[Doton] - Strawberry juices. with assasin

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"Alright, you can stop resting now onto the next technique"
(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.
"Now make the snake hand seal and slam your hands onto the ground, manipulate the ground to result in becoming turned up and chunks of earth popping out of the ground, this will catch the opponent off guard so you can further attack them with a surprise jutsu."
 

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i form the snake hand seal and place both my hands on the ground, channeling my chakra into it, i begin by manipulating the earth to form large chunks which i exert out of the ground from the general area of my opponent, who would have to move away from them / dodge resulting in a distracted opponent. Leaving an opening for me to surprise or perform something else.

Advantages:
- changes terrain
- distracts opponent
- makes a secondary move easier to execute.

Disadvantages:
- by itself is not as effective
- attack will not do any real significant damage
- requires a handseal
 

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i form the snake hand seal and place both my hands on the ground, channeling my chakra into it, i begin by manipulating the earth to form large chunks which i exert out of the ground from the general area of my opponent, who would have to move away from them / dodge resulting in a distracted opponent. Leaving an opening for me to surprise or perform something else.

Advantages:
- changes terrain
- distracts opponent
- makes a secondary move easier to execute.

Disadvantages:
- by itself is not as effective
- attack will not do any real significant damage
- requires a handseal
"Good. Now this technique, first make the snake hand seal and then the seal of confrontation, manipulate surrounding rocks to gather and encase your arm, you can then proceed to deal a hardened punch against a dummy. It is protective and can also cause more damage, you can actually increase the power with adding weight."

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
 

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AII AII senpai, strawberry walks up to the closest dummy, ima teach it a lesson. Forming the snake then confrontation handseals i channel my chakra into my arm releasing it to the surface of my arm hardening it into solid rock. I Punch the summy dealing a massive amount of damage as the dummy seems rather ugly now....

adv:
- strenghtens a punch
- i can see it's use defensivly as well if needed
- can be used with other techs for more power

Dis adv:
- 2 handseals needed
- requires closer range
- useless if CQC is not used.
 

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AII AII senpai, strawberry walks up to the closest dummy, ima teach it a lesson. Forming the snake then confrontation handseals i channel my chakra into my arm releasing it to the surface of my arm hardening it into solid rock. I Punch the summy dealing a massive amount of damage as the dummy seems rather ugly now....

adv:
- strenghtens a punch
- i can see it's use defensivly as well if needed
- can be used with other techs for more power

Dis adv:
- 2 handseals needed
- requires closer range
- useless if CQC is not used.
(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

xD

"Very good, now more hand seals, perform the Ram > Dog > Rat > Bird hand seals and manipulate the earth below you to create a tunnel that can go to long range, though this tunnel can not travel through solid rock. Make it go long range and **** off over there :3 "
 

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okay i think i got this one. i form the Ram → Dog → Rat → Bird handseal and channel my chakra beneath the ground, manipulating and displaceing earth in a way similar to excavating a tunnel. As more earth is moved the tunnel begins to grow longer and longer. I repeatedly tunnel and tuennel and tunnel until my tunnel extends from behind me and goes all the way to LA's gf's house.

ADV:

-silent travel
- more silent travel?
- Give me an advantage i just dont see how i would use this in battle 1 v1 and such

Disadvantage:
- handseals
- im assuming time is needed other wise risk alerting enemy with big movements
- not an attack
 

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okay i think i got this one. i form the Ram → Dog → Rat → Bird handseal and channel my chakra beneath the ground, manipulating and displaceing earth in a way similar to excavating a tunnel. As more earth is moved the tunnel begins to grow longer and longer. I repeatedly tunnel and tuennel and tunnel until my tunnel extends from behind me and goes all the way to LA's gf's house.

