[Doton] Noni and Strawberry play in the dirt

Strawberry

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Strong points

  • - the lid is very fast to summon and drops in from above making it harder to evade-
  • -the lid is alrge enough to dwarf even gamabunta which means it's radius of effects is more widespread than many other jutsu -
  • - if the opponent is trapped you can use an udnerground attack to hit them or a large lightning attack to destroy the lid and get the opponent -
Weak points

  • - if the opponent does manage to see it they have a higher chance of getting away from it -
  • - using the jutsu in short range is very tricky as one could end up bringing down the lid closer to them selves -
  • - -
Combinations-strategies
summon the lid from above to trap an enemy and then use a pwoerful lightning attack to destroy the lid and opponent

Ways to counter this technique
hiding like a mole technique, a lightning attack aimed upwards stronge nough

Questions none




Strong points

  • - can reform if it is not really greatly damaged -
  • - can be sued to form combos thta you normally cant and also as a diversion -
  • - can be sued to take a hit for the user -
Weak points

  • - can only use up to c rank doton attacks -
Combinations-strategies
use the clone as a means to use combo's combining wind based and fire attacks for example, or using one as a distraction and the other to attack
Ways to counter this technique
supplementary clone can be taken out like you would deal with a person using jutsus

Questions none







Strong points

  • - attacks form both sides leaving a high chance of hitting and limiteng the opponents movement to teh right or left of them -
  • - the size of the jaws can be adjusted to fit the scenario -
  • - the attack once the seals are formed executed fairly fast -
Weak points

  • - the handseals needed slow down it's use to a certain extent -
  • - the shaking of the ground would also alert the opponent of something coming for them -
  • - Insert info -
Combinations-strategies
use jaws to attack both flanks and use something like chidori sharp spear as soon as hand are slamed to try and cover an possible escape routes
Ways to counter this technique electric discharge into the earth via lightning tech or go into the air

Questions none
 

Noni

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Those combos and counters are lacking. Be more efficient and creative, if need be I'll show you an example just say the words ;)

(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.



(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.



(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger ? Hare ? Boar ? Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.
 

Strawberry

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Strong points

  • - only one handseal and raises off the ground quickly leaves opponent with less time to react-
  • -if an opening is left a user can also attack to opponent via the hole with other jutsu -
  • - the user can also attack using another doton technique by going udnerground -
Weak points

  • - if opening is created it can be sued against you -
  • - dome shape can make it hard for you to see what is going on inside -
  • - an attack at the dome might not be successfull as you dont know exactly where they are within -
Combinations-strategies
use the dome to trap an enemy and then using devouring earth make the jaws close in an arc covering much of the inner space
Ways to counter this technique
destroy the technique, leave via under the ground or find a way to escape the tech being formed

Questions none





Strong points

  • - the opponent is unable to keep balance so they would trip furthering their demise -
  • - if opponent is taken underneath they can suffocate and be killed -
  • - a large scaled attack that will catch the enemy in a wider range -
Weak points

  • - if you use close to enemy while you are their you can be sucked in -
  • - requires you to concentrate on the jutsu meaning you can use other techs -
Combinations-strategies
many one for example would be make them lose balance and use dropping lid

Ways to counter this technique i can think of some basics but if there is anythign neat you have to say im listening

Questions none




Strong points

  • - a wall coming up 5 meters covers enough area to protect against many frontal attacks -
  • - coated with chakra making it highly resistant to fir and water -
  • - can use existing earth or spit in order to make it -
Weak points

  • - 3 handseals needed slowing execution of jutsu -
  • - you lose visual of enemy when wall is raised -
Combinations-strategies okay... im just getting repetitive give me some pointers besides defend and counter using another jutsu

Ways to counter this technique a strong lightning jutsu blasting right through it

Questions none
 

Noni

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*Smacks you upside the head*
You have done poorly this set as well as the other my good man U_U
It is time to show you some hints I previously gave bad students to turn them into legends. :cool:

When it comes to figuring out advantages and disadvantages. Think not of what is obvious. Think what is out side the box. Something that you might not have notice until you have given it a second read. What I always did was search the jutsus and looked at the pictures or watched them through the anime to get a better feel. Also how would it be able to go hand in hand with different fighting styles as well as your own? Like I said the senbons are not for snick attacks, though they are great for Guerrilla warfare, sending constant attacks over and over further pushing your opponent back. Also think of battle, if you were to use the jutsu think how would you use it to put yourself in an advantage in the battle. Here is a big example, I'm going to use a jutsu you are familiar with.

