De-Rusting

Scorps

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As Galen tricks the mind of his opponent, he suddenly becomes aware something isn't right with him. Its as if his own spirit is being...smoothered. It was...an unfamiliar situation. Neidan. The Force was clear. And this wasn't something he could..."erase". This dimming of his mind was messing with his ability to access his chakra. He still had his senses but something was increasingly making it harder for him to be aware of his surroundings, to be able to use his chakra and he couldn't help but feel almost drowsy. As he looked upon his student, he couldn't help but start to feel it was funny that she dedicated her whole life into becoming a counter for him and his abilities. But, again, it wasn't enough. Mira made a handseal. Or was it Queen? Difficult to say at this time. Black flames seemingly engulfed Galen, burning him. Then Galen suddenly transformed into a Kunai. Or did he? Meh... At least that was what it seemed to a bystander.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

Appearing 15 meters in front of Mira (or was it Queen?), Galen had a smile on his face. An almost maniacal, grim smile.

I must hand it to you... It seems it will take a moment for my mind to clear and become able to effectively use my chakra again. Impressive. I hate to admit it, but it doesn't seem I can do much at the moment until that happens. Quite the effort you made to be able to defeat me. But... Princess of Dragons? Ahahaha!

Without Mira (or was it Queen?) being aware of it, 10 small hare-like earth creatures were created in the field, long range all around her. The ones in her blind spot would slowly start to hop their way towards her. The ones in front of her and in her field of view would stay hidden underground.

Doton: Usagi no Bibiri | Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*




Anappa: KO
Galen: 2570-5-15=2550 // 200 HP​
 
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Mirai

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Despite seemingly hitting her target, Queen immediately knew this wasn’t the real Galen – considering her chakra existed within him momentarily, she was capable of tracking his positioning via Taijin. Immediately as Galen tried to flee, she gave pursuit – being physically faster than him (due to leg weights being removed). She swiftly followed him, keeping the pressure of her erasure on him. As she followed him, immediately casting an illusion with a single seal. Galen would immediately lose all ability to utilize his chakra as well, as if what she wasn’t already doing made it hard enough on him. “Going somewhere?” she said with a smirk on her face. “It’s only a matter of moments before you go night night, any final regards?

(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios
 

Scorps

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Galen suddenly fell under the effects of a Genjutsu. He felt as if all his chakra was gone. Which was not possible. Specially because he felt no other effects from this. With his opponent close behind him, Galen knew this was an issue. He was screwed. Or was he? Yeah, probably. Funny how one of his students would be the one to kill him after 9 centuries. Or would she? Probably. In any case, without access to his chakra, to release a genjutsu, he could only do one thing. Pain. At the same time he does 3 actions. All instant and fast. Galen drops a large flash bomb and a large smoke bomb, 0.01 seconds between them, triggering a large flash, loud bang, followed by the rapid engulfing of the short range area around him in a dense, impenetrable (eye sight wise) smoke. At the same time, Galen takes a kunai and stabs his right tight. The first action was aimed at disorienting his opponent for a small moment to gain some time and the second to release himself from the ilusion. However, something unexpected happened. He gained full access to his chakra and his mind was suddenly clear. Whatever effect was messing with him and his spirit was lifted. I wasn't Genjutsu, otherwise he would know it. It meant that this technique he was sure to be Neidan had a limitation. Sensory awareness of him. Without sound or the ability to see him or sense him, the link between Mira's technique and himself ended.

" With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range."

You can keep my spirit surpressed, yes, but to do so you need to be able to perceive me. I checked the CC, your bio, etc and in any place is it stated you can sense me. It even states clearly that your awareness pertains to your own self and other Hayabusa. I found nothing of you being able to sense me as long as my spirit is surpressed. I might be wrong but if so, tell me so I can edit :p
As such, a flash bomb would both momentarily blind and deafen you while a smoke cloud ensures that effect remains. With your sensory awareness of me cut (you can't taste me (thank god), feel me, hear me or see me), the technique is broken as per its own restrictions. To make it effect me again, you'd need to re-cast it. The stabbing of my leg would be enough to release the genjutsu, which I can easily recognise as per its own description.
And yes, if I hadn't dispelled the technique on this turn, I would be left comatose and you'd win.