ADV:

-silent travel
- more silent travel?
- Give me an advantage i just dont see how i would use this in battle 1 v1 and such

Disadvantage:
- handseals
- im assuming time is needed other wise risk alerting enemy with big movements
- not an attack
I used this technique in a 1v1 against a minato bio, It got two clones below him so I could attack him into a corner where he ftg'd onto my sword <.<' but yeah you can use it in the NW to escape countries, or to get clones behind your opponent in bigger groups instead of 1 by 1 with the mole technique.

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"Now after making the snake handseal and channeling your chakra underneath your opponent, make two earth walls rise up and catch the target in between them, trapping them."

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them.
 

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I used this technique in a 1v1 against a minato bio, It got two clones below him so I could attack him into a corner where he ftg'd onto my sword <.<' but yeah you can use it in the NW to escape countries, or to get clones behind your opponent in bigger groups instead of 1 by 1 with the mole technique.

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"Now after making the snake handseal and channeling your chakra underneath your opponent, make two earth walls rise up and catch the target in between them, trapping them."

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them.
i see i thought the tunnel was like way way below the ground


i form the snake handseal and channel my chakra beneath the ground, manipulating the earth present and causing 2 large earth walls to rize up from the ground maintaining enough distance between them to trap an enemy. The enemy would be caught tight between the two walls and at the mercy of the user.

ADV:
- immobalizes opponent
- can be deadly if opponent does no manage to get out as a simple follow up attack would deal fatal blows.
- a possible defence

Disadvantage:
- requires a handseal
- doesnt do any real damage itself
- an airborne enemy is not affected
 

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i see i thought the tunnel was like way way below the ground


i form the snake handseal and channel my chakra beneath the ground, manipulating the earth present and causing 2 large earth walls to rize up from the ground maintaining enough distance between them to trap an enemy. The enemy would be caught tight between the two walls and at the mercy of the user.

ADV:
- immobalizes opponent
- can be deadly if opponent does no manage to get out as a simple follow up attack would deal fatal blows.
- a possible defence

Disadvantage:
- requires a handseal
- doesnt do any real damage itself
- an airborne enemy is not affected

( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

"Okay, good onto the next technique. Manipulate the earth so that a big rock rises from behind you and comes over like a hammer, smashing down anyone that gets close to you quickly."
 

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I quickly channel my chakra underground manipulating the earth present behind me to rise up and come crashing down like a hammer on my opponent infront of me. How much range does this technique ahve and how wide can i make the rock?



ADV
- no ahndseals
- good counter to someone approaching for CQC
- potentially fatal technique if lands dead on


Disadvantage:
- range is short
- only attack frontal area
- someone using a lightning tech could pierce right through
 

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"just bigger than size of a tough looking person xD, to be able to crush them efficiently"

( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra creates and sends a huge rock at the opponent, causing them to fall back.

"I want you to manipulate your chakra and the earth in front of you and make a rock rise up and shoot towards you opponent. Hitting them back on their ass! no need for adv and dis, this is too simple."

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

"I want you to clap your hands together and manipulate the earth to unleash two huge rocks on either side of the you that rise up and smash the enemy away from you. The wording is a bit wrong on the technique I believe."

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I channel chakra into the earth infront of me manipulating the earth in a way that creates a huge rock which i force up wards from the ground in fornt of me, as it comes out i launch the rock flying towards the opponent who if hit would take significant dammage and get knocked on their ass.

I clap my hands together and channel chakra into earth present in the adjacent positions, as an enemy approaches me for some reasons i manipulate the earth causing it to rise out of the earth towards the incoming enemy who is smacked with both rocks sending them flying back.


adv:
- momemntum wise would serve a decent flow to the enemy
- not only does it do damage it serves as an appropriate defence.
- can be used to counter the opponent once lured in

Dis

- clap needed
- needs opponent in mid range atleast
- not as fool proof of a defence
 

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( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.

"I want you to gather chakra into your leg and then stomp on the ground releasing this chakra, by doing this the ground underneath your opponent will jag and cause small fractures of rock to rise up from the ground dealing blunt damage force to your target"

 
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