Dawn of Power

Vayne

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December 13; Setting Sail


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A hooded man could be seen trekking through the land of Iwarian ancestry, his breathe erratic, his posture hunched. It had been many days since he had last slept, the quest for change had been a long and unfruitful one. No where in the lands he traversed could he locate the 'item' he needed; so he lit his worries in a cigarette, adding a layer of white smoke to the morning air with each exhale. His lungs burned with each puff, but strangely enough, it southed him, calming his irregular erratic breathe, soon it was as if the cigarette had restored him to peak condition. But that was not the case, he was far from his pinnacle, the Nara had long since fallen from grace. He was no longer The Goomoonryong, he was no longer a God amongst men. Far from it. This was a culmination of many things, but the thing that burned deep within his heart, the thing that woke him up at nights in cold sweats was one person and one person alone, the demon; The False Prophet…

It had been months since Chun had been exiled from the village, or 'better' yet, from the shinobi community as a whole. The once formidable warrior had been reduced to nothing more than a mere miner, opting to live at the outskirts of Iwagakure in the Ancient City. The job itself was not a shameful one, as it provided Chun with enough money to have a decent cottage with adequate food supplies. However, when comparing it to Chun’s previous glamorous and adventurous lifestyle, it was certainly a downgrade. A fall from grace even. Initially, this had not bothered Chun, he had been spared from death but his will to live had long since dwindled. It took him weeks to pick himself up and start anew. Chun eventually grew into this new role, fully adopting it. He had integrated into normal society for the first time, but it seems that his past overshadowed him. The townspeople recognised Chun and began to despise him, shunning him from their lives and society. This would lead to our current event, with Chun finally reaching the sea side of the Ancient City.

Chun would put out the cigarette and flick it into a nearby bin, ending it’s life as he searched for a boat to start his own new life. Chun would eventually find a small fishing boat which he purchases from the owner after some negotiations. As the tides become suitable, Chun sets sails away from the Hidden Rock and hopefully, his state of languor and apathy. The sun could be seen rising in the distance, with a lone seagull soaring across it.

Observing the Ninja World Map, Chun would chose a destination at random; The Hidden Moon Village. As he was placing the map back in it’s drawer, he would notice an engraving on the burgundy wood 'Initium Novum'. Chun couldn’t help but let out a small smile for the apt description.



Using Vayne, but henge'd as Chun Woo Han cause I couldnt bring myself to rp as Vayne w/o being a daft **** z.z. So I went with this RP that I never got the chance to develop before

I guess we could meet at Hidden Moon and duke it out there? Or if you wanna fight at sea on boats I don't mind.

Worn under my clothes, with a cloak that has a hood on it.
(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
Ink'd up!
Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
 
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Mirai

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It's been months... the fall of the once great general of steel, at the hands of Avalon's finest warrior - Galahad. The victory was not easy, a battle of titans , Prana vs Steel. This left the once proud steel gardens in bitter ruins, but Galahad knew it wasn't the end of this madness. It was rather the beginning as news of a revolt emerged from the inner spies among the country, many wanted revenge on the Radiant Order and thus, the chief was left with no choice. He sat on his seat, starting out the window as he overlooked his citadel - the Holy Lands dedicated to brining peace to the world, but his eyes...they seemed distance. A cold blank stare into nothingness one could say, but alas this dreading silence was extinguished when a knock came upon his door. Galahad was well aware of whom needed to be here at this hour. "Come in" he gestured, taking a seat in his chair as a small group of four arrives into sight. Achilles, Mashu , Shirou and Mori Jin - the newest recruits of the Radiant Order. The group where being assigned their first mission, exterminating the rest of Kurogakure before the village is able to rally up more troops.

"As you four are aware, our forces are currently apprehending the current wave of soldiers from the village of darkness. However it seems more or less I underestimated them, and it's hard for me to send you all whom still are in training on such a task. The fact all of you accepted brings joy to my heart - and I acknowledge that all of you has what it takes outside your Prana training, so please. Bring an end to this fight, in the name of justice! " he said. The four would salute in return and within a matter of seconds, bright flashes of light would be seen as the four teleported away.

