Derusting

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Korra bio with CW ring on (in bio and green lantern) with scythe on my back
Terrain: right outside the Takigakure waterfall we both are on the land with the waterfall next to us
Everything allowed tho I will be focusing on certain stuff to use stuff
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Powergirl bio in sig and I'm guessing Mid-range?

I need to knock some rust off as well
Works with me and yes Mid range ^^

Korra does 3 hand signs and sends chakra inside your clothing. She then changes the structure of it, make it stronger and finally manipulate it to wrap around your shoulders and has the fabric crush your shoulders really fast, break your bones and making it harder for you using your arms.

(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

Korra traps you inside a ice cube looking thing. The inside of it is filled with water, which makes you drown.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Once that is taken care of, Korra creates 4 shadow clones one of her left, two on her right and one that runs backwards all the way to long range from her and sits down and starts gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Works with me and yes Mid range ^^

Korra does 3 hand signs and sends chakra inside your clothing. She then changes the structure of it, make it stronger and finally manipulate it to wrap around your shoulders and has the fabric crush your shoulders really fast, break your bones and making it harder for you using your arms.

(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

Korra traps you inside a ice cube looking thing. The inside of it is filled with water, which makes you drown.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Once that is taken care of, Korra creates 4 shadow clones one of her left, two on her right and one that runs backwards all the way to long range from her and sits down and starts gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As Powergirl felt her clothes begin to tighten, she quickly released her chakra all over her body, simultaneously her muscles grew tremendously and her skin was alot harder. She didn't know who this person was but it was now obvious that they were a threat. Immediately after doing so, she hears water form around her, she increases the water as it forms around her, making it condense and fall losing it's shape. Afterwards she notices her opponent forming multiple clones. As she sees this, Powergirl begins to put on her X-gloves as she waits for the clones to respond...she liked her odds



Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.



Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.




Rank: S
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description: The user puts on Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus .
*These gloves can only be used by Mato~kun*
*Gloves can be removed but must be done by another jutus*
*Any fire jutsu done with the gloves adds 10+ damage *

 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
As Powergirl felt her clothes begin to tighten, she quickly released her chakra all over her body, simultaneously her muscles grew tremendously and her skin was alot harder. She didn't know who this person was but it was now obvious that they were a threat. Immediately after doing so, she hears water form around her, she increases the water as it forms around her, making it condense and fall losing it's shape. Afterwards she notices her opponent forming multiple clones. As she sees this, Powergirl begins to put on her X-gloves as she waits for the clones to respond...she liked her odds



Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.



Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.




Rank: S
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description: The user puts on Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus .
*These gloves can only be used by Mato~kun*
*Gloves can be removed but must be done by another jutus*
*Any fire jutsu done with the gloves adds 10+ damage *

Forgot to post my CW so here it is xD

(Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.

__________________________________________________________________________

As Korra's clone enough chakra it disperse sending back the senchakra to Korra. As Korra gets the natural chakra she enters snake sage mode.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by the signers of the Snake Contract that undergo Senjutsu Training. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by custom bios with the Snake contract

As Korra enters SM, she As Korra sees you she starts channeling her senchakra and slams her hands onto the ground. As she does that she channels her senchakra into the ground. Once she has enough of it she uses it to manipulates the earth and using the senchakra has the earth form into the shape of a fabric that wraps around you. Once wrapped, she has the fabric form spikes in the inside of it, piercing you from the earthly fabric. She makes sure to leave some open space around your legs.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Korra than summon 4 snakes from her sleeves and have them shoot out and go after your legs at the space Korra left free. When the snakes bite down onto you, they forcibly inject senchakra into you slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into you. After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered you turns into complete stone.

(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.
Note: Usable 2 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.
Note: must know Snake Sage Mode to use this
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Forgot to post my CW so here it is xD

(Pawāringu) Power Ring
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, Black - Death and White - Life. By channeling their chakra into the ring, it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Blake Belladonna
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.