Lets take Amaterasu, seemingly a OP technique with no weakness, little do you know it has many. First of all is its anticipation the user is smart will notice from which eye the Amaterasu flames are cast with the MS. So you would anticipate and make a defense to it. Also another huge one is though its blazing fast it burns very slow. I mean in the anime a Samurai was covered all over it though he wore regular armor and was still able to take the armor off with the help of those sand shinobi and be left unharmed. It has the same burning sensation but is simply is slow and easy to anticipate.

Now I used that one for you to get a much larger picture. I figured all this out by watching the anime or manga when they were used, and thought to myself "What is its true strength and Weaknesses" I'm going off track here, but I hope you understand now. Shall we continue? Anymore questions?

P.S. If you ever fight a MS user take those tips in consideration.
 

Strawberry

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  • - only one handseal and raises off the ground quickly leaves opponent with less time to react and gher possibility of trapping them-
  • -if an opening is left a user can also attack to opponent via the hole with other jutsus or techs -
  • - the user can also attack using another doton technique by going underground -
Weak points

  • - if opening is created it can be used against you -
  • - dome shape can make it hard for you to see what is going on inside, an opponent on the inside can plan or make their next move without you initally realizing it -
  • - an attack at the dome might not be successfull as you dont know exactly where they are within, or even if they are in their at all, which can further their element of surprise -
Combinations-strategies
use the dome to trap an enemy and then using devouring earth make the jaws close in an arc covering much of the inner space , the jaws should follow the path in a way that maximum area is covered in the arc of them closing resulting in greater chance of hitting
Ways to counter this technique
if used against you you can leave via underground gaining the element of surprise and attack your opponent, you can cut through via lightning jutsu or blast it apart via one aswell, alternatively you can avoid getting caught in the dome
Questions none





Strong points

  • - the opponent is unable to keep balance so they would trip furthering their demise, into the technique -
  • - if opponent is taken underneath they can suffocate and be killed, with almost no way of escaping -
  • - a large scaled attack that will catch the enemy in a wider range, simply gaining distance will not work here as the range is capable of sucking you in form further -
Weak points

  • - if you use close to enemy while you are their you can be sucked in damaging or killing you-
  • - requires you to concentrate on the jutsu meaning you can use other techs, leaving you vulnerable to opponents jutsu -
Combinations-strategies
many one for example would be make them lose balance and use dropping lid. Use the jutsu on an enemy decending form a jump making them dive right into the antlion tech.

Ways to counter this technique
attack the user with something super fast making them cease to focus on the tech turning the tech off, or go for a kill move right away. you could also get into the air via a summon or wind jutsu.

Questions none




Strong points

  • - a wall coming up 5 meters covers enough area to protect against many frontal attacks -
  • - coated with chakra making it highly resistant to fir and water -
  • - can use existing earth or spit in order to make it -
Weak points

  • - 3 handseals needed slowing execution of jutsu, making its rise slower and giving opponent more time and you less for your next move -
  • - you lose visual of enemy when wall is raised, leaving you at a disadvantage and unaware of you're opponent moves -
Combinations-strategies

put the wall up, when opponent loses visual of you go underground, and strike using the element of surprise, or use jutsu that can attack from going above the wall and covers a wider range.


Ways to counter this technique a strong lightning jutsu blasting right through it and going on to kill the opponent standing behind, use a tech that can go around it as it only guards frontal attack, or underground techs.

Questions none
 

Noni

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Good job, but we are moving to this template.
PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of B-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.



(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.



(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger ? Rat ? Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.
 
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Strawberry

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Perform the technique:
channling my chakra into the surface of my skin i leap into a nearby rock manipulating the part of rock that is in contact with my skin to displace and allow me to pass through, dissiplacing more rock but allowing me to blend into the rock.
Creative uses/strengths:
this justu can be used as a trick of a sort as one can hide in a rock and unless a dojutsu or sensor is presnt they wont be able to see you, this is great for sneak attacks or setting up a nice move. other than this one can mvoe from a rock to another, allowing some mvoement while being undetected.
Drawbacks/counters:
this technique qould still be a hidnerence as you are vulnerable blended in the rock, a dojutsu user or sensor leaves this tech useless in that regard you'd be a sitting duck waiting to get smashed. also rocks must be present on the terrain limiting it by geo features. If you manage to figure the opponents position a simple lightning attack will end their lives




Perform the technique: i form the bird handseal, channeling my chakra beneath my opponent condensing the mud/earth present and manipulating it into a protruding spear that will skewer and launch the target into the air.
Creative uses/strengths:
the speed of this tech is what i like. right after the handseal is formed and the opponent takes a hit and is launched into the air, you are already performing you second attack which if timed and used properly could be fatal for the enemy
Drawbacks/counters:
an opponent already in the air is completely safe from this move. the ground shaking a bit or being heard via condensing of earth gives a small hint as to whats going on., quickly discharge a lightning attack into the ground, possibly one that would carry on towards the opponent who would be on their next move already.