Kurogakure, Coast Line

Within a few seconds the group arrived on the shores - Mashu was tasked to keep an eye on the beach front in the event of an arrival of allies from across the seas. The other three left, leaving the girl alone on the coast as she wondered around her sword Camelot on her right hip.

Little does she know, a boat wasn't too far off from the shoreline...


OOC: We'll fight on the beach front, Mashu bio though I'll post all my necessary things once the battle starts.
 

Vayne

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December 25; The Steel Moon



It was a long and daunting trip, with fish being the main method of sustenance over the duration of the travel. Chun was, at the very least, in dire need of a different genre of cuisine. However, upon arrival to the Land of Moon Chun was quite surprised and perplexed. The entire land mark had changed, greatly. Once a land littered with the occasional green, the hidden moon was now nothing more than an island composed of dark structures. It was an abnormal situation, however, despite that, Chun docked the Initium Novum at the port and embarked, carrying with him what little possessions he had. Chun intended to investigate the weird situation on the island.

Emerging from the apparently metallic port, Chun would notice the lack of vessels and the presence of a single individual. He would move towards the individual with caution, as often in situations like these a single person meant a guard of some sorts. Getting closer to the person Chun would notice that it was a girl, one with long white hair. She left a bad taste in his mouth. It was the hair, she had the same hair colour as him. With caution Chun would address the girl from a distance, opting not to get too close to not be perceived as hostile.

Some weather, aye? He would comment, offering an off topic remark to defuse any tension that might arise. Would you happen to know where I could find someone with knowledge of this, um, land. He would emphasise on land, commenting on the metallic nature of the island.
 

Mirai

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Continuing on her patrol of the coast line, Mashu's mission was rather...miniscule compared to the others who are currently risking thier lives to protect the peace. Her eyes softly gazed into the ocean, lost on her in thoughts. How are her parents...the children she spent time with at the library...she's only been here a few days but she was home sick. Het trail of thoughts however, broken as she heard an unfamiliar voice in the distance behind her. She naturally gripped onto her kunai holster and retrieved the blade, held in a reverse grip in her left hand as she jumps up and away from him. About ten meters, she lands and with her eyes focused on him she recalled the words of this individual. "That's of no business to you, leave the island while you still can - I won't repeat myself if you fail to comply unless... " she stopped. Perhaps he was reinforcements? Or just an ignorant traveller? Regardless of what he is, she was given the order to dispatch any hostiles. He was no exception, and as such she simply activated her chakra sensing abilities, as she locked onto his own. She would also observe his body, no strange details as far as she can see but his attire was ghastly and hollow, a void of his former self maybe...something she can relate to.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.*
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Vayne

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The cold voice sent shivers down his spine, her actions were very much akin to the monster, calculated, but not as imposing. But he did not realise that, the swaying of hair reminded him of the man's vicious attacks. His head lowered with the weight of the past. The agony and pain all surged back, mentally pushing him down, tugging at his heart like an anvil. But he had to keep it together, he could not afford to show weakness, not here, not in territory that could potentially be hostile. With a deep breathe he would look up, locking eyes with the girl. Now was not the time to retreat. He had to show confidence, perhaps, just perhaps, if he faked it long enough it would return to him.

Oh, you're a bit tense. He would say in a nonchalant manner, letting out a small smile as he does so. You see, I've been traveling for quite some time now, and I came here to rest and recuperate. Been eatin' fish for days now. I mean you no harm, only want to have a good meal and rest for a few days. So could you please escort me to a tavern or shop of some sorts?
 

