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Basic Information
Name: Uzumaki Naruto
Nickname: Child of Prophecy
Gender: Male
Age: 15-16
Clan: Uzumaki
Looks:
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Personality:
Due to the prejudice and loneliness he suffered in his childhood, Naruto developed a craving for acknowledgment. In order to achieve this, Naruto would pull pranks all around the village and even go as far as strive for the title of Hokage. Even after graduating from the academy, Naruto was still determined to be recognized though as Naruto made more and more connections with others, his reasons for wanting to become Hokage underwent a change, having less to do with the desire for recognition, and more to do with wanting the strength to protect his home and the people close to him. Because of Naruto's desire to become Hokage, he greatly admires those who have held it. As stated by Madara Uchiha, Naruto is a firm believer in the Will of Fire to the point that he was unwilling to betray a former comrade.
Naruto's exuberant personality and fiery desire for self-improvement strongly impacts the lives of those around him. At the beginning of the series, Naruto befriended Konohamaru Sarutobi, the grandson of the Third Hokage, and it is through his brief tutelage that Konohamaru learned that the path to success is through plenty of hard work. Kakashi Hatake has described this as Naruto's "unique power," as he seems to change the world views of everyone he meets, and inspires courage for the future within them. With this power, Naruto was able to redeem Zabuza Momochi, make Neji Hyūga abandon his view of destiny and inescapable fate, inspire courage in Inari, Sakura, and Hinata Hyūga, persuade Tsunade to come out of seclusion, change Gaara from the dark demon into one of his closest friends, and even earn the trust of Nagato, the apparent leader of Akatsuki, who was one of the main antagonists of the series. Neji believes that only Naruto can save Sasuke Uchiha from darkness; however, Sasuke and the A the Fourth Raikage are to date the only people Naruto has failed to persuade.
As mentioned above, Naruto is characterized as being hyperactive; he is typically exuberant, easily excitable, impulsive, and suffers from a short attention span. This is supported by Asuma Sarutobi in the 'Fire Temple' arc in the anime, describing Naruto as being the type who doesn't think before acting, similar to Sora. Asuma also identifies Naruto's personality type and fighting style, like Sora's, as being a 'power type' (types that are best suited to 'charging straight in') and are best effective in battle when sent in first, in the front to 'clear a path' through the enemy's defensive line, making a way in after them for the rest of the team. While raw power is one of his strengths, Naruto has begun to learn in recent chapters that it is something that he needs to temper with focus in order for it to become truly effective.
According to Kakashi, Naruto is someone who learns through his body. Naruto is relatively naive, being slow to understand a jutsu's principles, and often requiring a dumbing-down of an already dumbed-down analogy in order to grasp what is being explained to him. This assumes he is able to keep his attention long enough, as he commonly seeks to change the subject in light of his ignorance, outwardly insisting that he already gets the concept. Though he retains this confidence in himself to great degrees, loudly proclaiming that he will master whatever technique he is learning in a fraction of the usual time, Naruto will not hesitate to ask for help if he needs it.
As an extension of his naivety, Naruto has a number of childish traits. His pajamas always include a comical black nightcap with eyes and teeth, and he keeps his money in a chubby, green-frog wallet he affectionately calls "Gama-chan." He is also very brash and rarely pays heed to formality or social standings. He almost exclusively eats ramen, and is a frequent customer at the Ichiraku Ramen Bar. He has only refused ramen on one occasion: when he was stricken by grief over Jiraiya's death. He has a natural affinity for perverted ideas and jutsu, something he tends to be reprimanded for by Sakura as well as Iruka, and which is only brought to new levels after meeting Jiraiya. He also smiles near-constantly, which during his childhood, was to mask the sadness of his lonely life. Those who are closest to him are able to recognize when his smile isn't genuine.
However, when the situation calls for it, when someone dear to him is in trouble, Naruto can be very serious, and will instantly try to come to their aid. This is most commonly seen in the series through his interactions with his teammates, Sasuke Uchiha and Sakura Haruno. With Sasuke, Naruto views him as a brother, and throughout Part II strives to bring him back to Konoha, despite his willing defection from the village. With Sakura, Naruto had a long-standing crush on her, and will do all in his power to make her happy, even if it is at the expense of his own happiness. Sai has indicated that this dedication has progressed to the point of love. Sai also notes that the strain of making Sakura happy and bringing Sasuke home are the source of Naruto's internal pain.
