different directions.
Creative uses/strengths: A very fast moving technique, it requires no handseals or anything and it goes up to midrange. Able to strike the oponent from different directions, the technique is quite good to trap the oponent, i would personally first perform the "Water style, Stormy blockade" and then follow up with this.
Drawbacks/counters: Well it only goes up to mid range so the oponent cannot be too far away. Also the escape would be quite easy, i would perform the earth jutsu and create a small pillar beneath me to smoothly send me up and thus avoiding the technique.

A question, is it possible to aim one(or more)of the spikes a bit higher? So like, 3 of them are headed straight for the oponent but the 4th is headed like 1 meter above him?

Perform the technique: I gather a quite large amount of chakra and gather it in my mouth, creating a rock that i then spit out, i keep pumping chakra through it and it grows in size, getting bigger and bigger until it reaches about my height. Then i apply my shape manipulation and form it after an image of myself in my mind, creating a clone of earth.
Creative uses/strengths: Of all the elemental clones, this one is the strongest imo. Is able to take quite a beating and is very resistant to taijutsu attacks which is nice but the best part is that it can perform up to C rank earth and that leaves room for plenty of nice combos and such since most earth techniques requires focus on one jutsu at a time.
Drawbacks/counters: Well im not sure about this part but i think you can only have one of these in the field at once so that is kind of a drawback. As for the rest, since its a clone, any counter and drawback would depend on the situation and how you use it.
 

Noni

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(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

This is a strict defensive based technique. The user will manipulate the ground around them to create a dome of their size to intercept attacks, great thing about it is you can protect other people who are in close range of you, so its a nice technique to use for tag team battles to help your ally or anything close to that like summons or clones. Its a basic technique and simple to perform. You can also manipulate it to create small holes to take looks of the outside to be prepared and know whats going on.

(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user slams his hands on the ground and creates a 1/4 dome of earth, which protects them from frontal external attacks. The domes shape is in a similar fashion to wood release: wood locking walls.

The user will manipulate the ground close to you to rise a arced shape dome of earth protecting you frontal area. Its half face dome basically, its not very large in height but is very much in width. It can withstand basic attacks and is created short range of the user. You as well as the opponent will not be able to see through the dome.

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

This jutsu is very similar to its weaker C-Rank counter part. It has the same similar traits, it can force an opponent back, when hit on the face their vision is hurt due to mud all over the place and they can choke. You can also aim on the ground to have a opponent trip over. Its also a projectile technique so you can quickly send another tech without hesitation. This time you can send more then one, though note the more you send the weaker each get.
 

Aomine Daiki

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sorry for late reply, time just flies >_>

Perform the technique: I begin by gathering a large amount of chakra in my body. As i feel that i have the right amount gathered, i manipulate it, transforming it into doton. afterwards i pump my chakra through the ground beneath me, causing a dome like shield to rise around me, surrounding and protecting me from the outside. Manipulating the earth, i leave a few small openings and stare at the outside.
Creative uses/strengths: For one thing it requires no handseals and is a pretty fast technique to perform. the other is that you can shield allies as well so it comes in handy on tagteam fights. Now the other thing would be the peepholes. By using them you are also aware of the oponents movement and shield yourself against any surprises.
Drawbacks/counters: Well The drawbacks would be that the shield leaves you open for attacks from above and the biggest problem here would be if the oponent would cover the sky above the shield and then use your peepholes to pump through fire, trapping you in your own shield z.z


Perform the technique: I gather a great amount of chakra in my body and using chakra manipulation, transform the chakra into Doton. as i feel that i have the right amount gathered, i release it into the ground by slamming my hands onto it, pumping my chakra through the earth and raising an earthen dome short range infront of me, blocking my vision of the oponent and shielding me from incoming attacks.
Creative uses/strengths: A quite fastmoving technique, good for shielding against basic weapons or projectiles as well as low elemental attacks. it has a quite big width so you can move a few steps to the sides and still be shielded by it.
Drawbacks/counters: The biggest drawback would be that you cant see the other side ofc. Basically this leaves you open for all sorts of attacks really. i wouldnt want to stand behind it for too long.


