Descent of the Gargoyles - Negative Knight

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Good job on the tournament fight^

(Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles
Rank: S
Type: Attack
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.

Note: Can only be used twice per battle
Note: No earth techniques above A-Rank for one turn after the use of this technique
Note: Must be taught by Mathias
Okay so, I want you to break down the technique and ask any and all questions you have regarding it. I want to avoid potential mis-use of the technique.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
Thank you z.z

This technique opens up a portal above the battlefield which releases three gargoyles in a V formation. The gargoyles have explosive tags attached and each one can be detonated individually to release medium spikes towards the opponent. Their flight path is predetermined and detonation of one gargoyle doesn't result in a chain reaction.

Two questions

1) If I detonate all the gargoyles, will this still amount to an S-Rank attack (in the form of spikes rather than gargyoles)?

2) If I used this with that technique I gave you (Scales of Judgement), to create them 10x lighter than they usually are, would they be capable of flight?
 

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Thank you z.z

This technique opens up a portal above the battlefield which releases three gargoyles in a V formation. The gargoyles have explosive tags attached and each one can be detonated individually to release medium spikes towards the opponent. Their flight path is predetermined and detonation of one gargoyle doesn't result in a chain reaction.

Two questions

1) If I detonate all the gargoyles, will this still amount to an S-Rank attack (in the form of spikes rather than gargyoles)?

2) If I used this with that technique I gave you (Scales of Judgement), to create them 10x lighter than they usually are, would they be capable of flight?
1) Yes, it would equal S-Rank in the form of the earthen spikes.

2) No, they are basically falling statues/sculptures, so even if their weight was reduced, they aren't capable of moving their wings. It would simply slow their descent. Only way to go around it is to use a custom technique that would allow you to manipulate the actual structure in order to forcefully flap their brings.
 

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Please summarize both and let me know if you have any questions;

(Genjutsu: Takutikku Furasshubakku) - Illusionary Art: Tactical Flashback
Type: Supplementary
Rank: C
Range: Short - Medium
Chakra Cost: 15
Damage: N/A
Description: After performing the Tiger hand seal, the user will send out his chakra out towards his enemies or allies, successfully disrupting their flow, placing them within a genjutsu. Inside of the illusion the field would seem as if it came to a stand still as the induced targets receive images similar to a flashback. This technique is mostly used for tactical purposes, allowing the user to transfer information in the form of an illusion or even describe a story, reducing the chances of said information being leaked in the process.

Notes:
- The illusion will last the entire turn unless dispersed
- Must be taught by Mathias

(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
The first allows me to convey information through images to my allies through a single handseal. It's incredibly versatile and it's utility is only bound by the user's imagination. You could show your opponent his or her death and use that as something to roleplay with


The fire technique is excellent. You can create portals anywhere around an opponent (barring beneath them) and release countless weapons from within it. Just one question. It says "can be created at least 10 meters from an opponent". Can it be created closer than that? or further than that? I'm fine with it being at least meters away, I just want to create this behind and/or above an opponent.
 

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
The first allows me to convey information through images to my allies through a single handseal. It's incredibly versatile and it's utility is only bound by the user's imagination. You could show your opponent his or her death and use that as something to roleplay with


The fire technique is excellent. You can create portals anywhere around an opponent (barring beneath them) and release countless weapons from within it. Just one question. It says "can be created at least 10 meters from an opponent". Can it be created closer than that? or further than that? I'm fine with it being at least meters away, I just want to create this behind and/or above an opponent.
For balancing reasons, it had to be created at least 10m away from the target. Key word, the target. If you'd like to make the target, not the opponent but something closer, than you can find leeway to make it closer to your opponent. As for the distance away, has no distance so long as you can preserve where you want to create it.
 
Top