Mirai

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Despite her sensing his chakra, there was no negative spike , a sign of false truth when have been known to her right away but alas...he seemed genuine in his words. Regardless, she kept her position in tact, simple enough that she relaxes herself for a moment to speak back towards him. "I'm sorry to hear of your circumstances...but I myself have no knowledge of this place. However, I'm going to have to ask you once more - leave this place before it's too late. I'm already hesitant of attacking a civilian but to deliberately allow you to continue further? " she said, taking a scroll from her tool pouch and tossing it into the air as vast amount of blades came raining from the sky above as a grave yard of swords was born. As vast amount of tape would swirtl around the area with "danger" written in black. The sheer amount of blades, it was enough to cause a psychological effect on her enemy...would it be enough to scare him away? "If you're desperate to advance further then I'll simply give you a chance. Beat me and I'll stand aside, but losing to me will have you either arrested or forced to leave. The final chose is yours. "
(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the sword.
 

Vayne

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The sheer amount of swords released would bring Chun to his knees; the vast amount of blades were too much to comprehend. The previous trauma, accompanied with the girl's resemblance to the man who caused Chun pain for years, topped with infinite amount of swords were too much for the broken man. He would be on his knees, shivering, incapable of dealing with the enormity of the situation. How could he deal with it all? How did he dream of returning back to what he once was? Hell, even as a mere miner he failed. The people of the village shunned him and forced him out. They were the reason he set out for a new life. It was not his own decision. It had been years since he was actually in control. From the moment darkness returned he became a shell, a servant to a man. Was he truly a man? Did he truly believe that he would amount to anything more than a puppet? He had failed his city, his companions, the shinobi under command, but his biggest failure was to himself. He betrayed the man he was.

The weight of it all brought him on all fours. At this point he was having a nervous breakdown, he could not comprehend, he would not comprehend. This was a broken man, a man with no will to live further. He was ready to give in, to give up and die at this spot at the hands of an opponent that he would have once crushed. The former leader of the pivotal faction was now nothing but a broken baby. One incapable of muttering out a single word. Flashes of his defeat surged through his mind, invading him, overwhelming him. He could not move, he was completely paralysed.

How could you let us die? You promised you'd save us. Liar. You abandoned us. You deserve to die. Useless scum. You aren't fit to help anyone. Kill yourself. You offered us false hope. You're cursed. I hope you never find rest. You belong in the grave with us. Murderer. May nightmares haunt your sleep. May our screams plague every waking moment. You should feel guilty. It's over. Where we just sacrifices for your ego? Despair is all that remains for you. You're delusional. Look at what you've wrought. It hurts. Why does everything hurt? Defeat is all you'll ever know. What a joke. Perish in bitter regret. You let this happen. How could you? How dare you deceive us? You will never rise again. Words are wasted on you. Did you even try? And you had the nerve to call yourself god. How unsightly. Why is it so noisy? I hope you choke on your empty promises. We'll never forgive you. There is no salvation for you. You're struggling against the current. You're doomed to be swept away.
©NK the pirate


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Chun-Woo Han


He winced. It was his name. He feared it. He did not respond.

Chun-Woo Han


It was louder now. More powerful. More intense. He looked for the source, but there was no there. He grimaced.

CHUN-WOO HAN!


This time it was a shout, but again he did not see the source. He did feel it, it was around him. Somewhere, pleading, calling, demanding. He looked around once more, but to no avail. He could not detect the source of the voice, but he felt a tugging, a very powerful one, one by far superior to that which brought him to the ground. He closed his eyes, trying to figure out what was happening. For a moment he was completely unaware of the world around him. He was deep in concentration, trying to find the voice once again. He was in complete cognitive dissonance. Then, it came like a storm, washing over him, overwhelming him, tugging at him, but in a completely different manner than before.

Rise, rise again and again. You are the ancient one. You are the one bespoken of. You are...

...Gomoonryong. The two would finish the sentence together, but where Chun's iteration was weak and meek, that of the voice was powerful and holy. It was then that Chun realised the source of the voice. It was the Garb of Achlys, the last piece of the former God. It was talking to him, urging him to fight back, pleading with him to return to form. But would he?