Perform the technique: i gather a large amount of chakra in my lungs and begin manipulating it, transforming it into doton. As i feel that i have the right amount gathered, i release bits of it in a row, pushing it up to my mouth before rapidly spitting out 4 mudballs towards 4 of senpais clones, aiming for the face.
Creative uses/strengths: A good distraction technique, blinding and choking the enemy would be the ideal usage of it. shooting at his feet is also a good thing if you follow up on it. the technique goes up to longrange which is pretty sweet.
Drawbacks/counters: The more you fire, the weaker they get. if you forget to spit it out, you choke on the mud yourself z.z easy to avoid/block since their so small
 

Noni

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(Doton: Doryuha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

After performing the required hand seals the user will manipulate the ground to be almost like water, they can manipulate it in many ways. They can ride it like a wave of water and send it to an opponent for a attack. They can even have it wrap around the opponents less trapping them. The user must concentrate on the waves the whole duration of the attack. Its great for attacks as well as set ups. It has a strong bind and push attack. Great flexibility as well with the jutsu as well.

(Doton: Retsudo Tenshin) - Earth Release: Violent Heavenly Earth Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after after using earth release: earth flow wave, will perform the snake hand seal and then will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand

A rather basic technique. After you perform the earth flow wave under the opponent, the user will do one hand seal and have a large rock of needle out of the river to impale the opponent from under, its hard to notice the spike about to come because of the mud under you, its best to stop this to happen all together right when the river appears first. Overall its a basic technique which can only work up to short.

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

The user will place a scroll somewhere around the terrain with your chakra infused, after one turn the scroll will be released and summon wolves made of mud. The more scrolls you set the more wolves that come out, 3 is the maximum. When the wolves are released they will charge at the opponent with great speed, this wolves moves by your will, you tell them what to do, but during the duration you do you can't use another technique because you must remain focused on the wolfs. Lastly a great ability is any attack they take which is taijutsu,kenjutsu, or any low ranked attack the wolfs can reform. This is a great jutsu to set up attacks and combos to a great extent. The more wolfs you make the more chakra it will cost.
 

Aomine Daiki

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Perform the technique: I begin by gathering a great amount of chakra in my body. As i perform the 3 nescessary handseals, i simoultaniously transform the gathered chakra into Doton by using chakra manipulation. As i feel that i have the right amount gathered, i pump it through the ground, creating a wave of earth right below me, sending myself forward a few meters before stopping.
Creative uses/strengths: Covers a wide area and goes up to longrange. Quite versatile and can be used in multiple ways. A handy technique to have.
Drawbacks/counters: Requires one to maintain focus on the technique itself which is probably the biggest drawback. As for counter, it all comes down to how this is used against you really. But the most simple way would be to just stop the wave, maybe by cracking the ground open with earth or just evade it by going airbourne/standing on a pillar or something.


Perform the technique: Straight afterwards i perform annother handseal and with already gathered earthen chakra, i pump even more of it into the ground and apply shape manipulation as i create a large needle from below senpais clone, impaling him from beneath.
Creative uses/strengths: A good setup for a combination technique, Has power to kill and/or imobilize the target if struck on the right place.
Drawbacks/counters: Well it only works if the target is close by you but the biggest issue is that you need to perform the earth wave technique beforehand, meaning if you dont then you basically cant use this technique, rendering it useless. Also the handseal combined with the handseals needed for the earth wave kinda makes it a long string of seals, taking a bit of time in a fight.

Perform the technique: I grab one of the scrolls and set it right behind your clone. then i wait for one turn to pass z.z and push your clone backwards a bit. Upon coming in contact with the scroll, i gather and release chakra into it, using earthen shapemanipulation to create a wolf that charges upon the clone, biting the neck and instantly killing you.
Creative uses/strengths: A great technique, the clones you can controll, meaning you can guide them through obstacles and moves that the oponent would perform. Also the fact that they regenerate from any physicall attacks making them quite handy to send straight at the oponent as diversion.
Drawbacks/counters: The drawbacks would be that it needs one turn to set up and the fact that it is a close range technique so i dont think the wolves can be too far away from yourself.
 

