[Doton] Noni and Strawberry play in the dirt

Strawberry

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I clap my hands together and channel chakra into earth present in the adjacent positions, as an enemy approaches me for some reason,...... i manipulate the earth causing it to rise out of the earth towards the incoming enemy who is smacked with both rocks sending them flying back.


( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.
 
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Noni

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From now on your using this template. No need to perform them.


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[B]Weak points[/B]

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[B]Combinations-strategies[/B] 

[B]Ways to counter this technique[/B]  

[B]Questions[/B]
 

Noni

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( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and raising them up into the air.

The user will stomp on the ground and make the ground shake and tear through small fractures through the ground which will then force the ground fragments rise all over the area where the tore went through. The fragments will appear also around the opponent rising to hit them into the air with some serious force. They will be dealt damage as well as be vulnerable in the air. Simple and very fast jutsu after you stomp on the ground you can move on to your next attack.
 

Strawberry

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Strong points

  • no handseals
  • - also raises opponent into the air -
  • - can act as more of a support jutsu along with it's offensive capability-
Weak points

  • - only up to mid range -
  • - opponent can tell the ground will move-
  • - terrain also changes -
Combinations-strategies use the jutsu to knock an opponent into the air and follow up with another high speed attack to deal a finishing blow.

Ways to counter this technique hiding like a mole technique in my opinion would work

Questions none
 

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  • no handseals required making the technique faster in it's use
  • - along with the blunt damage it cause, it also raises the opponent into the air making them more vulnerable to a follow up attack -
Weak points

  • - only up to mid range, targets standing long range are not directly affected by this jutsu -
  • - opponent can tell the ground will move, either through trembles or sound of underground movement-
  • - terrain also changes, any terrain affect on the opponent is also applicable on the suer as they are on the same battlefield -
Combinations-strategies use the jutsu to knock an opponent into the air and follow up with another high speed attack to deal a finishing blow such as the chidori sharp spear, the opponent suffering blunt force and thrown into the air would be highly susceptable.

Ways to counter this technique hiding like a mole technique in my opinion would work, going underground away from where the earth is moving.

Questions none
 

Noni

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Done with C-Ranks that fast o-o.
Now I want you to pick 5 jutsus from the C-Ranks and list them 1-5. 1 being the highest. Explain why you put them in that order as well.
 

Strawberry

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Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
number 5: although i realize it's weaknesses i put it as number 5 because of a versatile support role it can play, get you out of sight, away from an attack or a certain terrain change, or to gain some range over an opponent while holding a possible surprise as well.

(Doton: Dorosandan) – Earth Release: Mudshot

Number 4: i think this jutsu is a very ideal technique for countering one's taijutsu, the speed at which it can be exceuted allows it's execution to happen during a CQC timeframe, i hit to the fast suffocating the opponent, eyes blindening them, hit's on the body hindering movement in someway.


Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique

number 3: Causing a prison to surround an opponent vision through it is limited, giving time for the user to setup another attack as it's hard for the opponent both break the prison and attack, allowing the user to be really affective within the same time frame as the opponent.



(Doton: Ganchūsō) - Earth Release: Stone Spikes


number 2: the strike from teh ground in myopinion if used correctly can be the game winner, if an opponent is distracted by somemeans sensing , deducing and counterin this technique at the same time can cause problems. other than that it is really simple.


(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm

Number 1: it can distract an opponent do some damage, and causes a sort of over all chaos in a region other than that it would in my opinion definatly affect an enemy''s concentration and aim. An all around technique in my opinion even if doton techniques in general are pretty versatile.
 

Noni

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(Doton: Retsudo Tensho) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar ? Ox ? placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Okay after doing two hand seal and placing their hands on the ground the user will have the ground spiral in on itself, attempting to capture and crush the opponent. It can easily bury the opponent alive and the movement of the jutsu us actually quite fast. Its a great ground attack and great to use against a faster opponent on ground and since it spreads a long range its tough to evade. The user must keep their hands on the ground the duration the ground caves in. Its good to use with a partner or a clone.



( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

The user will condense the soil and rock around the area in 4 directions around the opponent and summon 4 spears out of the ground which travel towards the center to come together all 4, now of course the opponent is meant to be in the middle and the spears act to try and pierce the opponent from all over the body. They appear in four directions around the opponent making it hard to evade, but you can still evade above or below. The spears act to try and cage the opponent in. After the spears come together you can begin to the next jutsu, if you want to execute it properly.



(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

Okay the opponent will make an exact copy of themselves or another person who they have seen, made of rocks and earth chakra. It will look just like you though it will not have any abilities of yours or that opponent. Its very nice to use for deception and can be made fast. The most this clones/copies can do is move around but not fast.
 

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Strong points

  • - the long range of the attack means an opponent is susceptable to the attack everywhere on the battlefield making it hard to stay away form it's reach -
  • -The attack itself is capable of burying an enemy or doing great damage, for example geting crushed by parts of the earth -
  • - the speed of this jutsu is pretty fast meaning even if an opponent realizes it's coming it is still a challenge -
Weak points

  • - both hands must be placed on the ground, which leaves you susceptable to attack from the enemy, and if you take your hands off the attack ends -
  • - in short range the user himself would also be impacted by the terrain changes taking affect -
  • - The two handseals needed, although not too big of a problem still do slightly take up sometime and give off some sort of hint as to a jutsu coming up. -
Combinations-strategies
use the jutsu by itself using it's upto long range to force the enemy to for example leave the ground and take them out up there, or if they take a hit from the jutsu finish them off with something like stone spikes.

Ways to counter this technique
get up into the air somehow, a summoning bird, wind jutsu etc, if you are above the terrain where it is taking affect you should have no direct effects.

Questions none



Strong points

  • - No handseals needed, which augments the speed of this jutsu -
  • - spears form the four directions means you cant move in those 4 directions, which limits your opponents plans of escape / counter making it easier for you to set up your next attack knowing they cant possibly move in those 4 spots -
  • - If the opponent doesnt dodge but somehow isnt taking the full damage of the spears, say through sometype of armour jutsu they are still trapped in a cage like prison made of 4 spears. -
Weak points

  • - The jutsu likely does give off sound, making an escape above possible, knowing whats coming -
  • - if the user is standing on water, one cannot form their own earth and use it as a basis for the jutsu -
  • - Insert info -
Combinations-strategies knowing that the only likely escape would be above, you can aim an attack directly above the spears, once the spears have come together in order to cover the possible escape route if they make it past the spears.

Ways to counter this technique entering the ground via hiding like a mole, electric discharge covering a wide area would nulify the earth chakra's movement. also evading upwards in someform would work.

Questions none





Strong points

  • - the rock clone has actual rock form meaning an attack hitting them doesnt nessicarly have to continue onwards to the user if the clone take a hit, it can nulify the attack (possibly)-
  • - the clone can also take the form of another person and not only the user, adding to possible confusion -
  • - the rocks they crumble into can be used as a basis for another earth attack, that uses rocks -
Weak points

  • - moves slower than a regular clone because it is made out of stone/ rocks -
  • - does not take on any of the abilities of the person it copies so it's use is limited to mvoement which itself is slower -
  • - -
Combinations-strategies
use the clone as ameans of deception / trickery as the opponent should not know it cannot use jutsu or in somecases confuse the clone for the original, this can give you the ability of surprise, and allow for a follow attack to be more efficient.

Ways to counter this technique the clone can be taken out like almost any other clone, it would be easier aswell because it's defenses are very limited and cannot use ninjutsu.

Questions none
 

Noni

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(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

This is a strict defensive based technique. The user will manipulate the ground around them to create a dome of their size to intercept attacks, great thing about it is you can protect other people who are in close range of you. Its a basic technique and simple to perform. You can also manipulate it to create small holes to take looks of the outside to be prepared and know whats going on.



(Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
Rank: B
Type: Defensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

The user will manipulate the ground close to you to rise a arced shape dome of earth protecting you frontal area. Its half face dome basically, its not very large in height but is very much in width. It can withstand basic attacks. Simple.



(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

This jutsu is very similar to its weaker C-Rank counter part. It has the same similar traits, it can force an opponent back, when hit on the face their vision is hurt due to mud all over the place and they can choke. You can also aim on the ground to have a opponent trip over. Its also a projectile technique so you can quickly send another tech without hesitation. This time you can send more then one, though note the more you send the weaker each get.
 

Strawberry

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Strong points

  • -uses earth already present in the vincinity to create defense that would protect you from techniques -
  • - It also says you can protect more than one individual, meaning one technique but multiple people gaining a form of defence. -
  • - the downside of a technique like this would be it's vision being restricted but it ahs been shown that a hole can be implemented to allow one to see form the dome like defence -
Weak points

  • -the technique acts only as a defence having no offensive capability whatsoever -
  • - the dome would not protect the user form an attack that comes form underneath and can actually act as a trap if one does occur -
Combinations-strategies use the technique to block an attack and using the hole to gian visual location of the enemy prepare an attack form inside the dome where you are not visible by the opponent

Ways to counter this technique

it is a defensive technique i can break the dome with a strong lightning based attack aswell as attack from underneath, where the dome will actually trap the opponent in.

Questions none



Strong points

  • - this technique requires no handseal allow execution of the technique to bee pretty fast -
  • - The width of the dome allows for protection in a wider range -
  • - this move doesn't keep the user confined they can leave from the open area at the back if a quick exit is required -
Weak points

  • - only protects from the front an attack coming form the open sapce would still likely hit -
  • - it doesnt say how much visual you have from the technique, and it seems like the user is indeed at a visual disadvantage. -
  • - -
Combinations-strategies

like the one above use the defensive nature of the tech to survive the attack and use the advantage of surprise at this point the enemy shouldnt know exactly what you are upto.. to plan your next move, that can be something like going underground without the enemy knowing and thinking you are still behind the dome.

Ways to counter this technique
a powerful lightning attack such as chidori sharp spear to pierce right through the dome, swinging across to make sur you have higher chance if killing anything in their
Questions nope




Strong points

  • - like the preveous version of it if you hit an opponent near their eye's they can lose vision -
  • - if used in close range getting a hit to the mouth is seemingly easier and would result in chocking giving crucial timing to the user for a finshing blow -
  • - the above two points aer applied over multiple shots giving the user a higher chance of hitting and since it's a projectile you can begin your next attack right away. -
Weak points

  • - a user further away is harder to hit and the attack doesnt move as fast as someothers making it easy to avoid at range -
  • - if aimed at the floor to trip the opponent etc.. they opponent can avoid it and is just a waste of chakra / move -
  • - the more of them you fire the weaker each mudshot gets so the although cahnce of hitting is higher dammage per shot is lower. -
Combinations-strategies fire multiple bursts of the techniue towards your opponent and as soon as you are done begin you next attack keeping in mind you opponent has to deal with the mudshots and how he can maneuver/ counter them. for example fore mud shots covering a wider range around him while a piller barrier technue while he's distracted.

Ways to counter this technique
avoid tripping over it, and stay more cautious with what you do CQC, on a long range basis a strong fire attack could nullify it.

Questions none
 

Noni

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(Doton: Doryuha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat ? Snake ? Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

After performing the required hand seals the user will manipulate the ground to be almost like water, they can manipulate it in many ways. They can ride it like a wave of water and send it to an opponent for a attack. They can even have it wrap around the opponents less trapping them. The user must concentrate on the waves the whole duration of the attack. Its great for attacks as well as set ups. It has a strong bind and push attack. Great flexibility as well with the jutsu as well.