Perform the technique:
i perform 3 handseals channeling my chakra into a cave, loosening by shaking up walls and applying preasure to walls, this makes teh cave unstable and ready to collapse or cave in, i would wait for the opponent to cause a disturbance in the cave and get caved in.
Creative uses/strengths:
use a cave as a type of trap by luring opponents via a clone of some sort, the cave would allow as many people as can fit to enter it. making collateral damage possible. the second the enemy were to attack some way or disturb teh cave walls it would cave in.
Drawbacks/counters:
as the cave were to cave in you wouldn't know whats happening in there, opponent could be alive which means you still cant be sure and they could have element of surprise at this point. also they can escape via going underground.
 

Noni

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I expect a little bit more descriptive abilities like answer why? What? How? Do you understand? Also 3+ sentences each section are the standard I set but I understand some techs are more straightforward then others but be creative with it :)

(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.



(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.



(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.
 

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Perform the technique:
i stomp on the ground while simultaneously streamming chakra into the ground and using the chakra to manipulate the earth to force chunks of rock out of the ground being sent towards the enemy, i quickly follow up with a fire style attack , sending the flames towards the chunks of rock igniting them as the fire would burn the rocks and then act as a combined projectile attack capable of blunt and burning damage along with explosive damage.
Creative uses/strengths:
This technique can be used in a variety of ways. one of them is sending the chunks out wards while spread out to cover more ground, or aim 2 of them at the ground and two at the enemy, the rocks impacting the earth will cause chunks to fly up and bash the enemy dealing with the other 2 incoming rocks. also these rocks not only deal direct physical damage but burning damage, also since they explode they cover wider ranges of possible hit.
Drawbacks/counters:
using this technique requires alot more tiem as the enemy could disrupt the jutsu in the stage that the user is forming the fire jutsu. also the jutsu cant be used in close range as the explosive nature would deal damage to the user aswell. Lastly one must also know a fire jutsu other wise it will remain simple chunks of rock flying outwards.




Perform the technique:
i form 4 handseals and channel my chakra into the ground manipulating the earth to cause a pillar of earth to rise up. This piller is sharp enough to stab an enemy. I then channel raiton chakra into the pillar giving it an electrical charge. This will cause bolts of lightning to be released form the piller upto about short range form the piller.
Creative uses/strengths:
i can put upto 4 pillers of earth somewher infront of me. giving all of them an electrical charge i can creat a dfensive by firing bolts form the pillers at an incoming enemy. since the bolts come form 4 differant directions it would be hard to dodge all of em. This also work offensivly as the pillers instead of defence can be used to attack right off the bat. another possiblity is put one piller infornt, 1 behind and 1 to each side acting as offence and defence on all sides.
Drawbacks/counters: this technique's biggest downfall is that if someone is fartehr away form the pillers than they are not able to b struck by the bolts. Destroying the pillars them selves would end the technique, it would be better to destroy them even before they are charged with lightning completely removing it's capabilities. Other than this make the user use another jutsu and the tech will end.




Perform the technique:
Channeling my chakra into the ground i manipulate the earth and force up 2 cubes each 2m squared. The use my chara to make the cubes rotate around me surving as a bsis of defence, i can redirect the cubes by using hand movements to an incoming attack to block it. I can then also using the momentum created by the rock cubes fling them at enemies which can reach up to long range.
Creative uses/strengths:
something i thought of was engage in cqc while having the jutsu activated as the sheer size of the cubes roating and their speed being so fast the user cannot launch forward simply to attack and must keep moving back while tihnk of alternative ways to attack. Another thing you can do is launch one of the m as defence and the other as an offensive attack while simultaneously preparing your next attack, so a defence and 2 attacks in quick succession. Even if one were to be destroyed you would have a second to continue on.
Drawbacks/counters: a drawback from your description of the jutsu i perceive is you're limited to staying on the ground. If you force the opponent o go into the air it should end the jutsu by that case or risk gettin struck by the jutsu. Another weakness i see is that a sharingan user with better perception might be able to slip an attack between the two cubes while they are rotating.
 

