dm vs ushiro

Wakizashi

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Rei's R&R
all out
48 hour response limit
mid range
endless grass field
bio: Goh Asuka (metal rain of kumo in sig)
 
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Ushiro

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Shinon in sig. Goggles on, CW and fan on my back.

(Yami no Tankyū-sha)- Seeker of Darkness
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: N/A (-10 each turn)
Damage: N/A (+5 to shadow jutsu)
Description: This sacred bow has been passed down through generations of the Nara clan. It is pitch black with a bladed edge on the front of it and it made of lightweight but durable metal capable of having chakra channeled into it. It was said to have been originally white and gained its dark color by absorbing the chakra of its owners which in turn increases their skill in manipulating shadows. While in possesion of the bow the user's shadow jutsu won't require handseals. They can be "shot" from the bow or its shadow by drawing and releasing the bowstring. The speed of the jutsu shot is increased to that of a flying arrow and is allowed to reach long range. This bow also heightens the restricting ability of shadow jutsu. If a non-Nara clan member willingly touches the bow, he won't be able to move until he is separated from it.
-Can be summoned once per battle
-Only one jutsu can be shot from it per turn
-Each jutsu shot from the bow counts as one in the user's turn
-Must be a member of the Nara Clan to use
 

Wakizashi

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goh starts by weaving one handseal before spewing out a large amount of water that takes the form of a large tidal wave that the Goh rides on top of before covering the battlefield with water while at the same time drowning the opponent. Goh follows by causing the moisture in the air to increase to create a thick mist that covers the entire battlefield before going underwater.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.




Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.




Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


 

Ushiro

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As you create a massive amount of water heading in my direction I form the Ram handseal and produce water beneath me in the shape of a Hydra with seven heads. The head in the center puts me in its mouth before the wave makes impact, keeping me safe and giving me an air pocket to breathe in as it swims towards you in this fabricated ocean. I spot you moving beneath the water and form a handseal that creates two more hydra heads on my hydra. Then all of the heads except the one i'm in fire pressurized water streams at you with the power of a strong a-rank attack. The impact of the streams would be more than enough to knock the air out of you and leave you drowning in your own jutsu.

(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
(Suiton: Hidora Taihō) - Water Release: Hydra Cannon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.
 

Wakizashi

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As Goh noticed a creature like form of water protecting you as you disappear into one of the heads of the beast i then use the water we're both in to surround you with sharks shaped water that comes in and devour your water beast armour. the moment your armor is gone i then create a water beast in the shape of a wolf that sweeps his hand upwards that send a torrent that will cause you to be launched in the air above my artificial lake. before being able to recover i then weave one handseal before causing water in the shape of a dragon rise from the water and comes down on you while the water beast release B-rank blast of water from below. causing impact from apposing sides.

Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle



Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


 
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