Within the earth armor I notice my opponent performing 2 hand seals. As he is doing them I perform my own hand seals. I feel the ground starting to sink beneath me. After finishing my hand seals, I quickly slam my hands to the ground causing the swamp to dissipate into iron allowing me to move freely. As the ground changes in density I feel a spike collide into my body, it cracks my armor. With the armor off now I notice a arc of wind coming at me. I clap my hands and cause a volcano t erupt from the ground on an angle shooting the swamp that sunk into the ground at you. It collides with the arc of wind and continues at you. The volcano sinks into the ground. I then perform 2 hand seals. (Wind affinity fast hand seals 2 is the time of 1) I then exhale a powerful gust of wind which branches off into 7 smaller streams of wind. 3 to your left, three to your right, and one straight through the swamp.
(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.
Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko
(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.
(Fuuton: Shibu Kaze)- Wind Release: Branching Wind
Type: Attack
Rank: A
Range: Mid(only)
Chakra:30
Damage:60
Description:The user will perform two hand seal and exhale a thick and powerful stream of wind. When the wind gets to around the end of short range the stream will branch into 7 smaller, streams of wind that are very sharp at the top.3 will go to the left of the opponent,3 to the right and one above. Once they get to the line of the opponent they will turn towards him, punching and cutting him where they hit.
Note: Can be used only once per battle.
Note: No above A rank wind the same and next turn.