Naruto has always held Hinata in high regard, saying that he "likes people like her" because she gave him hope before his fight with Neji. Naruto was shocked about Hinata's confession of love. Although Naruto's response to Hinata's feelings are yet to be known. However, after watching Hinata almost being killed by Pain, he slipped into his six-tailed transformation and almost unleashed the Nine-Tails completely. Upon realizing she and everyone was safe though he was in tears of relief.
After talking with his father, and the loss of his mentor Jiraiya and talking to his killer, Nagato, Naruto came to understand the downside of revenge, and desired to stop Sasuke from it even more. Also, Naruto tried to stop the Kumo-nin from exacting their revenge against Sasuke, for this would only create a cycle of hatred. It appears that Naruto is becoming increasingly desperate in his quest to save Sasuke, as he was willing to get down on his knees before the Raikage and beg for Sasuke to be forgiven for his crimes and even take physical abuse over selling him out. Furthermore, after learning from Madara Uchiha the reason of Sasuke's hatred, Naruto decided and proclaimed to Sakura, who was trying to get him to leave his quest, that he truly understands Sasuke now and he wants to save him not just because of the promise he made to Sakura, but for also to himself. However, after realizing that the rest of his comrades are aiming to kill Sasuke, and that nobody in the village will ever accept him again, Naruto apparently suffered from hyperventilation due to the extreme conflict that he has been presented with.
Upon finally reuniting with Sasuke, Naruto sympathizes with the criminal for his actions, and refused to back down or kill him, instead finding a third solution. Naruto came to the conclusion that the two of them were indeed destined to fight, as Madara predicted, and that when that happens, both Naruto and Sasuke would die. Naruto is fully prepared to shoulder Sasuke's burden, as a friend. In a way, Naruto is the sole person to not have given up hope on Sasuke. However, like the rest of Konoha, Naruto has finally given up in bringing back Sasuke as a citizen of the village, believing that words would no longer have any effect to allowing them to understand each other.
Village Info.
Village of Birth: Konoha
Village of Alliance: Konoha
Rank//Chakra Info.
Ninja Rank: Sannin
Specialty: Senjutsu, Kyuubi
Elements: Fire, Wind, Water, Lightning, Earth
Your ninjutsu:
Katon
~ All ~
Doton
~ All ~
Fuuton
~ All ~
Raiton
~ None ~
Suiton
~ D-Rank ~
Ninjutsu
- Shadow Clone Jutsu
- Rasengan
Summoning
~Toads~
Customs
Fuuton: Boushi Kazenokogiri) Spinning Wind Saw
Type: Attack
Rank: A
Range: Mid-Short
Chakra Cost: 30
Damage: 60
Description: The user preforms a series of hand seals and concentrates wind at their waist. They then spin at high speeds causing the wind at their waist to spin and extend to mid-range. As the wind extends it also thins out, creating a series of sharp wind blades extending from the waist of the user. These blades spin at the same speed of the user, in a way similar to a buzz saw. An opponent hit by this attack will be easily cut, if not sliced in half.
~ Can only be taught by Sacrifice
~ Can only be used 3 times per battle.
~ Leaves the user dizzy and unable to preform A rank or above jutsu that require hand seals in the next turn.
(Doton: Ageita) Trap Door
Type: Attack/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage Points: 60
Description: The user preforms a series of hand seals and creates up to 5 traps throughout the battlefield in locations of their choosing (within the said range). These traps do not have any distinctive features. When the opponent accidentally steps onto one of the trap locations the thin layer of earth on top crumbles revealing a 6 foot deep pit with earthen spikes at the bottom.
~The user must make clear the locations of the trap during their turn.
~The user can also fall into these traps.
~Only usable once per match.
(Doton: Doton Sentou) Earth Spire
Type: Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage Points: N/A
Description: The user forms a series of hand signs and then causes three columns of earth to shoot up from the ground around to the opponent. The three columns twist around the opponent as they grow out of the ground encasing the opponent in a spire of rock. The rock is close enough to the opponent that it completely restricts their movement, but does not crush them.
~ Only usable twice per match.
~ No other earth jutsu allowed during the turn.
(Katon: Funka) Eruption
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage Points: 80
Description: The user releases a large blast of fire that shoots out in a 360 degree ring around the user. The blast is strong enough to leave a crater under the user. The wave of fire moves extremely quick charring the earth it moves over. The wave itself is about 10 feet tall.
~ Only usable twice per battle.
~ No B-rank or higher fire jutsu for the next two turns.
~ Does 10 damage to the user.
~ This move ends the user's turn.
(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.