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(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

A armor made of rocks and stones gathered from your chakra. This armor can take some serious damage for the user so its a great defense based technique. Its resistant to mostly all A-Rank ninjutsu but vulnerable to Lightning. Now with the armor on you can change your appearance to fool an opponent but it only lasts until it breaks or wears off. Lastly the rocks give you a increase of mass so you will have extra force behind kicks and punches but lowers your speed. The armor constantly saps chakra from you for every turn you leave it active.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Very quick jutsu to use, the user slams their hands on the ground and rise under the opponent a giant rock section which will hit the opponents feet with force hurting them badly then launch the opponent in the air. From their you can attack a opponent where they are vulnerable in the air. Before the rock rise, you can feel the density of the earth slightly begin to harden. Easy technique right after you send the chakra to the ground to rise the rock you can go onto the next technique.
 

Aomine Daiki

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Perform the technique: I begin by gathering a fair amount of chakra in my body, as i feel that i have the right amount i manipulate it, transforming it into doton. I then release it all around my body, creating an armor of rock to surround my skin, shielding me from any harm.
Creative uses/strengths: A great technique to use as a shield, no handseals required so its pretty fast to use and can resist up to A rank nin, as well as projectiles and swords and stuff. The + damage it adds to tai jutsu is sweet too.
Drawbacks/counters: Well..The biggest drawback would be that it makes you look fat u.u nah but the problem with this is that you have to run around with it and stuff, its quite heavy and it slows you down quite a bit. Also The armor must be fueled with chakra every turn so thats not very good either. Must be on the look out for raiton techniques as well since they'd pretty much crack this open.



Perform the technique: Afterwards i gather even more chakra in my body, before performing the nescessary snake handseal whilst i manipulate my chakra, transforming it into Doton. as i have the correct amount gathered i pump it through my skin, all over my body, hardening it alot. the colour gets a dark tone and the skin gain steel like properties.
Creative uses/strengths: Well this is a great technique if you dont want to carry around a massive earthen armor <.< manipulating the skin and hardening itself rather than using an outer shield seems more smoother for some reason. The 10+ to physically attacks are great too.
Drawbacks/counters: Well the handseal is kinda the bonekiller. Without it you could just quickly shield off many things but with it you cant really use it against supahfast techniques. Also its sensitive to raiton techniques so one needs to be careful...wouldnt want dis to happen now, do we?

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Perform the technique: After that i gather a great amount of my chakra, focusing them on my palms. using chakra manipulation i transform it into doton. as i have the right amount gathered i slam my hands to the ground, releasing the chakra and pumping it through the ground. hardening the rock beneath your clone slightly, i release a large section of rock to strike the clone in the legs with force, sending him leaping through the air.
Creative uses/strengths: The technique goes up to midrange and is quite fast to use, just slam le hands on the ground. The technique damages the oponents feet quite a bit and could reduce their running speed afterwards.
Drawbacks/counters: Aight so usually when people slam their hands on the ground, it kinda gives the oponent a heads up of ground attacks which is a downer about this. Also the ground hardening a bit before the jutsu takes place kinda sends out warningsignals as well z.z The technique only goes up to midrange too so one has to make sure the oponent isnt too far away. a counter for this would be to use a ground tech of your own as you notice the ground going hard, maybe the D rank earth jutsu to create a pillar for you to launch off before the rock section attacks.


Senpai, could we do a 4-5 tech per reply thing? Earth is pretty loongish, please? ;_;
 

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(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

The user will open up a portal from the sky and allow a very sticky mud drop down onto the opponent. It is very large and has a large quantity. When the opponent is covered it will be virtually impossible to move since the mud is sticky and restricts movement to a large extent. Its great to use with combos and can be used to distract a opponent allowing it to drip if its sunny outside, a shade will go over the opponent. You can use it as a distraction if the opponent notices to attack them. Also as said in the description you can use it in conjunction with the lightning and fire jutsu mentioned above.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Another attack from above, very quick to summon and quite large. Can cover a whole 5 meters radius. You can use it as a distraction if the opponent notices to attack them. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground or straight to the lid to destroy the lid as well as the opponent. Their are two ways you can summon the lids. One way is you make the lid hollow which won't crush the opponent but actually capture or trap an opponent, the other form is an exact opposite which you can make solid which will crush the opponent from above. Also never use this technique short range of yourself since you will get caught yourself.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