Galen focuses within himself and his chakra network. From within the smoke cloud, a green glow emanates. Galen unlocked all inner gates up to his 4th gate. Now free from pain, suffering and fatigue, Galen was fast...very fast.

Shōmon... KAI!

( Hachimon ) The Eight Inner Gates
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.


Galen bursts in speed and positions himself behind Mira, melee range. Or was it Queen? He pulls his right fist, engulfed in golden black flames, back and aims at the base of her spine. He unleshes a powerful simple punch. The impact would obliterate her spine and the added decay chakra would burn through her tissue and "infect" her back, quickly spreading throughout her body.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.

±Ibiton: Lilith no Tsumi | Decay Release: The Sin of Lilith±
Type: Offensive/Defensive
Rank: B-Rank
Range: Short-Long
Chkra: 20 (-5 per turn to sustain) (+15)
Damage: 40 (+10 to Taijutsu/Kenjutsu used in conjunction) (+15=55)
Description:
The simplest technique of Ibiton, its based upon its main release and pertains to the ability to create simple, generic Decay Chakra in its main release form to attack or defend or even combine with Taijutsu or Kenjutsu; its the most basic application of Ibiton. The user will produce the "flames" of the main release of Ibiton and will either shoot them as contained projectiles or as stream-like attacks, simply engulf his limbs or weapons or manifest small constructs which he can use to fight in close quarter situations or for any purpose he might need. The "flame" attacks can be produced by exhaling, through the users hands or feet (or manifested in any other body part), channeled through weapons, etc but they will always come from the users body or be manifested upon it or on something in contact with it. Another simple application is the ability to infuse weapons or objects with decay chakra through this method to enhance its attacking power. Normally, the user can do this with any of the basic 5 elements passively and most special elements in any basic weapon like a kunai. However, because of decay's unique properties, doing so decays the weapon, rendering it impossible to use. Through this technique the user can rettain control and infuse decay "flames" into a basic weapon, which will engulf it and allow it to be thrown without destroying it but affecting anything it touches with Decay. Because it infuses quite a lot of decay chakra, the kunai or basic weapon carries a B-Rank damage of the main release of Ibiton. More than one weapon can be infused at a time (the power divided amongst them) and more than one manifestation of Decay flames can be produced at a time. It can also be used to enhance Taijutsu attacks or Kenjutsu attacks by adding decay chakra to it and thus its damage. In this case, this technique serves simply as an infusion of the Taijutsu or Kenjutsu technique with decay chakra, being done at the same time and with no time cost. In the case of ranged Kenjutsu techniques, the weapon, engulfed in Decay Chakra, will release, not simple raw chakra/slashing attacks but actually Decay Chakra, producing Decay damage though retaining the techniques original characteristics.
Galen didn't speak. This was no time to speak. He needed to...survive. Winning? Perhaps impossible.


Anappa: KO
Galen: 2565-35=2530 // 200 HP (I dunno how much damage a kunai on my leg would do tbh...20?30?)​
 

Mirai

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Despite the blinding effect that was placed onto Queen via the flash-bang – she was determined to make sure this man suffers no matter what. However, as her eyesight returned to her she heard Galen shout something though she herself saw the man now glowing as the smoke cleared away. “Pft, ok then,” she said largely unimpressed by the Gates activation. She simply returned the gesture, immediately surging her whole body with a combination of her yang chakra and the basic five elements. This was the peak of her yang mastery of course as she donned a very tacky combat attire due to the modes strange sense of fashion.

I’ve always hated this…” she said, but once Galen would appear behind of her she would simply warp the space around, allowing her to immediately invade the space of Galen – as she not only disappeared she immediately thrusts a kick into his sides from behind, managing to avoid his technique as well. The sheer speed she moved at plus the spacial warping made it nigh 100% hit. This would of course cause an immense amount of pain, possibly cracking his ribs while controlling two of her Yang Orbs to move in and strike as well as they burn his body contact (100 each). “Hmph


(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) – Toyokumono ( Reference )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.


( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40 + 20 = 60
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

1420 CP Left
 
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Scorps

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One thing I didn't understand is if the balls are shot in a way to pincer me between the kick and them or if they are shot afterwards. I'm assuming afterwards because of this "s she not only disappeared she immediately thrusts a kick into his sides from behind, managing to avoid his technique as well. The sheer speed she moved at plus the spacial warping made it nigh 100% hit." Wording makes it seem you kick first then send the balls in to finish the job. I'm going with that.