__________________________________________________________________________

As Korra's clone enough chakra it disperse sending back the senchakra to Korra. As Korra gets the natural chakra she enters snake sage mode.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by the signers of the Snake Contract that undergo Senjutsu Training. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by custom bios with the Snake contract

As Korra enters SM, she As Korra sees you she starts channeling her senchakra and slams her hands onto the ground. As she does that she channels her senchakra into the ground. Once she has enough of it she uses it to manipulates the earth and using the senchakra has the earth form into the shape of a fabric that wraps around you. Once wrapped, she has the fabric form spikes in the inside of it, piercing you from the earthly fabric. She makes sure to leave some open space around your legs.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Korra than summon 4 snakes from her sleeves and have them shoot out and go after your legs at the space Korra left free. When the snakes bite down onto you, they forcibly inject senchakra into you slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into you. After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered you turns into complete stone.

(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.
Note: Usable 2 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.
Note: must know Snake Sage Mode to use this
As Powergirl sees Korra goes Sage Mode, she knows that it's about to go down. Powergirl then rising around her as it's about to wrap around her, she disappears into chirps and appears 30 meters towards Korra, moving the two into close range right as Korra is about to release her snakes. Powergirl then focuses chakra into her right hand and thrusts it forward right as Korra's snakes are being released, as the snakes come out, Powergirl notices that it's more snakes than she thought, she quickly uses her left hand and releases another spear of pure chakra. Both of these spears pierce all of the snakes and continue toward Korra herself

Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.



Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan




Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan


 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
As Powergirl sees Korra goes Sage Mode, she knows that it's about to go down. Powergirl then rising around her as it's about to wrap around her, she disappears into chirps and appears 30 meters towards Korra, moving the two into close range right as Korra is about to release her snakes. Powergirl then focuses chakra into her right hand and thrusts it forward right as Korra's snakes are being released, as the snakes come out, Powergirl notices that it's more snakes than she thought, she quickly uses her left hand and releases another spear of pure chakra. Both of these spears pierce all of the snakes and continue toward Korra herself

Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.



Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan




Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.Created by Chan


As you disappear in front of Korra she is shocked but remains focused. As you reappear Korra is able to sense you due to her Sage Mode. As you destroy the snakes Korra strings some hands signs fast (fire 2nd specialty) and turns into 10 flaming condors. One of them takes off into long range from where she just turn the spot getting out of range. The other 9 go towards the spears and hitting them head on and exploding into a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames as Korra was the condor that took off into long range getting away from the fire.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 + 10 = 100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

As Korra is safe she Korra bites her thumb and summons a 50m snake and is on top of his head. She places a tag on him for later. She than spits out water in the shape of a phoenix and sends it at you directly.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60 + 20 = 80
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
As you disappear in front of Korra she is shocked but remains focused. As you reappear Korra is able to sense you due to her Sage Mode. As you destroy the snakes Korra strings some hands signs fast (fire 2nd specialty) and turns into 10 flaming condors. One of them takes off into long range from where she just turn the spot getting out of range. The other 9 go towards the spears and hitting them head on and exploding into a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames as Korra was the condor that took off into long range getting away from the fire.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 + 10 = 100
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

As Korra is safe she Korra bites her thumb and summons a 50m snake and is on top of his head. She places a tag on him for later. She than spits out water in the shape of a phoenix and sends it at you directly.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60 + 20 = 80
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.
As my spear penetrates your condor, it creates an explosion which catches Powergirl off-guard. Her tough skin lessens the damage however her clothes have now been torched and there's barely enough now to cover her breasts as well as minor burn damage to her body. The force of the impact attempted to blow Powergirl back, however she quickly dug her right hand in the ground, hanging on by her nails as to not get knocked back. After the explosion, Powergirl becomes furious. She looked around for Korra and found her long-range with a giant snake now. Powergirl decides to fight power with power, as she bites her thumb and summons Bubba to her right hand side.


Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle



As Powergirl sees a hawk made out of water fly towards her, she doesn't flinch as Bubba stomps on the ground and summons a massive array of spikes to rise out of the ground which clash with the bird and cancel each other out, as Powergirl jumps from the spike to spike (spikes are all the way to mid-range the same place they clashed with the bird).

Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.