A clone made of mud of the user. This clones can move around and use basic body and sword attacks as well as only C-Rank doton. Since the clone is made of mud it can withstand attacks and reform, it depends on the attack sent of course. If its really powerful it might not reform back. This is great to always have a extra man on the field, you can use diversion, distractions, do combos you normally can't do. Also it can take hits for you, the clone acts on the will of the user.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.

(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.
 

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Perform the technique: I begin by gathering my chakra as i perform the two nescessary ram & snake handseals, manipulating my chakra, transforming it into doton. As i have the right amount gathered, i release it into the air, creating a portal above senpais clone. Pumping my chakra through it, i release a large amount of sticky mud through it, falling down on the clone, covering him and greatly restricting his movement.
Creative uses/strengths: Has a good range, up to mid. Pretty fast to use and a good technique to use as distraction. the portal itself is pretty big and the amount of mud is quite generous. I would most likely use this together with chidokaku, lowering the oponent before opening the portal above him, trapping him in a hole.
Drawbacks/counters: Well it requires 2 handseals which kinda gives the enemy a heads up. The portal itself would form a shadow on the ground, this also giving signs of warning to the oponent, giving him time to evade, counter. The technique goes up to mid range so the oponent cant be too far away.

Perform the technique: I begin by gathering my chakra as i perform the single nescessary snake handseal, applying chakra manipulation in order to transform my gathered energy into the nature of Doton. as i feel that i have the right amount gathered i slam my hands to the ground, releasing my chakra whilst creating a portal, long range away from me, above senpais clone, sending a large solid boar shaped lid to drop from the sky, heading down towards the clone before landing on him, crushing him instantly.
Creative uses/strengths: The technique covers a very long range which is quite great as it means it can be used on an enemy almost anywhere he is. The part where you slam your hands to the ground also works as a distraction as usually slamming the ground is tied to earthen/ground level attacks. Nevertheless, once the lid is dropped, noticing it will be pretty easy if sunny outside, this can also work in your favour as you can use it as distraction.
Drawbacks/counters: The handseal kinda slows the technique down. You cant be close range of the oponent whilst performing this as you then risk crushing yourself as well. When dropped, the lid itself leaves a large shadow on the ground beneath it, giving quite a heads up.

Perform the technique: I begin by gathering a large amount of chakra in my body. With a picture of my handsome body in my mind, i mold an image of a clone in my mind, with my chakra converted to Doton, i release my chakra whilst replicating that image, creating a clone of mud next too me.
Creative uses/strengths: Quite the punching bag, able to take good hits. Great to use in CQC as well as a distractor. If hit, it just reshapes itself back to its original state. Also able to perform earthen techniques up to C rank.
Drawbacks/counters: While it can perform earth techniques, it cant perform any techs higher than C rank. It also cant perform techniques of other elements which is kind of a downer. Not really a counter to this as its a clone, everything would depend on the scenario that you are in z.z

Perform the technique: I gather a great amount of chakra in my body and as i feel that i have a fair amount gathered, i perform a string of 5 nescessary handseals whilst manipulating my chakra, transforming it into doton. Afterwards i pump my chakra through the ground as i slam my hands to the floor, sending the chakra through the ground, beneath senpais clone before jaws of earth burst out of the ground, slamming into eachother with the clones feet inbetween, instantly crushing the bones on impact.
Creative uses/strengths: A very powerfull technique, great for combos and stuff, epic if it actually lands. Goes up to long range which is a very good pro of it. Together with an attack from above as distraction, this technique is pretty lethal.
Drawbacks/counters: The biggest drawback is without a doubt the 5 handseals. it takes quite the time to do 5 handseals and to top it off, you need to slam the ground as well, a quite long procedure. Other than that, no actuall drawbacks.