The shivering would stop. The nervous breakdown would cease. He was composed, at least for now. Chun would take a deep breathe while still on the ground and think. He would think as if his life depended on it. He would utilise the garb for now, exploiting it's presence to detect every blade on the field, then, with his left hand, he would terraform the entire field into loose sand, causing the entirety of the swords to shift, fall, and become askew. Then, in quick succession, with his right hand, he would harden the terrain back to normal, trapping the swords in the now hard ground, preventing any future use. This was his retort to the girl.

He would stand, slightly more erect than before, but not fully, not yet.

Sorry. He laughed nervously. But it seem's you've caught me on a peculiar day. For the first time I hear the voice of an ancestor... What it means I have yet to discover, but I guess we'll be finding out soon.

Upon ending his dialogue he would draw a kanji in the air above him, and whisper Crush. As a result, a scroll from which a giant hammer attached to a chain would appear. The hammer would be directed to slam onto the girl from above, with intentions to crush her under the weight and power of an 'anvil', the same one that pushed him to the ground before.




(Doton: Kachiku Kanshou) - Earth Release: Bovine InterventionX2
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Sōgu: Dai Tekkai) - Manipulated Tools: Giant Iron Lump
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description:The user takes out a big scroll and waves it in a circle. It turns into a giant chain hammer with a huge metal ball at the end that they then crushes the enemy with. After this move, the chain hammer turns back into a scroll.
(Bugu no Achlys) - Garb of Achlys(Reference)
Type: Weapon
Rank: Dependant
Range: Dependant
Chakra: 10 per turn | Up to forty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon.
 

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Hmph, Mashu wasn't surprised by his reaction but rather she was taken back by the ambiguity in his speech. Ancestor? What none sense was he babbling on about? Regardless of this, Mashu found herself in a rather damning situation - the sole fact that the ground around her blades shifted into that of sand. It was his doing, but she's dealt with situations such as this multiple times and naturally she would grab up to three blades from near her into her right hand before they would sink any further into the ground in between her fingers while jumping into the air, about four meters high as the man would attempt to use his next move what would happen is Mashu would swing the swords down at him as well as the kunai - while quickly making the needed hand seals. This caused a vast amount of replicates to form of the Infinite One Sword Style blades and hidden among them was the sole kunai within the storm of sword but wrapped around the kunai was an explosive note. "You know, it's not nice to take things from a lady. Show some respect! " she said in conjunction as the explosive note detonated and the swarm of steel swords dealt there purpose. Mashu would land back onto the ground, her long sword in right hand and another scroll in her left as she prepared ahead of time. "I can't afford to lose to this guy...I won't hear the end of from Lord Galahad if he finds out. " she said to herself.

Various memories of training began to flash back in her mind. "Aegon-sempai! I'm ready to learn haha!" Why now? Was the man whom was reminiscent of his own past affecting her? Only time would tell truly.

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(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks
 

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Before Chun could get the chance to solidify the earth once again, the girl would jump with three swords in hand. Chun would intently watch her actions, studying her, analysing her. His garb providing him with ample support, allowing him to be aware of the kunai hidden between the blades. But it did not matter, for Chun's actions would make the kunai and swords obsolete. The garb would be supplied with 30 chakra points, allowing it to form a dark armour around Chun, protecting him from current and future transgressions by the girl. The armour would not inhibit Chun's view, but would have slits to allow visibility, nor would it inhibit his movements whatsoever. Such was the will of Achlys. Chun on the other hand would move to an offensive action, opting to stream a multitude of paper tags towards the girl's location and around her. The tags would be moving through the earth, undistinguishable to the naked eye, potentially leading to the girl believing that Chun was enacting the plan he had from the beginning. Nevertheless, the tags would reach the girl and go off, releasing a ridiculous amount of snakes that would aim to explode and end the life of the girl. The tags were unique in nature, being a testimony to Chun's previous life. Slowly Chun would be drawn into the battle, getting progressively exited as things heat up. The fact that the swords would be hitting his armour and landing all around him only aided in fuelling his adrenaline. The ensuing explosions would propel that to newer heights.