(Doton: Sotsuu Enchuu) Earth Style: Drainage Column
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Decription: The user preforms a series of hand seals and stomps his foot on the ground. This act raises a large column of earth from the ground which bends and shoots towards the opponent. As this is happening the earth of the column condenses by pressing the earth in the middle of the column towards the outside. This doesn't change the size of the column but makes the stone much harder and also leaves the center of the column hollow. As the earth condenses itself it squeezes the water that was in the soil out and into the center of the now hollow column. This creates an outer layer of highly compact stone with large amounts of water in the middle. Naturally the condition of the earth itself and recent weather events determine the amount of water that is able to be squeezed out. This technique works best when in a tropical, forest environment, or during a rain or thunderstorm. If created in an arid environment there will be little to no water in the column.
~ No earth jutsu above rank B for the next turn.
~ Can only be used 3 times per match.
(Fuuton: Konpaku sono Kaze) Ghosts of the Wind
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user creates a series of hand seals and releases 4 vortexes of wind. He then shapes the vortexes to look like spirits and then controls them. These spirits can be used to directly attack the opponent or shoot a ball of wind at the opponent by using their bodies for the wind. If they shoot the ball they themselves are consumed and disappear.
~ Can only be used twice per battle.
~ The user cannot use another wind jutsu while the spirits are active.
Type: Attack
Rank: A
Range: Mid-Short
Chakra Cost: 30
Damage: 60
Description: The user preforms a series of hand seals and concentrates wind at their waist. They then spin at high speeds causing the wind at their waist to spin and extend to mid-range. As the wind extends it also thins out, creating a series of sharp wind blades extending from the waist of the user. These blades spin at the same speed of the user, in a way similar to a buzz saw. An opponent hit by this attack will be easily cut, if not sliced in half.
~ Can only be taught by Sacrifice
~ Can only be used 3 times per battle.
~ Leaves the user dizzy and unable to preform A rank or above jutsu that require hand seals in the next turn.
(Doton: Ageita) Trap Door
Type: Attack/Defense
Rank: A
Range: Short-Mid
Chakra: 30
Damage Points: 60
Description: The user preforms a series of hand seals and creates up to 5 traps throughout the battlefield in locations of their choosing (within the said range). These traps do not have any distinctive features. When the opponent accidentally steps onto one of the trap locations the thin layer of earth on top crumbles revealing a 6 foot deep pit with earthen spikes at the bottom.
~The user must make clear the locations of the trap during their turn.
~The user can also fall into these traps.
~Only usable once per match.
(Doton: Doton Sentou) Earth Spire
Type: Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage Points: N/A
Description: The user forms a series of hand signs and then causes three columns of earth to shoot up from the ground around to the opponent. The three columns twist around the opponent as they grow out of the ground encasing the opponent in a spire of rock. The rock is close enough to the opponent that it completely restricts their movement, but does not crush them.
~ Only usable twice per match.
~ No other earth jutsu allowed during the turn.
(Katon: Funka) Eruption
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage Points: 80
Description: The user releases a large blast of fire that shoots out in a 360 degree ring around the user. The blast is strong enough to leave a crater under the user. The wave of fire moves extremely quick charring the earth it moves over. The wave itself is about 10 feet tall.
~ Only usable twice per battle.
~ No B-rank or higher fire jutsu for the next two turns.
~ Does 10 damage to the user.
~ This move ends the user's turn.
(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.
(Doton: Sotsuu Enchuu) Earth Style: Drainage Column
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Decription: The user preforms a series of hand seals and stomps his foot on the ground. This act raises a large column of earth from the ground which bends and shoots towards the opponent. As this is happening the earth of the column condenses by pressing the earth in the middle of the column towards the outside. This doesn't change the size of the column but makes the stone much harder and also leaves the center of the column hollow. As the earth condenses itself it squeezes the water that was in the soil out and into the center of the now hollow column. This creates an outer layer of highly compact stone with large amounts of water in the middle. Naturally the condition of the earth itself and recent weather events determine the amount of water that is able to be squeezed out. This technique works best when in a tropical, forest environment, or during a rain or thunderstorm. If created in an arid environment there will be little to no water in the column.
~ No earth jutsu above rank B for the next turn.
~ Can only be used 3 times per match.
(Fuuton: Konpaku sono Kaze) Ghosts of the Wind
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user creates a series of hand seals and releases 4 vortexes of wind. He then shapes the vortexes to look like spirits and then controls them. These spirits can be used to directly attack the opponent or shoot a ball of wind at the opponent by using their bodies for the wind. If they shoot the ball they themselves are consumed and disappear.
~ Can only be used twice per battle.
~ The user cannot use another wind jutsu while the spirits are active.