Perform the technique: I gather a fair amount of chakra in my body and as i feel that i have the right amount i perform the single nescessary snake handseal before using chakra manipulation to transform the energy into doton. releasing the chakra into the ground, i summon a cavern around senpais clone, completly trapping him beneath it, leaving no openings whatsoever. It'd be relativly small and the air would run out quite fast.
Creative uses/strengths: A good trapping technique, has a decent range(mid). id most likely follow up with a forcefull or exploding technique, blowing the cavern and the enemy inside it all together or crusing them. The technique itself does require one handseal but other than that, its quite fast to perform.
Drawbacks/counters: Well it only goes up to mid range so the oponent cant be too far away. The single handseal might not take long to do but it does give the oponent a heads up that something is coming. If the enemy manages to exit the cavern stealthly, you leave yourself open for a sneak attack as you dont know if he is still in it or not.
 

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(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

A very basic jutsu which can be used to manipulate the terrain to your will. The user after doing one hand seal will send earth chakra beneathe their feet to rise a very large rampart, it is pretty much like a large mountain which you can manipulate however you want. Its great to use to evade attacks and you can hide around the rampart and plan a snick attack. You will need to focus your chakra to make it rise so you can be left open.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of C-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.

(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.
 

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Perform the technique: I begin by gathering chakra in my body, whilst performing the single nescessary ram handseal, manipulating said chakra, transforming it into doton. As i feel that i have the right amount gathered, i release it into the ground beneath, sending it forwards, long range away from me, causing the ground behind senpais clone to crack and twist down fiercly, with a pit in its middle, causing everything above it to be dragged down into this pit, including the clone.
Creative uses/strengths: A very fast moving technique, requires only one handseal and you can use it anywhere on the field as long as it isnt too close to yourself. Covers a large ground and can be used against multiple oponent as well as destroy the terrain to your favor.
Drawbacks/counters: The one handseal do give the oponent a heads up and you cant use this technique close to yourself or you'll be dragged in yourself aswell. Right when the tech is performed, you'll feel a tremor in the ground so that can be used as a heads up..ish. Then its just a matter of getting your ass out there. I suppose you could use Nagashi to negate the earth and stop the movement. o_O


Perform the technique: I begin by performing the Tiger handseal whilst manipulating my already gathered chakra into doton. as i feel that i have the right amount gathered, i release a large amount of chakra, pumping it through the ground beneath me, raising a thick 2 meter tall hill infront of me, creating a wall-like cover between me and senpais clone.
Creative uses/strengths: A great technique to use as a shield, to get yourself high up or send an oponent up. Can be used to evade or block techniques and you can shape it in your own way.
Drawbacks/counters: The technique itself doesnt do any damage at all as its a supplementary/defensive technique and you cant use this too far from you, as it only goes up to mid range.


Perform the technique: I begin by gathering a large amount of chakra in my palms as i perform a quick string of 4 handseals before using chakra manipulation to transform my chakra into earth. as i have the right amount, i slam my hands on the ground, creating a massive stable wall of earth to burst from the ground infront of me and shield me.
Creative uses/strengths: One of my fav earth techs, simply cause..its Kakashi's o_O A great tech to use as a shield, the wall raises itself very fast and can intercept most techniques. Coated with chakra, the wall itself makes it impossible for Sharingan users to see through it as well, Shielding most peoples vision.
Drawbacks/counters: The technique itself requires a few handseals to perform at first so its not the first choice for fast incoming techniques. You can only raise the wall short range of yourself and once you have, you have no vision of whats going on infront of you so you dont know what your oponent is planning.


Perform the technique: I begin by manipulating my gathered chakra and transforming it into doton. As i feel that i have the right amoun gathered, i release it all around my body, replicating the affinities of the earth and merging with the ground, before being surrounded by it, hidden beneath the earth.
Creative uses/Strengths: a good technique to avoid arial attacks and attacks that go through the air. fast to perform and requires no handseals. You can move inside the earth as well.
Drawbacks/Counters: Whilst inside the earth, you move quite slow. You cant mold chakra or perform other techniques whilst in the earth and you are quite open for attacks if the oponent figures out where you are. This technique leaves you quite vulnerable.

