How does a Hozuki clash sound Mangetsu-sanRei's R&R
No Kai/Sub
CJs Allowed
CE Allowed
No Stealing of any kind
Mid Range
Bio: Mangetsu bio in sig...
Terrain: Plain field w/ a river running from east to west between us...
Am i experienced enough?no offense but i would prefer somebody w/ a bit more experience...
heh, make the first move...How does a Hozuki clash sound Mangetsu-san
Am i experienced enough?
:ghehe:
As i feel that im being sucked down into the ground, I perform...(sorry was making a custom weapons >.>)
As you wish. Say, Mangetsu... has your generation learned about me growing up? the powerful and handsome 2nd Mizukage.
I start by placing you in an illusion where you are sucked up to your shoulders underground and surrounded with butterflys (which are in reality, paper bombs) as the illusion takes effect I instantly follow up with a single seal that causes the water making up the river between us to suddenly erupt towards you in the shape of a dragon. After firing the dragon at you i make another single hand seal and it begins to rain.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Genjutsu: Chou Shinka) - Illusion Technique: Butter Fly Fire Works
Rank: A
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: Traps user in an illusion were they first think that they are sucked into he ground to shoulder height and then they see butterflies but they are really paper bombs that explode once the user puts the main seal on the enemies head.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β Monkey β Hare β Rat β Boar β Bird β Ox β Horse β Bird β Rat β Tiger β Dog β Tiger β Snake β Ox β Ram β Snake β Boar β Ram β Rat β Yang Water β Monkey β Bird β Dragon β Bird β Ox β Horse β Ram β Tiger β Snake β Rat β Monkey β Hare β Boar β Dragon β Ram β Rat β Ox β Monkey β Bird β Yang Water β Rat β Boar β Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
Didn't know that's a way to defend from BFFWs, *scribbles notes*
As you sink underground I know my water dragon would be wasted so I spread earth chakra into the ground from my feet allowing me to sense your underground movement to my position
(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost:20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
As soon as I sense you I focus moisture into my legs, strengthening and enlarging the muscles in them and timing it with your erupting jump from the ground I leap at you as you unwrap Hiramekarei and perform a powerful spinning kick with my left leg to the side of your sword that deflects your hammer strike in mid air. I believe my S rank enhanced kick would send your A rank chakra hammer off to the side allowing me a window of time to follow up with a 2nd kick with my right leg into your ribs sending you flying where you land several meters away.
(Suiton: Suikano Jutsu)β Water Release: Hydrification Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will.Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state.As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only beused by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
(Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost:40
Damage points: (+10 to physical attacks done with legs)
Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
Can only be used 3 times per battle Lasts 3 turns.
While in use the user can't use elements other than Water.
While in use the user's arms are weaker then normal, preventing Arm based taijutsu.
upft, pressure sensing
you traveling to me underground/GWLT
my kick vs HQ
As my leg is broken upon your sword/hammer i curse my miscalculation and deactivate my Great Water Leg Technique as I begin flying away from you. I watch as you begin forming a ball of lightning in your hand and as you release your ball of roaring thunder i clap my hands together in the Snake seal and release a 360 blast of wind that blows your lightning back and due to its elemental advantage, tears it apart throwing the wind/lightning into your face. After releasing the wind i use the Hydrification Technique to turn my broken leg into water that reforms into a leg good as new.
Impressive weapon you have their Mangetsu, wish i had a sword of my own to counter it.
(Suiton: Suikano Jutsu)β Water Release: Hydrification Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will.Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state.As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only beused by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
(Fuuton: Meimei Bakuha no Jutsu) -
Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake
handseal and releases a strong 360
degrees wind blast from his/her body,
that flattens every thing at mid- range
to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn
As you push your self away i land on the ground immediatly using...As my wind heads toward you i watch as you swing your arm in a slicing motion and vanish. Not being able to see where you went i follow the direction of where you swung your arm and see a bright light and hearing crackling as you form and fire the Chidori Raimei.
Seeing you release the lightning I turn my body towards the lightning and release a stream of wind blow me away from the wide-spread lightning bolts. Because i am in the air releaseing the stream of wind pushes me back away from you into Long range, letting your lightning bolts fizzle out between us in mid. After I am blown back I make a single seal to make it start raining and land on my unbroken leg and begin thinking of a plan.
(FΕ«ton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As you spawn wings of fire, I quickly string together ten handseals to perform...As im flying backwards and your lightning bolts have faded I see you land on the ground and begin weaving hand seals, knowing my injured leg will give me a lack of ground mobility I expect an underneath attach so I quickly mold my fire chakra and as I near the ground I hear the ground breaking and the sound of lightning and without a second thought 2 fire wings sprout from my shoulders that start flapping, keeping me just above your lightning thorns before I fly upwards away from them and I quickly perform a very powerful genjutsu that covers the area with beautiful butterflys that captivate your thoughts. Having removed your thought of anything but the butterflys i fly into mid range of you and concentrate chakra into a single finger and release it as a huge blast, reducing you to nothing.
(Katon: Kasai TenshiTsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders. Then, the user shapes it into two (angel)wings made out of Fire. The user can use as a fire shield against wepons likeKunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This,jutsu can be used once per battle.
.Note: This,jutsu lasts two turns.
.Note: The user must be Sannin rank or above
(Sono Chou Tegotae ) - Illussion
technique: The butterfly effect
Rank: S
Type: deffence/offense
Range: mid/long
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion
on his/her foe,of rare beautiful
coloured butterflies scattered around
the battlefield.once the targets eye
comes incontact with the pretty
creatures,he is stunned and pleased at
what he/she is seeing,stoping him/
she from thinking about anything else
but the creatures therefore completely
restricting the movement of their
whole body.
-last for a turn and useable twice per
battle.
-No A-rank genjutsu next turn
Ninja art: ChakraCannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
~Can only be used by me and who I teach~