Chun would stand, almost fully erect and reply to the girl's taunt. You sure have a wrapped sense of respect, lady.

The word lady left a mark in Chun's head, it didn't register well, something was off about it. Regardless, Achlys would converse with Chun, reminding him of what he once was, motivating him to return to his prior stature.

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Similar to that, but with a better protected face, and no deformed hand z.z​


(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.
The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags(Reference)
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
 

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Noticing her enemy weave his hand seals as she got closer to the ground, she can sense a large amount of chakra being channeled into the ground, something her enemy doesn't realize as she has complete awareness of his actions. Regardless, the vast stream of paper would go noticed and in response to this, she would fire towards the ground with her left fist - three knuckle shots as though she was punching an object but instead is utilizing the chakra charge of ZX Buster in order to fire the shots in order to push back against the ground and prematurely detonate the tags before they completely reach her as the shockwaves being to bypass through objects would go through the ground and thus destroy the tags completely. At the same time to this with the scroll on hand she would retrieve another one and throw the two of them into the air - unfolding and from witnin them a rain of weapons would come flying towards the enemy using her hands to move them and come down in a large barrage all being tied with the lethal version of paper tags."Enlighten me for I'm rather confused as to what you mean... " she said in response to him.
( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 × 2 = 120
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe

(Sōshōryū Seichuu) - Rising Twin Dragons Control
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 20 = 80
Description: This technique is similar to the normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of thier hand, which makes the weapons a lot faster. Also, with this new version, The user includes exploding tags in the spread in order to make the technique more effective.

Passive

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
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*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these
 

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In response to the offences of the girl, Chun would perform two simultaneous actions, each with a hand. He would punch forwards with his right hand, releasing a massive snake that would consume the attack and send it to an undisclosed location in Ryuchi cave, effectively sealing off the barrage before it detonates. Through his left hand he would send a snake tagged shuriken attached to a string towards the girl. The shuriken would move at an upwards angle before it is controlled to descend on the girl from above, aiming to hit her face, slashing it before the tags/snakes go off in a fury of explosions. The rush was starting to get to Chun's head, his posture changed to fully erect, change was in the horizon? He would reply to the girl, a hint of chill in his voice.

Oh, you'll be finding out soon.

After his initial counter-attack and attack, Chun would continue on the offence, causing mud to violently erupt from beneath the girl and short range around her. The mud would serve to severely inhibit her senses and movement, first through blinding her by the mud that would also fill up her ears, and second by the mud hardening into a tombstone that would forever restrict girl into the afterlife.




(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.
Note: Can only be used 4x per battle and only once every two turns.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

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It became apparent to Mashu, this individual was quite deeply rooted within the snake arts evident by the arrival of the giant snake as it consumed the weaponry though Mashu kept an eye on her enemy's main body still as she noticed him throwing a shuriken, but as soon as it left the five meter mark, Mashu weaves a single hand seal causing a vast amount of wires to form through ground. Many would wrap around both his arms, violently pull back while several around his neck would tighten threatening to choke him causing his breathing to be severed.

One last final wire would erupt and grab the shuriken mid flight as well, pulling it to the ground in response to others tightening as well. " Enemy secured. Initializing capture procedures. " she said as she moved rolling towards her right side, out of her previous location in the event any sort of sneak attack what was out of the scope of her sensory not being able to pick up while keepinf tabs of her surrounding as well and keeping her hand seal in tact.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
OOC: Not 100% sure of more than five can be made from the ground, if so then we can assume one for your neck, two per arm and one for the shuriken.
 