Perform the technique: I gather a large amount of chakra in my body as i perform the single, nescessary bird handseal, using chakra manipulation, transforming it into doton. Pumping my chakra to the ground, i apply shape manipulation and a second later a spike would burst from the ground right below the clone, piercing through his balls before sending him through the air.
Creative uses/Strengths: Can be summoned anywhere on the field as long as its within midrange. a fast technique to perform and quite combo friendly as you can move on to annother tech right after you finish the handseal.
Drawbacks/Counters: Only goes up to mid range so the oponent cant be too far away. requires a handseal which gives the oponent a heads up. Id counter this with the C rank lightning shield technique.
 

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(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.

(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.
 

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Perform the technique: I begin by gathering a fair amount of chakra in my body. As i feel that i have the right amount gathered, i perform a string of the 3 nescessary handseals whilst converting gathered chakra into earth. releasing this chakra out of my body, i send it through the cave's structure, destroying the equilibrium that holds the cave together. Once this is done, the entire cave begins cracking before caving in.
Creative uses/strengths: Covers a pretty massive area, can be used to cave in very large caves, making it ideal to use against multiple and large sized oponents.
Drawbacks/counters: While using this technique, you make the cave collapse, caving in. This means there is always a chance you get crushed beneath the rocks aswell if you're inside the cave so it'd be best to use this if you're outside of it and the oponent(s) are inside. Annother drawback would be the fact that you actually must be inside a cave to use this :/ The 3 handseals slows the technique down quite a bit as well.


Perform the technique: After performing the first technique, i prepare more chakra in my body which i then, using chakra manipulation, transform its nature into earth. As i have the right amount gathered, i slam my foot into the ground, raising 2 large chunks of the earth infront of me, sending both of them forwards in 2 arcs towards sensei's clone. Whilst the chunks move towards the clone i prepare the remaining amount of chakra and transform it into katon before exhaling a stream of fire, engulfing the rocks as they strike sensei's clone from both sides, smashing into him and burning him from the sides.
Creative uses/strengths: This is pretty nice tbh. Quite the fast technique to perform, no handseals required and it goes up to a good range. You get to chose the amount of chunks and the fire powers it up. Id use this to keep the oponent at a distance whilst at the same time doing some damage and preparing for the next move.
Drawbacks/counters: Not that many drawbacks with this but the oponent cant be too far away as the technique reaches mid range but not further than that. The earth can be destroyed by lightning or intercepted by a powerfull watertechnique. Annother drawback would be that more chunks equal weaker chunks.


Perform the technique: I start by gathering a great amount of my chakra. Performing the 4 nescessary handseals, i then manipulate my chakra, transforming it into earth. As i feel that i have a good amount built up, i release the chakra, pumping it through the ground, creating a pillar of earth that bursts through the ground. Reaching is peak, i'd then transform my chakra into raiton, through chakra manipulation. This would cause the earth pillar to release bolts of lightning around its surrounding area, shocking anything close by.
Creative uses/strengths: The technique itself has a good range tbh. You can create the pillar up to midrange but the bolts themselves can go up to shortrange from the pillar so if the oponent would be just outside the midrange area, the bolts range might still reach him/her. You dont have to perform the lightning tech afterwards as its part of the jutsu so its kind of a 2 in 1. The pillar itself has potential to cut the oponent. if you raise it right beneath them and they manage to avoid it, you still have the bolts to surprise them.
Drawbacks/counters: The 4 handseals kinda bring the technique down a bit, makes it slowish. If you break the pillar, you stop the lightning as well. If you manage getting out of the short range zone of it means you've avoided it entirely so thats pretty bad.


