Just in time. Post the last technique you learned. ^^
Underground Fish Projection xd(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
This formation is good. ^^Ok. I train slightly different than most Drizzy. I use a hybrid system between the one Kirabi uses and the one Lili uses. I'll post a batch of techniques (not more than 3 at a time) and for each one i want you to describe essentially pros and cons (advantages and disadvantages of the technique), possible uses and good counters to them. If you find a picture from it and you want to post it, it may help you with some techniques.
Now, analyze that technique using the basic points i stated ^^
If,for some reason you don't like this training method, we will change to another one ^^
Good analysis. This is basically what i want for each jutsu. One note about this one. If you already know Assimilate All Creation (or leech...don't remember the correct name, sorry) you can, if caught by swamp of the underworld while underground with this technique, have enough time to merge with the ground again. The thing is that while the swamp is active, you can't merge with it since its rank is higher than that of this technique, so the swamp is overpowering.This formation is good. ^^
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(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
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Advantages: A shinobi can stealthily emerge from the ground to silently kill/injure the opponent without them knowing.
Disadvantages:This technique makes the user incredibly vulnerable to Swamp of The UNderworld if caught while underground, because the are around the user is already in a liquid state, the swamp can easily swallow up the user.
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How to Avoid Being Caught by this Jutsu:
Take great note of the opponent's position, if he has merged into the ground etc.
nope, Everything good. ^^Good analysis. This is basically what i want for each jutsu. One note about this one. If you already know Assimilate All Creation (or leech...don't remember the correct name, sorry) you can, if caught by swamp of the underworld while underground with this technique, have enough time to merge with the ground again. The thing is that while the swamp is active, you can't merge with it since its rank is higher than that of this technique, so the swamp is overpowering.
Now, questions before we move on to the next ones? Even questions regarding the other ones you've mastered?
Ok! First batch:nope, Everything good. ^^
Once again, fooled by invisible mode. xdOk! First batch:
A simple technique. You focus your chakra to form a fissure on the ground. You can also use this to divide earth (you'll find a picture were yamato used it and its actually splitting up the earth upwards but you can also make a fissure in the earth ground level)
(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.
Another simple technique. Do the hand seal *shows you* and use your chakra to make the earth tremble beneath your opponent.
(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.
Another quite simple. Gather your earth chakra around your fist and surround it with rock to pound or hit an enemy. ^^
(Doton: Tsuchi no Kobushi) - Earth Release: Earth Fist Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By surrounding their arm in a coat of earth chakra, the user can deal a powerful punch against and enemy target.
Good analysis on all techniques. Personal notes: Earth Fissure works very well if followed by Stone Spikes. This way the enemy will be falling on a gorge of spikes. Also, i don't like the shaking palm. I fail to see it being really useful. Earth fist technique for me was only good after onoki showed us that wonderful combo. You punch something in an downwards punch with Earth Fist but then you increase its weight to the maximum with the added weight technique. This way, your fist will weight like 2 or 3 tons and since you are "falling" down, gravity takes care of the rest.Once again, fooled by invisible mode. xd
(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Advantages: The cracking of the Earth alone can cause a tremer to disrupt the opponent from creating jutsu. The fissure can be used to slow down/ contain volumes of water.
Disadvantages: None Found
How to Block/Defend/Avoid: Hurricane Fist can be used to blast the shinobi away as soono as the fissure is being created, Pillars can be used as support to the shinobi from falling inwards.
(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
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Advantage: Rocks and dust can distract the opponent, giving the user a chance to charge forward and strike.
Disadvantage: The rocks and dust can obstruct the user, irritating his eyes to cause him to lose sight of the opponent's position, while fisting downwards, the opponent can make a set of spikes rise to penetrate the user.
How to Defend/Block/Avoid:
Change your location as soon as the dust arises, attack the opponent as soon as both your vision is blocked.
(Doton: Tsuchi no Kobushi) - Earth Release: Earth Fist Technique
Advantages: Is good against Taijutsu users or those not good at close combat.
Disadvantages: The Fist can be destroyed by various elemental techniques.
How to Defend/Block/Avoid: Lightning/ Wind Techniques can be easily used to counter, to easily avoid one can stay out of range.
I want Scorps!Hello I'm Gin-San, Scorps' senpai, and I will be taking care of your training.
Now as Scorps posted above me, you know the drill.
Any questions?
*I rise from the ground behind you and tap your shoulder. As you turn around you suddenly piss your pants and faint out of pure fear*I want Scorps!
*creates 50 clones who form an angry mob*
I'll proceed when Scorps gets here. u.u
*turns around and sees you staring at me**I rise from the ground behind you and tap your shoulder. As you turn around you suddenly piss your pants and faint out of pure fear*
(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: 10 - 40
Damage points: N/A
Description: Killing Intent is simply the user giving off their pure killing intention, and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all.
Note: Intensity of technique depends on the rank of the user
You called...child? Continue on with my senpai...when you wake up that is...
*I reach out with my left hand in a peaceful gesture and grab your right shoulder**turns around and sees you staring at me*
Sensei, you forgot I'm Kage Rank now, so your killing Intent no longer has effect on me.
*angry mob disperses*
Scorps, who is this sorcery you have sent?!
Fine, I'll accept the new changes. -.-*I reach out with my left hand in a peaceful gesture and grab your right shoulder*
You must understand...rank is nothing in life...skill is everything...
*as my hand leaves your shoulder, multiple chains of chakra envelop and bind your body, restricting your movement and making it impossible of your to move*
Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.
Note1: Can only use jutsu up to S-rank in the same turn
Note2: Usable only twice
Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu
Note4: User can't use other regular ninjutsu in the same turn
Note5: The binding doesn't require user to maintain contact and lasts until broken or released
Note7: Can only be taught by Scorps
*summons a mob of angry monkeys to rape you*Fine, I'll accept the new changes. -.-
you can release me now. >_>
*is reverse summoned by my Crow just in time, I re-appear at the training Ground awaiting Gin-san's orders**summons a mob of angry monkeys to rape you*
See you in one day. U_U Also, a little vaseline might help...
Just continue on with the batch that Scorps' last gave youGood analysis on all techniques. Personal notes: Earth Fissure works very well if followed by Stone Spikes. This way the enemy will be falling on a gorge of spikes. Also, i don't like the shaking palm. I fail to see it being really useful. Earth fist technique for me was only good after onoki showed us that wonderful combo. You punch something in an downwards punch with Earth Fist but then you increase its weight to the maximum with the added weight technique. This way, your fist will weight like 2 or 3 tons and since you are "falling" down, gravity takes care of the rest.
Questions?
If not, carry one to the next ones:
Ok this isn't the most effective technique in battle. A simple technique were you open a tunnel in the earth. Good in the Ninja World RP but not that useful in battle.
(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.
Now, this one is quite useful. You manipulate the earth into a flowing body. You can shape that body into a wave or make it wrap around the enemies legs to pin him in place. You can also divide the wave into smaller waves to attack the enemy from different angles.
(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required 3 set hand seal sequence the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
While you have formed the previous jutsu into a wave, you use this jutsu to harden and sharpen the point of the wave to form a needle that you use to impale your enemy.
(Doton: Retsudo Tenshin) - Earth Release: Mud Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after performing a single hand seal after using earth release: earth flow wave, will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand
Ok, i don't know if you have learned the Ninjutsu Assimilate All Creation. If you have, tell me and i'll teach you the final C-Rank Earth. If not, we will continue on towards the ones you can learn.