Darkshine

ZandaT

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Ƹ̵̡Ӝ̵̨̄Ʒ The Human Meteor Ƹ̵̡Ӝ̵̨̄Ʒ


Nothing on this earth can fill the void which is my hunger...


Basic Information

Name- Darkshine
Nickname- The Human Meteor | Big Meat
Gender- Male ♂
Age- 28
Clan- Akimichi

Looks: Superalloy Darkshine is a very tall and extremely muscular man. His skin has a dark complexion and gives off a lustrous shine. His head is bald, and he has full lips, dark eyes, and thick eyebrows. When not in battle his normal attire consists of a black pants and some black dress shoes. When Darkshine flexes, his muscles seem to grow to unnatural levels.

Personality: Darkshine is a passionate shinobi who only fights for his personal interests which may not seem very clear to those around him. He is an intelligent young adult who would rather avoid conflict altogether, but if push comes to shove, he would not hesitate to kill anyone who stands in his way. Darkshine is a rather vain person and tends to wonder if whether everyone's eyes are glued to his body and whether or not he is the shiniest person in the room at all time. When engaging against foes or incoming danger, Darkshine normally shows an unfazed blank expression that indicates the supposed enemy or danger does not affect him. Darkshine takes great pride in his clan, its members, and his growing muscular weight, and thus, often cracks jokes on people of smaller stature.

Village Information

Village of Birth
Keishi (007)​
WSE Clan
N/a​



● ○ Rank//Chakra Information ○ ●
[Ninja Rank: Chunin]
Health Pool:
100 HP
Chakra Pool: 1,000 + 300(Akimichi) = 1,300 CP
Speed: 14
Tracking: 18 / 36 ( w/Inner Sonar Skill)
Specialty

Single Handseal Specialist {Fuuinjutsu} | Advanced Speed Specialist | Apex Speed Specialist | Dispatch | Titan Expansion


Basic Abilities

Taijutsu
Ninjutsu
Genjutsu
Kenjutsu

Fire
Water
Earth
Lightning (S Rank)
Advanced Abilities

Advanced Ninjutsu

Sound

Custom Elements
Sulphur

Nb Taijutsu(Unrestricted)
Fuuinjutsu(Basic)
Imperfect Sage Mode
Other

Customs




Summonings
Toads

CFS
Titan Expansion



● ○ Background Information ○ ●



From a Stone to a Meteor

As a child Darkshine had no semblance of self-confidence, being overweight, poor at sports and losing in any game he played; that changed after years of weight training where he had reached a point of weight lifting that could no longer be quantified by numbers and, through his many battles and flawless victories, became successful and gained an immense degree of self-confidence. He now possesses a confident, if a bit arrogant, personality that hides his previous meek and weak personality. His big muscles appear to serve as a way to pump up his ego and fuel his self-esteem, which he uses to represent his clan. Now he protects the streets of Keishi, acting as a superhero, protecting the villagers from bandits, beasts, and any other form of crime and terror one can think of.


Other Information

Titan Expansion: Specialists of this fighting style has more control of their body's mass and thus are extremely fit despite their physical appearance which in some cases may be unusual of a regular Akimichi, appearing more muscular, and thus are able to control their muscle mass beyond that of a normal practitioner as well as maintain an increased control of this unique expansion.

Head Hedgehog Armor (CW): Woven from the quill of a mythical resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features.

Ninja Tools; Kunai/Shuriken, Flash/Smoke/Explosive Bombs, Explosive Tags, Sealing Tags, Pre Sealed Scrolls, Short Sword

SNT: Absorption Arm, Smoke-Flash Bombs, Regent Armor

Body Seals
Toad Summoning Seal (Back of Hand)

Type: Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
- Usable four times per battle
- No other fuinjutsu on the same turn
- Each elemental seal can be used once per battle

Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman]Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: (-10 per unseal)
Damage: 60
Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.
- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn


Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this





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Theme Song and Background Music: N/A
Battle Information


Won: Some
Lost: Some




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