Perform the technique: I begin by focusing my chakra and manipulating it, transforming it into doton. As i have a fair amount gathered i pump it through the ground, raising 2 huge cubes of earth, hovering above me. With a forwarding gesture of hand towards senseis clone, i send the cubes forwards, slamming into the clone, pushing him backwards.
Creative uses/strengths: This is pretty versatile tbh. The cubes themselves can be raised anywhere on the field you are in and have an excellent range. You can use them to defend you from the sides, back or front and controll their every movement. Requires zero handseals and is quite fast and easy to perform as you control them with handgestures only.
Drawbacks/counters: I guess one drawback would be the fact that you have to maintain focus on the cubes at all times, controlling them with your hands. Raising the cubes from the ground also i reckon would take a little time and give the oponent a heads up. since the cubes are so big, they're also easy targets and they dont move too fast so their easy to intercept and destroy.


Perform the technique: I begin by performing a string of 3 handseals whilst gathering and converting my chakra into doton through chakra manipulation. As i feel that i have a good amount gathered, i release it all around me, creating a massive arena surrounding myself and sensei with the walls being 4 meters high and spanning 15 meters around us.
Creative uses/strengths: Like you mentioned, great to cut off outside resources and terrain. This technique has a great range and the walls are chakra reinforced. You basically change the area to cutt the oponent off and make him go where you want him to be.
Drawbacks/counters: The walls are very easily breakable. C rank techniques are enough to destroy this thing so its increadibly weak. 3 handseals to perform kinda slows you down and once destroyed the arena will simply disperse, without leaving any permanent change to the terrain.
 

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( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.

( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.

( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.
 

Aomine Daiki

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Yeah 5 techs was a bit over my head z.z sorry. I'll be alot more active from here on.

Perform the technique: Beginning by gathering my chakra, i perform the 5 nescessary handseals whilst manipulating said chakra into earth. With the right amount gathered i then pump it through the ground by slamming my hands into it, releasing the chakra, causing the earth infront of me to erupt, cracking forward towards the targets feet, jagging up the earth in its way. Reaching the target, the ground beneath would be teared apart, erupting upwards, damaging the feet of the target and causing him to fall down due to the loss of balance.
Creative uses/strengths: Covers a very nice range, up to mid. Travels through the earth so it leaves quite the damage in the terrain. The effect it has can be used against multiple oponent and its a good technique if you have a clone or if you manage to time your following technique yourself.
Drawbacks/counters: The 5 handseals that you need to perform brings it down as that takes a bit of time to do, the technique itself moves towards the target from you and it tears through the earth as it moves, thus giving the oponent a heads up of what is to come. It goes up to midrange so the opponent cant be too far away either.




Perform the technique: I begin the move by using chakra manipulation, transforming my already gathered chakra into earth before releasing it below myself, pumping it through the earth and raising a big chunk of rock infront of me. Manipulating the rock with my chakra, i cause it to spin, rotating fiercely before hurling it towards sensei's clone, with great speed, crashing into him, damaging him greatly.
Creative uses/strengths: A very fast technique, requires no handseals to perform and has the whole battlefield as range. Very fast, very strong and can be used defensively as well as offensively with the potential to kill. This technique seems increadibly useful.
Drawbacks/counters: I honestly cant see that many drawbacks with this technique. I suppose oe thing would be that you must maintain focus on it until you throw it. If you use it defensively to block something, it'd block your view too. The easiest way to counter this would be to destroy it head on before it reaches you. Since its quite the fastmoving technique, a lightningcounter would be the best option.


Perform the technique: I gather my chakra and manipulate it, transforming it into doton. With a great amount gathered, i release it infront of me, creating 3 very large rocks, hovering side by side. Sending them forwards, i send one in an arc from the left side, one from the right and the final straight forward, all aiming for sensei's clone. The rocks would reach the clone and crash with eachother into the clone, crushin him as well as themselves, leaving a cascade of destroyed rocks, broken bones and crushed flesh.
Creative uses/strengths: This technique doesnt require any handseals either which is very nice. You have 3 rocks, all three bigger than a human so you could crush alot of enemies with this. You controll the rocks, yourself and can chose the path they travel and the rocks can be sent up to mid range.
Drawbacks/counters: The large rocks blocks your view quite a bit when created, leaving you open for sneak attacks. If the oponents are too far away, none of the rocks will reach him/her as it goes to midrange only. The rocks dont exactly move superfast so they are interceptable and as each rock is C rank, destroying them wouldnt take much either.
 

Noni

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( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.
 
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