As Galen is about to hit Mira, he notices for a mere moment that her appearance changed and a chakra cloak seemed to appear on her right before she disappeared. It was so brief Galen didn't quite "get it". It was weird because Galen could have sworn that the space around him warped. Just as this train of thought was progressing he felt pain on his side. It was unavoidable. Critical Damage. He didn't stop to think though as he knew this was bad. He opened all remaining gates directly to 7th Gate and disappeared from within short range of Mira, running at full speed forwards and away from her. Ofc, having seen the speed at which she moved, he was hoping he could outpace her. Please, let it work. He took this small opening to rapidly take a pill at the same time. This would negate the adverse effects of opening the EIG, restore his chakra and improve any healing technique he might use during its effect.

for reference:

( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.

(Chakura to Kenkō Jōzai) Chakra and Health Pill
Spoiler
Name Of Medicine: (Chakura to Kenkō Jōzai) Chakra and Health Pill
Creator: Scorps
Type: Healing/Supplementary
Description and Background: The Chakra and Health Pill is a special medicine containing powerful concentrated extracts from a multitude of high grade healing plants which presents itself in a small pill form or a syrup form, depending on the patients taste or ability to digest and swallow. It contains both Panax Ginseng (Chinese and Korean Ginseng, which boosts the users Yang Chakra or, in other words, vitality by boosting and improving the patients blood flow) and Panax Guinquefolius (American Ginseng, which boosts the users Yin Chakra or, in other words, mental awareness and stamina by clearing and calming ones mind and increasing the effectiveness of the patients synapses) to boost the body's ability to produce and regenerate chakra by improving both his Yin and his Yang Natures or, in other words, his physical and spiritual energies. The high concentration of such extracts enables the patient to recover 300 chakra points per turn for 3 turns after ingested. Additionally, the Chakra and Health Vitamin contains high levels of Camellia Sinensis (the plant from where Black and Green Tea is made) extracts which improve the patients blood flood (by increasing and improving heart function), immunity system (by improving the ability of the body to fight off infections by boosting the body's antibodies and white blood cells) and cell regeneration (by making sure the cells regenerate and multiply in a healthy manner, preventing the occurrence of cancer and other malformations as a result of cell multiplication). This enables the user to increase his physical stamina, fight off pathogens (like bacteria, virus, fungus, etc) that might be affecting his body (it can fight off infections up to S-Rank) but more importantly helps the use of healing techniques which triple in efficiency (normally, healing and regenerating techniques need to be used with care as not to cause abnormal tissue and cell growth but with the help of Camelia Sinesis extract, the medical ninja can make full use of healing and regenerating techniques, reducing its length by a third as well as the chakra cost) during 6 turns. Additionally, the presence of a highly concentrated and special variation of Lycium Barbarum (Wolfberry or "Goji Berry", which has incredible healing and anti oxidizing properties on its own) helps to reduce the negative effects of using Forbidden Rank techniques by negating their physical damage for the same 6 turns (this just means the user will no feel or suffer physical damage from using forbidden rank techniques but will, however, still need to abide to restrictions unrelated to that damage as well as suffer damage is is not pphysical in nature (like damage to his chakra pathways or spirit). To bind these extracts together, the medicine contains a Goat's Milk base together with Apricot pulp, and refined Walnut oil and extract all known for boosting healing and overall health in various manners, from increasing energy reserves in the body (being an important source of calories, minerals and vitamins) or its protein reserves, both aspects essential to heal and increase health. (All these effects are taken from Chinese medicine herbs and boosted for RP purposes)
Description of Side Effects: Like all known medicines, the Chakra and Health Pill has several side effects. While the first use may go unnoticed on the patient, its high healing and regeneration abilities consume high amounts of energy and calories which will carry a high risk on future uses. On the second use, the patient will feel drained of energy and he will not be able to make full use of the amount of chakra regenerated (only 75% will effectively be added to his chakra pool) but more importantly will start to feel muscular pain and loss of stamina. If the the pill is ingested a third time, the user will not be able to make full use of any of the chakra the pill forces his body to produce; all of that chakra will be spent trying to counteract the overload in the users body and chakra system. In this third use, any healing techniques the user might want to make use of won't work as intented and will damage his tissues, leading to death. A fourth use is possible but will lead to death shortly after ingestion.
Note: Can only be used or administered or given by Scorps

