[Approved] Diarmuid Ua Duibhne

ReXii

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Basic Information
Name: Diarmuid Ua Duibhne
Alias: Lancer, Charmer
Gender: Male
Age: Unknown
Clan: Surgebinder - Radiant
Alignment: Lawful Neutral
Looks: Lancer is regarded as a remarkably handsome man with quirky long hair combed backward in a rough fashion that has a strand hanging down his face. His features are capable of sweeping a woman's heart at a glance. It is said that the bold features of his face are the high bridge of his nose and his valiant eyebrows. His hard cut mouth marks him with a stoic air, but his eyes seem to make his gaze even more brilliant. However, people typically realize this elegant air of beauty is somewhat unnatural. Even though his features are considered handsome, much of it comes from his "cursed" beauty spot. He wears a dark teal outfit, that consists of a form-fitting "suit" that is accented with darker hues, and topped with hardened leather "plates", which are fastened with straps. He also wears a pair of chaps atop his "suit", primarily to protect his legs, either from the world, or those within it who would seek to do him harm.
Personality: Lancer is an extremely proud and noble knight who wishes to serve his lord to the best of his abilities. The "curse" laid upon him at birth, in the form of the love spot on his right cheek, was taken as a test of his pride. He never once blamed the world for forcing it upon him, even as those around him, even the betrothed and beloved of his comrades themselves, fell for him. Despite this chivalrous personality of his, he envied these women, and their willingness to abandon their honor in pursuit of love, and he truly believed that the time spent with them was worth every moment.
Lancer adheres strictly to the codes of chivalry and upholds his pride as a knight to the fullest, steadfastly believing in honor during battle. While being pursued by the knights of Fionn, he refused to fight against his former comrades. Despite having been presented with several chances to kill them, he refuses to do so due to the circumstances with which he can do so are against his code. During his battles he attempts to provide for the fairest conditions possible. His code and pride also forbids him to ignore evil. He is even willing to go so far as to intentionally handicap himself, despite the fact that he himself has nothing to gain from it, showing his pride as a knight is far more important than even victory itself.
Rank, Birth, Affiliation & Jutsu Information

Ninja Rank: Jōnin
Health & Chakra: 160 & 2600

Land of Birth: Unknown

Ninja World Clan: Knights Radiant
Home Landmark: Avalon

Primary Specialty: Single Handseal Specialist

Secondary Specialty: Advanced Tracking Specialist
Apex Specialty: Apex Speed Resistance
Extra Specialty: Yang Specialist

Ninjutsu

Elemental Ninjutsu
Taijutsu
Genjutsu
Kenjutsu
Yang
Fuuinjutsu
Sound
Prana
Salamander Contract & Arts
Frost Release
Caramel Release
Gallium Release
History & Background Information
Very little is known about Diarmuid's history, though with his increasing activity he hopes to change that soon.

To be continued...

Other Information
Specialties

Primary Specialty: Single Handseal Specialist:​


You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities. Diarmuid can perform all Prana based techs with a single handseal.


Secondary Specialty: As an Advanced Tracking Specialist, Diarmuid has keen eyes, able to track things up to x2 his own speed, making him a very competent fighter in close range.


Apex Specialty: He is able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 4 Base Speed level decrease to opponents within short range of him.


Extra Specialty: Finally as a Yang specialist, Diarmuid gains heightened vitality translating to 1000 Chakra increase to his natural reserves. As well, his physical durability increases significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any Nin, Tai, Ken, etc. As well, he is immune to his own recoil damage from techniques, like Forbidden Ranked techniques, though he can still succumb to the Jutsu's other subscribed affects.

Surgebinder: Diarmuid's conversion to a Knight Radiant of the Surgebinder Clan affords him several beneficial and detrimental effects due to the passive influence of Prana within his body. These passives as stated within the Clan's submission, are as follows;
"Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that Prana energy will constantly enter and exist within their Chakra systems and any quantity of foreign Chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the Genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer Chakra to them. If an ally or opponent tries to absorb the Chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally."


Body Seals: He has the seals for his armiger arsenal on his body. Along with the reverse four symbols seal. The dragonslayer magic seal and the scales of the dragon seal. Due to his ability of Rune King, he is able to have up to 8 seals on his body.
Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords

Type: Offensive/Defensive/Supplemental

Rank: A Rank

Range: Short

Chakra: 30 (-10 per weapon)

Damage: 60

Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.


Notes:

-Once activated remains active until the battle ends-

-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-

-Must be mentioned in the users biography-

-Each individual blade is capable of taking D rank damage before breaking.

-Can only be taught by ReXii-


(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)

Type: Offensive/Defensive/Supplemental

Rank: S Rank

Range: Short

Chakra: 40

Damage: 80

Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.


Aqesiro


Sword that slices through space and time, allowing its wielder to warp at will.

The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.


Secace


Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.

The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.


Galatine


Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.

The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.


Rhongomyniad


Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard

The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.


Carnwennan


Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard

The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.


Notes:

-Once activated remains active until the battle ends with the exception of it's cool down period-

-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-

-Must be mentioned in the users biography-

-Must have activated the parent technique to use this-

-Each individual blade is capable of taking S rank damage before breaking-

-Each blades ability can only be used twice per battle in addition to the rules in the moves-

-Can only be taught by ReXii-


Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon

Type: Supplementary/Defensive

Rank: S

Range: Short

Chakra cost: N/A (-40 on activation)

Damage points: N/A

Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.


Note: Can only be used thrice per battle

Note: User still takes half the damage

Note: Only applies to Taijutsu techniques

Note: No A-Rank or above Fuuin in that turn or next.

Note: Can only be followed up with a Defensive and/or Supplementary Jutsu


(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic

Type: Fuuin

Rank: A

Range: Short (mid range blast when released)

Chakra: 30

Damage: 60

Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.


Note: Each seal can only be used once per battle.

Note: Can only seal one jutsu per seal

Note: Can only seal A rank and below

Note: Must wait 1 turn to use this jutsu again

Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.

Note: Can only seal one element, not elemental combinations.

Note: Useable 3 times

Technique Creator
"Mystic seals and scripts are your forte, arent they? You've been gifted with the abilities of the Rune King, capable of having 3 more seals on your body than normal and have a full immunity to B rank Sealing jutsu and below." ~ Lord of Kaos
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Dropping: https://animebase.me/threads/noctis-lucis-caelum.764848/
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