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(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.
Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki
Please give me an advantage and a disadvantage. Also when would you use that technique?
(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source.
Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use
This technique basically has 2 phases:
- First phase is when riding the jet of wind, you travel in an arc manner toward your opponent, approaching him while also evading an incoming attack from your opponent's direction (such as a projectile or stream-type technique).
- Second phase is when you leave the jet of wind while compressing it into becoming a slicing disk of wind that continues traveling at greater speed toward your opponent and you land back to the ground/water surface.
While riding the jet of wind, you'll be controlling it with chakra. So you can send kunais while riding it, swing a katana or similar as long as it is considered freeform. However, you cannot perform another jutsu while riding the jet. Once you jump/leave the jet is when you can begin performing your next jutsu because you won't be controlling the jet anymore (after it has formed into a disk).
More details are found in the jutsu description. Any questions?
Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.
• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.
(Futon: Jougo)- Wind Release: Funnel
Type: Attack Rank: A Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Must have a clone or partner (other member) that has learned this jutsu.
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
Analyze them both, advantages, disadvantages, questions and anything you feel the need to add..
So it rises 16 pillars that surround one or many targets similarly to how 16 pillar bind does. All the pillars surrounding the target(s) (including the one the user is standing on?) has many holes in them from which will have many senbon-like wind needles shot out in all directions. Well, the main purpose is to shoot those countless senbon-like needles at the opponent from all directions which limits their ways of evading our attack. Simultaneously as the 16 pillars surrounding the target(s) are rising, an additional pillar is made to rise beneath the user (so in total 16+1? or is the user standing on one of those 16 pillars?) so that he or she can stand on it to avoid the wind needles.
Adv: Opponents are attacked from all directions except from beneath
Disadv: You need to either stand on a pillar or be at long range from your target to be safe from the senbon-like needles.
Questions are in parenthesis above.
2nd jutsu:
Ok so both the user and their partner release a disk of wind each. One which is 10 meters in the air and another which is on the ground and are then controlled by hand movement to place them at the user's desired places. Once that's done, both the user and their partner claps their hands, causing the disks of wind to release a violent column of rotating wind. The one airborn releases it towards the ground while the one on the ground releases it towards the sky. If the two disks are below and above eachother then you can say the target is pretty much crushed in mid air.
Adv: Airborne opponents are an each target for this technqiue
Disadv: Requires an already existing partner who knows this jutsu (clone or other member)
Hmm... got no question for this one.
(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
What I mainly intended to achieve with this CJ was to allow myself more protection and maneuverability while airborne aswell as an opportunity to counter-attack.
By activating this, you'll be able to leave the surface you're standing on and fly however you want, or even activate it while already airborne. In terms of movement speed while airborne, it is the same as your normal running speed (on the ground). As for the directed blast, you are not obliged to use it, but you can do so as long as the jutsu is still active (which would also end the jutsu). Just keep in mind that if you've already shielded yourself from an attack which didn't cancel Wind Release: Tireless Flash War Cry, then the directed blast will be in a weakened state.
If it is a jutsu such as Moving earth core (lowering the ground), then yes, you can evade it (since you fly). You can also evade a jutsu that only takes place on the surface you're standing on, such as swamp of the underworld (since the wind currents can begin by wrapping around the upper part of your body, lifting you up, freeing you from the swamp). In cases similar to the two I just mentioned, Tireless Flash War Cry will not be weakened and you will be able to evade the technique. However, you cannot evade projectile-type technique (like my Sneaky Jet CJ does).
Will see if I can do something about this in a future update.
( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank Type: Attack Range: Short-long Chakra Cost: 30 Damage Points: 60 Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.
• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor
Observe it, analyze it, advantages, disadvantages. And any questions.
( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
Rank: A-Rank Type: Attack Range: Short-long Chakra Cost: 30 Damage Points: 60 Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.
• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor
Observe it, analyze it, advantages, disadvantages. And any questions.
Now you can use (Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry.
_ _ _ _ _ _ _
So after performance of 3 handseals, the user creates a child-like cherub made of wind one meter above them. The cherub has long wings that gives a cooling breeze while flapping. Once created, it disappears, turning itself into the same wind as it was initially emitting with the flapping of its wings and will reappear above our desired target. Once close to our desired target, the cherub explodes in an outwards omnidirectional manner, mangling our target.
Advantage: Because there is a continuous cooling breeze while the cherub is traveling toward the target, it is probably not possible to notice with naked eye until it re-appears.
Disadvantage: Dojutsu and sensors will be capable of noticing the cherub in "breeze form" approaching them since it would be chakra infused.
(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.
Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use
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This is an update (changes in bold) so make sure to update it in your CJ thread aswell. Basically clarifying how it would work if you were to use it while airborne.
Type: Attack Rank: A Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk.
Note: counts as 2/3 per turn
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor
My bad Kisuke-sama. Forgot who i taught it to. T.T
If it is a jutsu such as Moving earth core (lowering the ground), then yes, you can evade it (since you fly). You can also evade a jutsu that only takes place on the surface you're standing on, such as swamp of the underworld (since the wind currents can begin by wrapping around the upper part of your body, lifting you up, freeing you from the swamp). In cases similar to the two I just mentioned, Tireless Flash War Cry will not be weakened and you will be able to evade the technique. However, you cannot evade projectile-type technique (like my Sneaky Jet CJ does).
Will see if I can do something about this in a future update.
Just happened to read through this thread... honestly I don't know what went through my mind when I typed the red-colored text (in the quote). Apologies for the mistake.
Correction: Tireless Flash War Cry allows you to evade certain projectile-type and the likes within reasoning. If I were to give example of the way it can evade techniques then I would say that it's quite similar to how Onoki's flight technique does.
(Doton: Furaito no Jutsu) - Earth Release: Flight Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (-5 per turn to maintain)
Damage points: N/A
Description: This technique grants the user the ability to fly by lightening his weight severely through the use of Earth Release and using his chakra to move around in the air at high speeds with ease. Onoki showed that its also possible to transfer this technique to others through physical contact with them for an unspecified amount of time.
Note: Can only be used by the first Tsuchikage, Onoki and Mu bios