Having started to run away from Mira, Galen's mind took a moment to assess the situation. It was clear now. That was Yang Mode. He knew how long it would last. He knew it was last longer than his own opening of the EIG. It was a time race. Worse, it would be near impossible for him to damage her now. Time to run then. Survive if he could. The damage was too extense for him to do more than run. He needed to run. Run and hope her mode would eventually run out...otherwise, Galen would need to...die. He takes the staff of Gaia from his back and swings it backwards to this right side. A large cloud of dust rises and obscures Galen, an oportunity he uses to disappear, deep underground, as he moves at full speed to his left, unknown to his opponent. Running away. He was a disgrace.

(Doton: Hokoriheki no Jutsu) - Earth Release: Dust Wall Technique
Type: Supplementary
Rank: C (=A-Rank)
Range: Short-Mid
Chakra: 15 (+20 chakra)
Damage: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B (=S-Rank)
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn) (+20)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible




Anappa: KO
Galen: 2530+300-15-20-20-20=2755 // 200-5 (from the Kunai to the leg)-(60x2 due to critical hit)= 75HP My torso is horribly damaged and I fully aknwoledge I can do nothing more than run away for now​
 

Mirai

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You actually did five moves here lol, activation of 7th gate, consumption of the pill (they changed the rules concerning this and counts as a move), body flicker and the two earth techniques. Even if we talk the pill not counting, the that’s still four moves, those the final move doesn’t occur but doesn’t matter due to attempt at move cancel.




Hmph I thought I knew you…” she said, while she noticed Galen speeding away though his newfound speed she was capable of tracking (66 + 4 = 70 x 2 via Tracking Specialist = 140). As Galen tried to make room for himself, she wasn’t going to allow it. As her Yang balls came onto contact with her, she instantly vanished into nothingness – and reappeared one meter behind Galen as she warped space immediately and closed the distance for another sure fired blow, swiftly moving it and smashing his back with a set of quick punches to finally finish the job. “Your weakness disgusts me…” she said as the body of Galen is sent flying away swiftly across the terrain. She would further ensure his demise when as one of the yang orbs would swiftly change form into a lance as she reappeared and stabbed into his body too, controlled to pursue him even if he tries to run away and also triggering a mid-range explosion (100 DMG), though she would be fine due to it being composed of her chakra.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

( Hitonare Za Tora ) - Taming the Tiger

Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

( Toyokumono ) – Toyokumono ( Reference )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

Scorps

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We used to be able to open gates passivel as EIG masters as well as take pills. Guess I missed the many memos. Lol Ok, neither earth technique worked, thats a given.

You're essentially saying you can disappear and teleport to me, short range of me, faster than I can get away from you while running faster than you? o_O You can reappear up to 10 meters from your position, yes, but is it instant teleportation? Also, can you do that within the time it would take me to move away? o_O ok...

If I read those techniques correctly, there is no counter possible. Even if I open the 8th Gate, I still can't avoid the damage of your punches. Despite being faster, stronger, etc. And even if I could, you could simply lock me in a loop and keep space warped to prevent me from moving away. Considering I already took a hit and that I'm limited to S-rank.... Yeah. I'm dead o_O




Galen is hit by his student once more but this time, the damage is fatal. As he dies, a seal activates and unleashes itself, rendering his body useless as it seals it and everything around it into itself.

Guess I'll die...

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( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.




GG! Sorry I couldn't put up more of a fight and that I made so many mistakes. A long time away from the RP with so many changes and I couldn't do better. Hope I could at least entertain you a bit! I had fun! First battle after returning and I'm already dead though... o_O fml​
 

Mirai

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As the seal was activated, Queen would swiftly utilize her speed and simply technique to get out of the range of seal swiftly enough to prevent her own capture. She would land just outside of mid-range placing in long-range. She would be panting a bit, but she did what she came to do. Once the seal ended, she would approach what remained of his body – swiftly place a rose on his chest. “I’m sorry it had to end like this…” another one of her personas spoke, this being Miyu but never the less, as tears streamed down her eyes she swiftly dashed out from the battlefield to places unknown.

Fin~
(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move



I did have fun haha, sorry it had to end like that! Later down the line, I’d like to have a rematch of course, if your down for it once your more in tuned with the rp once more. Thanks again for the opportunity.
 
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