Immediately after the spikes, Bubba stomps on the ground again, causing a swamp to form long range from himself, immediately underneath Korra, this swamp is 300 meters deep and has 500 meters width longitude. As this happens, Powergirl takes out several kunai with explosive tags and throws them, one directly at korra, one 50 meters to Korra's left and another 50 meters to Korra's right, if an explosive tag lands in the swamp and explodes, (the way old NB worked) the swamp would begin to turn into lava as the heat of the explosion would transform the mud in the swamp.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
As my spear penetrates your condor, it creates an explosion which catches Powergirl off-guard. Her tough skin lessens the damage however her clothes have now been torched and there's barely enough now to cover her breasts as well as minor burn damage to her body. The force of the impact attempted to blow Powergirl back, however she quickly dug her right hand in the ground, hanging on by her nails as to not get knocked back. After the explosion, Powergirl becomes furious. She looked around for Korra and found her long-range with a giant snake now. Powergirl decides to fight power with power, as she bites her thumb and summons Bubba to her right hand side.


Rank: A
Type: Supplementary
Range Short-Long
Chakra Cost: 30
Damage: 60
Description: Bubba is the most artistic turtle, he has been with user so long that they have good chemisty and by stomping his foot he can perform A-rank and lower earth jutsus from anywhere on the field. He's 5 stories tall. Can only be pierced by A-rank and above jutsus.
Note: can only be pierced by A-rank and above jutsus
Note: Must have signed the turtle contract
Note: Must be taught by Axle



As Powergirl sees a hawk made out of water fly towards her, she doesn't flinch as Bubba stomps on the ground and summons a massive array of spikes to rise out of the ground which clash with the bird and cancel each other out, as Powergirl jumps from the spike to spike (spikes are all the way to mid-range the same place they clashed with the bird).

Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.



Immediately after the spikes, Bubba stomps on the ground again, causing a swamp to form long range from himself, immediately underneath Korra, this swamp is 300 meters deep and has 500 meters width longitude. As this happens, Powergirl takes out several kunai with explosive tags and throws them, one directly at korra, one 50 meters to Korra's left and another 50 meters to Korra's right, if an explosive tag lands in the swamp and explodes, (the way old NB worked) the swamp would begin to turn into lava as the heat of the explosion would transform the mud in the swamp.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Korra and the snake watches as you summon your turtle and watches closely. As your turtle starts creating the spikes Korra runs towards the snakes tail and has the snake launch her long range behind the snake as she has the snake go towards you in your summoning. As the snake moves towards you she does the snake sign and has the paper tag on the snake multiply on the snake covering the snake in tags. Once the snake gets into short range of you she does the ram sign and has the tags go off and causes a large explosion (S rank) in range of you and your turtle .

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

Korra still in SM is able to sense you just in case you are able to survive. Korra does a hand sign and causes it to start raining but with chakra infused in it as a backup sensing and to give her a rain source.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
Korra and the snake watches as you summon your turtle and watches closely. As your turtle starts creating the spikes Korra runs towards the snakes tail and has the snake launch her long range behind the snake as she has the snake go towards you in your summoning. As the snake moves towards you she does the snake sign and has the paper tag on the snake multiply on the snake covering the snake in tags. Once the snake gets into short range of you she does the ram sign and has the tags go off and causes a large explosion (S rank) in range of you and your turtle .

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

Korra still in SM is able to sense you just in case you are able to survive. Korra does a hand sign and causes it to start raining but with chakra infused in it as a backup sensing and to give her a rain source.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


Powergirl watches as you get flung to long range and the spikes reach to your prior location which is where your snake is, your snake should be spewed by the giants spikes. As your snake is penetrated, I run east of the snake's current location so that way I can still see you in long-range. Bubba stomps on the ground again, making the ground immediately underneath you begin to spiral inwards toward your very location, starting right under you and spiraling out to about 40 meters diameter around you. As that happens, Bubba begins heading west of your snake to move into mid-range of you while I'm doing the same from the east. As your dealing with the earth coming in on you, I spit honey into the air and arc it so that it will fall right above you, this happens only seconds after the earth begins twirling.

Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.



Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.

 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Powergirl watches as you get flung to long range and the spikes reach to your prior location which is where your snake is, your snake should be spewed by the giants spikes. As your snake is penetrated, I run east of the snake's current location so that way I can still see you in long-range. Bubba stomps on the ground again, making the ground immediately underneath you begin to spiral inwards toward your very location, starting right under you and spiraling out to about 40 meters diameter around you. As that happens, Bubba begins heading west of your snake to move into mid-range of you while I'm doing the same from the east. As your dealing with the earth coming in on you, I spit honey into the air and arc it so that it will fall right above you, this happens only seconds after the earth begins twirling.

Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.



Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.

As Korra is able the sense the chakra go into the ground and it start to spiral in Korra bites her thumb and string some fast hand sign and summons Manda with her being on his head. Due his strength his is completely immune to the spiraling earth and is easily able to overcome it and move towards their left. Koraa than tells Manda who uses his tail to block the honey from hitting Korra.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As she does that she channels her senchakra into the ground. Once she has enough of it she uses it to manipulates the earth and using the senchakra has the earth form into the shape of a fabric that wraps around you. Once wrapped, she has the fabric form spikes in the inside of it, piercing you from the earthly fabric. She makes sure to leave some open space around your legs. Again.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Korra than takes out a kunai with an explosive tag attach to it. She throws it in an arc into the air so that it will come down towards you. As it starts to come down she does some hand signs and has it multiply into 1000 kunais doing major damage and with the tags going off causing a major explosion.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
As Korra is able the sense the chakra go into the ground and it start to spiral in Korra bites her thumb and string some fast hand sign and summons Manda with her being on his head. Due his strength his is completely immune to the spiraling earth and is easily able to overcome it and move towards their left. Koraa than tells Manda who uses his tail to block the honey from hitting Korra.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once

As she does that she channels her senchakra into the ground. Once she has enough of it she uses it to manipulates the earth and using the senchakra has the earth form into the shape of a fabric that wraps around you. Once wrapped, she has the fabric form spikes in the inside of it, piercing you from the earthly fabric. She makes sure to leave some open space around your legs. Again.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Korra than takes out a kunai with an explosive tag attach to it. She throws it in an arc into the air so that it will come down towards you. As it starts to come down she does some hand signs and has it multiply into 1000 kunais doing major damage and with the tags going off causing a major explosion.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
Powergirl sees Manda form again and deflect her honey. Just how many snakes does this girl have? She then feels the ground around her begin shaking and trembling signaling that it was being manipulated or something was traveling underground. As she looked around herself to see what it was, she saw the ground begin to transform into fabric, Powergirl then immediately uses her Armament Haki and immediately her body is covered with an invisible armor which she uses to brace herself from the attack. She then begins ripping it off her body with the Armament haki she begins tearing it off of her as she begins backing up from her current location not knowing what would come next.

Busoshoku Haki allows the user to create a force similar to an invisible armor around themselves.This allows the user to defend against attacks that would otherwise cause them harm. Only significant physical force can overcome this defense. Naturally this "invisible armor" can be used as a weapon to strike others with. It can be used to augment the user's own attacks, projected ahead of the user as pure brute force, or imbued in weapons to increase their effectiveness. Any attack enhanced by Busoshoku Haki hits immensely harder than it would normally be without it. This armor cannot stop that of someone in the 4th gate or higher, Raikage or Tsunade's punches, S-rank and above attacks. Also this technique raises taijutsu +15, the user doesn't get faster, just gets tougher for a minute (a turn). Even though it protects the user from damage, the user still feels the force, example: if the opponent uses a wind attack, the damage will not effect the user, however, the force the wind will still blow them back, the same for water.

Note: If used, cannot be used again for 4 turns
Note: can only be used 3 times per battle
Note: can only block up to A-rank attacks



Simultaneously Bubba manipulates the ground under Manda, forming an instant swamp deep enough to swallow Manda whole and wide enough to cover 200 meters in diameter.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




By this point Powergirl has gathered herself and creates a dual sphere drill made out of pure chakra. She then faces it towards Korra and uses it as a should, covering herself from the massive array of kunai.

Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.

Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: No regular Ninjutsu of A-Rank or above next turn.
Note: Must be taught by Mathias.

 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Powergirl sees Manda form again and deflect her honey. Just how many snakes does this girl have? She then feels the ground around her begin shaking and trembling signaling that it was being manipulated or something was traveling underground. As she looked around herself to see what it was, she saw the ground begin to transform into fabric, Powergirl then immediately uses her Armament Haki and immediately her body is covered with an invisible armor which she uses to brace herself from the attack. She then begins ripping it off her body with the Armament haki she begins tearing it off of her as she begins backing up from her current location not knowing what would come next.