Noni

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Here are the last four mate. This are quite basic, you are doing quite well.


(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram ? Dog ? Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.


( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit ? Boar ? Rat ? Horse ? Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.


( Doton: Ganseki Shuriken ) - Earth Release: Rock Shuriken
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: Onoki uses his earth chakra to lift a big quantity of debris and rock from the ground nearby. After making it rotate, forming a fast spinning disk of rotating rocks and debris, he flings it at the target with enormous speed.

Its a basic projectile technique very fast to perform and simple. The user will rise a rock from the ground which from their you can use as a shield and/or attack the opponent with it as a projectile making it combo friendly. Its most noticeable abilities is it moves a long range and its fast moving as well. Other then this its quite basic and simple. The rocks spin fast and can seriously harm an opponent. Its very fast moving as well.



( Doton: Shonyuseki ) - Earth Release: Stalactite
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage poinnts: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent.

Another pretty simple jutsu, the user will summon 3 huge rocks that are larger the the user and send the rocks as projectiles towards the opponent. You can send the rocks however you want which makes it handy its a quick jutsu and is great to use with combos. The rocks have the force to crush the opponents bones as well as push them back. A note is though the jutsu itself is B-Rank, each rock is C-Rank power so be weary of that.
 

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Perform the technique:after performing the needed handseals, i send my chakra underground around me, summoning out of the ground an areana made of earth spanning 15m in lenght and 4 m tall, it is reinforced with chakra including the cieling. i can then continue to fight normally, using the areana to my advantage.
Creative uses/strengths:
the main strenght of this jutsu is simply that it allows the opponent to be cut off from their terrain. a water source that they may be using to dominate you can no longer be used in the same way. similarly the opponent is limited in their movement as they cnnot freely pass throught the pillers making the wall of the areana.
Drawbacks/counters:
the user is also trapped in the areana which i see as the biggest drawback. If an opponent were to push you hard enough you wouldnt be able to escape through simple push backs. Also the areana can easily be destroyed by attacks c rank and above. these attacks can be unintentional as a dodge or deflect can go on and hit the areana makking it go away in a puff of smoke.







Perform the technique: i perform 5 handseals, slamming my hands into the ground channling my chakra underground and causing the earth to begin ripping in a stream form my location onto my opponents at which point the the earth beneath them would erupt causing dammage to their feet possibly launching them up a bit or taking hit from debris, that is sent flying upwards.
Creative uses/strengths:
i can use this technique to cause an eruption beneath my opponent feat injuring them and making them lose balance, while quickly following up with a high speed attack such as devouring earth. its strenghts include being able to shift earth both down and up. also the terain can be changed to suit your needs if you want to create a trench for example. or if you want to raise the earth slightly or simple cause decent chaos with earth it is possible.

Drawbacks/counters:
terrain cahnges always affect the user in someway, if not right now in the future the changes to terrain still remain.
this technique can be heard or felt coming and can be avoided by the time it gets to them, also 5 handseals are alot comapred many other fast no handseal techs. So just using this tech can be hard at times and not practical in CQC situations as there wouldnt be enough time.



Perform the technique:i channel my chakra underground manipulating the earth and causing debris or rocks to rise up. I use my chakra to control these rocks as projectiles as defence, supplementary or as attaking. i use the debris i just lifted and propel them towards a Forrest, cutting a few trees down with speed.
Creative uses/strengths:
creatively this technique is pretty useful it's an all rounder, i can use the debris shuriken as attacking projectiles, or i can deflect incoming attacks, other than this i can simply toss it as a diversion making it a very versatile technique. Another strength of this tech is that it's extremely fast and uses the terrain to create shuriken.
Drawbacks/counters:
it's use is also limited by terrain bringing forth rocks or debris while standing on an ocean doesnt seem possibly unless you created them beforehand. Counters use a lightning attacks to smash apart the projectiles breaking them and changing their paths away from you while possibly continuing on towards the user.