(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

The user will place a scroll somewhere around the terrain with your chakra infused, after one turn the scroll will be released and summon wolves made of mud. The more scrolls you set the more wolves that come out, 3 is the maximum. When the wolves are released they will charge at the opponent with great speed, this wolves moves by your will, you tell them what to do, but during the duration you do you can't use another technique because you must remain focused on the wolfs. Lastly a great ability is any attack they take which is taijutsu,kenjutsu, or any low ranked attack the wolfs can reform. This is a great jutsu to set up attacks and combos to a great extent.


(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

A armor made of rocks and stones gathered from your chakra. This armor can take some serious damage for the user so its a great defense based technique. Its resistant to mostly all A-Rank ninjutsu but vulnerable to Lightning. Now with the armor on you can change your appearance to fool an opponent but it only lasts until it breaks or wears off. Lastly the rocks give you a increase of mass so you will have extra force behind kicks and punches but lowers your speed. The armor constantly saps chakra from you for every turn you leave it active.
 

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Strong points

  • -if iam correct than the wave can be manipulated as one see's fit so one can move around as needed while also dealing other affects of the technique -
  • - the user can also trap the victim by using earth around their legs leaving them immobile form the legs and open for another attack by the victim -
  • - it's a long ranged attack meaning it's effectiveness is not limited by range as it can be used extensively throughout the battlefield. -
Weak points

  • - the handseals needed could hinder intial execution of the technique on terms of speed.-
  • - a target that is airborne is not affected by the mud river in a direct way as they are not currently present on the terrain -
Combinations-strategies

i would ride the wave created by the jutsu while branching a portion of it off to attack/ distarct the enemy which would give me a good amount of time to prepare a second attack and since im moving i can position myself at a better angle aswell

Ways to counter this technique get airborne away form the waves, or i would somehow try can hit the user off of the wave or make them lose concentration of the wave by forcing them to counter with another jutsu

Questions can i use this attack as a counter to say create a mud wave and ride it away from an incoming fire ball and then counter right off the bat?





Strong points

  • - although the technique makes it seem like 2 turns isnt that long, in my opinion haveing the wolves present for 2 turns is an advantage one technique keeping the opponent occupied for 2 turns gives you more flexibility with what you can do -
  • - i can also set up more than one scroll which means more wolves although limited to three wolves it seems like more than enough -
  • - the greatest part of this move is that the wolves are in a way invincible from any normal attacks and will regenerate which would keep the enemy on the edge-
Weak points

  • - the technique requires one turn to set up befoe it can be used.-
  • -if the enemy were to find out about the traps and avoid them it would be a waste as the wolves wouldnt comeout. -
Combinations-strategies

many: As the wolves are keeping the opponent occupied for what seems like two turns, being almost invincible and three of them, keeps the enemy at the edge working to fend them off while you can still plan your next moves, get closer etc or after the wolves have for example bitten their legs, use stone spikes to jut out skewr them.

Ways to counter this technique avoid the traps set by the opponent or get away from the wolves in the air until they disappear, using something like tearing palm to crush the wolves and sent them burried under ground could work

Questions how many times can you use this




Strong points

  • - armor makes me resistant upto a rank normal ninjutsu -
  • - the extra weight of the rocks will add to your offensive capabilities in taijutsu kicks being stronger punches being stronger as well -
  • - a user can also hide their apearence decieving an individual -
Weak points

  • - it constantly drains your chakra which means that as it remains active your pool of chakra is depleting limiting long term what you cna do -
  • - slows the opponent down which means many of the taijutsu can be avoided do to being slow -
  • - raiton which is what the jutsu is weak to is usually fast, and this tech makes you slow the lightning tech could do significant damage to you -
Combinations-strategies
use the armour as you constant defense form normal ninjutsu while you can carry out attacks without having to worry as much about taking hits.
Ways to counter this technique a strong lightning attack would take it out as it is weak to lightning

Questions none
 

Noni

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Yes you can ride to evade, also as many times as you want.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor, but the armor stays active one turn.