Busoshoku Haki allows the user to create a force similar to an invisible armor around themselves.This allows the user to defend against attacks that would otherwise cause them harm. Only significant physical force can overcome this defense. Naturally this "invisible armor" can be used as a weapon to strike others with. It can be used to augment the user's own attacks, projected ahead of the user as pure brute force, or imbued in weapons to increase their effectiveness. Any attack enhanced by Busoshoku Haki hits immensely harder than it would normally be without it. This armor cannot stop that of someone in the 4th gate or higher, Raikage or Tsunade's punches, S-rank and above attacks. Also this technique raises taijutsu +15, the user doesn't get faster, just gets tougher for a minute (a turn). Even though it protects the user from damage, the user still feels the force, example: if the opponent uses a wind attack, the damage will not effect the user, however, the force the wind will still blow them back, the same for water.

Note: If used, cannot be used again for 4 turns
Note: can only be used 3 times per battle
Note: can only block up to A-rank attacks



Simultaneously Bubba manipulates the ground under Manda, forming an instant swamp deep enough to swallow Manda whole and wide enough to cover 200 meters in diameter.

Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




By this point Powergirl has gathered herself and creates a dual sphere drill made out of pure chakra. She then faces it towards Korra and uses it as a should, covering herself from the massive array of kunai.

Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.

Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: No regular Ninjutsu of A-Rank or above next turn.
Note: Must be taught by Mathias.

As the swamp is created Korra does the ram sign and spits out a large amount of water that covers the entire area, with massive waves that can crush you. Korra then forms the water into a giant orb. Korra has Manda swim out with her from the orb while you are still in the orb. As Korra gets out of the orb and is long range, Korra places a tag on Manda and has him swim towards to.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

As Manda gets close to you the tags multiply on him covering him with tags. As he gets into short range from you Korra does a hang sign and cause the tags to explode ending you in a massive explosion.

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
As the swamp is created Korra does the ram sign and spits out a large amount of water that covers the entire area, with massive waves that can crush you. Korra then forms the water into a giant orb. Korra has Manda swim out with her from the orb while you are still in the orb. As Korra gets out of the orb and is long range, Korra places a tag on Manda and has him swim towards to.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

As Manda gets close to you the tags multiply on him covering him with tags. As he gets into short range from you Korra does a hang sign and cause the tags to explode ending you in a massive explosion.

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
Powergirl begins to feel normal again, as her bones and skin return back to their original state, however she stays looking jacked. Powergirl and Bubba see the wave coming towards them. Powergirl yells,

"Bubba!!"

Bubba knows this is his time to respond, Bubba stomps on the ground, forming two giant walls, that slide together around 10 meters in front of the wall, causing the wave to crash into and bounce off of the wall. The water would then flow back to Mid-Long range from me as water begins to slowly flow around the wall.

Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu



After Bubba forms the wall, he then roars causing a giant earth lid to fall out of the sky, above Manda and the female, the lid is in the shape of a giant boar, this lid almost 5x as big as Manda himself, the boar shaped lid appears 10 feet above Korra and her snake while they are still on the flow of the wave that she formed.

Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.




Simultaneously as the lid is formed, Powergirl does a few handseals forming a giant krakken slightly smaller than Manda which appears in the wave that you and Manda are in. The creature grabs you and pulls you away from Manda, deeper into the wave, drowning you.

Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.




[Font]After the creature is formed, I realize that I lost sight of you underneath the water and the giant walls. I then expect and predict an attack underground, seeing as to how that's your advantage point right now.
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
You been a formidable opponent but my time is up. As you use your earth jutsu Manda and Korra disappears in a cloud of smoke. Manda reverse summons her and him back to the snake cave.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

OCC: Will say this hands down is the most enjoyable fight I had in a while ^^ Have to fight you again when I have access to my full arsenal
 

Axle

Active member
Legendary
Joined
May 6, 2008
Messages
12,163
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Awards
You been a formidable opponent but my time is up. As you use your earth jutsu Manda and Korra disappears in a cloud of smoke. Manda reverse summons her and him back to the snake cave.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

OCC: Will say this hands down is the most enjoyable fight I had in a while ^^ Have to fight you again when I have access to my full arsenal
Powergirl begins to catch her breath as she sees her opponent vanish into thin air.

"Yeah....you too"

She X-pushes ontop of Bubba's head, and they head back towards Kirigakure

OCC: Yeah bro me too
 
Top