Perform the technique: i channel my chakra infront of my manipulating my earth chakra into rocks which i shape into stalagmites. all the created stalagmites are angled differently, while sent as projectiles towards the enemy. they come in form differant angles increasing chance of hitting.
Creative uses/strengths:
i would launch the projectiles and then move onto another jutso right away such as stone spikes or antlion, while the opponent is distracted by the projectiles they'd get hit by the other tech. other than this spread the stalagmites apart and aim to cover more ground. lastly, after i launch the stalagmites cast a genjutsu of some sort distarcting the opponent leaving them vulnerable.
Drawbacks/counters:
a c rank or above raitona ttack capable of hitting multiple projectiles will take care of this jutsu. drawbacks wise i dont see anything to special other than it not being able to strike long range or targets underground. going underground being the other way to evade this technique.
 

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Okay done with the B-Ranks. Time for you to make a list 1-5. 1 being highest explaining why you place them their. Only B-Rank earth can be on the list.
 

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(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
number 1 because i believe this to be one of the best techs on the b ranks. It is able to be used uptil long range and once cast the actual jutsu covers a wide radius. It'd hard to avoid and can be fatal.

Doton: Doryuha) - Earth Release: Earth Flow Wave
number 2 because of this jutsu's speed and ability to dodge other jutsu's. The other reason it can also launch attacks from this technique while you are on the move multiple ones aswell.


(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
number 3, i ahve always liked clone techniques as they offer a second person on the battlefield with you. this person is another being that the opponent has to focus on defend and watchout for. this jutsu has increased strenght due to the nature composing it.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
number4 this techniques very fast and comes in at an arc form both sides. this covers both flanks of the enemy making those two places not an option to move as well as limiting their choices. this technique comes up pretty fast so it has a good chance of hitting and it shakes ground.


(Doton: Iwa Keiro) – Earth Style: Rock Trail
number 5 just because of the speed of this jutsu. i feel it deserves a palce in this spot something i can use quickly and will take effect almsot imediatly dealing some damage and causing opponent to posibly stagger and bbe disoriented.
 

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( Doton: Taju Doryuheki ) - Earth Release: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

A very powerful defensive technique. The user will slam their hands on the ground and use the earth up front of them to rise not into jutsu one, but multiple walls. You are able to summon up to 6 large walls. This is a great technique to use for jutsus that are very powerful, it can slow down the pace of the jutsu allowing you time to recover or evade more properly. The walls are of large size. Its great to stop projectile based attacks as well as streaming. After you summon the walls to either stop or slow down the attack you can evade without hesitation. The walls also rise fast consecutively. Drawbacks include you will not have a any vision of the opponent when summoning the walls for they block your vision.



(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar ? Monkey ? Bird ? Monkey ? Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

A very nice jutsu indeed. You will take out a normal scroll, do some hand seals and bite your thumb. After that you will place your hands on the scroll and summon a huge chunk of rock from a canyon. While summoning the user will mold that canyon rock into anything they desire from it that is possible. This includes caves, mountain, large pillars, or even a huge rock plain. This can only be used once in battle. Their is many creative things you can do. You can summon a mountain behind the opponent restricting his range, this is great to get close to him. You can summon a rock on a water source blocking it, so a water expert will be without his greatest tool. Its performance is dangerous for its a little slow but the summon is as quick as a regular summon. Its a very efficient jutsu which you can alter the terrain in your favor and have complete control of the battle.



(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar ? Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

This goes hand in hand with the technique Earth Style: Wheel of Fortune. Basically after doing two hand seals and slamming their hands on the ground they will control the change of the terrain they did to whatever is possible. So an example could be if you summoned a mountain, using this jutsu you can change it into a cave. You can switch its position as well. The control and change happens at normal speed and is very efficient to change the terrain. This controls the area at your will making it a brilliant technique and what of the very useful techs. You can only change them up 3 times in battle.
 

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Perform the technique:i slam my hands onto the ground channeling my chakra underground. I manipulate the earth infront of my to rise up as a thick wall of earth. i repeat this multiple times causing a total of 6 walls to raise up in front of me. Each of the walls is lined up beside each other forming one long defensive wall foma ny widespread attacks
Creative uses/strengths: the strongest point of this technique in my opinion is the fact that upto 6 walls can be braught up this can allow the user to have more flexibility with what they can do defensively. i would use this technique to set up walls according to the type of attack in coming and maybe leave some space between adjacent walls for me to see the enemy and also attack from.
Drawbacks/counters:
when the wall is summoned directly infront of you like any defensive tech of this nature to will block you sightlines. To get around this tech i would simply use an attack that archs over the walls, or a powerful lightning attack taht crushes the walls and goes on fowards. this tech also deosnt protect you from underground attacks.