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He would not break pace, going on with the plan as intended. The shuiken would be redirected to follow the girl and aim to hit her from above like previously intended, while the mud would be created with her new location in mind. It would still surge upwards like previously intended, but it would cover a few more meters extra in order to compensate if the girl decided to use her momentum to try to jump out of the way. As for the wire's sent by the girl, they would be sensed due to Achlys and would collide with the existing armour provided by said deity. And through Chun simply decreasing the size of the cloth by mere centimeters, the wires would be cut off, as if by scissors. This would occur before the wires tried to actually impact Chun's movements. Chun would then begin walking towards the direction of the girl, with the weaponry from previous clashes being of a slight hindrance.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.
 

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Realizing her enemy was quite persistent on keeping his intentions going, Mashu would sense the chakra building up underneath and would release her hand seal in order to quickly form yet another one. A mass surge of Prana would be released from her body as giant sapphire blue snake (15 meters) would form one meter around her, rapidly coiling it's energy body - this would first and foremost absorb the mud freeing her and also absorb the shuriken and killing the snake on contact as it froze instantly to death, leaving behind Mashu an her familiar who wasn't a normal snake as it bared wings on it's form. "To force me to use this technique is not an easy feat, I'll give you that. I even honored your snake motif" she said as she rose up, she would take several small marble like balls and tossing them into the air. They would fly over the target and within that instance, the would detonate from above him, attempting to kill him in the process. Her snake would provide her protection from the explosion.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Embrace of Ishtar – Armory of Akkadia*
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.*

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.


Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

(Hanabi Taikai) Firework Festival
Rank: C
Type: Offensive
Range: Throw: Short-Long | Explosion: Short-Mid
Chakra Cost: 15
Damage: 10 each (x3) + 20 = 30 each
Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.
 

Vayne

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I have one of my own... Chun would mutter under his breathe in response to the creation of the large snake. Chun would recall an old companion, one that had waged wars of old with him. Perhaps this was last push he needed to return to his former self? It was worth the shot. So, Chun would draw a specific kanji in the air and summon Gokudere into shrunken form around his neck, coiling around him in ecstatic, yet battle effective, fashion. The summoning would be surprised that it was summoned by Chun, and not something else. It would joyfully accept his return and would poke at the situation in typical snake fashion . Ku-ku-ku-ku, finally, the dragon returns to form, in a battle no less.

No, not a return to form... At this point the balls be fast approaching. In response, Chun nod his head and indicate for the snake to enact an old strategy. The two would work in unison, aiming to dispose of the projectiles, the opposing snake, and the girl, all in one fell swoop. The snake would transfer it's chakra to Chun while he performs a technique of old, empowered by Achylys himself. Chun would erect a defensive wall in front of him, one that would serve to protect from the projectiles and ensuing the explosion, but more pressingly, it would hide the tendrils of shadow that would travel underground and aim to rise from beneath the girl, restricting her movement the moment they touch her shadow(or would have if prana wasn't so ubbber bright) and pierce into her and her snake alike. It was not the surge of chakra nor the heat of battle that awakened something within Chun, but the rather the use of his clan's hidden ability. It had been years since he had last used them, and for the first time since then, he was fully motivated and fully focused. ... but stronger! He would end his previous statement, although initially it had different indications, it was now a testimony of his evolution.

Then you'll be begging for mercy with it gone?
Chun piqued at the girl.
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 - 20 = 20
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred) 100
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
(Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 - 5(GOA) + 20(GOA) + 20(CT) = 75
Damage: 80 + 10 + 40 = 130
Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain.
-3 times per battle.
-No shadow jutsu above A rank in the following turn.
Passively aggressive GOA © Vayne said:
The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for examole), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns
 

Mirai

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Sensing the arrival of the new creature, Mashu would take a mental note of snake's individual chakra signal, and with that she would activate an ability - turning her invisible to the eye as she was no longer seen by her enemy. Her snake would be the only thing seen within the the span of the area, which in unison would use its wings to begin to take flight into the sky above.