(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Very quick jutsu to use, the user slams their hands on the ground and rise under the opponent a giant rock section which will hit the opponents feet with force hurting them badly then launch the opponent in the air. From their you can attack a opponent where they are vulnerable in the air. Before the rock rise, you can feel the density of the earth slightly begin to harden. Easy technique right after you send the chakra to the ground to rise the rock you can go onto the next technique.



(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram ? Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

The user will open up a portal from the sky and allow a very sticky mud drop down onto the opponent. It is very large and has a large quantity. When the opponent is covered it will be virtually impossible to move since the mud is sticky and restricts movement to a large extent. Its great to use with combos and can be used to distract a opponent allowing it to drip if its sunny outside, a shade will go over the opponent. You can use it as a distraction if the opponent notices to attack them. Also as said in the description you can use it in conjunction with the lightning and fire jutsu mentioned above.
 

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Strong points

  • - armour technique making me able withstand b rank jutsu's although being unable to do so against lightning natured attacks -
  • - light the other armour tech this one also makes your hits stronger so kicking punching pwer will be augmented-
  • - you can also use jutsus with the armour on which means defence for that turn while not compromising attacking potential -
Weak points

  • - the armour only lasts a single turn after that it's affects will wear off -
  • - once again it's weak against the lightning elements which would cut through it like butter as seen with kakashi / kakauzu -
  • - the jutsu lowered ones speed due to the extra weight put on -
Combinations-strategies
use it walk past a jutsu taht it is capable of blocking and use taijutsu at the sametime for more powerful attacks while countering the initial move

Ways to counter this technique
lightning attack would nullify the armour easily so something like a chidori will go through it.

Questions none






Strong points

  • - a quick jutsu that also doesnt require handseals allowing it to be executed very quickly -
  • -the second attack can be used in quick succestion and it is usually the most important one, if something powerful were to connect with a vulnerable opponent at that point it could win the match-
  • -launches opponent into the air making them further vulnerable to the next attack -
Weak points

  • - limited to being use only in the mid range which effects it's range of use -
  • - the oponent can tell the attack is coming from either noise or a change in the earth they stand on -
Combinations-strategies
quickly cause the rocks to rise up form teh ground distracting / hittign the opponent and follow up with a fast attack to take them out while they are vulnerable in the air.

Ways to counter this technique if i can feel the density changing and act quick enough an electric discharge into the earth would stop the earth from moving.

Questions none



Strong points

  • - the scale of this technique is very large covering a wide area wear it could take affect -
  • - If an opponent is hit by the tech they would most likely be killed either upon impact or being burried under mud -
  • - Forms deadly combo with firing biscuit and lightning pillars techniques -
Weak points

  • - the technique is very noticible as an open portal in the sky is not very hard to not notice especially because your opponent would have formed 2 handseals... -
  • - The rate that the mud drops is very dodgeable as seen in the pain arc -
Combinations-strategies use lightning pillers and this technique to create an oven filled with the mud which would be heated by firing biscuit creating an oven toasting the enemy.

Ways to counter this technique
hiding like a mole technique, or getting out of the way that the mud is dropping.

Questions none
 

Noni

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(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Another attack from above, very quick to summon and quite large. Can cover a whole 5 meters radius. You can use it as a distraction if the opponent notices to attack them. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground or straight to the lid to destroy the lid as well as the opponent.



(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

A clone made of mud of the user. This clones can move around and use basic body and sword attacks as well as only C-Rank doton. Since the clone is made of mud it can withstand attacks and reform, it depends on the attack sent of course. If its really powerful it might not reform back. This is great to always have a extra man on the field, you can use diversion, distractions, do combos you normally can't do. Also it can take hits for you, the clone acts on the will of the user.



(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram ? Horse ? Tiger ? Rabbit ? Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.
 
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