Perform the technique:i will begin by performing the required handseals, and taking out a scroll located somewhere on my person. I will bite my thumb and place that hand on the scroll, this will summon a giant rock from a canyon somewhere, while being summoned i manipulate taht rock into a cave having it summoned behind noni.
Creative uses/strengths:
creativity, is exactly what this technique is about. I can summon a rock form a canyon and turn it into someonething letting my imagination run wild. i can create a mountain, a cav a small cav a big cave a wall a huge boulder shaped a s a square. basically anythign taht encompases teh boulders size is in someway poissble. I can use this to block an opponent via terrain behind them and put it in my favour.
Drawbacks/counters:
this actual taking the scroll out handseals wiping hand, take some time and leaves you vulnerable. as with any terrain change it effects also apply to you. So an advantage for you can also turn into a disadvantage.





Perform the technique:i perform 3 handseals, channeling my earth chakra into the original summoning and manipulate it into a small mountain. i also move the mountain to a different area specifically to my right.
Creative uses/strengths:
creatively this technique is the same as the one before allowing me to change the tech used before. a strenght of this would defentaly be that if something you previous tech isnt going in your favour you can sort of redo it via this tech.
Drawbacks/counters: i dont see any counters for this directly and no drawbacks is it simply gives you another chance at teh etch before in my opinion its a win win. only bad thin is you can only use it up to 3 times.
 

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(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control a simple counter is the fact the opponent has to stay focus while moving the rock, leaving them open. Also since the specifically are moving a rock around all you can do is destroy that rock.
Also this techs are much more advance, I expect more description and creativity.


(Doton: Iwa no Goremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

A very powerful technique. The user will spew out doton golem straight out their mouth. This technique can be used anywhere at any time with very quick execution which makes it a very handy technique. The user will constantly send chakra towards the golem which in turn controls the golem's movement. You can virtually do anything with the Golem, you can send it towards the opponent as a distraction, or even with force as a projectile based attack. A draw back includes the golem requires a solid base for movement, also you must remain concentrated towards the golem. I think its best to have a clone control it before hand. The golem is not the fastest runner but it has serious strength it can easily break bones with a punch and lift heavy things.



(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar ? Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Another one of my most favorite jutsus. The user after performing two hand seals will summon a mud swamp made of the same type of mud adhesive that is very sticky as well as non-flammable. You can summon the size of the mud however you want. The mud is mixed with your chakra so it will constantly sap away the opponents strength so staying in to long can knock you unconscious. The mud can easily take on more then one enemy as well. Its a great ground attack and simple to summon taking almost no time to appear. It has no serious attack ability but if you sink into the mud you will suffocate to death, this jutsu is very combo friendly as well. Its great for distraction play as well as anticipation. Lastly if you are caught the best jutsus include water jutsus that shoot you upward for evasion or even nagashi to negate the mud so you can walk through it.



(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog ? Ram ? Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

One of my favorite jutsus. After doing the hand seals the opponent will create a small wall, a normal sized one that is slightly larger then the user. The user will then punch the ground or manipulate the wall to release a large amount of mud to slide off of the wall straight towards the opponent. Its a great jutsu to use for defense as well as attack at the same time. Its sheer size can cause terrain damage and make the area into mud. The crash is powerful enough to push the opponent back and seriously break some bones. Its great to use to stop large summons as well. Its a simple jutsu to create but it takes some time for the mud to fall off. The wall raises normally. Lastly you must be on the ground.
 

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Perform the technique:channeling doton chakra in my mouth and expelling it form my mouth. I shape the doton chakra as rock manipulating it into the shape of a golem, as it continues to spew out, first the legs then the body arms and lasty the head. I channel chakra into the golem making it move forward swinging blindly into the air, taking note of it's strenght and build. It can also be used ina supplementary fashion eating rock structures tossing them etc,
Creative uses/strengths:
Strong points are that it's a second entity on the playing field that an enemy now has to worry about or have to deal with it, the golem can be used as moving defensive running forward closing ground while blocking direct attacks form the enemy. The golem can bef ormed via clone putting 3 bodies on the field while retaining it's advantages and relieving you from ahving to focus on the golem constantly. Since the golem is so heavy dropping it in form above would surly kill an enemy or badly damage them.
Drawbacks/counters:
The biggest drawback of the technique is taht you ahve to remain focused on the golem. If you focus on the golem then you cant perform any other jutsus which leaves you open to other attacks. The golem is also not too fast which means an enemy will be aware of it's presence and act to dispose of it possibly before the golem can make any serious moves.