Mashu would take the chance, now sensing yet another amount of chakra being generated, would channel a small amount of chakra as she ran - and jumping once again into the air, this time she jumped over towards her right side and out of the spawn point of the shadow tendrils landing seven meters away from her enemy but as she landed onto the ground, she was preparing for yet another attack until something caught her attention.

"Mashu! " a familiar voice said from behind her location. The others had finally arrived, though they seem beaten and tired. She would cancel out her cameo and would halt her snakes planned assault. "What's a matter? " she asked, keeping tabs on her target's chakra just incase he attempted to attack again. "We are being called back. The enemy has surrendered, our job here is done. Let's move out!" her commander said as he disappeared in a flash of bright light. Mashu would sigh, canceling her snake out and looking at her enemy, but with a smile she simply said

"Orders are orders. Though I must say our little bout was enjoyable, I hope we meet again some day...my name is Mashu Kyrielight, knight of the Radiant Order. Be careful, for you can lose your life here."

She said, finally dispersing into a flash of bright blue light as she returned to Avalon

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
 

Vayne

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While the tendrils could very well reach the snake, Chun was interested in the disappearance of the girl and the appearance of several other individuals. Before his snake could point out the location of the girl, she would reappear, then eventually disappear all together. Hmph, not today, not ever again.Chun would say in extreme coldness. He would trek into the land to first eat, then investigate the events of the land. His snake companion silently slithering besides him, seething with excitement and bloodlust.
 

Xylon

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I was told my last evaluation was a roast so i'll be gentle.


Evaluation
  • Comments to both participants:
  • Both participants displayed good use of Ninjutsu and Shurikenjutsu associated with Fuuinjutsu. The fight felt like it was an adequate test for Fuuin.
  • Avoid being vague whenever possible. Especially in fights you are being graded on. Being vague often has an appeal because it confuses the opponent. But it can blow up in your face when it confuses the checker. i.e. While not required, Vayne did not include the damage or reference for snake tags (other than move description) in one of the subsequent turns.

    Vayne:
  • Snake feasting
    Your words
    send it to an undisclosed location in Ryuchi cave
    Technique description
    The attack is sent to a disclosed location in Ryuchi Cave
    Call this nitpicking, but i've seen a good number of fights lost as of late simply based on little details. You have to use your techniques properly. It doesn't affect the outcome though, so who cares.


    Nakiri:
  • Shuriken Shadow close technique deals no damage.
    Bad technique to use for counters or intercepts. I'm not sure why, it IS an offensive technique, but it doesn't. I wouldn't put too much weight on that but its a good way to lose on technicality. Vayne could just as well have had used a minimal passive defensive measure and continued previous move and you'd have lost based on Timeframe, due to your inability to respond to a damage dealing move made in the previous turn.
  • Shuriken Shadow clone + Explosion.
    You mentioned a range of 10m and a jump height of 4m at the beginning of the match. That's a diagonal distance of ( sqrt[10^2+4^2]) 10.77m. And we don't even need the calculation to say you're within range of the shrapnel that would come out of your own technique. A claymore mine by comparison has a range of 50m. You killed yourself there.
  • Cat whiskers to defend to defend manipulated shuriken.
    - Chakra based threads are not durable enough to stop a shuriken despite the emphasis on durability.
    Lets forget the precision required to use a tiny thread to stop a shuriken. I can imagine they're strong enough that you cant snap them with brute strength but not a moving shuriken. Especially considering splitting rules which would apply when you focus majority of the strings on vayne and one for kunai. By your own account
    OOC: Not 100% sure of more than five can be made from the ground, if so then we can assume one for your neck, two per arm and one for the shuriken.
    Meaning the 40 damage tech split between multiple threads wouldnt be strong enough to defend against the 15 damage manipulated shuriken. It would cut through and the explosion would kill you.
Conclusion
Disregarding the technical mistake Vayne made and shuriken shadow clone. Vayne made fewer mistakes than Nakiri and none that would've resulted in death. I'll leave the final judgement to Pekoms.
 
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