Perform the technique:i quickly form 2 handseals and channel my chakra underground, summoning a mud swamp, the swamp contains mud that is adhiesive and at the same time also non flamable. the size of the swamp i created is about roughly 5x10m. As my chakra is connected to the swamp it will zap an enemy of their chakra.
Creative uses/strengths:
This technique has many advantages and it's range further intensifies them. For example if someone uses hiding likea mole technique and you cast this over them, they are pretty much stuck and will suffocate to death. If your opponent summons a giant creature on land using this tech would make the summon trapped within it. alternativly an opponent making land fall form an arial movement would land right into this and from the impact and nature of the mud they would be stuck. Lastly constantly zapping opponent chakra makes them fatigued and further weak. There is much more but i tihnk this suffices.
Drawbacks/counters:
Drawbacks and counters include possibly getting stuck yourself. Also your own summon if land based and of a heavier vuild would have trouble with this swamp aswell. Also 2 handseals needed although not a big issue still take up maybe a quarter of a second to perform. The swamp also changes the terrain significantly and remains a place to avoid. Someone can use chidori nagashi to negate the porperties of the mud.
 
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Perform the technique:channeling doton chakra in my mouth and expelling it form my mouth. I shape the doton chakra as rock manipulating it into the shape of a golem, as it continues to spew out, first the legs then the body arms and lasty the head. I channel chakra into the golem making it move forward swinging blindly into the air, taking note of it's strenght and build. It can also be used ina supplementary fashion eating rock structures tossing them etc,
Creative uses/strengths:
Strong points are that it's a second entity on the playing field that an enemy now has to worry about or have to deal with it, the golem can be used as moving defensive running forward closing ground while blocking direct attacks form the enemy. The golem can bef ormed via clone putting 3 bodies on the field while retaining it's advantages and relieving you from ahving to focus on the golem constantly. Since the golem is so heavy dropping it in form above would surly kill an enemy or badly damage them.
Drawbacks/counters:
The biggest drawback of the technique is taht you ahve to remain focused on the golem. If you focus on the golem then you cant perform any other jutsus which leaves you open to other attacks. The golem is also not too fast which means an enemy will be aware of it's presence and act to dispose of it possibly before the golem can make any serious moves.




Perform the technique:i quickly form 2 handseals and channel my chakra underground, summoning a mud swamp, the swamp contains mud that is adhiesive and at the same time also non flamable. the size of the swamp i created is about roughly 5x10m. As my chakra is connected to the swamp it will zap an enemy of their chakra.
Creative uses/strengths:
This technique has many advantages and it's range further intensifies them. For example if someone uses hiding likea mole technique and you cast this over them, they are pretty much stuck and will suffocate to death. If your opponent summons a giant creature on land using this tech would make the summon trapped within it. alternativly an opponent making land fall form an arial movement would land right into this and from the impact and nature of the mud they would be stuck. Lastly constantly zapping opponent chakra makes them fatigued and further weak. There is much more but i tihnk this suffices.
Drawbacks/counters:
Drawbacks and counters include possibly getting stuck yourself. Also your own summon if land based and of a heavier vuild would have trouble with this swamp aswell. Also 2 handseals needed although not a big issue still take up maybe a quarter of a second to perform. The swamp also changes the terrain significantly and remains a place to avoid. Someone can use chidori nagashi to negate the porperties of the mud.

Perform the technique: i take a breath form the three needed handseals, channeling my chakra underground, manipulating the earth to rise up into a wall that is greater in size then me by a little bit. I then channel chakra into the walls causing a large amount of mud to start forming which is manipulated towards the nnemy in the form of a mud slide, that goes fowards.
Creative uses/strengths:
I can use this tech as a defensive from say a fuuton technique and then release the mud from the wall towards the enemy acting as a defence and a counter. The mud is also capable of engulfing the opponent, if the mud gets into their mouth it can choke them.. etc, it should also make it harder for the opponent to move with blobs of thick mud on their body. covering their legs. The impact is also great enough to break bones, and larger creatures such as summons could be stopped in their tracks.
Drawbacks/counters:
An attack such as chidori sharp spear would go right through the wall and possibly even hit the user. The 3 needed handseals plus the wall rising which then after leads to the mud to flow which is itself not that fast makes this technique quite slow in it's use. This gives the opponent lots of time to make their move. The user lastly must remian on the ground to use the technique.
 

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(Doton: Dochubaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

A basic tech but is pretty nice. The user will quickly, with no hand seals manipulate the earth upfront on them to loosen its quality almost making it more softer. With a slam of the hands on the ground they will manipulate the ground to quickly form into a wave of tough debris and mud which creates almost a landslide which is sent towards the opponent like a wave of earth. It has the destructive property to easily cut and push down trees with ease and still continue forward. Its a very fast moving technique, hard to evade. Its also location based, its best to use in a forest. Its a loud technique so not so good for snick attacks neither.



(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A simple but quite the effective jutsu indeed. The user will summon a gigantic pillar of rock to forcefully emerge from the ground around any location the user desires. Its quite the large jutsu and difficult to evade when it begins to emerge. It makes a loud noise as well as the ground will become dense signalling it rising so that can be a window of evasion. Its great to use for combos to attack in all flanks of the opponent. If the opponent is caught the will be hurt as well as launched in the air with force, mid-air they are left vulnerable and open for attacks. Its a great jutsu to use against summons and is tall enough to attack an opponent air-borne. The pillar when it begins to rises is very fast as well as while it rises you can go onto the next tech. Simple evasions as well as cracking the large pillar using lightning would be best.



(Doton: Chidokaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Okay this is a handy jutsu indeed. The user will have complete control of the ground and will be able to raise or lower the ground by 20 meters. With it you can create walls to block attacks or evade them. You can capture enemies by lowering the ground. Also a note is in the manga when used against Madara he actually stumbled due to the sudden rise of the ground, so you can easily catch an opponent off and have a clone or ally send an attack making life difficult for the opponent. You can alter the terrain as well with it. It has no serious offensive abilities but its main purpose is the supplement yourself in battle. Also for every time you move the ground it counts as a turn so be weary. Also by the time the ground fully erects it will take several seconds. (3-5s) depending just how high you set it. 20 meters is the limit but you have control just how long you want to raise it.
 

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Perform the technique: I channel my chakra underground in front of me loosening the bonds between patches of dirt, mud and everything holding the area together causing the area to become loosened. Then with a slam of my hands onto the ground i manipulate the loosened dirt to form into a wave of debris and mud. the creates landslide directed straight in front of me caring the mud, chunks of rock and debris down with it towards the enemy.
Creative uses/strengths:
it's strengths i find is that along with doing damage it will force the enemy back if hits and bury them among rubble. Also the wave of debris and land slide an act as a sort of semi defence while moving forward along its path. the tech is also fast and take down tree's and still carry on forward making it's use effective on multiple terrains.
Drawbacks/counters:
drawbacks are things like the immense amounts of noise this tech makes it will give away your position and is not stealthy at all. CQC will prevent one form having the time needed to complete the procedure and formulate this jutsu. Also an opponent that is airborne will have no affect from this jutsu.


Perform the technique: I channel my chakra into the ground manipulating the earth present below. I create a huge pillar of earth and force it to jut out of the ground. The pillar is large enough to impale even large summons. As it rises it creates a lot of noise and the ground shakes.
Creative uses/strengths:
one way to sue it would be to get rid of a summon, by impaling them from below. Also use this as a stagnating attack cause two pillars to rise up one in-front of the opponent and one below acting as a defense and attack. Also i would like to use the pillers to surround the opponent and drop something like a lid from above.
Drawbacks/counters:
A drawback is this it will make a lot of shaking and noise giving off the attack. The attack is also seemingly slow until the pillers rise. I dont see too many drawbacks here as you can move on to the next jutsu fairly quickly as well.



Perform the technique: i slam my hands into the ground, channeling my chakra underneath the ground and manipulating it. I cause the earth to rise upto 20 meters high with a radius of 1 meter. Then i manipulate the piller and cause it decend back to normal and finally go 20 meteres beneath the ground.
Creative uses/strengths:
pin an opponent to the floor as the pillar rises up and have them met with an attack form up above. I can also create a trench like area to trap an enemy and use the landslide technique to cave them in from above. also it causes opponents to stumble as it is a quite fast jutsu. Lastly it can block attacks aswell.
Drawbacks/counters:
if you want to raise the ground to its max height about 20m it takes a couple of seconds to reach it. The move it self is supplementray and has no real offensive abilities directly. using it infornt of you can impair your vision. This tech i also find can take your vision off your opponent as you can see them in th middle of a large piller or section of earth 20m in the air.
 
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